Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Alec Sanger

I already changed most of them. to use different tags to see what actually 
works.

empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus

that was my original tag string for 3 of my servers. Nobody was able to 
connect. You show my .6 and .50 servers ending in "1010,vers", yet when I send 
a request directly to those servers I get 
"empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,coop,versus". Are my 
tags not updating? Also, the sv_tags you provided for those servers is only 38 
bytes (assuming the path is excluded). Why is it still truncated?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Fri, 20 Mar 2009 11:58:47 +0100
> From: no...@xpam.de
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [L4D] gametype string length is the problem
> 
> Alec Sanger wrote:
> > "empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus"
> > 
> > doesn't explain why it doesn't work if the mode is set for vs only. My 
> > string is only 60 bytes.
> > 
> > I'll do some testing with it. I'd appreciate it if everyone else would 
> > reply to this thread with their results.
> 
> $ ./master_query 
> '\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus'
> 69.28.221.110:27015
> 
> $ ./master_query 
> '\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,vers'
> 69.28.221.6:27015
> 69.28.221.50:27015
> 
> Maybe you just didn't restart the servers?
> 
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Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
Adam Nowacki wrote:
> $ ./master_query 
> '\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus'
> 69.28.221.110:27015

In case anyone is wondering: http://tepeserwery.pl/master_query.cpp
to build, on linux obviously :D (but should work in cygwin too):
g++ master_query.cpp -o master_query

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Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
Alec Sanger wrote:
> "empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus"
> 
> doesn't explain why it doesn't work if the mode is set for vs only. My string 
> is only 60 bytes.
> 
> I'll do some testing with it. I'd appreciate it if everyone else would reply 
> to this thread with their results.

$ ./master_query 
'\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus'
69.28.221.110:27015

$ ./master_query 
'\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,vers'
69.28.221.6:27015
69.28.221.50:27015

Maybe you just didn't restart the servers?

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Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Alec Sanger

"empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus"

doesn't explain why it doesn't work if the mode is set for vs only. My string 
is only 60 bytes.

I'll do some testing with it. I'd appreciate it if everyone else would reply to 
this thread with their results.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Fri, 20 Mar 2009 11:16:18 +0100
> From: no...@xpam.de
> To: hlds_li...@list.valvesoftware.com
> CC: hlds@list.valvesoftware.com
> Subject: [hlds] [L4D] gametype string length is the problem
> 
> There appears to be a 63 character limit on the gametype string, its the 
> one that contains steamgroup number, search key, l4d gametype and some 
> more tags. (You can see what your server is sending in gametype by using 
> 'sv_showtags' command in console, 'Private' line)
> 
> sv_showtags
> Public:empty,sourcemod,coop,versus
> Private:empty,grp:xxi,sourcemod,sv_search_key_xx1010,coop,versus
> 
> Total length is 64 chars, server will not be found for versus searches 
> because the last 's' is chopped, coop will work. I can get the server 
> ip:port by querying master servers with 'sv_search_key_xx1010,versu' :D
> 
> sv_showtags
> Public:empty,sourcemod,coop,versus
> Private:empty,grp:xxi,sourcemod,sv_search_key_x1010,coop,versus
> 
> Total length is 63 chars. All fine.
> 
> So if you're having this problem try:
> - making sv_search_key shorter,
> - not using sv_steamgroup,
> - not using sourcemod,
> - set sv_gametypes to one mode only,
> - wait for a Valve side fix.
> 
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[hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
There appears to be a 63 character limit on the gametype string, its the 
one that contains steamgroup number, search key, l4d gametype and some 
more tags. (You can see what your server is sending in gametype by using 
'sv_showtags' command in console, 'Private' line)

sv_showtags
Public:empty,sourcemod,coop,versus
Private:empty,grp:xxi,sourcemod,sv_search_key_xx1010,coop,versus

Total length is 64 chars, server will not be found for versus searches 
because the last 's' is chopped, coop will work. I can get the server 
ip:port by querying master servers with 'sv_search_key_xx1010,versu' :D

sv_showtags
Public:empty,sourcemod,coop,versus
Private:empty,grp:xxi,sourcemod,sv_search_key_x1010,coop,versus

Total length is 63 chars. All fine.

So if you're having this problem try:
- making sv_search_key shorter,
- not using sv_steamgroup,
- not using sourcemod,
- set sv_gametypes to one mode only,
- wait for a Valve side fix.

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