RE: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread ako
Sorry I was not more clear in my mail.

I meant for the server as I try to state in my topic.
Right now I can't remember much of the commands at all, but some of them
was to turn off logging and turn it back on after I ran the ban lists,
stuff like that. I dont even see a default server.cfg after the install
anymore.
Thank you for any help.

PS! Thanks for the other answer with the client config as well :)
Good to know I can get my old config.



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RE: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread ironchef
Alexander Kobbevik wrote:
> I was wondering if I can use my old config from CS or if I need to
> make
> a new one.
>
> Can someone help me on my way by giving me a config which contain most
> usefull settings?

In your console, do "cvarlist log csscvars.txt" and wait a minute or
two. Then look in your cstrike directory for a file called csscvars.txt.
It contains all the cvars that Source will recognize, many with
descriptions. Just sift through that, looking for applicable settings.


--
ironchef
http://www.dexworld.org/



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RE: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread Ryan Lewis
You can safely copy all your key bindings successfully into CS:S.

Regards,

Ryan Lewis
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander
Kobbevik
Sent: 07 January 2005 11:18
To: hlds@list.valvesoftware.com
Subject: [hlds] HLDS-CS:Source Config.


I was wondering if I can use my old config from CS or if I need to make
a new one.

Can someone help me on my way by giving me a config which contain most
usefull settings?

Thank you


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Re: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread Clayton Macleod
some of the stuff from your old one will work fine, some of it won't
do anything. I used my old one, and just changed the few things that
needed to be updated. Such as buy commands.


On Fri, 7 Jan 2005 12:17:40 +0100, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> I was wondering if I can use my old config from CS or if I need to make
> a new one.
>
> Can someone help me on my way by giving me a config which contain most
> usefull settings?
>
> Thank you
>
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[hlds] HLDS-CS:Source Config.

2005-01-07 Thread Alexander Kobbevik
I was wondering if I can use my old config from CS or if I need to make
a new one.

Can someone help me on my way by giving me a config which contain most
usefull settings?

Thank you


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Re: [hlds] CS:Source de_dust2 missing spawn points? 14T.vs.12CT

2004-12-09 Thread PiTaGoRaS
Yep, I've seem this on our servers too, but we have 14 CT vs 20 T on a 40 slots 
server, and the rest only can choice spectator. So far, I've removed de_dust2 
from the mapcycle.

--
PiTaGoRaS

List Keeper escribió (Thu, 9 Dec 2004 22:54:22 -0600):
> There seems to not be enough spawn points on de_dust2 for CS:Source.
>
> Only 14 Terrorists and 12 Counter-Terrorists can play at any one
> time; everyone else that joins the server can only be a spectator.
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[hlds] CS:Source de_dust2 missing spawn points? 14T.vs.12CT

2004-12-09 Thread List Keeper
There seems to not be enough spawn points on de_dust2 for CS:Source.

Only 14 Terrorists and 12 Counter-Terrorists can play at any one time; everyone 
else that joins the server can only be a spectator.
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RE: [hlds] CS:Source Dedicated Server Memory Dumps

2004-11-29 Thread Joachim Sedell
Can we please have stripped symbols packages for debugging ourselves?


Joachim Sedell
Rapid Response Engineer
EMEA GTSC
Microsoft Product Support Services


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: den 29 november 2004 07:34
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CS:Source Dedicated Server Memory Dumps

You can send them to me along with a log snippet around the time of the
crash please.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Sunday, November 28, 2004 10:05 PM To: [EMAIL PROTECTED]
Subject: [hlds] CS:Source Dedicated Server Memory Dumps

> Where can we send these .mdmp files to?  My server just crashed
> tonight and left a relatively small one, it was on de_aztec not very
> long after the map was started.  It was full or near full at the time,

> it's a 30 slot server.
>
>
>
> For example:
>
> Steam__103377__2004_11_29T5_18_26C47399906.mdmp
>
> 35KB
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RE: [hlds] CS:Source Dedicated Server Memory Dumps

2004-11-28 Thread Alfred Reynolds
You can send them to me along with a log snippet around the time of the
crash please.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Sunday, November 28, 2004 10:05 PM To: [EMAIL PROTECTED]
Subject: [hlds] CS:Source Dedicated Server Memory Dumps

> Where can we send these .mdmp files to?  My server just crashed
> tonight and left a relatively small one, it was on de_aztec not very
> long after the map was started.  It was full or near full at the
> time, it's a 30 slot server.
>
>
>
> For example:
>
> Steam__103377__2004_11_29T5_18_26C47399906.mdmp
>
> 35KB
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[hlds] CS:Source Dedicated Server Memory Dumps

2004-11-28 Thread List Keeper
Where can we send these .mdmp files to?  My server just crashed tonight and 
left a relatively small one, it was on de_aztec not very long after the map was 
started.  It was full or near full at the time, it's a 30 slot server.

For example:
Steam__103377__2004_11_29T5_18_26C47399906.mdmp
35KB
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Re: [hlds] CS:source Console & Commands

2004-10-09 Thread BeNt
This list isn't for that type of question the steampowered.com forums are
though.But since I'm not a complete asshole heres your answer
Options>Keyboard>advanced->check mark "developer console"
BeNt
"Hi all
Right I've been waiting for the Hype to dye down before trying CS:source
does anyone no how to >get console up
and our the commands for changing maps etc same as previous HL:mods 
Thanks in advance"


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RE: [hlds] CS:source Console & Commands

2004-10-09 Thread Mark Charman
Hey,

To get the console up you have to go into Options > Advanced. Or add
-console (I think) to your launch options.

I assume the commands are the same. However the Log command doesn't work so
things like hlsw wont work. Which is a disspointment.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
Sent: Sunday, 10 October 2004 7:51 AM
To: [EMAIL PROTECTED]
Subject: [hlds] CS:source Console & Commands

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all

Right I've been waiting for the Hype to dye down before trying CS:source
does anyone no how to get console up
and our the commands for changing maps etc same as previous HL:mods 

Thanks in advance


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[hlds] CS:source Console & Commands

2004-10-09 Thread Tony
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all

Right I've been waiting for the Hype to dye down before trying CS:source does anyone 
no how to get console up
and our the commands for changing maps etc same as previous HL:mods 

Thanks in advance


The information contained in this transmission is confidential and is intended for the 
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However, we cannot accept liability for any damage sustained as a result of any such 
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[hlds] CS:Source Log spam

2004-08-13 Thread Steven Hartland
Getting quite a bit of spam now in the logs:
[log]
Bad connectionless packet (SV 'p') from X.X.X.X:Y.
Bad connectionless packet (SV 'p') from X.X.X.X:Y.
File 'downloads/300ba8ca.dat' requested from client X.X.X.X:Y.
CreateFragmentsFromFile: 'downloads/300ba8ca.dat' doesn't exist.
File 'downloads/300ba8ca.dat' requested from client X.X.X.X:Y.
CreateFragmentsFromFile: 'downloads/300ba8ca.dat' doesn't exist.
File 'downloads/300ba8ca.dat' requested from client X.X.X.X:Y.
CreateFragmentsFromFile: 'downloads/300ba8ca.dat' doesn't exist.
File 'downloads/300ba8ca.dat' requested from client X.X.X.X:Y.
CreateFragmentsFromFile: 'downloads/300ba8ca.dat' doesn't exist.
File 'downloads/300ba8ca.dat' requested from client X.X.X.X:Y.
CreateFragmentsFromFile: 'downloads/300ba8ca.dat' doesn't exist.
Bad connectionless packet (SV 'p') from X.X.X.X:Y.
File 'downloads/882ab71a.dat' requested from client X.X.X.X:Y.
CreateFragmentsFromFile: 'downloads/882ab71a.dat' doesn't exist.
Bad connectionless packet (SV 'p') from X.X.X.X:Y.
Bad connectionless packet (SV 'p') from X.X.X.X:Y.
[/log]
N.B. IP:port replaced with X.X.X.X:Y
   Steve / K

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Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
I believe you have to have installed either dedicated server on your steam
account or get the HLDSupdatetool program.  Right now though only Valve's
paying Cafe' group have the beta.  "Later This Month" is when CZ owners will
get to DL it.


---Original Message---

From: [EMAIL PROTECTED]
Date: 08/10/04 14:27:56
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source Beta Opens

I have cz, how am i supposed to dl the hlds?

- Original Message -
From: "Brandon Dumont - MWEB" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 10, 2004 3:52 AM
Subject: RE: [hlds] CS:Source Beta Opens


H YUY! 40 players on dust should rock!
Anybody how and when we will be able to start setting up Beta Servers?
I see the interview only mentions the cz clients.

B.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh
> Sent: Tuesday, August 10, 2004 7:39 AM
> To: HLDS Mail List
> Subject: [hlds] CS:Source Beta Opens
>
> --
> --
> [ Picked text/plain from multipart/alternative ] Hello
> everyone.  According to Jess Cliffe from Valve.  CS:Source
> Beta pre-loading started today for Cafe' Owners.
>
> Check here for a little more info.
> http://www.csnation.net
> --
> [ header1.gif of type image/gif deleted ]
> --
> [ IMSTP.gif of type image/gif deleted ]
> --
> [ body2.gif of type image/gif deleted ]
> --
>
>
> ___
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Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread Guido
I have cz, how am i supposed to dl the hlds?

- Original Message -
From: "Brandon Dumont - MWEB" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 10, 2004 3:52 AM
Subject: RE: [hlds] CS:Source Beta Opens


H YUY! 40 players on dust should rock!
Anybody how and when we will be able to start setting up Beta Servers?
I see the interview only mentions the cz clients.

B.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh
> Sent: Tuesday, August 10, 2004 7:39 AM
> To: HLDS Mail List
> Subject: [hlds] CS:Source Beta Opens
>
> --
> --
> [ Picked text/plain from multipart/alternative ] Hello
> everyone.  According to Jess Cliffe from Valve.  CS:Source
> Beta pre-loading started today for Cafe' Owners.
>
> Check here for a little more info.
> http://www.csnation.net
> --
> [ header1.gif of type image/gif deleted ]
> --
> [ IMSTP.gif of type image/gif deleted ]
> --
> [ body2.gif of type image/gif deleted ]
> --
>
>
> ___
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Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread John
Brandon Dumont - MWEB wrote:
H YUY! 40 players on dust should rock!
Anybody how and when we will be able to start setting up Beta Servers?
I see the interview only mentions the cz clients.
B.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh
Sent: Tuesday, August 10, 2004 7:39 AM
To: HLDS Mail List
Subject: [hlds] CS:Source Beta Opens
--
--
[ Picked text/plain from multipart/alternative ] Hello
everyone.  According to Jess Cliffe from Valve.  CS:Source
Beta pre-loading started today for Cafe' Owners.
Check here for a little more info.
http://www.csnation.net
--
[ header1.gif of type image/gif deleted ]
--
[ IMSTP.gif of type image/gif deleted ]
--
[ body2.gif of type image/gif deleted ]
--
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As soon as the pre-loading begins for clients.
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RE: [hlds] CS:Source Beta Opens

2004-08-10 Thread Brandon Dumont - MWEB
H YUY! 40 players on dust should rock!
Anybody how and when we will be able to start setting up Beta Servers?
I see the interview only mentions the cz clients.

B.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh
> Sent: Tuesday, August 10, 2004 7:39 AM
> To: HLDS Mail List
> Subject: [hlds] CS:Source Beta Opens
>
> --
> --
> [ Picked text/plain from multipart/alternative ] Hello
> everyone.  According to Jess Cliffe from Valve.  CS:Source
> Beta pre-loading started today for Cafe' Owners.
>
> Check here for a little more info.
> http://www.csnation.net
> --
> [ header1.gif of type image/gif deleted ]
> --
> [ IMSTP.gif of type image/gif deleted ]
> --
> [ body2.gif of type image/gif deleted ]
> --
>
>
> ___
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[hlds] CS:Source Beta Opens

2004-08-09 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
Hello everyone.  According to Jess Cliffe from Valve.  CS:Source Beta
pre-loading started today for Cafe' Owners.

Check here for a little more info.
http://www.csnation.net
--
[ header1.gif of type image/gif deleted ]
--
[ IMSTP.gif of type image/gif deleted ]
--
[ body2.gif of type image/gif deleted ]
--


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Re: [hlds] CS:Source

2004-07-22 Thread James Nine
Oc3 because I run a hosting company and use oc3 (so I can run many servers),
duh!!
- Original Message -
From: "Hexis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 11:20 AM
Subject: Re: [hlds] CS:Source


> On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
> > If the netcode is optimized, the bandwidth neccessary for each person
should
> > be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a
midrange
> > dual xeon system.
>
> Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
> OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
> still at 4096kbps which is less than 10% of a DS3, let alone an OC3.
>
> --
> Hexis
> www.hxxl.com
>
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RE: [hlds] CS:Source

2004-07-22 Thread Napier, Kevin
Math is wrong on that.
it's not 2x256 it would have been 4x256.  2x2 is a pipe dream it think
though. Even if you had that for each player the second figure would
increase to some degree expotentaly as you add clients.  A full server at
say 128 would result in something more like 2x15. works out to more like
12mbps on the server end with a full server, and even that assumes your only
tacking something like 100bytes per player connection.

-Original Message-
From: Hexis [mailto:[EMAIL PROTECTED]
Sent: Thursday, July 22, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source


On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
> If the netcode is optimized, the bandwidth neccessary for each person
should
> be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a
midrange
> dual xeon system.

Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
still at 4096kbps which is less than 10% of a DS3, let alone an OC3.

--
Hexis
www.hxxl.com

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RE: [hlds] CS:Source

2004-07-22 Thread Darren J. Mason
Not to fear fellow gamers - soon we will all have our own wireless OC3 pipe
right into our living room!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
Sent: Thursday, July 22, 2004 8:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source


--
--
[ Picked text/plain from multipart/alternative ]
Ahh.. Simply!  I/O of the server... better double that just incase, but I am
thinking of more of a MMO War RTS style game.  Where we could have Thousands
of Players per server, OC3 would help then I bet.

-Rich

---Original Message---

From: [EMAIL PROTECTED]
Date: 07/22/04 11:22:17
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source

On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
> If the netcode is optimized, the bandwidth neccessary for each person
should
> be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a
midrange
> dual xeon system.

Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
still at 4096kbps which is less than 10% of a DS3, let alone an OC3.

--
Hexis
www.hxxl.com

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Re: [hlds] CS:Source

2004-07-22 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
Ahh.. Simply!  I/O of the server... better double that just incase, but I am
thinking of more of a MMO War RTS style game.  Where we could have Thousands
of Players per server, OC3 would help then I bet.

-Rich

---Original Message---

From: [EMAIL PROTECTED]
Date: 07/22/04 11:22:17
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source

On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
> If the netcode is optimized, the bandwidth neccessary for each person
should
> be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a
midrange
> dual xeon system.

Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
still at 4096kbps which is less than 10% of a DS3, let alone an OC3.

--
Hexis
www.hxxl.com

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Re: [hlds] CS:Source

2004-07-22 Thread Hexis
On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
> If the netcode is optimized, the bandwidth neccessary for each person should
> be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a midrange
> dual xeon system.

Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
still at 4096kbps which is less than 10% of a DS3, let alone an OC3.

--
Hexis
www.hxxl.com

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Re: [hlds] CS:Source

2004-07-22 Thread Guido
Then HT would be helpful.
- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 5:36 AM
Subject: Re: [hlds] CS:Source


> The key is getting the server multithreaded.
> - Original Message -
> From: "Napier, Kevin" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 21, 2004 10:44 PM
> Subject: RE: [hlds] CS:Source
>
>
> > 64 players should be able to be done reasonably.  When you get much over
> > that these days you end up with a game that nobody has the bandwidth to
> > independently host no matter how cool or what hardware you throw at it,
> not
> > to mention the client bandwidth issue.  Though I long for the days when
we
> > can battle with 128\256 people but that'll have to wait a least 5 years.
> I
> > guess it might work out well on a lan network, or some large lan party
so
> > offering up the ability in the engine would still be a good thing. :)
> >
> >
> >
> > -Original Message-
> > From: Ryan Lewis [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, July 21, 2004 9:39 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] CS:Source
> >
> >
> > I believe that the theoretical limit is 256 players, but its capped to
32
> or
> > 64 (can't remember) due to computing limitations (cpu for a server, and
> > bandwidth for the clients). The limit can be edited in mods however, and
> its
> > been stated that ideally you should decrease the packets being sent to
> > clients if you wish to do this. I'm sure some mod company has some idea
to
> > develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
> > first simple modifications made for multiplayer will be to increase the
> > player cap :) (which will of course, kill whatever server its hosted
on).
> I
> > just hope someone makes a decent pirate mod.
> >
> > A 256 player multiplayer game. I'd love to see some modified 2D mod with
> > streamlined netcode utilise this to great effect! :)
> >
> > Regards,
> >
> > Ryan Lewis
> > [EMAIL PROTECTED]
> >
> >
> > - Original Message -
> > From: "Richard Welsh" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, July 21, 2004 2:47 PM
> > Subject: RE: [hlds] CS:Source
> >
> >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Here is the latest from www.csnation.net
> > >
> > > CS:Source will probably be available to HLDS as SDS (Source Dedicated
> > > Server) or just the Regular HLDS with the command line -csource.  That
> of
> > > course is just my thought.  I see that they have pushed back the date
of
> > the
> > > beta release to August 10th with preloading occurring on August 5th
> > instead
> > > of the date giving earlier this week of July 28th.  No matter, we will
> > still
> > > be getting it.  I am very impressed with the engine from what I can
see
> in
> > > the videos.  The Korean video of the CS:Source Clan Match was a rather
> > nice
> > > treat.  Now if Valve could somehow allow 64 or 128 players in the
Source
> > > Engine this would make a great war game engine!
> > >
> > > -Rich
> > >
> > >
> > > ---Original Message---
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 07/21/04 03:43:04
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > > Now that would be awesome!
> > >
> > > Any idea how its going to be made available to us?
> > >
> > >
> > > b.
> > >
> > >
> > > > -Original Message-
> > > > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > > > Sent: Wednesday, July 21, 2004 5:14 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] CS:Source
> > > >
> > > >
> > > > --
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Nice, Thanks!
> > > >
> > > > -Rich
> > > >
> > > > ---Original Message---
> > > >
> > > > From: [EMAIL PROTECTED]
> > > > Date: 07/20/04 22:11:49
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] CS:Source
> > > >
> > > > I asked and Erik said yes.
> > > >
> >

Re: [hlds] CS:Source

2004-07-22 Thread James Nine
The key is getting the server multithreaded.
- Original Message -
From: "Napier, Kevin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 10:44 PM
Subject: RE: [hlds] CS:Source


> 64 players should be able to be done reasonably.  When you get much over
> that these days you end up with a game that nobody has the bandwidth to
> independently host no matter how cool or what hardware you throw at it,
not
> to mention the client bandwidth issue.  Though I long for the days when we
> can battle with 128\256 people but that'll have to wait a least 5 years.
I
> guess it might work out well on a lan network, or some large lan party so
> offering up the ability in the engine would still be a good thing. :)
>
>
>
> -Original Message-
> From: Ryan Lewis [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, July 21, 2004 9:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] CS:Source
>
>
> I believe that the theoretical limit is 256 players, but its capped to 32
or
> 64 (can't remember) due to computing limitations (cpu for a server, and
> bandwidth for the clients). The limit can be edited in mods however, and
its
> been stated that ideally you should decrease the packets being sent to
> clients if you wish to do this. I'm sure some mod company has some idea to
> develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
> first simple modifications made for multiplayer will be to increase the
> player cap :) (which will of course, kill whatever server its hosted on).
I
> just hope someone makes a decent pirate mod.
>
> A 256 player multiplayer game. I'd love to see some modified 2D mod with
> streamlined netcode utilise this to great effect! :)
>
> Regards,
>
> Ryan Lewis
> [EMAIL PROTECTED]
>
>
> ----- Original Message -
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 21, 2004 2:47 PM
> Subject: RE: [hlds] CS:Source
>
>
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Here is the latest from www.csnation.net
> >
> > CS:Source will probably be available to HLDS as SDS (Source Dedicated
> > Server) or just the Regular HLDS with the command line -csource.  That
of
> > course is just my thought.  I see that they have pushed back the date of
> the
> > beta release to August 10th with preloading occurring on August 5th
> instead
> > of the date giving earlier this week of July 28th.  No matter, we will
> still
> > be getting it.  I am very impressed with the engine from what I can see
in
> > the videos.  The Korean video of the CS:Source Clan Match was a rather
> nice
> > treat.  Now if Valve could somehow allow 64 or 128 players in the Source
> > Engine this would make a great war game engine!
> >
> > -Rich
> >
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/21/04 03:43:04
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > Now that would be awesome!
> >
> > Any idea how its going to be made available to us?
> >
> >
> > b.
> >
> >
> > > -Original Message-
> > > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > > Sent: Wednesday, July 21, 2004 5:14 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Nice, Thanks!
> > >
> > > -Rich
> > >
> > > ---Original Message---
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 07/20/04 22:11:49
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > > I asked and Erik said yes.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> > > Sent: Tuesday, July 20, 2004 8:23 PM
> > > To: HLDS Mail List
> > > Subject: [hlds] CS:Source
> > >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Has anyone heard if we in the list will get CS:Source Beta
> > > server abilities?
> > >   I have a HL:CZ Server so I am hoping with CS:Source being
> > > preloaded at the
> > > end of the month I will be able to offer a CS:S  server to my
> > > CZ playing
> > > community.
> > >
> > > -Rich
> > > Hughesville Gaming Comm

Re: [hlds] CS:Source

2004-07-22 Thread James Nine
If the netcode is optimized, the bandwidth neccessary for each person should
be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a midrange
dual xeon system.
- Original Message -
From: "Ryan Lewis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 11:35 PM
Subject: Re: [hlds] CS:Source


