Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Tom McClellan
Yes would love this.

On Fri, Aug 17, 2012 at 1:14 PM, Sampson Rogers  wrote:
> Thirded, get it?
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Sampson Rogers
Thirded, get it?
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Formologic23
Seconded.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, August 17, 2012 11:47 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing
list(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
list
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions

 

I am in favor of this.

Sent from my iPhone 4

On Aug 17, 2012, at 10:12 AM, Fletcher Dunn 
wrote:

> tf_mm_strict 1 does two things:
>
> * hides the server from the server browser list results
> * causes your server to reject direct joins not negotiated through
matchmaking.
>
> We could easily make that a 3-values variable, if people thing it would be
useful.  (Allow direct connections but not be visible on the server
browser).
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
Reinhold
> Sent: Friday, August 17, 2012 3:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> On 15.08.2012 23:14, Ross Bemrose wrote:
>
>> Also, does tf_mm_strict 1 let people who have the server favorited see
>> it in their favorites list?
>
> tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see
the server in their list is kind of moot.
>
>
> /Peter
>
>
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Gabriel Freitas
sure would be nice

On Fri, Aug 17, 2012 at 3:46 PM, DontWannaName! wrote:

> I am in favor of this.
>
> Sent from my iPhone 4
>
> On Aug 17, 2012, at 10:12 AM, Fletcher Dunn 
> wrote:
>
> > tf_mm_strict 1 does two things:
> >
> > * hides the server from the server browser list results
> > * causes your server to reject direct joins not negotiated through
> matchmaking.
> >
> > We could easily make that a 3-values variable, if people thing it would
> be useful.  (Allow direct connections but not be visible on the server
> browser).
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
> > Sent: Friday, August 17, 2012 3:54 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > On 15.08.2012 23:14, Ross Bemrose wrote:
> >
> >> Also, does tf_mm_strict 1 let people who have the server favorited see
> >> it in their favorites list?
> >
> > tf_mm_strict 1 only accepts traffic from matchmaking, so if people can
> see the server in their list is kind of moot.
> >
> >
> > /Peter
> >
> >
> > ___
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> please visit:
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread DontWannaName!
I am in favor of this.

Sent from my iPhone 4

On Aug 17, 2012, at 10:12 AM, Fletcher Dunn  wrote:

> tf_mm_strict 1 does two things:
> 
> * hides the server from the server browser list results
> * causes your server to reject direct joins not negotiated through 
> matchmaking.
> 
> We could easily make that a 3-values variable, if people thing it would be 
> useful.  (Allow direct connections but not be visible on the server browser).
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
> Sent: Friday, August 17, 2012 3:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> On 15.08.2012 23:14, Ross Bemrose wrote:
> 
>> Also, does tf_mm_strict 1 let people who have the server favorited see 
>> it in their favorites list?
> 
> tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see 
> the server in their list is kind of moot.
> 
> 
> /Peter
> 
> 
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Matt Adams
Agreed

Sent from my iPhone

On Aug 17, 2012, at 12:59 PM, "Valentin G."  wrote:

> That 3-value cvar would be a great idea.
> 
> On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy  wrote:
>> 
>> Fletcher, if that three-value variable is possible, it would be much 
>> appreciated. Since the slots are not that many, i'm having trouble trying to 
>> give priority for my Gamers Community on the TF2 MvM servers. They know the 
>> IP, but i seem to get a lot of browser joins from other countries (with high 
>> ping) as well due to the high demand on the mod.
>> 
>> The other option would be to just set a password but i'm not pro-locked 
>> servers.
>> 
>> I suppose other are in the same position.
>> 
>> Thx!.
>> 
>> Best Regards, Alan //
>> 
>> --
>> 3DGames Argentina
>> http://www.3dgames.com.ar
>> Libertad 41, 5to Piso - Capital Federal
>> Tel: 4-332-4709
>> 
>> - Original Message -
>>> From: "Fletcher Dunn" 
>>> To: "Half-Life dedicated Linux server mailing list" 
>>> 
>>> Cc: "Half-Life dedicated Win32 server mailing list 
>>> (hlds@list.valvesoftware.com)" 
>>> Sent: Friday, August 17, 2012 2:12:16 PM
>>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>>> tf_mm_strict 1 does two things:
>>> 
>>> * hides the server from the server browser list results
>>> * causes your server to reject direct joins not negotiated through
>>> matchmaking.
>>> 
>>> We could easily make that a 3-values variable, if people thing it
>>> would be useful. (Allow direct connections but not be visible on the
>>> server browser).
>>> 
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
>>> Reinhold
>>> Sent: Friday, August 17, 2012 3:54 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>> 
>>> On 15.08.2012 23:14, Ross Bemrose wrote:
>>> 
>>>> Also, does tf_mm_strict 1 let people who have the server favorited
>>>> see
>>>> it in their favorites list?
>>> 
>>> tf_mm_strict 1 only accepts traffic from matchmaking, so if people can
>>> see the server in their list is kind of moot.
>>> 
>>> 
>>> /Peter
>>> 
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>> please visit:
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>> 
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Valentin G.
That 3-value cvar would be a great idea.

On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy  wrote:
>
> Fletcher, if that three-value variable is possible, it would be much 
> appreciated. Since the slots are not that many, i'm having trouble trying to 
> give priority for my Gamers Community on the TF2 MvM servers. They know the 
> IP, but i seem to get a lot of browser joins from other countries (with high 
> ping) as well due to the high demand on the mod.
>
> The other option would be to just set a password but i'm not pro-locked 
> servers.
>
> I suppose other are in the same position.
>
> Thx!.
>
> Best Regards, Alan //
>
> --
> 3DGames Argentina
> http://www.3dgames.com.ar
> Libertad 41, 5to Piso - Capital Federal
> Tel: 4-332-4709
>
> - Original Message -
>> From: "Fletcher Dunn" 
>> To: "Half-Life dedicated Linux server mailing list" 
>> 
>> Cc: "Half-Life dedicated Win32 server mailing list 
>> (hlds@list.valvesoftware.com)" 
>> Sent: Friday, August 17, 2012 2:12:16 PM
>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>> tf_mm_strict 1 does two things:
>>
>> * hides the server from the server browser list results
>> * causes your server to reject direct joins not negotiated through
>> matchmaking.
>>
>> We could easily make that a 3-values variable, if people thing it
>> would be useful. (Allow direct connections but not be visible on the
>> server browser).
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
>> Reinhold
>> Sent: Friday, August 17, 2012 3:54 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>
>> On 15.08.2012 23:14, Ross Bemrose wrote:
>>
>> > Also, does tf_mm_strict 1 let people who have the server favorited
>> > see
>> > it in their favorites list?
>>
>> tf_mm_strict 1 only accepts traffic from matchmaking, so if people can
>> see the server in their list is kind of moot.
>>
>>
>> /Peter
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
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>
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Alan Kennedy

Fletcher, if that three-value variable is possible, it would be much 
appreciated. Since the slots are not that many, i'm having trouble trying to 
give priority for my Gamers Community on the TF2 MvM servers. They know the IP, 
but i seem to get a lot of browser joins from other countries (with high ping) 
as well due to the high demand on the mod.

The other option would be to just set a password but i'm not pro-locked servers.

I suppose other are in the same position.

Thx!.

Best Regards, Alan //

--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709

- Original Message -
> From: "Fletcher Dunn" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Cc: "Half-Life dedicated Win32 server mailing list 
> (hlds@list.valvesoftware.com)" 
> Sent: Friday, August 17, 2012 2:12:16 PM
> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
> tf_mm_strict 1 does two things:
> 
> * hides the server from the server browser list results
> * causes your server to reject direct joins not negotiated through
> matchmaking.
> 
> We could easily make that a 3-values variable, if people thing it
> would be useful. (Allow direct connections but not be visible on the
> server browser).
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
> Reinhold
> Sent: Friday, August 17, 2012 3:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> On 15.08.2012 23:14, Ross Bemrose wrote:
> 
> > Also, does tf_mm_strict 1 let people who have the server favorited
> > see
> > it in their favorites list?
> 
> tf_mm_strict 1 only accepts traffic from matchmaking, so if people can
> see the server in their list is kind of moot.
> 
> 
> /Peter
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Andreas Grimm
Hi Fletcher,

when I set sv_visiblemaxplayers to 6 and when there are 6 humans online,
then my browser shows 0/6 players online instead of 6/6.
Maybe fixing that could solve the most problems, too?

- Andreas

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, August 17, 2012 7:12 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
(hlds@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions

tf_mm_strict 1 does two things:

* hides the server from the server browser list results
* causes your server to reject direct joins not negotiated through
matchmaking.

We could easily make that a 3-values variable, if people thing it would be
useful.  (Allow direct connections but not be visible on the server
browser).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
Reinhold
Sent: Friday, August 17, 2012 3:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

On 15.08.2012 23:14, Ross Bemrose wrote:

> Also, does tf_mm_strict 1 let people who have the server favorited see 
> it in their favorites list?

tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see
the server in their list is kind of moot.


/Peter


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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-17 Thread Fletcher Dunn
tf_mm_strict 1 does two things:

* hides the server from the server browser list results
* causes your server to reject direct joins not negotiated through matchmaking.

We could easily make that a 3-values variable, if people thing it would be 
useful.  (Allow direct connections but not be visible on the server browser).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
Sent: Friday, August 17, 2012 3:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

On 15.08.2012 23:14, Ross Bemrose wrote:

> Also, does tf_mm_strict 1 let people who have the server favorited see 
> it in their favorites list?

tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the 
server in their list is kind of moot.


/Peter


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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Violent Crimes

With this update is the engine going to update and break Garrysmod?

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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Jethro Seabridge
As far as the information given out is, yes.

On Wed, Aug 15, 2012 at 7:39 PM, Alastor Raynes  wrote:

> So a server MUST run in 32-man mode to run MvM? Will we have to pay an
> upgrade to our server hosts to be able to play on MvM if we only have
> rights for a 24-man? :(
> On Aug 15, 2012 1:17 PM, "Dan Offord"  wrote:
>
>> >  * No PvP maps in the MvM mission cycle file.  (More details
>> on this file will follow.)
>>
>> Will we be able to set where this file is? similar to mapcyclefile?
>>
>> Regards,
>>
>> Dan
>>
>> On 15 August 2012 17:54, Fletcher Dunn wrote:
>>
>>> MOAR IMPORTANT FACTS!
>>>
>>> The MvM in-game voting system restricts the options given to players to
>>> change the map or mission.  Similarly, PvP voting restricts the options to
>>> what's in your mapcycle file.
>>>
>>> So...
>>>
>>> To host a PvP server:
>>>
>>> * No MvM maps in the mapcycle file.
>>>
>>> * Set tf_mm_servermode 1 (or 0)
>>>
>>> * Boot the server on a PvP map in your map cycle.
>>>
>>> To host an MvM server:
>>>
>>> * Make sure maxplayers is 32!
>>>
>>> * No PvP maps in the MvM mission cycle file.  (More details on
>>> this file will follow.)
>>>
>>> * Set tf_mm_servermode 2 (or 0)
>>>
>>> * Boot the server on a MvM map in your map cycle.
>>>
>>> If you do the above, the server will essentially be locked in either one
>>> mode or the other, and players will not be able to switch.  (Barring any
>>> use of rcon, etc.)
>>>
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
>>> Sent: Wednesday, August 15, 2012 9:33 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: hlds_li...@list.valvesoftware.com
>>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>>>
>>>
>>> A few quick questions, if I may.
>>>
>>> 1) Will it be possible to force a server to run in only MvM mode, like
>>> how Arena mode currently works? If so, how is this done?
>>>
>>> 2) If a server has the capability, will spectators be able to join and
>>> watch MvM matches without SourceTV? If so, will they be able to cycle in
>>> and out after each match, like Arena mode?
>>>
>>> I apologize if these have already been answered.
>>> On Aug 15, 2012 10:51 AM, "Fletcher Dunn" >> <mailto:fletch...@valvesoftware.com>> wrote:
>>> 7th.
>>>
>>> We'll do the best we can and are hoping to not release it too late.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com> [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
>>> Sent: Wednesday, August 15, 2012 8:47 AM
>>> To: hlds_li...@list.valvesoftware.com>> hlds_li...@list.valvesoftware.com>
>>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>>
>>>
>>> 6th
>>>
>>> > From: flub...@gmail.com<mailto:flub...@gmail.com>
>>> > Date: Wed, 15 Aug 2012 17:42:15 +0200
>>> > To: hlds_li...@list.valvesoftware.com>> hlds_li...@list.valvesoftware.com>
>>> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>> >
>>> > 5Th
>>> >
>>> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
>>> >
>>> > > 4th
>>> > >
>>> > > 2012/8/15 Giovanni Harting >> chefeification...@gmail.com>>
>>> > >
>>> > > > Third.
>>> > > >
>>> > > > 2012/8/15 Dr. McKay >> li...@doctormckay.com>>
>>> > > >
>>> > > > > I second this request.
>>> > > > >
>>> > > > >
>>> > > > > Dr. McKay
>>> > > > > http://www.doctormckay.com
>>> > > > >
>>> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" >> <mailto:ad...@gamerscrib.net>> wrote:
>>> > > > >
>>> > > > > > Is there any chance at all in having this 

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Alastor Raynes
So a server MUST run in 32-man mode to run MvM? Will we have to pay an
upgrade to our server hosts to be able to play on MvM if we only have
rights for a 24-man? :(
On Aug 15, 2012 1:17 PM, "Dan Offord"  wrote:

> >  * No PvP maps in the MvM mission cycle file.  (More details on
> this file will follow.)
>
> Will we be able to set where this file is? similar to mapcyclefile?
>
> Regards,
>
> Dan
>
> On 15 August 2012 17:54, Fletcher Dunn wrote:
>
>> MOAR IMPORTANT FACTS!
>>
>> The MvM in-game voting system restricts the options given to players to
>> change the map or mission.  Similarly, PvP voting restricts the options to
>> what's in your mapcycle file.
>>
>> So...
>>
>> To host a PvP server:
>>
>> * No MvM maps in the mapcycle file.
>>
>> * Set tf_mm_servermode 1 (or 0)
>>
>> * Boot the server on a PvP map in your map cycle.
>>
>> To host an MvM server:
>>
>> * Make sure maxplayers is 32!
>>
>> * No PvP maps in the MvM mission cycle file.  (More details on
>> this file will follow.)
>>
>> * Set tf_mm_servermode 2 (or 0)
>>
>> * Boot the server on a MvM map in your map cycle.
>>
>> If you do the above, the server will essentially be locked in either one
>> mode or the other, and players will not be able to switch.  (Barring any
>> use of rcon, etc.)
>>
>>
>>
>>
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
>> Sent: Wednesday, August 15, 2012 9:33 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Cc: hlds_li...@list.valvesoftware.com
>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>>
>>
>> A few quick questions, if I may.
>>
>> 1) Will it be possible to force a server to run in only MvM mode, like
>> how Arena mode currently works? If so, how is this done?
>>
>> 2) If a server has the capability, will spectators be able to join and
>> watch MvM matches without SourceTV? If so, will they be able to cycle in
>> and out after each match, like Arena mode?
>>
>> I apologize if these have already been answered.
>> On Aug 15, 2012 10:51 AM, "Fletcher Dunn" > <mailto:fletch...@valvesoftware.com>> wrote:
>> 7th.
>>
>> We'll do the best we can and are hoping to not release it too late.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com> hlds_linux-boun...@list.valvesoftware.com> [mailto:
>> hlds_linux-boun...@list.valvesoftware.com> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
>> Sent: Wednesday, August 15, 2012 8:47 AM
>> To: hlds_li...@list.valvesoftware.com> hlds_li...@list.valvesoftware.com>
>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>
>>
>> 6th
>>
>> > From: flub...@gmail.com<mailto:flub...@gmail.com>
>> > Date: Wed, 15 Aug 2012 17:42:15 +0200
>> > To: hlds_li...@list.valvesoftware.com> hlds_li...@list.valvesoftware.com>
>> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>> >
>> > 5Th
>> >
>> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
>> >
>> > > 4th
>> > >
>> > > 2012/8/15 Giovanni Harting > chefeification...@gmail.com>>
>> > >
>> > > > Third.
>> > > >
>> > > > 2012/8/15 Dr. McKay > li...@doctormckay.com>>
>> > > >
>> > > > > I second this request.
>> > > > >
>> > > > >
>> > > > > Dr. McKay
>> > > > > http://www.doctormckay.com
>> > > > >
>> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" > <mailto:ad...@gamerscrib.net>> wrote:
>> > > > >
>> > > > > > Is there any chance at all in having this update release
>> > > > > > before 5PM
>> > > > EST??
>> > > > > > The Meet the Pyro update released so late for many of us that
>> > > > > > we
>> > > didn't
>> > > > > have
>> > > > > > time to do much in the form of damage control and make the
>> > > > > > needed adjustments server side till the next day. It would be
>> > > > > > nice to have
>> > > i

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
Yes, it works just like the mapcycle file.  We will ship a default one as an 
example, and there’s a convar that determines which one is actually used.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord
Sent: Wednesday, August 15, 2012 11:18 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions

>  * No PvP maps in the MvM mission cycle file.  (More details on this 
> file will follow.)
Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan
On 15 August 2012 17:54, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>]
 On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
mailto:fletch...@valvesoftware.com><mailto:fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>>>
 wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com><mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>>
 
[mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com><mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>>]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: 
hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com><mailto:hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th
> From: 
> flub...@gmail.com<mailto:flub...@gmail.com><mailto:flub...@gmail.com<mailto:flub...@gmail.com>>
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: 
> hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com><mailto:hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 2012/8/15 Vader_666 
> mailto:vader...@gmail.com><mailto:vader...@gmail.com<mailto:vader...@gmail.com>>>
>
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> > mailto:chefeification...@gmail.com><mailto:chefeification...@gmail.com<mailto:chefeification...@gmail.com>>>
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay 
> > > mailto:li...@doctormckay.com><mailto:li...@doctormckay.com<mailto:li...@doctormckay.com>>>
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank" 
> > > > mailto:ad...@gamerscrib.net><mailto:ad...@gamerscrib.net<mailto:ad...@gamerscrib.net>>>
> > > >  wrote:
> > > >
> > > > > Is there any chance at all in having this update release
> > >

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Dan Offord
>  * No PvP maps in the MvM mission cycle file.  (More details on
this file will follow.)

Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan

On 15 August 2012 17:54, Fletcher Dunn  wrote:

> MOAR IMPORTANT FACTS!
>
> The MvM in-game voting system restricts the options given to players to
> change the map or mission.  Similarly, PvP voting restricts the options to
> what's in your mapcycle file.
>
> So...
>
> To host a PvP server:
>
> * No MvM maps in the mapcycle file.
>
> * Set tf_mm_servermode 1 (or 0)
>
> * Boot the server on a PvP map in your map cycle.
>
> To host an MvM server:
>
> * Make sure maxplayers is 32!
>
> * No PvP maps in the MvM mission cycle file.  (More details on
> this file will follow.)
>
> * Set tf_mm_servermode 2 (or 0)
>
> * Boot the server on a MvM map in your map cycle.
>
> If you do the above, the server will essentially be locked in either one
> mode or the other, and players will not be able to switch.  (Barring any
> use of rcon, etc.)
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
> Sent: Wednesday, August 15, 2012 9:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>
>
> A few quick questions, if I may.
>
> 1) Will it be possible to force a server to run in only MvM mode, like how
> Arena mode currently works? If so, how is this done?
>
> 2) If a server has the capability, will spectators be able to join and
> watch MvM matches without SourceTV? If so, will they be able to cycle in
> and out after each match, like Arena mode?
>
> I apologize if these have already been answered.
> On Aug 15, 2012 10:51 AM, "Fletcher Dunn"  <mailto:fletch...@valvesoftware.com>> wrote:
> 7th.
>
> We'll do the best we can and are hoping to not release it too late.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub...@gmail.com<mailto:flub...@gmail.com>
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com>
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting  chefeification...@gmail.com>>
> > >
> > > > Third.
> > > >
> > > > 2012/8/15 Dr. McKay  li...@doctormckay.com>>
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank"  <mailto:ad...@gamerscrib.net>> wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
MOAR IMPORTANT FACTS!

The MvM in-game voting system restricts the options given to players to change 
the map or mission.  Similarly, PvP voting restricts the options to what's in 
your mapcycle file.

So...

To host a PvP server:

* No MvM maps in the mapcycle file.

* Set tf_mm_servermode 1 (or 0)

* Boot the server on a PvP map in your map cycle.

To host an MvM server:

* Make sure maxplayers is 32!

* No PvP maps in the MvM mission cycle file.  (More details on this 
file will follow.)

* Set tf_mm_servermode 2 (or 0)

* Boot the server on a MvM map in your map cycle.

If you do the above, the server will essentially be locked in either one mode 
or the other, and players will not be able to switch.  (Barring any use of 
rcon, etc.)




From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
Sent: Wednesday, August 15, 2012 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how 
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and watch 
MvM matches without SourceTV? If so, will they be able to cycle in and out 
after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
mailto:fletch...@valvesoftware.com>> wrote:
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>
 
[mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>]
 On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

> From: flub...@gmail.com<mailto:flub...@gmail.com>
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: 
> hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
>
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> > mailto:chefeification...@gmail.com>>
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay mailto:li...@doctormckay.com>>
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank" 
> > > > mailto:ad...@gamerscrib.net>> wrote:
> > > >
> > > > > Is there any chance at all in having this update release
> > > > > before 5PM
> > > EST??
> > > > > The Meet the Pyro update released so late for many of us that
> > > > > we
> > didn't
> > > > have
> > > > > time to do much in the form of damage control and make the
> > > > > needed adjustments server side till the next day. It would be
> > > > > nice to have
> > it
> > > > > release early enough so we can set servers up without it being
> > > > > into
> > the
> > > > wee
> > > > > hours of the night again.
> > > > >
> > > > > I believe that's just a very small favor to ask as this update
> > appears
> > > it
> > > > > may be a beast.
> > > > >
> > > > > Thanks guys!
> > > > >
> > > > > -Original Message-
> > > > > From: 
> > > > > hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>
> > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>]
> > > > >  On Behalf
> > > > > Of
> > > Fletcher
> > > > > Dunn
> > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > (hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>);
> > > > >  Half-Life dedicated Win32
> > server
> > > > > mailing list
> > > > > Subject: Re: [hlds_linux] [hlds] TF 

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Alastor Raynes
A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and
watch MvM matches without SourceTV? If so, will they be able to cycle in
and out after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, "Fletcher Dunn" 
wrote:

> 7th.
>
> We'll do the best we can and are hoping to not release it too late.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub...@gmail.com
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_li...@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting 
> > >
> > > > Third.
> > > >
> > > > 2012/8/15 Dr. McKay 
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" 
> wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is
> true.
> > > > > > However, in general, switching from PvP to MvM is going to
> > > > > > cause
> > > > several
> > > > > > problems.  (I believe that what would actually happen is that
> > > > > > the
> > > 7th,
> > > > > 8th,
> > > > > > etc. players who connect on a map change will be forced into
> > > spectator.
> > > > >  At
> > > > > > any rate, we don't officially support that, so if you do it,
> > > > > > you're
> > > on
> > > > > your
> > > > > > own.)  So, you should expect to segregate your servers into
> > > > > > MvM and
> > > > PvP.
> > > > > > Don't just put the MvM maps into the mapcycle file, that won't
> work.
> > > > > > (Actually, the mapcycle file is slightly different for MvM
> > > > > > because
> > > you
> > > > > > really are cycling through missions, not the maps.  Likewise,
> > > > > > players
> > > > can
> > > > > > vote to change the "mission" even if it's on the current map.
> > > > > > We'll
> > > > have
> > > > > > more details on all this tomorrow.)
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
> > > > > > inux
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
> > > > > ux
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
7th.

We'll do the best we can and are hoping to not release it too late.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


6th

> From: flub...@gmail.com
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 5Th
> 
> 2012/8/15 Vader_666 
> 
> > 4th
> >
> > 2012/8/15 Giovanni Harting 
> >
> > > Third.
> > >
> > > 2012/8/15 Dr. McKay 
> > >
> > > > I second this request.
> > > >
> > > >
> > > > Dr. McKay
> > > > http://www.doctormckay.com
> > > >
> > > > On Aug 15, 2012, at 10:11 AM, "Frank"  wrote:
> > > >
> > > > > Is there any chance at all in having this update release 
> > > > > before 5PM
> > > EST??
> > > > > The Meet the Pyro update released so late for many of us that 
> > > > > we
> > didn't
> > > > have
> > > > > time to do much in the form of damage control and make the 
> > > > > needed adjustments server side till the next day. It would be 
> > > > > nice to have
> > it
> > > > > release early enough so we can set servers up without it being 
> > > > > into
> > the
> > > > wee
> > > > > hours of the night again.
> > > > >
> > > > > I believe that's just a very small favor to ask as this update
> > appears
> > > it
> > > > > may be a beast.
> > > > >
> > > > > Thanks guys!
> > > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
> > > > > Of
> > > Fletcher
> > > > > Dunn
> > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > To: Half-Life dedicated Linux server mailing list 
> > > > > (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
> > server
> > > > > mailing list
> > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > >
> > > > > OK, a little investigating reveals that this statement I made:
> > > > >
> > > > > * You can switch the server in and out of any matchmaking mode 
> > > > > pool
> > or
> > > > back
> > > > > to any regular game mode at any time.
> > > > >
> > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has 
> > > > > fewer
> > > > than 6
> > > > > players, yes, there are no problems with switching --- that is true.
> > > > > However, in general, switching from PvP to MvM is going to 
> > > > > cause
> > > several
> > > > > problems.  (I believe that what would actually happen is that 
> > > > > the
> > 7th,
> > > > 8th,
> > > > > etc. players who connect on a map change will be forced into
> > spectator.
> > > >  At
> > > > > any rate, we don't officially support that, so if you do it, 
> > > > > you're
> > on
> > > > your
> > > > > own.)  So, you should expect to segregate your servers into 
> > > > > MvM and
> > > PvP.
> > > > > Don't just put the MvM maps into the mapcycle file, that won't work.
> > > > > (Actually, the mapcycle file is slightly different for MvM 
> > > > > because
> > you
> > > > > really are cycling through missions, not the maps.  Likewise, 
> > > > > players
> > > can
> > > > > vote to change the "mission" even if it's on the current map.  
> > > > > We'll
> > > have
> > > > > more details on all this tomorrow.)
> > > > >
> > > > >
> > > > > ___
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> > archives,
> > > > please visit:
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> > > > > inux
> > > >
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> > > > archives, please visit:
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> > > > ux
> > > >
> > > ___
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> > > archives, please visit:
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread 1nsane
Those of us with better hardware could experiment and see what works and
what doesn't. Depending on how this is implement, we might be able to have
other kind of bot "NPC"s added via mods/plugins or change the models for
existing ones. Opens up a lot of possibilities really.

Obviously these kind of servers would be excluded from matchmaking entirely
and have a warning about the increased player/bot count possibly causing
detrimental performance and or being unbalanced.

Having this as an option should be nice. Especially now that both computers
and hardware are pretty good even on the cheap end.

