Happens every single time if you have a Windows Server. Get in line. It will finally eventually connect, but you could be waiting a while. I usually wait up to 30 minutes for just one server to update successfully. I believe Linux servers update much more quickly because they can be done automatically.
Sucks to be us, but you just learn to deal with it _____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle Sent: Monday, July 02, 2012 6:16 PM To: Half-Life dedicated Linux server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source UpdateReleased I'm getting a winsock error when trying to update? 1:47 [68.142.73.210:27030] Connecting... 1:50 [68.142.73.210:27030] Failed. Failed to connect to 68.142.73.210:27030, WinSock Error 0 "No error" Keeps running through a bunch of addresses, I'm assuming content servers... On Mon, Jul 2, 2012 at 7:06 PM, Tony Paloma <to...@valvesoftware.com> wrote: We've released a mandatory update to Counter-Strike: Source. The notes for the update are below. - Tony ------------------------------ Counter-Strike: Source - Fixed a problem that allowed spoofed IP addresses to make connections to the game server - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds - Updated the HTML renderer for displaying server MOTD _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from my Commodore64
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