Re: [hlds] [TF2] Bizarre Physics Behavior

2012-02-05 Thread Scott Highland

I can definitely see a difference.

On Tuesday, January 31, 2012 7:23:28 PM, Grant McFerrin wrote:
I'm noticed similar reactions with rockets, demoman charges, and 
pipebombs/stickybombs. It's rather annoying, glad to know I'm not the 
only one noticing strange behavior.


On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson pirate...@gmail.com 
mailto:pirate...@gmail.com wrote:


Over the past month I've noticed some bizarre physics behavior on
my server, namely rocket explosions seem to be launching people
further than expected. Here's a video detailing exactly what i
mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see
the scout is launched far over the shed on harvest.

The only mod on the server is sourcemod, and we've seen the
problem with a default server.cfg file. All of the relevant
variables I've found still seem to be set to their default. After
restarting the server, everything seems normal but as maps change
it seems to build up to excessive levels.

Is this an issue anyone has experienced or knows how to resolve?

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Re: [hlds] [TF2] Bizarre Physics Behavior

2012-01-31 Thread Grant McFerrin
I'm noticed similar reactions with rockets, demoman charges, and
pipebombs/stickybombs. It's rather annoying, glad to know I'm not the only
one noticing strange behavior.

On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson pirate...@gmail.comwrote:

 Over the past month I've noticed some bizarre physics behavior on my
 server, namely rocket explosions seem to be launching people further than
 expected. Here's a video detailing exactly what i mean:
 http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is
 launched far over the shed on harvest.

 The only mod on the server is sourcemod, and we've seen the problem with a
 default server.cfg file. All of the relevant variables I've found still
 seem to be set to their default. After restarting the server, everything
 seems normal but as maps change it seems to build up to excessive levels.

 Is this an issue anyone has experienced or knows how to resolve?

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 please visit:
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[hlds] [TF2] Bizarre Physics Behavior

2012-01-30 Thread brandon johnson
Over the past month I've noticed some bizarre physics behavior on my
server, namely rocket explosions seem to be launching people further than
expected. Here's a video detailing exactly what i mean:
http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is
launched far over the shed on harvest.

The only mod on the server is sourcemod, and we've seen the problem with a
default server.cfg file. All of the relevant variables I've found still
seem to be set to their default. After restarting the server, everything
seems normal but as maps change it seems to build up to excessive levels.

Is this an issue anyone has experienced or knows how to resolve?
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