[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 9052224. The notes for the update are here: https://www.teamfortress.com/post.php?id=225689 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6979098. The notes for the update are below. Thanks. -Eric - Fixed not being able to preview Community Market items in-game - Updated the localization files - Updated cp_altitude - Increased capture time on A - Increased BLU respawn time on A - Increased RED respawn time on B - Increased delay before BLU's first forward spawn activates after A is captured - Fixed RED having access to a spectator camera on A after the point was captured - Fixed case where BLU could enter RED's forward spawn after B was captured - Fixed a missing respawn visualizer in BLU's first spawn - Fixed a texture issue on C cable car tower - Updated menu photos - Visual adjustments ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6976079. The notes for the update are below. Thanks. -Eric -- - Fixed movement bug related to the Cow Mangler 5000 - Fixed Taunt: The Hot Wheeler sounds not always playing - Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements - Updated pl_breadspace - Fixed an bug where BLU could teleport into RED spawn - Fixed an animation error within the final arena - Fixed some displacements seams - Deleted some light effects no longer in use in the final area ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6971026. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=102740 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6941201. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=102303 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6896293. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=101361 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released
We intend to it possible for community server operators to opt into SDR if they want. Hopefully we'll have some more information on that soon. There are no plans to *require* SDR. There's really no upside for us to eliminate ordinary direct UDP access. -Original Message- From: hlds@list.valvesoftware.com On Behalf Of Tohru Adachi Sent: Thursday, October 28, 2021 3:40 PM To: hlds@list.valvesoftware.com Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released From my own findings re. disconnect messages, the client still accepts the buffer from the server on net_disconnect, it just overrides the reason regardless. It's a bit of a hack job considering that there's non-user disconnect behaviour that uses that function (eg srcds quit) to display a different disconnect reason. I'm not sure why there isn't a convar check in there to see if the server is part of the MM pool - I'm fairly sure there's similar checks for some client behaviour such as activating contracts on the client. It is true that most SrcDS games are, to a degree, somewhat dependent on Steam servers eg. master server for server browser, GC/items and so forth. On the flipside, those can be mitigated to an extent by serverside mods and some convar changes, although you could also argue that with virtually all gameserver traffic directed at Valve through the use of Casual MM, it doesn't really matter much either way in regards to the current atmosphere and image of community-run game servers. That's a whole other topic though, so I won't delve into that... - 5DE7 65CE F99A B8FB 62A3 6613 A792 D15F DA9E F531 - Original Message From: sigsegv [mailto:sigs...@sigpipe.info] Sent: Thursday, October 28, 2021, 11:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update released A quick devil’s advocate argument (more of a food for thought thing, than an attempt to push any particular position really): One could perhaps reasonably argue that you’re already reliant on Steam’s servers being up anyway, even as an independent TF2 community server: if the TF2 GC is down, items don’t function properly; and since the scope of items covers not just cosmetics but large swaths of weapons, it has a pretty significantly deleterious impact on gameplay. So—arguably—you’re sorta already in the dependent-on-Steam-servers situation you’re saying you don’t want to be in; and it wouldn’t necessarily be a substantially different situation in the event that all community servers were required to use SDR. (It’s true though that the GC being up, and the SDR servers being up, aren’t exactly equivalent in impact: items not loading is less impactful than possibly being unable to connect to, or stay connected to, a server. And since these servers are distinct from the GC servers, it’s in reality an additional point of failure / degree of freedom that expands the potential outage “shadow” so to speak, rather than lining up perfectly such that there’s no difference.) Anyway… I just figured that was worth bringing up. Of course, all of this is moot if SDR does not in fact end up being mandatory. I believe CS:GO has been quite a bit ahead of TF2 in adopting SDR; so perhaps surveying the community server situation over there (such as it is) might be a useful exercise. (Incidentally: Now I want to look into the server disconnect reason thing more thoroughly. There’s no doubt the chat messages were being abused; but I’m wondering now if maybe there’s a legitimate reason for removing the rest of it too. (Not giving a convar to revert to the old behavior does seem ill-advised; maybe there were also client-side changes which made that infeasible…? Maybe not, dunno.) Anyhow… time to go dumpster diving into publicly available cheat source code and dig thru all the game-disconnect-related crap…) Justin / sigsegv ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6862056. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=100603 We'll look into ways we can support the client disconnect reason for one of the coming updates. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6858943. The notes for the update are below. Thanks. -Eric -- - Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls our more broadly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6848227. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=90380 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6830899. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=89954 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6819039. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=89695 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released Scream Fortress XIII for Team Fortress 2. The new version number is 6809746. The notes for the update are here: https://www.teamfortress.com/post.php?id=89183 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6791595. The notes for the update are below. Thanks. -Eric - Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6770799. The notes for the update are below. Thanks. -Eric - Fixed an exploit related to players impersonating other Steam accounts - Updated custom player sprays to be disabled for players by default - Players can opt-in to see custom player sprays on community servers in the Advanced Options menu - Custom player sprays and other temp files will be deleted when disconnecting from a server - Fixed an exploit related to creating unnamed Normal quality items - Removed the disconnect reason when a player leaves the server - Fixed the Fireproof Secret Diary not cloaking - Fixed the Medic's weapon not hiding during the High Five taunt - Fixed the equip_region for the Crocodile Dandy - Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups - Fixed the Heavy being able to crouch and jump while stunned - Fixed overhead player icons not drawing while connected to match servers - Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities - Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output - Toggle this feature using the Pass Activator option. Default is No. - Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions - Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute - Updated material for the Hazard Headgear to fix problems with painting and using minmap - Updated item schema with community fixes from Andrés S. (rabscootle) - Updated Spy invis materials with community fixes from Liam Stone (boba) - Updated description of the "Strange Part: Player Hits" item to match its name - Updated materials for the Time Out Therapy taunt - Updated the material for the RED dueling icon to match the BLU dueling icon - Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues - Updated the description for the Backpack Expander - Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting - Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices - Updated the link for the New User Forum button in the main menu - Updated/Added some tournament medals - Updated the localization files - Updated cp_snakewater_final1 - Minor visual fixes - Minor clipping fixes - Slightly increased spawn time when attacking last - Fixed some jumps being made impossible in previous update - Made some areas like respawn doors smoother to walk past - Nature & Wildlife preservation measures ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/