Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Then wouldn't the perfect setup be that this doesn't allow the server operator to use the command bind, change this restrict setting and not use quit, and just put your settings back to the way they were on a change of server? Not this. This is Our clients pay for the game, not the server operators forgetting that fact that the reason they have millions of paying customers with no monthly fee is that fact that we fork out for their servers. On 17/11/06, Kevin Ottalini [EMAIL PROTECTED] wrote: I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
The entire of Warcraft Mod has died in one update. Nice valve, nice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
It shouldn't be limited to certain commands. Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. For those of us running public servers with the aim of allowing the community to enjoy the game (and subsequently helping Valve's bottom line by making CS a huge game), I (and I'm sure others) would appreciate if this command was off by default, as people abusing rates and interp settings are already ruining public play. Just remember Valve, so many games have failed because no one would run servers - don't forget whose support you need to prolong your product life cycle. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, 17 November 2006 9:59 p.m. To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! Then wouldn't the perfect setup be that this doesn't allow the server operator to use the command bind, change this restrict setting and not use quit, and just put your settings back to the way they were on a change of server? Not this. This is Our clients pay for the game, not the server operators forgetting that fact that the reason they have millions of paying customers with no monthly fee is that fact that we fork out for their servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. Abuse or purpose. On a warcraft mod server you can have your weapon dropped by players of a certain race. Don't fancy getting killed? Well just turn on this CVar and nothing will happen. And without notice too... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
I would say there's been a deluge of complaints regarding admins running around doing things like unbind all on clients, or causing them to run exploits of something along those lines. It wouldn't make sense for Valve to spend time coding something without a reason to motivate them into doing this. Certainly with rate forcing on our servers - we were banning anyone who used any method to get around the rates. _All_ of the players on our servers are on some form of broadband, and thus there is no reason they should not be using at the least rate 2, and a high cmd/update rate, as well as having interp set to 0.01. Again as I said before though, if users don't want us forcing our rates on them then that's fine, but we don't wish for them to be on our non-profit, self funded (well into the range of 5 digits by myself) servers, which we run with the aim of providing _DECENT_ servers [read: no rating]. Just as it's the users choice not to have our rates shoved on them, it's our choice not to have their rates shoved on us - and they're welcome to play elsewhere if they are dissatisfied with our terms. However with this setting being on by default we really don't have any choice but to remove all rate forcing - which is only motivation to start encouraging the 7554 players seen in the last week to play something else. With Warcraft it wouldn't be difficult to have it check if the client has it turned on and then kick them with a message telling them why. However with this on by default it means everyone gets kicked, and your average user isn't going to figure this out. And yes, some prior notice would have been nice - I had to drop everything to deal with the sudden banning of all the users playing at the time. /rant -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, 17 November 2006 11:42 p.m. To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. Abuse or purpose. On a warcraft mod server you can have your weapon dropped by players of a certain race. Don't fancy getting killed? Well just turn on this CVar and nothing will happen. And without notice too... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
somebody find this dude and bring him round the back. i wanna talk to him. This update is hell. Instead of helping all of use fight against cheaters, raters,intepers and all that carp it just made our job ten times harder coz all those lil tools we use to adjust settings on a client so the ass holes out there can't cheat and so the rest of us can have a nice lag free gaming experience just got broken. (that is an assumption. i've just got up to see this and i was gonna take the day off) In all honesty i'm about 10 seconds away from shutting down my community and walking away. This really is starting to become a waste of my time and money Kevin Ottalini wrote: I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
they did and a long time ago. Scott Pettit wrote: It shouldn't be limited to certain commands. Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. For those of us running public servers with the aim of allowing the community to enjoy the game (and subsequently helping Valve's bottom line by making CS a huge game), I (and I'm sure others) would appreciate if this command was off by default, as people abusing rates and interp settings are already ruining public play. Just remember Valve, so many games have failed because no one would run servers - don't forget whose support you need to prolong your product life cycle. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, 17 November 2006 9:59 p.m. To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! Then wouldn't the perfect setup be that this doesn't allow the server operator to use the command bind, change this restrict setting and not use quit, and just put your settings back to the way they were on a change of server? Not this. This is Our clients pay for the game, not the server operators forgetting that fact that the reason they have millions of paying customers with no monthly fee is that fact that we fork out for their servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
And you have every right to hate having your settings changed, and should be able to block this - but it shouldn't be default behaviour. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, 17 November 2006 3:16 p.m. To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Yeah because S many server ops slowhack their clients. Im sorry if you cant find a decent server to play at, but we all shouldnt have to pay the price. We cant even have map votes now. Very weak. HP Kevin Ottalini wrote: I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Hopefully they are doing it this way to make people aware quickly of the setting. By putting it to a default of 0 originally, most people would probably miss out on the setting. I don't agree with how they did it, but I can understand some of the logic behind it now. I'm a HL2 player and only play several well known (to me) servers. I haven't really seen anybody abuse admin privs. Is this problem really that rampant? The worst I have done is slap or beacon a person who was annoying. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, 17 November 2006 3:16 p.m. To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
-- [ Picked text/plain from multipart/alternative ] I've used it to enforce rates and sometimes change racist/obscene names but thats about it. 0 was the way to go for default behavior. I'm thinking about just turning my server off. Without the utility of the plugs-ins it's just too hard for me to manage. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
-- [ Picked text/plain from multipart/alternative ] 1. Valve forum moderator towing the company line, enough said. 2. If server operators and plugin creators supposedly brought this upon ourselves, why haven't we brought the 1001 other things we have actually requested upon ourselves? 3. Exactly how often has the player who has had their configs messed with, hasn't done something which meant they had it coming to them in any case? 4. What exactly is the major cause of issues with Counter-Strike:Source as things currently stand? Is it a few errant server operators who fiddle with players settings or is it: Cheats Players who cannot by hit because they have manipulated their rates to make them unhittable or refuse to use decent rates despite having 5ms pings and broadband connections Players who refuse to get flashed Players who can see through smoke Players who can see through transparent walls that the source engine allows Players who hit you more than a second after you have disappeared around the corner 33 tickrate servers being considered by Valve as the acceptable default server setup Most default CS SRCDS setting being completely crap A Valve approved API nobody uses because its completely useless Plugins that have to be used because Valve considers these issues should be dealt by plugin creators and on a per server operator basis, rather than doing anything about it themselves Could this list of issues that are significantly more important than server operators trying to bring some semblance of fairness to Counter-Strike:Source go on and on forever? The worst thing a human can do is surrender their ability to think for themselves. Congrats. On 11/17/06, Kevin Ottalini [EMAIL PROTECTED] wrote: I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Jesus fucking christ Valve... Way to shovel bullshit down the throats of people who bend over backward to support you who receive little or no reward in return. Hours of my own personal coding flushed down the crapper with one simple update. I've been managing game servers well over a decade now, and SRCDS has to be by far the biggest steaming pile when it comes to Suprise! all your shit is broken! Hope you had no pressing plans for the weekend =D !!! banzi console-cowboy patch releases that you could set your watch by. I feel sorry for all you professional server admins who are trying to make your living off of providing/maintaining leased SRCDS servers or processes. If I was in that boat right now, I'd seriously consider taking a header and breaking an arm or leg in the machine room just to get on workman's comp for a few months. I'd say that'd give Valve enough time to get their shit straight... But hey, who am I kidding. Valve is looking far less like a software company and more like a 30 car pileup on the interstate as time goes on. Jackass Factory... -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Chris K [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 16, 2006 6:51:05 PM Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! -- [ Picked text/plain from multipart/alternative ] I've used it to enforce rates and sometimes change racist/obscene names but thats about it. 0 was the way to go for default behavior. I'm thinking about just turning my server off. Without the utility of the plugs-ins it's just too hard for me to manage. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds