Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
in high priority i play infexXxiously with 60 players
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 19, 2005 8:29 PM
Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released


> Copy over from the Linux email list:
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, October 19, 2005 6:03 PM
> Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update
> released
>
> > The game and maps are designed for 32 players at most.
> >
> > - Alfred
> >
>
> - Original Message -
> From: "Brandon" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, October 19, 2005 6:21 PM
> Subject: Re: [hlds] Day of Defeat: Source and Source Engine update
released
>
>
> > --
> > alfred can you please give an official response about why the limit is
now
> > 32 players so i can keep quoting it over and over to the people who
> > complain
> >
> > On 10/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >>
> >> I explain it at the bottom of this post:
> >>
> >> http://www.landofozz.net/forums/viewtopic.php?t=224
> >>
> >> --Ozz
> >> -- Original message --
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > can anyone explain what cl_predict was please
> >> >
> >> > On 10/19/05, Alfred Reynolds wrote:
> >> > >
> >> > > We have released an update to Day of Defeat: Source and the Source
> >> > > Engine. If you run ANY Source game then run the hldsupdatetool to
get
> >> > > this update. This update is required for Day of Defeat: Source
> >> servers.
> >> > >
> >> > > The update includes numerous enhancements and fixes for Day of
> >> > > Defeat:
> >> > > Source and also makes cl_predict a cheat cvar (so clients will be
> >> forced
> >> > > to use the same setting as the server). More details can be read
> >> > > here:
> >> > > http://www.steampowered.com/index.php?area=news&id=466
> >> > >
> >> > >
> >> > > - Alfred
> >> > >
>
>
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Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Kevin Ottalini

Copy over from the Linux email list:

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 19, 2005 6:03 PM
Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update
released


The game and maps are designed for 32 players at most.

- Alfred



- Original Message -
From: "Brandon" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 19, 2005 6:21 PM
Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released



--
alfred can you please give an official response about why the limit is now
32 players so i can keep quoting it over and over to the people who
complain

On 10/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]

I explain it at the bottom of this post:

http://www.landofozz.net/forums/viewtopic.php?t=224

--Ozz
-- Original message --

> --
> [ Picked text/plain from multipart/alternative ]
> can anyone explain what cl_predict was please
>
> On 10/19/05, Alfred Reynolds wrote:
> >
> > We have released an update to Day of Defeat: Source and the Source
> > Engine. If you run ANY Source game then run the hldsupdatetool to get
> > this update. This update is required for Day of Defeat: Source
servers.
> >
> > The update includes numerous enhancements and fixes for Day of
> > Defeat:
> > Source and also makes cl_predict a cheat cvar (so clients will be
forced
> > to use the same setting as the server). More details can be read
> > here:
> > http://www.steampowered.com/index.php?area=news&id=466
> >
> >
> > - Alfred
> >



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Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
alfred can you please give an official response about why the limit is now
32 players so i can keep quoting it over and over to the people who complain

On 10/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> I explain it at the bottom of this post:
>
> http://www.landofozz.net/forums/viewtopic.php?t=224
>
> --Ozz
> -- Original message --
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > can anyone explain what cl_predict was please
> >
> > On 10/19/05, Alfred Reynolds wrote:
> > >
> > > We have released an update to Day of Defeat: Source and the Source
> > > Engine. If you run ANY Source game then run the hldsupdatetool to get
> > > this update. This update is required for Day of Defeat: Source
> servers.
> > >
> > > The update includes numerous enhancements and fixes for Day of Defeat:
> > > Source and also makes cl_predict a cheat cvar (so clients will be
> forced
> > > to use the same setting as the server). More details can be read here:
> > > http://www.steampowered.com/index.php?area=news&id=466
> > >
> > >
> > > - Alfred
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]

I explain it at the bottom of this post:

http://www.landofozz.net/forums/viewtopic.php?t=224

--Ozz
-- Original message --

> --
> [ Picked text/plain from multipart/alternative ]
> can anyone explain what cl_predict was please
>
> On 10/19/05, Alfred Reynolds wrote:
> >
> > We have released an update to Day of Defeat: Source and the Source
> > Engine. If you run ANY Source game then run the hldsupdatetool to get
> > this update. This update is required for Day of Defeat: Source servers.
> >
> > The update includes numerous enhancements and fixes for Day of Defeat:
> > Source and also makes cl_predict a cheat cvar (so clients will be forced
> > to use the same setting as the server). More details can be read here:
> > http://www.steampowered.com/index.php?area=news&id=466
> >
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
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> visit:
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Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]
wow you guys listened to me (cl_predict)

Gives me new hope... :D


--Ozz

-- Original message --

> We have released an update to Day of Defeat: Source and the Source
> Engine. If you run ANY Source game then run the hldsupdatetool to get
> this update. This update is required for Day of Defeat: Source servers.
>
> The update includes numerous enhancements and fixes for Day of Defeat:
> Source and also makes cl_predict a cheat cvar (so clients will be forced
> to use the same setting as the server). More details can be read here:
> http://www.steampowered.com/index.php?area=news&id=466
>
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

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RE: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Alfred Reynolds
Servers need to be updated also.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent:
Wednesday, October 19, 2005 5:20 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Day of Defeat: Source and Source Engine update
released

> ok so im lost
> I just updated my client but not my servers so I take it its not
> required
> but from the sound of your email alfred sounds like it is
> *confused* can
> we explain this?
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ;
> ;
> <[EMAIL PROTECTED]>
> Sent: Wednesday, October 19, 2005 6:33 PM
> Subject: [hlds] Day of Defeat: Source and Source Engine update
> released
>
>
> > We have released an update to Day of Defeat: Source and the Source
> > Engine. If you run ANY Source game then run the hldsupdatetool to
> > get this update. This update is required for Day of Defeat: Source
> > servers.
> >
> > The update includes numerous enhancements and fixes for Day of
> > Defeat: Source and also makes cl_predict a cheat cvar (so clients
> > will be forced to use the same setting as the server). More details
> > can be read here:
> > http://www.steampowered.com/index.php?area=news&id=466
> >
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread sprout

ok so im lost
I just updated my client but not my servers so I take it its not required
but from the sound of your email alfred sounds like it is *confused* can
we explain this?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, October 19, 2005 6:33 PM
Subject: [hlds] Day of Defeat: Source and Source Engine update released



We have released an update to Day of Defeat: Source and the Source
Engine. If you run ANY Source game then run the hldsupdatetool to get
this update. This update is required for Day of Defeat: Source servers.

The update includes numerous enhancements and fixes for Day of Defeat:
Source and also makes cl_predict a cheat cvar (so clients will be forced
to use the same setting as the server). More details can be read here:
http://www.steampowered.com/index.php?area=news&id=466


- Alfred

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RE: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Alfred Reynolds
It enabled (or disabled) client side prediction.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon Sent:
Wednesday, October 19, 2005 4:56 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Day of Defeat: Source and Source Engine update
released

> --
> [ Picked text/plain from multipart/alternative ]
> can anyone explain what cl_predict was please
>
> On 10/19/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >
> > We have released an update to Day of Defeat: Source and the Source
> > Engine. If you run ANY Source game then run the hldsupdatetool to
> > get this update. This update is required for Day of Defeat: Source
> > servers.
> >
> > The update includes numerous enhancements and fixes for Day of
> > Defeat: Source and also makes cl_predict a cheat cvar (so clients
> > will be forced to use the same setting as the server). More details
> > can be read here:
> > http://www.steampowered.com/index.php?area=news&id=466
> >
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
can anyone explain what cl_predict was please

On 10/19/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We have released an update to Day of Defeat: Source and the Source
> Engine. If you run ANY Source game then run the hldsupdatetool to get
> this update. This update is required for Day of Defeat: Source servers.
>
> The update includes numerous enhancements and fixes for Day of Defeat:
> Source and also makes cl_predict a cheat cvar (so clients will be forced
> to use the same setting as the server). More details can be read here:
> http://www.steampowered.com/index.php?area=news&id=466
>
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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[hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Alfred Reynolds
We have released an update to Day of Defeat: Source and the Source
Engine. If you run ANY Source game then run the hldsupdatetool to get
this update. This update is required for Day of Defeat: Source servers.

The update includes numerous enhancements and fixes for Day of Defeat:
Source and also makes cl_predict a cheat cvar (so clients will be forced
to use the same setting as the server). More details can be read here:
http://www.steampowered.com/index.php?area=news&id=466


- Alfred

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[hlds] Day of Defeat: Source and Source Engine update released

2005-09-27 Thread Alfred Reynolds
We have released an update for Day of Defeat: Source and the Source
Engine. To get this update run the hldsupdatetool.

This update fixes servers not reporting as secure in the server browser
and adds a mapcycle to Day of Defeat: Source if you haven't already
created one. More details can be found here:
http://www.steampowered.com/index.php?area=news&id=450

- Alfred

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