On Tue, Aug 14, 2012 at 4:15 PM, Fletcher Dunn
wrote:

> I think the biggest challenge with doubling the player count (meaning
> number of mercs running around, whether AI or human) is just plain old
> performance, both server and client.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Tuesday, August 14, 2012 12:34 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> Things go unstable when there are more than 33 slots. Also there are
> engine restrictions that cannot be raised just like that. One thing is that
> entity limit of 2047. When one more is created in-game, crash happens.
>
> -ics
>
> 14.8.2012 22:24, Nomaan Ahmad kirjoitti:
> > I dont think anyone is acting like its easy... Servers can already
> > have more than 33 slots, its just that the tf2 client doesn't allow
> > players to get on servers with more than 33 slots.
> >
> > On 14 August 2012 20:19, Nerdboy  wrote:
> >
> >> You guys act as if changing the hard limit is easy. There's all sorts
> >> of resource management issues that would need to be resolved and a
> >> lot of the engine would need adjustment. Let's wait to play the game
> >> before we start thinking about overhauling things to change it.
> >> On Aug 14, 2012 3:16 PM, "Ryan Stecker"  wrote:
> >>
> >>> I third this. I think it'd open the door to making some interesting
> >>> missions involving more players and more bots.
> >>>
> >>> On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad 
> >> wrote:
>  I agree with 1nsane.
> 
>  On 14 August 2012 19:50, 1nsane <1nsane...@gmail.com> wrote:
> 
> > Like Asher mentioned above, could you consider increasing the limit.
> >> So
>  we
> > could better experiment with this mode?
> > Perhaps include a warning similar to how players are warned about
> >>> joining
> > servers higher than 24 slots.
> >
> > On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn
> > wrote:
> >
> >> We will not have Steam group functionality tomorrow.
> >>
> >> You actually have to set maxplayers to 32 to host MvM (to make
> >> room
> >>> for
> >> all the bots).  That's why the mode is expensive CPU-wise, to not
> >>> only
> >> simulate all those players but run their AI logic as well.  We'll
> >>> have
> > more
> >> details on the recommended settings tomorrow.
> >>
> >> Regarding exactly what happens if a 24-player server switches to
> >> MvM:
>    I
> >> actually don't think we have worked that out yet.
> >>
> >> I'm pretty sure on day one there will be lots of people trying
> >> out
> >>> all
> >> sorts of things.  Our approach to experimentation in MvM will be
> >> the
>  same
> >> as in PvP: we encourage it, provided that players are opting in
> >> to
> >>> any
> >> major deviations from the vanilla experience.  Our servers will
> >> all
> >>> be
> >> configured vanilla, and the matchmaking will enforce the 6 player
>  limit,
> >> and the server browser will be the primary means for players to
> >> find
> > those
> >> sorts of customizations.  What will the most interesting
> >>> customizations
> > be?
> >>   What will the standard tags be used that we request server
> >> operators
>  to
> >> set in order to help players find the modifications they want or
> >>> avoid
> > the
> >> ones they don't like?  We can't know that yet.  That's something
> >> we
> > expect
> >> you guys and your players to figure out.
> >>
> >> I will hazard a guess that raising the player count well above 6
> >>> would
>  be
> >> detrimental the experience.  There ratio of humans to bots would
> >> be
> >>> off
> > and
> >> the human defending team would not have enough challenge.  (As an
>  extreme
> >> example: imagine a 32-player server where everybody is defending
> >> an
>  there
> >> are no bots.)  Exactly how far it can be raised above 6 without
> >>> totally
> >> breaking the game is speculation of course.  I think a smart
> >> server operator will start out with the server configured
> >> relatively
> >>> vanilla,
> > and
> >> then watch how the game unfolds and lis

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
The server will show 6 max players in the server browser.  (Same basic effect 
as visiblemaxplayers.)  So the client doesn't' actually know the true 
maxplayers.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers
Sent: Tuesday, August 14, 2012 1:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions

I assume the client isn't going to warn the player when they join an MvM server 
(Since it's 32 players) with the >24 player message? Just wondering. Seems like 
it would be something easy to miss.
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Sampson Rogers
I assume the client isn't going to warn the player when they join an MvM
server (Since it's 32 players) with the >24 player message? Just wondering.
Seems like it would be something easy to miss.
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
I think the biggest challenge with doubling the player count (meaning number of 
mercs running around, whether AI or human) is just plain old performance, both 
server and client.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, August 14, 2012 12:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

Things go unstable when there are more than 33 slots. Also there are engine 
restrictions that cannot be raised just like that. One thing is that entity 
limit of 2047. When one more is created in-game, crash happens.

-ics

14.8.2012 22:24, Nomaan Ahmad kirjoitti:
> I dont think anyone is acting like its easy... Servers can already 
> have more than 33 slots, its just that the tf2 client doesn't allow 
> players to get on servers with more than 33 slots.
>
> On 14 August 2012 20:19, Nerdboy  wrote:
>
>> You guys act as if changing the hard limit is easy. There's all sorts 
>> of resource management issues that would need to be resolved and a 
>> lot of the engine would need adjustment. Let's wait to play the game 
>> before we start thinking about overhauling things to change it.
>> On Aug 14, 2012 3:16 PM, "Ryan Stecker"  wrote:
>>
>>> I third this. I think it'd open the door to making some interesting 
>>> missions involving more players and more bots.
>>>
>>> On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad 
>> wrote:
 I agree with 1nsane.

 On 14 August 2012 19:50, 1nsane <1nsane...@gmail.com> wrote:

> Like Asher mentioned above, could you consider increasing the limit.
>> So
 we
> could better experiment with this mode?
> Perhaps include a warning similar to how players are warned about
>>> joining
> servers higher than 24 slots.
>
> On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn
> wrote:
>
>> We will not have Steam group functionality tomorrow.
>>
>> You actually have to set maxplayers to 32 to host MvM (to make 
>> room
>>> for
>> all the bots).  That's why the mode is expensive CPU-wise, to not
>>> only
>> simulate all those players but run their AI logic as well.  We'll
>>> have
> more
>> details on the recommended settings tomorrow.
>>
>> Regarding exactly what happens if a 24-player server switches to
>> MvM:
   I
>> actually don't think we have worked that out yet.
>>
>> I'm pretty sure on day one there will be lots of people trying 
>> out
>>> all
>> sorts of things.  Our approach to experimentation in MvM will be
>> the
 same
>> as in PvP: we encourage it, provided that players are opting in 
>> to
>>> any
>> major deviations from the vanilla experience.  Our servers will 
>> all
>>> be
>> configured vanilla, and the matchmaking will enforce the 6 player
 limit,
>> and the server browser will be the primary means for players to
>> find
> those
>> sorts of customizations.  What will the most interesting
>>> customizations
> be?
>>   What will the standard tags be used that we request server
>> operators
 to
>> set in order to help players find the modifications they want or
>>> avoid
> the
>> ones they don't like?  We can't know that yet.  That's something 
>> we
> expect
>> you guys and your players to figure out.
>>
>> I will hazard a guess that raising the player count well above 6
>>> would
 be
>> detrimental the experience.  There ratio of humans to bots would 
>> be
>>> off
> and
>> the human defending team would not have enough challenge.  (As an
 extreme
>> example: imagine a 32-player server where everybody is defending 
>> an
 there
>> are no bots.)  Exactly how far it can be raised above 6 without
>>> totally
>> breaking the game is speculation of course.  I think a smart 
>> server operator will start out with the server configured 
>> relatively
>>> vanilla,
> and
>> then watch how the game unfolds and listen to their players, and
>> try
>>> to
>> make smart decisions about which areas to experiment, rather than
> assuming
>> the same sorts of adjustments your community prefers in PvP will 
>> automatically apply to this mode.  A fun co-op mode with more 
>> than
>>> six
>> players is likely to require entirely new missions.  (The mission
 decides
>> the pattern of enemy robots that come at you.)  We have
>> purposefully
 made
>> it easy for players to create their own missions.  (It's a lot
>> easier
> than
>> creating a whole new map!)  But if you play with more than six
>>> players,
>> with the missions we've made, I think the balance will be way off.
>>
>> - Fletch
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftwar

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread RSS List User
Great! Then people won't expect to us to let them host a 6 slot person 
28 bot server for $6 dollars. Pay for 32 and let your bots run wild!


On 8/14/2012 2:27 PM, Fletcher Dunn wrote:

The server will need to launch with -maxplayers 32 to host MvM properly.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Tuesday, August 14, 2012 11:16 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

Pretty much its 32 players for the 26 bots that you will be up against.
So no 10 player servers wont work. The penalize is really for PvP, which I do 
understand.


On 8/14/2012 11:13 AM, slimecou...@live.com wrote:

So wait, will these servers have to be actual 32 slot servers to run MvM? 
Hasn't Valve always penalized for anything over 24 players? I just rented a few 
10 slot servers thinking this would be adequate to host some MvM matches. Is 
there no way around this?

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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
The server will need to launch with -maxplayers 32 to host MvM properly.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Tuesday, August 14, 2012 11:16 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

Pretty much its 32 players for the 26 bots that you will be up against. 
So no 10 player servers wont work. The penalize is really for PvP, which I do 
understand.


On 8/14/2012 11:13 AM, slimecou...@live.com wrote:
> So wait, will these servers have to be actual 32 slot servers to run MvM? 
> Hasn't Valve always penalized for anything over 24 players? I just rented a 
> few 10 slot servers thinking this would be adequate to host some MvM matches. 
> Is there no way around this?
>   
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