Re: [hlds] [hlds_linux] Team Fortress 2 Update Available
Confirmed, having the same issue. backtrace of core file: #0 0xb7ff6424 in __kernel_vsyscall () #1 0xb7e99311 in raise () from /lib/libc.so.6 #2 0xb7e9abf8 in abort () from /lib/libc.so.6 #3 0xb7e926df in __assert_fail () from /lib/libc.so.6 #4 0xb7fbc784 in __pthread_tpp_change_priority () from /lib/libpthread.so.0 #5 0xb7fb5765 in pthread_mutex_lock () from /lib/libpthread.so.0 #6 0xad48fcd3 in talk_base::CriticalSection::Enter (this=0xad81d670) at ../../../talk/base/criticalsection.h:93 #7 0xad48fd01 in CritScope (this=0xbfad37d8, pcrit=0xad81d670) at ../../../talk/base/criticalsection.h:109 #8 0xad48e4f5 in talk_base::ThreadManager::Add () from ./bin/steamclient_linux.so #9 0xad48e5a1 in talk_base::Thread::Thread () from ./bin/steamclient_linux.so #10 0xad48ee30 in talk_base::ThreadManager::ThreadManager () from ./bin/steamclient_linux.so #11 0xad48eee2 in __static_initialization_and_destruction_0 () from ./bin/steamclient_linux.so #12 0xad48ef26 in global constructors keyed to thread.cc () from ./bin/steamclient_linux.so #13 0xad65d5a6 in __do_global_ctors_aux () from ./bin/steamclient_linux.so #14 0xad0085cb in _init () from ./bin/steamclient_linux.so #15 0xb8005ad7 in ?? () from /lib/ld-linux.so.2 #16 0x0017 in ?? () #17 0xbfad6a44 in ?? () #18 0x08d2afa0 in ?? () #19 0x0a869160 in ?? () #20 0x0002 in ?? () #21 0x in ?? () 2010/1/28 Moe m...@bestgn.net.au [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run: line 335: 9249 Aborted $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds Another great update, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, January 28, 2010 12:04 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] [hlds_linux] Team Fortress 2 Update Available
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run: line 335: 9249 Aborted $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds Another great update, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, January 28, 2010 12:04 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds