Happens every single time if you have a Windows Server. Get in line. It will
finally eventually connect, but you could be waiting a while. I usually wait
up to 30 minutes for just one server to update successfully. I believe Linux
servers update much more quickly because they can be done automatically.

 

Sucks to be us, but you just learn to deal with it

 

  _____  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle
Sent: Monday, July 02, 2012 6:16 PM
To: Half-Life dedicated Linux server mailing list
Cc: hlds_annou...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source
UpdateReleased

 

I'm getting a winsock error when trying to update?

 

  1:47     [68.142.73.210:27030] Connecting...

  1:50     [68.142.73.210:27030] Failed.  Failed to connect to
68.142.73.210:27030, WinSock Error 0 "No error"

 

 

Keeps running through a bunch of addresses, I'm assuming content servers...

 

On Mon, Jul 2, 2012 at 7:06 PM, Tony Paloma <to...@valvesoftware.com> wrote:

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.



- Tony



------------------------------


Counter-Strike: Source
- Fixed a problem that allowed spoofed IP addresses to make connections to
the game server

- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
server admins to control the maximum RCON packet size and whether or not
users get banned for exceeding that limit. The defaults reflect the existing
behavior.

- Fixed not being able to import custom spray images on Macs

- Fixed Macs cancelling http map downloads that take longer than 30 seconds

- Updated the HTML renderer for displaying server MOTD

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-- 
Sent from my Commodore64

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