RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Tony Paloma
Upon further investigation, it seems if the server is running version 28 (or
lower?) of HL2MP, that the players will be correctly colored in chat,
however, color doesn't work in the newest version (29). Can anyone confirm?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, June 15, 2007 8:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released

Now chat color doesn't work. Everybody shows up normal default color no
matter what team they are on.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Kovack
Sent: Friday, June 15, 2007 8:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released

I thank you guys and my users thank you guys for such a quick fix.

Steve


>From: "Jason Ruymen" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To:
><[EMAIL PROTECTED]>,,
>Subject: [hlds] Half-Life 2: Deathmatch Update Released
>Date: Fri, 15 Jun 2007 18:10:06 -0700
>
>Updates to Half-Life 2: Deathmatch have been released. Please run
>hldsupdatetool to receive the updates. The specific changes include:
>
>- Fixed in-game chat
>
>Jason
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
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RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Tony Paloma
Now chat color doesn't work. Everybody shows up normal default color no
matter what team they are on.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Kovack
Sent: Friday, June 15, 2007 8:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released

I thank you guys and my users thank you guys for such a quick fix.

Steve


>From: "Jason Ruymen" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To:
><[EMAIL PROTECTED]>,,
>Subject: [hlds] Half-Life 2: Deathmatch Update Released
>Date: Fri, 15 Jun 2007 18:10:06 -0700
>
>Updates to Half-Life 2: Deathmatch have been released. Please run
>hldsupdatetool to receive the updates. The specific changes include:
>
>- Fixed in-game chat
>
>Jason
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Steve Kovack

I thank you guys and my users thank you guys for such a quick fix.

Steve



From: "Jason Ruymen" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To:
<[EMAIL PROTECTED]>,,<[EMAIL PROTECTED]>
Subject: [hlds] Half-Life 2: Deathmatch Update Released
Date: Fri, 15 Jun 2007 18:10:06 -0700

Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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Re: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Mick

Thanks guys - appreciated


- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; ;
<[EMAIL PROTECTED]>
Sent: Saturday, June 16, 2007 2:10 AM
Subject: [hlds] Half-Life 2: Deathmatch Update Released



Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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[hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:

- Fixed in-game chat

Jason



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[hlds] Half-Life 2: Deathmatch Update Released

2007-03-27 Thread Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released.  Please run
hldsupdatetool to download these updates.  The specific changes include:

Half-Life 2: Deathmatch:
- Fixed player movement bug caused by joining and leaving spectator mode

Jason


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-07-29 Thread Wayne
I know 2 things that truly need fixing with the Spectator Mode:

1. Player name not showing, at least one player will not have his name from
the scoreboard show while being spectated,
2. When viewing a demo recorded from 1st person in spectator mode the player
name is not displayed, there needs to be a "Following "Player".

Makes it time consuming and often very difficult when you are reviewing
demo's of suspected cheaters, Admins have enough on their plates, without
wasting more time.

The other bug that I find ridiculously annoying is how the game will
minimise if you have dual [or more] monitor setup and select the secondary
monitor.
The game should not minimise unless I select it to minimise, I need to use
webpages, mirc, databases, etc while admin'ing the servers and don't need
the game to minimise causing me to waste time waiting for it to maximise.

I hope Alfred can get these bugs to the DEV guys for sooner rather than
later fixing.

D1.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Friday, 28 July 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released

--
[ Picked text/plain from multipart/alternative ]
Mad, I like the new spectate mode! :)

A lot of Steam Updates were released today and yesterday!
--

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-07-28 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
Mad, I like the new spectate mode! :)

A lot of Steam Updates were released today and yesterday!
--

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-07-27 Thread Kevin Ottalini


woohoo!, works awesome, thank you!

typing "spectate" means typing in console (so an alias of jointeam 1)

you have to type jointeam 0 in console to get out of spectate mode.

One thing, players can join, and play then on the fly switch into spectate,
go look at where other players are, then switch back and continue playing
which is  ... questionable.


- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; 
Sent: Thursday, July 27, 2006 10:43 PM
Subject: [hlds] Half-Life 2: Deathmatch update released



An update to Half-Life 2: Deathmatch has been released. Linux servers
may be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:
- Added spectator mode. If the server has mp_allowspectators set to 1,
users can type spectate to enter spectator mode.  Users can also type
"jointeam 1" to enter spectator mode.

Jason



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[hlds] Half-Life 2: Deathmatch update released

2006-07-27 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Linux servers
may be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:
- Added spectator mode. If the server has mp_allowspectators set to 1,
users can type spectate to enter spectator mode.  Users can also type
"jointeam 1" to enter spectator mode.

Jason

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-07-12 Thread Skul`Hamr
You mean they didn't fix the sights on the crossbow?  They're off according
to which vector in the map you're shooting along.  I would think that would
be a big deal in deathmatch and have high priority.

-roy


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, July 11, 2006 8:43 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] Half-Life 2: Deathmatch update released

An update to Half-Life 2: Deathmatch has been released. Linux servers will
be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player "ready" command. If 'mp_readyrestart' is enabled, then the
round can be restarted if every player says "ready"
- Objects no longer hide tripwire slams. If an object is placed on top of a
tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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[hlds] Half-Life 2: Deathmatch update released

2006-07-11 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.

Here are the changes:

- Added a player "ready" command. If 'mp_readyrestart' is enabled, then
the round can be restarted if every player says "ready"
- Objects no longer hide tripwire slams. If an object is placed on top
of a tripwire slam, it explodes
- Scores no longer get updated after the round is over, fixing the case
where a player is standing next to a grenade or flaming barrel when the
round ends

Jason

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-17 Thread Darrel

Thanks for the heads up...





- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; 
Sent: Friday, June 16, 2006 7:17 PM
Subject: [hlds] Half-Life 2: Deathmatch update released



An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update enables lag compensation.

Jason

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[hlds] Half-Life 2: Deathmatch update released

2006-06-16 Thread Jason Ruymen
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update enables lag compensation.

Jason

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Bush
Turn off "Center Player Names"

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Thursday, June 15, 2006 3:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released

Are the gigantic names when looking at someone going to remain? It's rather
distracting.


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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread James McKenna

Are the gigantic names when looking at someone going to remain? It's rather
distracting.


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Doug Crabtree
I'm getting this error in some maps:

"Attempted to create unknown entity type prop_vehicle_jeep!
Can't init prop_vehicle_jeep"

Was that removed from HL2DM?

Thanks,
Doug Crabtree


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Doug Crabtree
Nevermind, I deleted the server and reinstalled.  Everything is fine now.
Providers are going to have a time with this one...

Doug Crabtree

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Doug Crabtree
Sent: Thursday, June 15, 2006 7:56 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch update released

I ran this and am receiving a "Your server is out of date, please update and
restart" type message.  Do I have to delete everything and start over, or is
this error message a glitch?

Doug Crabtree


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Doug Crabtree
I ran this and am receiving a "Your server is out of date, please update and
restart" type message.  Do I have to delete everything and start over, or is
this error message a glitch?

Doug Crabtree


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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread Wayne
Try having to work with him. Like I do, then you might have a point to make
or a gripe.

/me hugs Whisper - for I understand you old son.

Learn to ignore people from the internet, ignore me as well!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, 15 June 2006 3:50 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch update released

whisper,

no one likes a brain*, smart aleck, smart-ass, walking encyclopedia
giggle
heh


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Thursday, June 15, 2006 1:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released


--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update

advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better, help, increase, lift,
look up*, make strides, meliorate, mend, perk up*, pick up*, polish,
progress, promote, purify, raise, rally, recover, rectify, recuperate,
refine, reform, revamp, revise, rise, set right*, shape up*, sharpen,
skyrocket*, straighten out*, take off*, touch up*, Update, upgrade

:D

On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> An update to Half-Life 2: Deathmatch has been released. Run the
> hldsupdatetool to get this update.
>
> This update fixes the healthpack and debris clipping bugs from the
> release earlier today. This update also includes a proper Linux version.
>
>
> The update details from the update earlier today can be found here:
> http://steampowered.com/index.php?area=news&id=652
>
> (note to self, find a synonym for update :)
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Affordablegameservers.com
whisper,

no one likes a brain*, smart aleck, smart-ass, walking encyclopedia
giggle
heh


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Thursday, June 15, 2006 1:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released


--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update

advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better, help, increase, lift,
look up*, make strides, meliorate, mend, perk up*, pick up*, polish,
progress, promote, purify, raise, rally, recover, rectify, recuperate,
refine, reform, revamp, revise, rise, set right*, shape up*, sharpen,
skyrocket*, straighten out*, take off*, touch up*, Update, upgrade

:D

On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> An update to Half-Life 2: Deathmatch has been released. Run the
> hldsupdatetool to get this update.
>
> This update fixes the healthpack and debris clipping bugs from the
> release earlier today. This update also includes a proper Linux version.
>
>
> The update details from the update earlier today can be found here:
> http://steampowered.com/index.php?area=news&id=652
>
> (note to self, find a synonym for update :)
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update

advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better, help, increase, lift,
look up*, make strides, meliorate, mend, perk up*, pick up*, polish,
progress, promote, purify, raise, rally, recover, rectify, recuperate,
refine, reform, revamp, revise, rise, set right*, shape up*, sharpen,
skyrocket*, straighten out*, take off*, touch up*, Update, upgrade

:D

On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> An update to Half-Life 2: Deathmatch has been released. Run the
> hldsupdatetool to get this update.
>
> This update fixes the healthpack and debris clipping bugs from the
> release earlier today. This update also includes a proper Linux version.
>
>
> The update details from the update earlier today can be found here:
> http://steampowered.com/index.php?area=news&id=652
>
> (note to self, find a synonym for update :)
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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RE: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Andrew Armstrong
Working, cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, 15 June 2006 2:30 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Half-Life 2: Deathmatch update released

An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=news&id=652

(note to self, find a synonym for update :)
- Alfred

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Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
Ooo, mad update.
Thanks Alfred.

On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> An update to Half-Life 2: Deathmatch has been released. Run the
> hldsupdatetool to get this update.
>
> This update fixes the healthpack and debris clipping bugs from the
> release earlier today. This update also includes a proper Linux version.
>
>
> The update details from the update earlier today can be found here:
> http://steampowered.com/index.php?area=news&id=652
>
> (note to self, find a synonym for update :)
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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[hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Alfred Reynolds
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.

This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.


The update details from the update earlier today can be found here:
http://steampowered.com/index.php?area=news&id=652

(note to self, find a synonym for update :)
- Alfred

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RE: [hlds] Half-Life 2: Deathmatch update released

2004-12-10 Thread ironchef
Alfred Reynolds wrote:
> This update tweaks several gameplay issues with Half-Life 2:
> Deathmatch and fixes a couple dedicated server problems.

Please, for the love of Ford, stop overwriting our motd!

And thanks for a lovely update! ;)

--
ironchef
http://www.dexworld.org/



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[hlds] Half-Life 2: Deathmatch update released

2004-12-10 Thread Alfred Reynolds
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.

This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://www.steampowered.com/index.php?area=news&id=372

- Alfred

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