> MMORPGs to my knowledge use large server farms for each 'server'. Each
> actual realm you play on FFXI, DAOC or SWG is actually a number of
machines
> working together in tandem, each machine maintaining specific tasks. For
> example, the NPC machine used to crash on Lineage 2 when I used to play
it,
> and you would walk around the world with no enemies, no shop keepers, just
> players running around. Latency isn't much of a concern in MMORPGs
however,
> but its mission critical in FPS 'twitch' games, and CPU usage is a large
> deciding factor in that matter.
>
> Running a 128 server on that Athlon 1700+ and that elusive fella called
> 'Reg' won't be visiting your server :p I am however, like yourself,
waiting
> for that bigass killer game 5 years down the line, playing alongside 220
> other players in one huge crazy mile-big fragfest.
>
>
> Regards,
>
> Ryan Lewis
> [EMAIL PROTECTED]
>
>
> - Original Message -
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, July 22, 2004 3:34 AM
> Subject: Re: [hlds] CS:Source
>
>
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Final Fantasy XI a MMORPG, the server I play that on occasionally has
> > between 3,000 to 5,000 players on it at one time.  With pings around
> 100ms..
> >  which is decent since all the servers are located, atleast to my
> knowledge,
> > in Japan.  This of course is not a FPS where bullets are flying at you
but
> I
> > believe within a couple years we will see War Type MMO games on the
> internet
> > and very playable.
> >
> > -Rich
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/21/04 21:42:12
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] CS:Source
> >
> > I believe that the theoretical limit is 256 players, but its capped to
32
> or
> > 64 (can't remember) due to computing limitations (cpu for a server, and
> > bandwidth for the clients). The limit can be edited in mods however, and
> its
> > been stated that ideally you should decrease the packets being sent to
> > clients if you wish to do this. I'm sure some mod company has some idea
to
> > develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
> > first simple modifications made for multiplayer will be to increase the
> > player cap :) (which will of course, kill whatever server its hosted
on).
> I
> > just hope someone makes a decent pirate mod.
> >
> > A 256 player multiplayer game. I'd love to see some modified 2D mod with
> > streamlined netcode utilise this to great effect! :)
> >
> > Regards,
> >
> > Ryan Lewis
> > [EMAIL PROTECTED]
> >
> >
> > - Original Message -
> > From: "Richard Welsh" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, July 21, 2004 2:47 PM
> > Subject: RE: [hlds] CS:Source
> >
> >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Here is the latest from www.csnation.net
> > >
> > > CS:Source will probably be available to HLDS as SDS (Source Dedicated
> > > Server) or just the Regular HLDS with the command line -csource.  That
> of
> > > course is just my thought.  I see that they have pushed back the date
of
> > the
> > > beta release to August 10th with preloading occurring on August 5th
> > instead
> > > of the date giving earlier this week of July 28th.  No matter, we will
> > still
> > > be getting it.  I am very impressed with the engine from what I can
see
> in
> > > the videos.  The Korean video of the CS:Source Clan Match was a rather
> > nice
> > > treat.  Now if Valve could somehow allow 64 or 128 players in the
Source
> > > Engine this would make a great war game engine!
> > >
> > > -Rich
> > >
> > >
> > > ---Original Message---
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 07/21/04 03:43:04
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > > Now 

RE: [hlds] CS:Source

2004-07-21 Thread David Fencik
I read an outstanding book that covers this in detail:

"Multiplayer Game Programming", by Todd Barron

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis
Sent: Wednesday, July 21, 2004 11:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source

MMORPGs to my knowledge use large server farms for each 'server'. Each
actual realm you play on FFXI, DAOC or SWG is actually a number of
machines
working together in tandem, each machine maintaining specific tasks. For
example, the NPC machine used to crash on Lineage 2 when I used to play
it,
and you would walk around the world with no enemies, no shop keepers,
just
players running around. Latency isn't much of a concern in MMORPGs
however,
but its mission critical in FPS 'twitch' games, and CPU usage is a large
deciding factor in that matter.

Running a 128 server on that Athlon 1700+ and that elusive fella called
'Reg' won't be visiting your server :p I am however, like yourself,
waiting
for that bigass killer game 5 years down the line, playing alongside 220
other players in one huge crazy mile-big fragfest.


Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 3:34 AM
Subject: Re: [hlds] CS:Source


> --
> --
> [ Picked text/plain from multipart/alternative ]
> Final Fantasy XI a MMORPG, the server I play that on occasionally has
> between 3,000 to 5,000 players on it at one time.  With pings around
100ms..
>  which is decent since all the servers are located, atleast to my
knowledge,
> in Japan.  This of course is not a FPS where bullets are flying at you
but
I
> believe within a couple years we will see War Type MMO games on the
internet
> and very playable.
>
> -Rich
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/21/04 21:42:12
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] CS:Source
>
> I believe that the theoretical limit is 256 players, but its capped to
32
or
> 64 (can't remember) due to computing limitations (cpu for a server,
and
> bandwidth for the clients). The limit can be edited in mods however,
and
its
> been stated that ideally you should decrease the packets being sent to
> clients if you wish to do this. I'm sure some mod company has some
idea to
> develop some 64/128 player BF-esque mod for HL2, and I'm sure one of
the
> first simple modifications made for multiplayer will be to increase
the
> player cap :) (which will of course, kill whatever server its hosted
on).
I
> just hope someone makes a decent pirate mod.
>
> A 256 player multiplayer game. I'd love to see some modified 2D mod
with
> streamlined netcode utilise this to great effect! :)
>
> Regards,
>
> Ryan Lewis
> [EMAIL PROTECTED]
>
>
> - Original Message -
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 21, 2004 2:47 PM
> Subject: RE: [hlds] CS:Source
>
>
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Here is the latest from www.csnation.net
> >
> > CS:Source will probably be available to HLDS as SDS (Source
Dedicated
> > Server) or just the Regular HLDS with the command line -csource.
That
of
> > course is just my thought.  I see that they have pushed back the
date of
> the
> > beta release to August 10th with preloading occurring on August 5th
> instead
> > of the date giving earlier this week of July 28th.  No matter, we
will
> still
> > be getting it.  I am very impressed with the engine from what I can
see
in
> > the videos.  The Korean video of the CS:Source Clan Match was a
rather
> nice
> > treat.  Now if Valve could somehow allow 64 or 128 players in the
Source
> > Engine this would make a great war game engine!
> >
> > -Rich
> >
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/21/04 03:43:04
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > Now that would be awesome!
> >
> > Any idea how its going to be made available to us?
> >
> >
> > b.
> >
> >
> > > -Original Message-
> > > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > > Sent: Wednesday, July 21, 2004 5:14 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Nice, Thanks!
> > >
> > > -Rich
> > >
&g

Re: [hlds] CS:Source

2004-07-21 Thread Ryan Lewis
MMORPGs to my knowledge use large server farms for each 'server'. Each
actual realm you play on FFXI, DAOC or SWG is actually a number of machines
working together in tandem, each machine maintaining specific tasks. For
example, the NPC machine used to crash on Lineage 2 when I used to play it,
and you would walk around the world with no enemies, no shop keepers, just
players running around. Latency isn't much of a concern in MMORPGs however,
but its mission critical in FPS 'twitch' games, and CPU usage is a large
deciding factor in that matter.

Running a 128 server on that Athlon 1700+ and that elusive fella called
'Reg' won't be visiting your server :p I am however, like yourself, waiting
for that bigass killer game 5 years down the line, playing alongside 220
other players in one huge crazy mile-big fragfest.


Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 3:34 AM
Subject: Re: [hlds] CS:Source


> --
> --
> [ Picked text/plain from multipart/alternative ]
> Final Fantasy XI a MMORPG, the server I play that on occasionally has
> between 3,000 to 5,000 players on it at one time.  With pings around
100ms..
>  which is decent since all the servers are located, atleast to my
knowledge,
> in Japan.  This of course is not a FPS where bullets are flying at you but
I
> believe within a couple years we will see War Type MMO games on the
internet
> and very playable.
>
> -Rich
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/21/04 21:42:12
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] CS:Source
>
> I believe that the theoretical limit is 256 players, but its capped to 32
or
> 64 (can't remember) due to computing limitations (cpu for a server, and
> bandwidth for the clients). The limit can be edited in mods however, and
its
> been stated that ideally you should decrease the packets being sent to
> clients if you wish to do this. I'm sure some mod company has some idea to
> develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
> first simple modifications made for multiplayer will be to increase the
> player cap :) (which will of course, kill whatever server its hosted on).
I
> just hope someone makes a decent pirate mod.
>
> A 256 player multiplayer game. I'd love to see some modified 2D mod with
> streamlined netcode utilise this to great effect! :)
>
> Regards,
>
> Ryan Lewis
> [EMAIL PROTECTED]
>
>
> - Original Message -
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 21, 2004 2:47 PM
> Subject: RE: [hlds] CS:Source
>
>
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Here is the latest from www.csnation.net
> >
> > CS:Source will probably be available to HLDS as SDS (Source Dedicated
> > Server) or just the Regular HLDS with the command line -csource.  That
of
> > course is just my thought.  I see that they have pushed back the date of
> the
> > beta release to August 10th with preloading occurring on August 5th
> instead
> > of the date giving earlier this week of July 28th.  No matter, we will
> still
> > be getting it.  I am very impressed with the engine from what I can see
in
> > the videos.  The Korean video of the CS:Source Clan Match was a rather
> nice
> > treat.  Now if Valve could somehow allow 64 or 128 players in the Source
> > Engine this would make a great war game engine!
> >
> > -Rich
> >
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/21/04 03:43:04
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > Now that would be awesome!
> >
> > Any idea how its going to be made available to us?
> >
> >
> > b.
> >
> >
> > > -Original Message-
> > > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > > Sent: Wednesday, July 21, 2004 5:14 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Nice, Thanks!
> > >
> > > -Rich
> > >
> > > ---Original Message---
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 07/20/04 22:11:49
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > > I asked and Erik said yes.
> > >
> > > -Origin

RE: [hlds] CS:Source

2004-07-21 Thread Napier, Kevin
64 players should be able to be done reasonably.  When you get much over
that these days you end up with a game that nobody has the bandwidth to
independently host no matter how cool or what hardware you throw at it, not
to mention the client bandwidth issue.  Though I long for the days when we
can battle with 128\256 people but that'll have to wait a least 5 years.   I
guess it might work out well on a lan network, or some large lan party so
offering up the ability in the engine would still be a good thing. :)



-Original Message-
From: Ryan Lewis [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 21, 2004 9:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source


I believe that the theoretical limit is 256 players, but its capped to 32 or
64 (can't remember) due to computing limitations (cpu for a server, and
bandwidth for the clients). The limit can be edited in mods however, and its
been stated that ideally you should decrease the packets being sent to
clients if you wish to do this. I'm sure some mod company has some idea to
develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
first simple modifications made for multiplayer will be to increase the
player cap :) (which will of course, kill whatever server its hosted on). I
just hope someone makes a decent pirate mod.

A 256 player multiplayer game. I'd love to see some modified 2D mod with
streamlined netcode utilise this to great effect! :)

Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 2:47 PM
Subject: RE: [hlds] CS:Source


> --
> --
> [ Picked text/plain from multipart/alternative ]
> Here is the latest from www.csnation.net
>
> CS:Source will probably be available to HLDS as SDS (Source Dedicated
> Server) or just the Regular HLDS with the command line -csource.  That of
> course is just my thought.  I see that they have pushed back the date of
the
> beta release to August 10th with preloading occurring on August 5th
instead
> of the date giving earlier this week of July 28th.  No matter, we will
still
> be getting it.  I am very impressed with the engine from what I can see in
> the videos.  The Korean video of the CS:Source Clan Match was a rather
nice
> treat.  Now if Valve could somehow allow 64 or 128 players in the Source
> Engine this would make a great war game engine!
>
> -Rich
>
>
> ---Original Message-------
>
> From: [EMAIL PROTECTED]
> Date: 07/21/04 03:43:04
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
> Now that would be awesome!
>
> Any idea how its going to be made available to us?
>
>
> b.
>
>
> > -Original Message-
> > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, July 21, 2004 5:14 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Nice, Thanks!
> >
> > -Rich
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/20/04 22:11:49
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > I asked and Erik said yes.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> > Sent: Tuesday, July 20, 2004 8:23 PM
> > To: HLDS Mail List
> > Subject: [hlds] CS:Source
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Has anyone heard if we in the list will get CS:Source Beta
> > server abilities?
> >   I have a HL:CZ Server so I am hoping with CS:Source being
> > preloaded at the
> > end of the month I will be able to offer a CS:S  server to my
> > CZ playing
> > community.
> >
> > -Rich
> > Hughesville Gaming Community
> > Hughesville, PA
> > --
> > [ IMSTP.gif of type image/gif deleted ]
> > --
> > [ BackGrnd.jpg of type image/jpeg deleted ]
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ---
> > Incoming mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > ple

Re: [hlds] CS:Source

2004-07-21 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
Final Fantasy XI a MMORPG, the server I play that on occasionally has
between 3,000 to 5,000 players on it at one time.  With pings around 100ms..
 which is decent since all the servers are located, atleast to my knowledge,
in Japan.  This of course is not a FPS where bullets are flying at you but I
believe within a couple years we will see War Type MMO games on the internet
and very playable.

-Rich

---Original Message---

From: [EMAIL PROTECTED]
Date: 07/21/04 21:42:12
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source

I believe that the theoretical limit is 256 players, but its capped to 32 or
64 (can't remember) due to computing limitations (cpu for a server, and
bandwidth for the clients). The limit can be edited in mods however, and its
been stated that ideally you should decrease the packets being sent to
clients if you wish to do this. I'm sure some mod company has some idea to
develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
first simple modifications made for multiplayer will be to increase the
player cap :) (which will of course, kill whatever server its hosted on). I
just hope someone makes a decent pirate mod.

A 256 player multiplayer game. I'd love to see some modified 2D mod with
streamlined netcode utilise this to great effect! :)

Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 2:47 PM
Subject: RE: [hlds] CS:Source


> --
> --
> [ Picked text/plain from multipart/alternative ]
> Here is the latest from www.csnation.net
>
> CS:Source will probably be available to HLDS as SDS (Source Dedicated
> Server) or just the Regular HLDS with the command line -csource.  That of
> course is just my thought.  I see that they have pushed back the date of
the
> beta release to August 10th with preloading occurring on August 5th
instead
> of the date giving earlier this week of July 28th.  No matter, we will
still
> be getting it.  I am very impressed with the engine from what I can see in
> the videos.  The Korean video of the CS:Source Clan Match was a rather
nice
> treat.  Now if Valve could somehow allow 64 or 128 players in the Source
> Engine this would make a great war game engine!
>
> -Rich
>
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/21/04 03:43:04
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
> Now that would be awesome!
>
> Any idea how its going to be made available to us?
>
>
> b.
>
>
> > -Original Message-----
> > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, July 21, 2004 5:14 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Nice, Thanks!
> >
> > -Rich
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/20/04 22:11:49
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > I asked and Erik said yes.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> > Sent: Tuesday, July 20, 2004 8:23 PM
> > To: HLDS Mail List
> > Subject: [hlds] CS:Source
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Has anyone heard if we in the list will get CS:Source Beta
> > server abilities?
> >   I have a HL:CZ Server so I am hoping with CS:Source being
> > preloaded at the
> > end of the month I will be able to offer a CS:S  server to my
> > CZ playing
> > community.
> >
> > -Rich
> > Hughesville Gaming Community
> > Hughesville, PA
> > --
> > [ IMSTP.gif of type image/gif deleted ]
> > --
> > [ BackGrnd.jpg of type image/jpeg deleted ]
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ---
> > Incoming mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > [ IMSTP.gif of t

Re: [hlds] CS:Source

2004-07-21 Thread Ryan Lewis
I believe that the theoretical limit is 256 players, but its capped to 32 or
64 (can't remember) due to computing limitations (cpu for a server, and
bandwidth for the clients). The limit can be edited in mods however, and its
been stated that ideally you should decrease the packets being sent to
clients if you wish to do this. I'm sure some mod company has some idea to
develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
first simple modifications made for multiplayer will be to increase the
player cap :) (which will of course, kill whatever server its hosted on). I
just hope someone makes a decent pirate mod.

A 256 player multiplayer game. I'd love to see some modified 2D mod with
streamlined netcode utilise this to great effect! :)

Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 2:47 PM
Subject: RE: [hlds] CS:Source


> --
> --
> [ Picked text/plain from multipart/alternative ]
> Here is the latest from www.csnation.net
>
> CS:Source will probably be available to HLDS as SDS (Source Dedicated
> Server) or just the Regular HLDS with the command line -csource.  That of
> course is just my thought.  I see that they have pushed back the date of
the
> beta release to August 10th with preloading occurring on August 5th
instead
> of the date giving earlier this week of July 28th.  No matter, we will
still
> be getting it.  I am very impressed with the engine from what I can see in
> the videos.  The Korean video of the CS:Source Clan Match was a rather
nice
> treat.  Now if Valve could somehow allow 64 or 128 players in the Source
> Engine this would make a great war game engine!
>
> -Rich
>
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/21/04 03:43:04
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
> Now that would be awesome!
>
> Any idea how its going to be made available to us?
>
>
> b.
>
>
> > -Original Message-----
> > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, July 21, 2004 5:14 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Nice, Thanks!
> >
> > -Rich
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/20/04 22:11:49
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > I asked and Erik said yes.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> > Sent: Tuesday, July 20, 2004 8:23 PM
> > To: HLDS Mail List
> > Subject: [hlds] CS:Source
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Has anyone heard if we in the list will get CS:Source Beta
> > server abilities?
> >   I have a HL:CZ Server so I am hoping with CS:Source being
> > preloaded at the
> > end of the month I will be able to offer a CS:S  server to my
> > CZ playing
> > community.
> >
> > -Rich
> > Hughesville Gaming Community
> > Hughesville, PA
> > --
> > [ IMSTP.gif of type image/gif deleted ]
> > --
> > [ BackGrnd.jpg of type image/jpeg deleted ]
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ---
> > Incoming mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > [ IMSTP.gif of type image/gif deleted ]
> > --
> > [ BackGrnd.jpg of type image/jpeg deleted ]
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> MWEB: S.A.'s most trusted and reliable Internet Service Provider. Just
Like
> That.
>
> To join, go to: http://join.mweb.co.za or call 0860032000.
>
> _

RE: [hlds] CS:Source

2004-07-21 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
Here is the latest from www.csnation.net

CS:Source will probably be available to HLDS as SDS (Source Dedicated
Server) or just the Regular HLDS with the command line -csource.  That of
course is just my thought.  I see that they have pushed back the date of the
beta release to August 10th with preloading occurring on August 5th instead
of the date giving earlier this week of July 28th.  No matter, we will still
be getting it.  I am very impressed with the engine from what I can see in
the videos.  The Korean video of the CS:Source Clan Match was a rather nice
treat.  Now if Valve could somehow allow 64 or 128 players in the Source
Engine this would make a great war game engine!

-Rich


---Original Message---

From: [EMAIL PROTECTED]
Date: 07/21/04 03:43:04
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CS:Source

Now that would be awesome!

Any idea how its going to be made available to us?


b.


> -Original Message-
> From: Richard Welsh [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, July 21, 2004 5:14 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> Nice, Thanks!
>
> -Rich
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/20/04 22:11:49
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
> I asked and Erik said yes.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> Sent: Tuesday, July 20, 2004 8:23 PM
> To: HLDS Mail List
> Subject: [hlds] CS:Source
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> Has anyone heard if we in the list will get CS:Source Beta
> server abilities?
>   I have a HL:CZ Server so I am hoping with CS:Source being
> preloaded at the
> end of the month I will be able to offer a CS:S  server to my
> CZ playing
> community.
>
> -Rich
> Hughesville Gaming Community
> Hughesville, PA
> --
> [ IMSTP.gif of type image/gif deleted ]
> --
> [ BackGrnd.jpg of type image/jpeg deleted ]
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ---
> Incoming mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004
>
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>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] CS:Source

2004-07-21 Thread Brandon Dumont - MWEB
Now that would be awesome!

Any idea how its going to be made available to us?


b.


> -Original Message-
> From: Richard Welsh [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, July 21, 2004 5:14 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> Nice, Thanks!
>
> -Rich
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/20/04 22:11:49
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS:Source
>
> I asked and Erik said yes.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> Sent: Tuesday, July 20, 2004 8:23 PM
> To: HLDS Mail List
> Subject: [hlds] CS:Source
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> Has anyone heard if we in the list will get CS:Source Beta
> server abilities?
>   I have a HL:CZ Server so I am hoping with CS:Source being
> preloaded at the
> end of the month I will be able to offer a CS:S  server to my
> CZ playing
> community.
>
> -Rich
> Hughesville Gaming Community
> Hughesville, PA
> --
> [ IMSTP.gif of type image/gif deleted ]
> --
> [ BackGrnd.jpg of type image/jpeg deleted ]
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ---
> Incoming mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] CS:Source

2004-07-20 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
Nice, Thanks!

-Rich

---Original Message---

From: [EMAIL PROTECTED]
Date: 07/20/04 22:11:49
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CS:Source

I asked and Erik said yes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
Sent: Tuesday, July 20, 2004 8:23 PM
To: HLDS Mail List
Subject: [hlds] CS:Source

--
--
[ Picked text/plain from multipart/alternative ]
Has anyone heard if we in the list will get CS:Source Beta server abilities?
  I have a HL:CZ Server so I am hoping with CS:Source being preloaded at the
end of the month I will be able to offer a CS:S  server to my CZ playing
community.

-Rich
Hughesville Gaming Community
Hughesville, PA
--
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RE: [hlds] CS:Source

2004-07-20 Thread John
I asked and Erik said yes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
Sent: Tuesday, July 20, 2004 8:23 PM
To: HLDS Mail List
Subject: [hlds] CS:Source

--
--
[ Picked text/plain from multipart/alternative ]
Has anyone heard if we in the list will get CS:Source Beta server abilities?
 I have a HL:CZ Server so I am hoping with CS:Source being preloaded at the
end of the month I will be able to offer a CS:S  server to my CZ playing
community.

-Rich
Hughesville Gaming Community
Hughesville, PA
--
[ IMSTP.gif of type image/gif deleted ]
--
[ BackGrnd.jpg of type image/jpeg deleted ]
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[hlds] CS:Source

2004-07-20 Thread Richard Welsh
--
--
[ Picked text/plain from multipart/alternative ]
Has anyone heard if we in the list will get CS:Source Beta server abilities?
 I have a HL:CZ Server so I am hoping with CS:Source being preloaded at the
end of the month I will be able to offer a CS:S  server to my CZ playing
community.

-Rich
Hughesville Gaming Community
Hughesville, PA
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[hlds] CS:Source beta for Café participants, CZ owners

2004-07-07 Thread Mike Donahue
Sorry if this is the wrong forum or old news, but:

http://www.csnation.net/ 
http://www.steampowered.com/?area=news


Would be interesting if they also release a limited beta to non-café hosted
game providers.


Mike

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