[hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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Re: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Mick

Thanks guys - appreciated


- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Saturday, June 16, 2007 2:10 AM
Subject: [hlds] Half-Life 2: Deathmatch Update Released



Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Steve Kovack

I thank you guys and my users thank you guys for such a quick fix.

Steve



From: Jason Ruymen [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To:
[EMAIL PROTECTED],hlds@list.valvesoftware.com,[EMAIL PROTECTED]
Subject: [hlds] Half-Life 2: Deathmatch Update Released
Date: Fri, 15 Jun 2007 18:10:06 -0700

Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Tony Paloma
Now chat color doesn't work. Everybody shows up normal default color no
matter what team they are on.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Kovack
Sent: Friday, June 15, 2007 8:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released

I thank you guys and my users thank you guys for such a quick fix.

Steve


From: Jason Ruymen [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To:
[EMAIL PROTECTED],hlds@list.valvesoftware.com,hlds_ann
[EMAIL PROTECTED]
Subject: [hlds] Half-Life 2: Deathmatch Update Released
Date: Fri, 15 Jun 2007 18:10:06 -0700

Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Tony Paloma
Upon further investigation, it seems if the server is running version 28 (or
lower?) of HL2MP, that the players will be correctly colored in chat,
however, color doesn't work in the newest version (29). Can anyone confirm?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, June 15, 2007 8:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released

Now chat color doesn't work. Everybody shows up normal default color no
matter what team they are on.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Kovack
Sent: Friday, June 15, 2007 8:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released

I thank you guys and my users thank you guys for such a quick fix.

Steve


From: Jason Ruymen [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To:
[EMAIL PROTECTED],hlds@list.valvesoftware.com,hlds_ann
[EMAIL PROTECTED]
Subject: [hlds] Half-Life 2: Deathmatch Update Released
Date: Fri, 15 Jun 2007 18:10:06 -0700

Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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[hlds] Half-Life 2: Deathmatch Update Released

2007-03-27 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released.  Please run
hldsupdatetool to download these updates.  The specific changes include:

Half-Life 2: Deathmatch:
- Fixed player movement bug caused by joining and leaving spectator mode

Jason


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-07-29 Thread Wayne
I know 2 things that truly need fixing with the Spectator Mode:

1. Player name not showing, at least one player will not have his name from
the scoreboard show while being spectated,
2. When viewing a demo recorded from 1st person in spectator mode the player
name is not displayed, there needs to be a Following Player.

Makes it time consuming and often very difficult when you are reviewing
demo's of suspected cheaters, Admins have enough on their plates, without
wasting more time.

The other bug that I find ridiculously annoying is how the game will
minimise if you have dual [or more] monitor setup and select the secondary
monitor.
The game should not minimise unless I select it to minimise, I need to use
webpages, mirc, databases, etc while admin'ing the servers and don't need
the game to minimise causing me to waste time waiting for it to maximise.

I hope Alfred can get these bugs to the DEV guys for sooner rather than
later fixing.

D1.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Friday, 28 July 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released

--
[ Picked text/plain from multipart/alternative ]
Mad, I like the new spectate mode! :)

A lot of Steam Updates were released today and yesterday!
--

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-07-28 Thread Kevin Ottalini


woohoo!, works awesome, thank you!

typing spectate means typing in console (so an alias of jointeam 1)

you have to type jointeam 0 in console to get out of spectate mode.

One thing, players can join, and play then on the fly switch into spectate,
go look at where other players are, then switch back and continue playing
which is  ... questionable.


- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Thursday, July 27, 2006 10:43 PM
Subject: [hlds] Half-Life 2: Deathmatch update released



An update to Half-Life 2: Deathmatch has been released. Linux servers
may be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:
- Added spectator mode. If the server has mp_allowspectators set to 1,
users can type spectate to enter spectator mode.  Users can also type
jointeam 1 to enter spectator mode.

Jason



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Re: [hlds] Half-Life 2: Deathmatch update released

2006-07-28 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
Mad, I like the new spectate mode! :)

A lot of Steam Updates were released today and yesterday!
--

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[hlds] Half-Life 2: Deathmatch update released

2006-07-27 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Linux servers
may be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:
- Added spectator mode. If the server has mp_allowspectators set to 1,
users can type spectate to enter spectator mode.  Users can also type
jointeam 1 to enter spectator mode.

Jason

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-07-12 Thread Skul`Hamr
You mean they didn't fix the sights on the crossbow?  They're off according
to which vector in the map you're shooting along.  I would think that would
be a big deal in deathmatch and have high priority.

-roy


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, July 11, 2006 8:43 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] Half-Life 2: Deathmatch update released

An update to Half-Life 2: Deathmatch has been released. Linux servers will
be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player ready command. If 'mp_readyrestart' is enabled, then the
round can be restarted if every player says ready
- Objects no longer hide tripwire slams. If an object is placed on top of a
tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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[hlds] Half-Life 2: Deathmatch update released

2006-07-11 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player ready command. If 'mp_readyrestart' is enabled, then
the round can be restarted if every player says ready
- Objects no longer hide tripwire slams. If an object is placed on top
of a tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-17 Thread Darrel

Thanks for the heads up...





- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Friday, June 16, 2006 7:17 PM
Subject: [hlds] Half-Life 2: Deathmatch update released



An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update enables lag compensation.

Jason

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[hlds] Half-Life 2: Deathmatch update released

2006-06-16 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update enables lag compensation.

Jason

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Wayne
Try having to work with him. Like I do, then you might have a point to make
or a gripe.

/me hugs Whisper - for I understand you old son.

Learn to ignore people from the internet, ignore me as well!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, 15 June 2006 3:50 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch update released

whisper,

no one likes a brain*, smart aleck, smart-ass, walking encyclopedia
giggle
heh


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Thursday, June 15, 2006 1:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released


--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update

advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better, help, increase, lift,
look up*, make strides, meliorate, mend, perk up*, pick up*, polish,
progress, promote, purify, raise, rally, recover, rectify, recuperate,
refine, reform, revamp, revise, rise, set right*, shape up*, sharpen,
skyrocket*, straighten out*, take off*, touch up*, Update, upgrade

:D

On 6/15/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 An update to Half-Life 2: Deathmatch has been released. Run the
 hldsupdatetool to get this update.

 This update fixes the healthpack and debris clipping bugs from the
 release earlier today. This update also includes a proper Linux version.


 The update details from the update earlier today can be found here:
 http://steampowered.com/index.php?area=newsid=652

 (note to self, find a synonym for update :)
 - Alfred

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Doug Crabtree
I ran this and am receiving a Your server is out of date, please update and
restart type message.  Do I have to delete everything and start over, or is
this error message a glitch?

Doug Crabtree


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Doug Crabtree
Nevermind, I deleted the server and reinstalled.  Everything is fine now.
Providers are going to have a time with this one...

Doug Crabtree

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Doug Crabtree
Sent: Thursday, June 15, 2006 7:56 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch update released

I ran this and am receiving a Your server is out of date, please update and
restart type message.  Do I have to delete everything and start over, or is
this error message a glitch?

Doug Crabtree


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Doug Crabtree
I'm getting this error in some maps:

Attempted to create unknown entity type prop_vehicle_jeep!
Can't init prop_vehicle_jeep

Was that removed from HL2DM?

Thanks,
Doug Crabtree


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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread James McKenna

Are the gigantic names when looking at someone going to remain? It's rather
distracting.


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Bush
Turn off Center Player Names

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Thursday, June 15, 2006 3:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released

Are the gigantic names when looking at someone going to remain? It's rather
distracting.


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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
Ooo, mad update.
Thanks Alfred.

On 6/15/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 An update to Half-Life 2: Deathmatch has been released. Run the
 hldsupdatetool to get this update.

 This update fixes the healthpack and debris clipping bugs from the
 release earlier today. This update also includes a proper Linux version.


 The update details from the update earlier today can be found here:
 http://steampowered.com/index.php?area=newsid=652

 (note to self, find a synonym for update :)
 - Alfred

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[hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Alfred Reynolds
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=newsid=652

(note to self, find a synonym for update :)
- Alfred

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Andrew Armstrong
Working, cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, 15 June 2006 2:30 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Half-Life 2: Deathmatch update released

An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=newsid=652

(note to self, find a synonym for update :)
- Alfred

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update

advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better, help, increase, lift,
look up*, make strides, meliorate, mend, perk up*, pick up*, polish,
progress, promote, purify, raise, rally, recover, rectify, recuperate,
refine, reform, revamp, revise, rise, set right*, shape up*, sharpen,
skyrocket*, straighten out*, take off*, touch up*, Update, upgrade

:D

On 6/15/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 An update to Half-Life 2: Deathmatch has been released. Run the
 hldsupdatetool to get this update.

 This update fixes the healthpack and debris clipping bugs from the
 release earlier today. This update also includes a proper Linux version.


 The update details from the update earlier today can be found here:
 http://steampowered.com/index.php?area=newsid=652

 (note to self, find a synonym for update :)
 - Alfred

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 please visit:
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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Affordablegameservers.com
whisper,

no one likes a brain*, smart aleck, smart-ass, walking encyclopedia
giggle
heh


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Thursday, June 15, 2006 1:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released


--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update

advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better, help, increase, lift,
look up*, make strides, meliorate, mend, perk up*, pick up*, polish,
progress, promote, purify, raise, rally, recover, rectify, recuperate,
refine, reform, revamp, revise, rise, set right*, shape up*, sharpen,
skyrocket*, straighten out*, take off*, touch up*, Update, upgrade

:D

On 6/15/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 An update to Half-Life 2: Deathmatch has been released. Run the
 hldsupdatetool to get this update.

 This update fixes the healthpack and debris clipping bugs from the
 release earlier today. This update also includes a proper Linux version.


 The update details from the update earlier today can be found here:
 http://steampowered.com/index.php?area=newsid=652

 (note to self, find a synonym for update :)
 - Alfred

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-02 Thread Ian mu
Guess no fix to the spiralling 100% cpu bug still :/.

On 6/1/05, TrickyB [EMAIL PROTECTED] wrote:
 Any more patches this week?
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Sent: Wednesday, June 01, 2005 8:42 PM
 Subject: [hlds] Half-Life 2: Deathmatch update


  We have just released an update to Half-Life 2: Deathmatch. Run
  hldsupdatetool to get this update.
 
  The update includes several fixes, go to:
  http://www.steampowered.com/index.php?area=newsid=420
  for more details.
 
  - Alfred
 
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  please visit:
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[hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Alfred Reynolds
We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=newsid=420
for more details.

- Alfred

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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Kevin Ottalini

Added cvar cl_autowepswitch to allow automatic weapon switching to be
turned off

Thank you very much (and the team) Alfred, greatly appreciated.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
Sent: Wednesday, June 01, 2005 12:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update



We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=newsid=420
for more details.

- Alfred



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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Mikee

Well shut me up!

I am extremely happy that suddenly HL2-DM has an unexpected patch of some of
the bugs that have been ignored for the last 6 months.

I will now be the first to praise Alfred and Valve for doing this.
Interesting that a few days after we figured out how to manually fix the
autoswitch weapon issue, they did too!

In any case, this goes a LONNGG Way, and is very much
appreciated.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
Sent: Wednesday, June 01, 2005 12:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update


We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=newsid=420
for more details.

- Alfred




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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread TrickyB

Any more patches this week?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, June 01, 2005 8:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update



We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=newsid=420
for more details.

- Alfred

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Re: [hlds] Half-Life 2: Deathmatch Update

2005-04-27 Thread Ian mu
I feel his pain :). At least a word from Alfred saying they are
working on the spiralling cpu and crashing problem may go a small way
to reassuring people. At the moment we don't run any, just as its not
worth risking the game zipping up to 100% cpu even when empty and
affecting anything else you may want to run. We'd run several servers
if it wasnt for that, but it is annoying to see whats probably the
main problem with the game just always bypassed over as though it
doesnt exist.

Just a word of confirmation you are working on the crashing/cpu spiral
problem would be nice Alfred to give us hope :).

On 4/27/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Don't worry, it will be fixed soon :)

 On 4/27/05, Waldo [EMAIL PROTECTED] wrote:
 
  im sensing a little pent up frustration here
  - Original Message -
  From: Mikee [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, April 27, 2005 1:38 PM
  Subject: Re: [hlds] Half-Life 2: Deathmatch Update
 
   For Pete's sakenow you force us server admins to do two updates
  because
   you think we want yet another lame ass map that lags and crashes the
   servers, and that we never wanted in the first place? All three of my
   servers crashed running this latest crappy map, and I'll never run it
   againbut now I have to patch again to fix this worthless pile of a
  bsp?
  
   Even your mappers can't even double check their quality before releasing
   something! After 3 months, no bug fixes...the HL2 community could care
  less
   about new maps, most of which are not worth running anyway. Many of us
  are
   just about done running servers for this screwed up game. Keep your
  maps.
  
   What a wasteand what a shame to see this so poorly handled by Valve.
   Valve should work for the government.
  
   - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
   [EMAIL PROTECTED]
   Sent: Tuesday, April 26, 2005 7:22 PM
   Subject: [hlds] Half-Life 2: Deathmatch Update
  
  
We have released an update to Half-Life 2: Deathmatch. Run the
hldsupdatetool to get this update.
   
This update fixes an exploit in the newly released dm_runoff map that
allowed airstrike spamming. More details can be found here:
http://www.steampowered.com/index.php?area=newsid=412
   
- Alfred
   
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Re: [hlds] Half-Life 2: Deathmatch Update

2005-04-26 Thread Waldo
im sensing a little pent up frustration here
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 27, 2005 1:38 PM
Subject: Re: [hlds] Half-Life 2: Deathmatch Update


 For Pete's sakenow you force us server admins to do two updates
because
 you think we want yet another lame ass map that lags and crashes the
 servers, and that we never wanted in the first place?  All three of my
 servers crashed running this latest crappy map, and I'll never run it
 againbut now I have to patch again to fix this worthless pile of a
bsp?

 Even your mappers can't even double check their quality before releasing
 something!  After 3 months, no bug fixes...the HL2 community could care
less
 about new maps, most of which are not worth running anyway.   Many of us
are
 just about done running servers for this screwed up game.  Keep your maps.

 What a wasteand what a shame to see this so poorly handled by Valve.
 Valve should work for the government.

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Sent: Tuesday, April 26, 2005 7:22 PM
 Subject: [hlds] Half-Life 2: Deathmatch Update


  We have released an update to Half-Life 2: Deathmatch. Run the
  hldsupdatetool to get this update.
 
  This update fixes an exploit in the newly released dm_runoff map that
  allowed airstrike spamming. More details can be found here:
  http://www.steampowered.com/index.php?area=newsid=412
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 



 ___
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Re: [SPAM] Re: [hlds] Half-Life 2: Deathmatch Update

2005-04-26 Thread Steve Tilson
There are other games with dedicated servers out there.
For instance, you should try FarCry out.
No update headaches there. Why there are no updates at all! Never will be!
And you can run what, one FC server per host without smashing the CPU?
lol
As always, those who can write a better game can complain but we all
prefer you deliver the great game to end all games over the usless flames.
Also, I'm not sure this was a mandatory update.
Reading the news can help the admin decide whether or not to patch.
Mikee wrote:
For Pete's sakenow you force us server admins to do two updates
because
you think we want yet another lame ass map that lags and crashes the
servers, and that we never wanted in the first place?  All three of my
servers crashed running this latest crappy map, and I'll never run it
againbut now I have to patch again to fix this worthless pile of a
bsp?
Even your mappers can't even double check their quality before releasing
something!  After 3 months, no bug fixes...the HL2 community could
care less
about new maps, most of which are not worth running anyway.   Many of
us are
just about done running servers for this screwed up game.  Keep your
maps.
What a wasteand what a shame to see this so poorly handled by Valve.
Valve should work for the government.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Tuesday, April 26, 2005 7:22 PM
Subject: [hlds] Half-Life 2: Deathmatch Update

We have released an update to Half-Life 2: Deathmatch. Run the
hldsupdatetool to get this update.
This update fixes an exploit in the newly released dm_runoff map that
allowed airstrike spamming. More details can be found here:
http://www.steampowered.com/index.php?area=newsid=412
- Alfred
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Re: [hlds] Half-Life 2: Deathmatch Update

2005-04-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Don't worry, it will be fixed soon :)

On 4/27/05, Waldo [EMAIL PROTECTED] wrote:

 im sensing a little pent up frustration here
 - Original Message -
 From: Mikee [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, April 27, 2005 1:38 PM
 Subject: Re: [hlds] Half-Life 2: Deathmatch Update

  For Pete's sakenow you force us server admins to do two updates
 because
  you think we want yet another lame ass map that lags and crashes the
  servers, and that we never wanted in the first place? All three of my
  servers crashed running this latest crappy map, and I'll never run it
  againbut now I have to patch again to fix this worthless pile of a
 bsp?
 
  Even your mappers can't even double check their quality before releasing
  something! After 3 months, no bug fixes...the HL2 community could care
 less
  about new maps, most of which are not worth running anyway. Many of us
 are
  just about done running servers for this screwed up game. Keep your
 maps.
 
  What a wasteand what a shame to see this so poorly handled by Valve.
  Valve should work for the government.
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
  [EMAIL PROTECTED]
  Sent: Tuesday, April 26, 2005 7:22 PM
  Subject: [hlds] Half-Life 2: Deathmatch Update
 
 
   We have released an update to Half-Life 2: Deathmatch. Run the
   hldsupdatetool to get this update.
  
   This update fixes an exploit in the newly released dm_runoff map that
   allowed airstrike spamming. More details can be found here:
   http://www.steampowered.com/index.php?area=newsid=412
  
   - Alfred
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
 
 
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 please visit:
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--

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[hlds] Half-Life 2: Deathmatch update released

2004-12-10 Thread Alfred Reynolds
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.

This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://www.steampowered.com/index.php?area=newsid=372

- Alfred

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RE: [hlds] Half-Life 2: Deathmatch update released

2004-12-10 Thread ironchef
Alfred Reynolds wrote:
 This update tweaks several gameplay issues with Half-Life 2:
 Deathmatch and fixes a couple dedicated server problems.

Please, for the love of Ford, stop overwriting our motd!

And thanks for a lovely update! ;)

--
ironchef
http://www.dexworld.org/



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