Re: [hlds] Deleted the L4D Survival Pack cvar email

2009-04-21 Thread Aj Collins
I'm a developer at Valve who is working on the Left 4 Dead Survival pack
update.  We've made several changes to server operation that we'd like to
give our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed
the console variable director_no_human_zombies and added a new variable
called mp_gamemode which can be set to coop, versus and survival.
 This variable is set by lobby reservation, so a normal server running in
lobby mode will require no changes by the server operator.  If you are
running in LAN mode without lobbies, you will need to set mp_gamemode before
you load a map.  For example, use mp_gamemode survival; map
l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default
value is now coop,versus,survival.  This may cause issues for some servers
that have a lot of tags in addition to the defaults.  We realize this is
problem and adjusted sv_showtags to show the truncated tags to help server
operators see if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign
matchmaking update.   We have extended the master servers so heartbeats will
be sent as two distinct packets, one containing the existing server
heartbeat, and another containing additional game data.  This game data
will contain all the matchmaking server tags such as sv_gametypes, and the
list of third party campaign missions installed.  This third party campaign
list will be used by people searching for servers with third party campaigns
installed.  Server operators will install the VPK file of the campaign that
includes the maps (and associated models, etc) as well as a mission
description file that describes the campaign and its name used for
matchmaking.  We hope that as various third party campaigns become popular,
more server operators will install them giving a larger base for players to
find servers for those campaigns.

On Tue, Apr 21, 2009 at 7:16 AM, ro...@sunlitgames.net wrote:

 I'm a dolt
 I deleted the email that announced/discussed the  L4D Survival Pack server
 cvars
 regarding game types.
 Would someone cut and paste it here in a reply please
 Many thanks
 Rosie the Riveter
 SunLit Games


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[hlds] Deleted the L4D Survival Pack cvar email

2009-04-21 Thread rosie
I'm a dolt
I deleted the email that announced/discussed the  L4D Survival Pack server cvars
regarding game types.
Would someone cut and paste it here in a reply please
Many thanks
Rosie the Riveter
SunLit Games


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Re: [hlds] Deleted the L4D Survival Pack cvar email

2009-04-21 Thread macing
Here you go:

I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable director_no_human_zombies and added a new variable called 
mp_gamemode which can be set to coop, versus and survival.  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default value 
is now coop,versus,survival.  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted sv_showtags to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional game data.  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a mission description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


 I'm a dolt
 I deleted the email that announced/discussed the  L4D Survival Pack server 
 cvars
 regarding game types.
 Would someone cut and paste it here in a reply please
 Many thanks
 Rosie the Riveter
 SunLit Games


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   



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Re: [hlds] Deleted the L4D Survival Pack cvar email

2009-04-21 Thread TheNob HLDS
I'm a developer at Valve who is working on the Left 4 Dead Survival pack
update.  We've made several changes to server operation that we'd like to
give our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed
the console variable director_no_human_zombies and added a new variable
called mp_gamemode which can be set to coop, versus and survival.
 This variable is set by lobby reservation, so a normal server running in
lobby mode will require no changes by the server operator.  If you are
running in LAN mode without lobbies, you will need to set mp_gamemode before
you load a map.  For example, use mp_gamemode survival; map
l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default
value is now coop,versus,survival.  This may cause issues for some servers
that have a lot of tags in addition to the defaults.  We realize this is
problem and adjusted sv_showtags to show the truncated tags to help server
operators see if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign
matchmaking update.   We have extended the master servers so heartbeats will
be sent as two distinct packets, one containing the existing server
heartbeat, and another containing additional game data.  This game data
will contain all the matchmaking server tags such as sv_gametypes, and the
list of third party campaign missions installed.  This third party campaign
list will be used by people searching for servers with third party campaigns
installed.  Server operators will install the VPK file of the campaign that
includes the maps (and associated models, etc) as well as a mission
description file that describes the campaign and its name used for
matchmaking.  We hope that as various third party campaigns become popular,
more server operators will install them giving a larger base for players to
find servers for those campaigns.
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Re: [hlds] Deleted the L4D Survival Pack cvar email

2009-04-21 Thread CodeRed
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35759.html


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