RE: [hlds] Clan battles

2007-07-10 Thread Chris Barnett
Or swappable game servers.

Some GSPs have TCADMIN which allows the customer to have 2 different
counter-strike servers, but only one of them running at any time.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 09 July 2007 05:06
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Clan battles

My answer is dedicated CW server.

Regards,

Roman

On 09/07/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi all,

 I have a HL2DM server and I just hosted my first clan war.


 I made a file called war_start.cfg for setting all the war settings i.e.
 password, timelimit etc. since they were not the ones usually used on my
 server.
 I then added that file to the rconlist.txt (mani admin) so I could set
 the game when I wanted.
 This was all good and well but there are a few things that bother me
 with running a war successfully.

 1. When the server changes maps it reads the server.cfg again and all
 the war settings are reset so I have to run the war_start file each map
 change.
 2. I have to manually set each map of the match (I didn't want to change
 the mapcycle file for the match only)

 the file I used had the following settings:

 ma_war 1
 sv_password password
 mp_resetgame 60 //used for people changing teams for the first 60 seconds.
 exec rm_wpn.cfg //used for removing the RPG during clan wars

 I also tried adding:

 map dm_x to the top of the file but that ignored the rest of the file.

 So what I would like to be able to do is the following:

1. Create an alternative server.cfg and add it as an rcon command.
2. This file should have a reference to a different mapcycle file
   (the mapcyclefile warcycle.txt didn't seem to work).
3. It should also run the war_start.cfg so all the settings are
correct.
4. Finally it should change to the first map in warcycle.txt and use
   that as the mapcycle file.

 Is this possible?
 I hate having to be at the console the whole battle changing maps and
 setting the settings of the server instead of just killing people :)
 This would also enable people with less than full admin rights to
 administrate clan wars just by clicking one rcon command from the admin
 menu.

 Note!
   I also made a file called war_end.cfg:
  ma_war 0
  sv_password 
  exec server.cfg
 which sets the server back to normal after the war.

 How are you people organizing clan wars?

 thanks,
   nisbus
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[hlds] Clan battles

2007-07-08 Thread Valdimar Kristjansson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,

I have a HL2DM server and I just hosted my first clan war.


I made a file called war_start.cfg for setting all the war settings i.e.
password, timelimit etc. since they were not the ones usually used on my
server.
I then added that file to the rconlist.txt (mani admin) so I could set
the game when I wanted.
This was all good and well but there are a few things that bother me
with running a war successfully.

1. When the server changes maps it reads the server.cfg again and all
the war settings are reset so I have to run the war_start file each map
change.
2. I have to manually set each map of the match (I didn't want to change
the mapcycle file for the match only)

the file I used had the following settings:

ma_war 1
sv_password password
mp_resetgame 60 //used for people changing teams for the first 60 seconds.
exec rm_wpn.cfg //used for removing the RPG during clan wars

I also tried adding:

map dm_x to the top of the file but that ignored the rest of the file.

So what I would like to be able to do is the following:

   1. Create an alternative server.cfg and add it as an rcon command.
   2. This file should have a reference to a different mapcycle file
  (the mapcyclefile warcycle.txt didn't seem to work).
   3. It should also run the war_start.cfg so all the settings are correct.
   4. Finally it should change to the first map in warcycle.txt and use
  that as the mapcycle file.

Is this possible?
I hate having to be at the console the whole battle changing maps and
setting the settings of the server instead of just killing people :)
This would also enable people with less than full admin rights to
administrate clan wars just by clicking one rcon command from the admin
menu.

Note!
  I also made a file called war_end.cfg:
 ma_war 0
 sv_password 
 exec server.cfg
which sets the server back to normal after the war.

How are you people organizing clan wars?

thanks,
  nisbus
--

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RE: [hlds] Clan battles

2007-07-08 Thread Dan E
I don't use mani admin on a scrim server.  Either just vanilla server or
with zBlock.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
Kristjansson
Sent: Sunday, July 08, 2007 7:48 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Clan battles

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,

I have a HL2DM server and I just hosted my first clan war.


I made a file called war_start.cfg for setting all the war settings i.e.
password, timelimit etc. since they were not the ones usually used on my
server.
I then added that file to the rconlist.txt (mani admin) so I could set
the game when I wanted.
This was all good and well but there are a few things that bother me
with running a war successfully.

1. When the server changes maps it reads the server.cfg again and all
the war settings are reset so I have to run the war_start file each map
change.
2. I have to manually set each map of the match (I didn't want to change
the mapcycle file for the match only)

the file I used had the following settings:

ma_war 1
sv_password password
mp_resetgame 60 //used for people changing teams for the first 60 seconds.
exec rm_wpn.cfg //used for removing the RPG during clan wars

I also tried adding:

map dm_x to the top of the file but that ignored the rest of the file.

So what I would like to be able to do is the following:

   1. Create an alternative server.cfg and add it as an rcon command.
   2. This file should have a reference to a different mapcycle file
  (the mapcyclefile warcycle.txt didn't seem to work).
   3. It should also run the war_start.cfg so all the settings are correct.
   4. Finally it should change to the first map in warcycle.txt and use
  that as the mapcycle file.

Is this possible?
I hate having to be at the console the whole battle changing maps and
setting the settings of the server instead of just killing people :)
This would also enable people with less than full admin rights to
administrate clan wars just by clicking one rcon command from the admin
menu.

Note!
  I also made a file called war_end.cfg:
 ma_war 0
 sv_password 
 exec server.cfg
which sets the server back to normal after the war.

How are you people organizing clan wars?

thanks,
  nisbus
--

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Re: [hlds] Clan battles

2007-07-08 Thread Roman Hatsiev

My answer is dedicated CW server.

Regards,

Roman

On 09/07/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,

I have a HL2DM server and I just hosted my first clan war.


I made a file called war_start.cfg for setting all the war settings i.e.
password, timelimit etc. since they were not the ones usually used on my
server.
I then added that file to the rconlist.txt (mani admin) so I could set
the game when I wanted.
This was all good and well but there are a few things that bother me
with running a war successfully.

1. When the server changes maps it reads the server.cfg again and all
the war settings are reset so I have to run the war_start file each map
change.
2. I have to manually set each map of the match (I didn't want to change
the mapcycle file for the match only)

the file I used had the following settings:

ma_war 1
sv_password password
mp_resetgame 60 //used for people changing teams for the first 60 seconds.
exec rm_wpn.cfg //used for removing the RPG during clan wars

I also tried adding:

map dm_x to the top of the file but that ignored the rest of the file.

So what I would like to be able to do is the following:

   1. Create an alternative server.cfg and add it as an rcon command.
   2. This file should have a reference to a different mapcycle file
  (the mapcyclefile warcycle.txt didn't seem to work).
   3. It should also run the war_start.cfg so all the settings are correct.
   4. Finally it should change to the first map in warcycle.txt and use
  that as the mapcycle file.

Is this possible?
I hate having to be at the console the whole battle changing maps and
setting the settings of the server instead of just killing people :)
This would also enable people with less than full admin rights to
administrate clan wars just by clicking one rcon command from the admin
menu.

Note!
  I also made a file called war_end.cfg:
 ma_war 0
 sv_password 
 exec server.cfg
which sets the server back to normal after the war.

How are you people organizing clan wars?

thanks,
  nisbus
--

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