Re: [hlds] Day of Defeat: Source and Source Engine update released
in high priority i play infexXxiously with 60 players - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 19, 2005 8:29 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released > Copy over from the Linux email list: > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, October 19, 2005 6:03 PM > Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update > released > > > The game and maps are designed for 32 players at most. > > > > - Alfred > > > > - Original Message - > From: "Brandon" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, October 19, 2005 6:21 PM > Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released > > > > -- > > alfred can you please give an official response about why the limit is now > > 32 players so i can keep quoting it over and over to the people who > > complain > > > > On 10/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> > >> I explain it at the bottom of this post: > >> > >> http://www.landofozz.net/forums/viewtopic.php?t=224 > >> > >> --Ozz > >> -- Original message -- > >> > >> > -- > >> > [ Picked text/plain from multipart/alternative ] > >> > can anyone explain what cl_predict was please > >> > > >> > On 10/19/05, Alfred Reynolds wrote: > >> > > > >> > > We have released an update to Day of Defeat: Source and the Source > >> > > Engine. If you run ANY Source game then run the hldsupdatetool to get > >> > > this update. This update is required for Day of Defeat: Source > >> servers. > >> > > > >> > > The update includes numerous enhancements and fixes for Day of > >> > > Defeat: > >> > > Source and also makes cl_predict a cheat cvar (so clients will be > >> forced > >> > > to use the same setting as the server). More details can be read > >> > > here: > >> > > http://www.steampowered.com/index.php?area=news&id=466 > >> > > > >> > > > >> > > - Alfred > >> > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
Copy over from the Linux email list: - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 19, 2005 6:03 PM Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update released The game and maps are designed for 32 players at most. - Alfred - Original Message - From: "Brandon" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 19, 2005 6:21 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released -- alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- > -- > [ Picked text/plain from multipart/alternative ] > can anyone explain what cl_predict was please > > On 10/19/05, Alfred Reynolds wrote: > > > > We have released an update to Day of Defeat: Source and the Source > > Engine. If you run ANY Source game then run the hldsupdatetool to get > > this update. This update is required for Day of Defeat: Source servers. > > > > The update includes numerous enhancements and fixes for Day of > > Defeat: > > Source and also makes cl_predict a cheat cvar (so clients will be forced > > to use the same setting as the server). More details can be read > > here: > > http://www.steampowered.com/index.php?area=news&id=466 > > > > > > - Alfred > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > > I explain it at the bottom of this post: > > http://www.landofozz.net/forums/viewtopic.php?t=224 > > --Ozz > -- Original message -- > > > -- > > [ Picked text/plain from multipart/alternative ] > > can anyone explain what cl_predict was please > > > > On 10/19/05, Alfred Reynolds wrote: > > > > > > We have released an update to Day of Defeat: Source and the Source > > > Engine. If you run ANY Source game then run the hldsupdatetool to get > > > this update. This update is required for Day of Defeat: Source > servers. > > > > > > The update includes numerous enhancements and fixes for Day of Defeat: > > > Source and also makes cl_predict a cheat cvar (so clients will be > forced > > > to use the same setting as the server). More details can be read here: > > > http://www.steampowered.com/index.php?area=news&id=466 > > > > > > > > > - Alfred > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- > -- > [ Picked text/plain from multipart/alternative ] > can anyone explain what cl_predict was please > > On 10/19/05, Alfred Reynolds wrote: > > > > We have released an update to Day of Defeat: Source and the Source > > Engine. If you run ANY Source game then run the hldsupdatetool to get > > this update. This update is required for Day of Defeat: Source servers. > > > > The update includes numerous enhancements and fixes for Day of Defeat: > > Source and also makes cl_predict a cheat cvar (so clients will be forced > > to use the same setting as the server). More details can be read here: > > http://www.steampowered.com/index.php?area=news&id=466 > > > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] wow you guys listened to me (cl_predict) Gives me new hope... :D --Ozz -- Original message -- > We have released an update to Day of Defeat: Source and the Source > Engine. If you run ANY Source game then run the hldsupdatetool to get > this update. This update is required for Day of Defeat: Source servers. > > The update includes numerous enhancements and fixes for Day of Defeat: > Source and also makes cl_predict a cheat cvar (so clients will be forced > to use the same setting as the server). More details can be read here: > http://www.steampowered.com/index.php?area=news&id=466 > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Day of Defeat: Source and Source Engine update released
Servers need to be updated also. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Wednesday, October 19, 2005 5:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released > ok so im lost > I just updated my client but not my servers so I take it its not > required > but from the sound of your email alfred sounds like it is > *confused* can > we explain this? > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: ; > ; > <[EMAIL PROTECTED]> > Sent: Wednesday, October 19, 2005 6:33 PM > Subject: [hlds] Day of Defeat: Source and Source Engine update > released > > > > We have released an update to Day of Defeat: Source and the Source > > Engine. If you run ANY Source game then run the hldsupdatetool to > > get this update. This update is required for Day of Defeat: Source > > servers. > > > > The update includes numerous enhancements and fixes for Day of > > Defeat: Source and also makes cl_predict a cheat cvar (so clients > > will be forced to use the same setting as the server). More details > > can be read here: > > http://www.steampowered.com/index.php?area=news&id=466 > > > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
ok so im lost I just updated my client but not my servers so I take it its not required but from the sound of your email alfred sounds like it is *confused* can we explain this? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Wednesday, October 19, 2005 6:33 PM Subject: [hlds] Day of Defeat: Source and Source Engine update released We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=news&id=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Day of Defeat: Source and Source Engine update released
It enabled (or disabled) client side prediction. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Sent: Wednesday, October 19, 2005 4:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released > -- > [ Picked text/plain from multipart/alternative ] > can anyone explain what cl_predict was please > > On 10/19/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > > We have released an update to Day of Defeat: Source and the Source > > Engine. If you run ANY Source game then run the hldsupdatetool to > > get this update. This update is required for Day of Defeat: Source > > servers. > > > > The update includes numerous enhancements and fixes for Day of > > Defeat: Source and also makes cl_predict a cheat cvar (so clients > > will be forced to use the same setting as the server). More details > > can be read here: > > http://www.steampowered.com/index.php?area=news&id=466 > > > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > We have released an update to Day of Defeat: Source and the Source > Engine. If you run ANY Source game then run the hldsupdatetool to get > this update. This update is required for Day of Defeat: Source servers. > > The update includes numerous enhancements and fixes for Day of Defeat: > Source and also makes cl_predict a cheat cvar (so clients will be forced > to use the same setting as the server). More details can be read here: > http://www.steampowered.com/index.php?area=news&id=466 > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Day of Defeat: Source and Source Engine update released
We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=news&id=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Day of Defeat: Source and Source Engine update released
We have released an update for Day of Defeat: Source and the Source Engine. To get this update run the hldsupdatetool. This update fixes servers not reporting as secure in the server browser and adds a mapcycle to Day of Defeat: Source if you haven't already created one. More details can be found here: http://www.steampowered.com/index.php?area=news&id=450 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds