RE: [hlds] Clan battles
Or swappable game servers. Some GSPs have TCADMIN which allows the customer to have 2 different counter-strike servers, but only one of them running at any time. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 09 July 2007 05:06 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Clan battles My answer is dedicated CW server. Regards, Roman On 09/07/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I have a HL2DM server and I just hosted my first clan war. I made a file called war_start.cfg for setting all the war settings i.e. password, timelimit etc. since they were not the ones usually used on my server. I then added that file to the rconlist.txt (mani admin) so I could set the game when I wanted. This was all good and well but there are a few things that bother me with running a war successfully. 1. When the server changes maps it reads the server.cfg again and all the war settings are reset so I have to run the war_start file each map change. 2. I have to manually set each map of the match (I didn't want to change the mapcycle file for the match only) the file I used had the following settings: ma_war 1 sv_password password mp_resetgame 60 //used for people changing teams for the first 60 seconds. exec rm_wpn.cfg //used for removing the RPG during clan wars I also tried adding: map dm_x to the top of the file but that ignored the rest of the file. So what I would like to be able to do is the following: 1. Create an alternative server.cfg and add it as an rcon command. 2. This file should have a reference to a different mapcycle file (the mapcyclefile warcycle.txt didn't seem to work). 3. It should also run the war_start.cfg so all the settings are correct. 4. Finally it should change to the first map in warcycle.txt and use that as the mapcycle file. Is this possible? I hate having to be at the console the whole battle changing maps and setting the settings of the server instead of just killing people :) This would also enable people with less than full admin rights to administrate clan wars just by clicking one rcon command from the admin menu. Note! I also made a file called war_end.cfg: ma_war 0 sv_password exec server.cfg which sets the server back to normal after the war. How are you people organizing clan wars? thanks, nisbus -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Clan battles
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I have a HL2DM server and I just hosted my first clan war. I made a file called war_start.cfg for setting all the war settings i.e. password, timelimit etc. since they were not the ones usually used on my server. I then added that file to the rconlist.txt (mani admin) so I could set the game when I wanted. This was all good and well but there are a few things that bother me with running a war successfully. 1. When the server changes maps it reads the server.cfg again and all the war settings are reset so I have to run the war_start file each map change. 2. I have to manually set each map of the match (I didn't want to change the mapcycle file for the match only) the file I used had the following settings: ma_war 1 sv_password password mp_resetgame 60 //used for people changing teams for the first 60 seconds. exec rm_wpn.cfg //used for removing the RPG during clan wars I also tried adding: map dm_x to the top of the file but that ignored the rest of the file. So what I would like to be able to do is the following: 1. Create an alternative server.cfg and add it as an rcon command. 2. This file should have a reference to a different mapcycle file (the mapcyclefile warcycle.txt didn't seem to work). 3. It should also run the war_start.cfg so all the settings are correct. 4. Finally it should change to the first map in warcycle.txt and use that as the mapcycle file. Is this possible? I hate having to be at the console the whole battle changing maps and setting the settings of the server instead of just killing people :) This would also enable people with less than full admin rights to administrate clan wars just by clicking one rcon command from the admin menu. Note! I also made a file called war_end.cfg: ma_war 0 sv_password exec server.cfg which sets the server back to normal after the war. How are you people organizing clan wars? thanks, nisbus -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Clan battles
I don't use mani admin on a scrim server. Either just vanilla server or with zBlock. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Sunday, July 08, 2007 7:48 PM To: hlds@list.valvesoftware.com Subject: [hlds] Clan battles This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I have a HL2DM server and I just hosted my first clan war. I made a file called war_start.cfg for setting all the war settings i.e. password, timelimit etc. since they were not the ones usually used on my server. I then added that file to the rconlist.txt (mani admin) so I could set the game when I wanted. This was all good and well but there are a few things that bother me with running a war successfully. 1. When the server changes maps it reads the server.cfg again and all the war settings are reset so I have to run the war_start file each map change. 2. I have to manually set each map of the match (I didn't want to change the mapcycle file for the match only) the file I used had the following settings: ma_war 1 sv_password password mp_resetgame 60 //used for people changing teams for the first 60 seconds. exec rm_wpn.cfg //used for removing the RPG during clan wars I also tried adding: map dm_x to the top of the file but that ignored the rest of the file. So what I would like to be able to do is the following: 1. Create an alternative server.cfg and add it as an rcon command. 2. This file should have a reference to a different mapcycle file (the mapcyclefile warcycle.txt didn't seem to work). 3. It should also run the war_start.cfg so all the settings are correct. 4. Finally it should change to the first map in warcycle.txt and use that as the mapcycle file. Is this possible? I hate having to be at the console the whole battle changing maps and setting the settings of the server instead of just killing people :) This would also enable people with less than full admin rights to administrate clan wars just by clicking one rcon command from the admin menu. Note! I also made a file called war_end.cfg: ma_war 0 sv_password exec server.cfg which sets the server back to normal after the war. How are you people organizing clan wars? thanks, nisbus -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clan battles
My answer is dedicated CW server. Regards, Roman On 09/07/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I have a HL2DM server and I just hosted my first clan war. I made a file called war_start.cfg for setting all the war settings i.e. password, timelimit etc. since they were not the ones usually used on my server. I then added that file to the rconlist.txt (mani admin) so I could set the game when I wanted. This was all good and well but there are a few things that bother me with running a war successfully. 1. When the server changes maps it reads the server.cfg again and all the war settings are reset so I have to run the war_start file each map change. 2. I have to manually set each map of the match (I didn't want to change the mapcycle file for the match only) the file I used had the following settings: ma_war 1 sv_password password mp_resetgame 60 //used for people changing teams for the first 60 seconds. exec rm_wpn.cfg //used for removing the RPG during clan wars I also tried adding: map dm_x to the top of the file but that ignored the rest of the file. So what I would like to be able to do is the following: 1. Create an alternative server.cfg and add it as an rcon command. 2. This file should have a reference to a different mapcycle file (the mapcyclefile warcycle.txt didn't seem to work). 3. It should also run the war_start.cfg so all the settings are correct. 4. Finally it should change to the first map in warcycle.txt and use that as the mapcycle file. Is this possible? I hate having to be at the console the whole battle changing maps and setting the settings of the server instead of just killing people :) This would also enable people with less than full admin rights to administrate clan wars just by clicking one rcon command from the admin menu. Note! I also made a file called war_end.cfg: ma_war 0 sv_password exec server.cfg which sets the server back to normal after the war. How are you people organizing clan wars? thanks, nisbus -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds