Re: [hlds] [TF2] Bizarre Physics Behavior
I can definitely see a difference. On Tuesday, January 31, 2012 7:23:28 PM, Grant McFerrin wrote: I'm noticed similar reactions with rockets, demoman charges, and pipebombs/stickybombs. It's rather annoying, glad to know I'm not the only one noticing strange behavior. On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson pirate...@gmail.com mailto:pirate...@gmail.com wrote: Over the past month I've noticed some bizarre physics behavior on my server, namely rocket explosions seem to be launching people further than expected. Here's a video detailing exactly what i mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is launched far over the shed on harvest. The only mod on the server is sourcemod, and we've seen the problem with a default server.cfg file. All of the relevant variables I've found still seem to be set to their default. After restarting the server, everything seems normal but as maps change it seems to build up to excessive levels. Is this an issue anyone has experienced or knows how to resolve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Bizarre Physics Behavior
I'm noticed similar reactions with rockets, demoman charges, and pipebombs/stickybombs. It's rather annoying, glad to know I'm not the only one noticing strange behavior. On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson pirate...@gmail.comwrote: Over the past month I've noticed some bizarre physics behavior on my server, namely rocket explosions seem to be launching people further than expected. Here's a video detailing exactly what i mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is launched far over the shed on harvest. The only mod on the server is sourcemod, and we've seen the problem with a default server.cfg file. All of the relevant variables I've found still seem to be set to their default. After restarting the server, everything seems normal but as maps change it seems to build up to excessive levels. Is this an issue anyone has experienced or knows how to resolve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] [TF2] Bizarre Physics Behavior
Over the past month I've noticed some bizarre physics behavior on my server, namely rocket explosions seem to be launching people further than expected. Here's a video detailing exactly what i mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is launched far over the shed on harvest. The only mod on the server is sourcemod, and we've seen the problem with a default server.cfg file. All of the relevant variables I've found still seem to be set to their default. After restarting the server, everything seems normal but as maps change it seems to build up to excessive levels. Is this an issue anyone has experienced or knows how to resolve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds