Re: [hlds] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2019-09-27 Thread Sam Vanheer
Hi John,


There is a bug with Half-Life 2's dropships that makes the mounted gun 
only fire straight ahead.

The cause is known, here is the bug report: 
https://github.com/ValveSoftware/source-sdk-2013/issues/385


Can this be fixed as well?


Thanks,


Solokiller


Op 23/09/2019 om 22:01 schreef John Schoenick:
> A prerelease update is available for Counter-Strike: Source, Day of
> Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
> and the Source SDK 2013 Base. The update notes are below.
>
> Prerelease branches can be accessed in Steam via the Properties -> Betas
> tab. Dedicated servers can pass -beta prerelease to the app_update
> command in SteamCMD.
>
> This builds on the previous prerelease update released in April and
> addresses several additional issues.  If all goes well, this branch will
> be promoted to the current release in the coming days (for real this
> time!), so please let us know if you encounter any issues.
>
>   - John
>
> -
>
> - Various security and stability improvements from the Source 2013 branch
> - Updated localization files
>
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> please visit:
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[hlds] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2019-04-30 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

 - John

-

- Various security and stability improvements from the Source 2013 branch
- Updated localization files

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Re: [hlds] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-06-27 Thread Bubka3

Will the GitHub be updated with code changes?
Additionally VS 2015 support was promised in early 2017. Is there any 
further update on this?


John Schoenick wrote on 6/27/2018 6:45 PM:

A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

  - John

-

- Fixed physics not operating at the correct tickrate when specifying
non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the
next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files

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[hlds] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-06-27 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

 - John

-

- Fixed physics not operating at the correct tickrate when specifying
non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the
next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files

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please visit:
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[hlds] Prerelease Update available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2017-03-14 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

Note that this is *not* the previously mentioned toolchain update for
these games, which is still slated for the near future.


 - John

-

- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version


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Re: [hlds] Prerelease Update available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2016-04-25 Thread Ben K.
Quick tests with a Source SDK 2013 Multiplayer mod (coming from the 
beta_test branch of course) on Windows (client) and Linux (server) 
didn't reveal any issues with the prerelease so far.


Cheers!

Ben

John Schoenick wrote:

A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

  - John

-

  - Fixed potential security issues (thanks to Justin G. (aka sigsegv),
Nathaniel Theis, Simon Pinfold for these reports)
  - Fixed a case where changelevel2 would print a map not found error and
fail to function in SDK2013 mods
  - Fixed an exploit that could be used to crash dedicated servers


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[hlds] Prerelease Update available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2016-04-25 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

 - John

-

 - Fixed potential security issues (thanks to Justin G. (aka sigsegv),
Nathaniel Theis, Simon Pinfold for these reports)
 - Fixed a case where changelevel2 would print a map not found error and
fail to function in SDK2013 mods
 - Fixed an exploit that could be used to crash dedicated servers



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