[hlds] HL1 Issues on Dual Xeon Servers

2006-04-11 Thread leo bounds
Hello,

A week or so ago about 3 people posted on this list
about having strange lag issues on HL1 servers that
were not due to server load or network performance.
 They found the solution was to roll back to the next
to last HL1 engine update files and someone posted the
files for download here.

So at this point has this issue been addressed by
Valve that it is going to be fixed ?
 Someone told me that this has been posted in the list
however I have been watching it closely and have not
seen this.

All my servers start with a server management tool
that sets affinity to use Both CPUs when HLDS starts
so my issue is not the same as the one people have
been talking about the problem of CS only being bound
to one CPU.

The bottom line for my question is has valve said
anything about fixing the issue in the last HL1 update
for dual xeon systems that already have set on startup
bound to both CPUs.

Symptom of problem: Strange lag.. pings will be normal
30-40ms or whatever then all of a sudden pings go
through the roof.. 300ms above or whatever.
 This is not related to CPU, system resource usage or
network related. This only seems to be seen on HL1
servers that have had the newest update.

I would very much appreciate a clear answer about this
problem.

Thank you for your assistance,
LB



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Re: [hlds] HL1 Issues on Dual Xeon Servers

2006-04-11 Thread Roman Hatsiev
Check out archives for the topic named CS1.6 Servers all bound to 1 CPU?
Alfred's posts are related to this very problem. Solutions are: roll
back to old binaries (works perfectly for me - our league is running
smoothly and everyone is happy), play with affinity of running server
(changing affinity with start /affinity won't work), wait for the fix
which will be out as soon as its done.

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