Re: [hlds] Hard locks since last update.

2009-05-27 Thread Cc2iscooL
I've also noticed that clients keep randomly timing out (like a lot) since
the last update. Doubleyew teee eff.

--
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Head Admin/Owner
http://www.cc2iscool.com


On Wed, May 27, 2009 at 2:34 PM, Robert Whelan  wrote:

> Cool, I'm gearing up to load Sourcemod v1.2.1 -hg2696 now that the dust has
> settled and I have a baseline.
>
> Good luck...
>
> BTW: Sourcemod v1.2.1 -hg2666 had been running fine prior to the
> 5/21 update
>
>
>
>
> 
> From: Cc2iscooL 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Wednesday, May 27, 2009 9:15:10 AM
> Subject: Re: [hlds] Hard locks since last update.
>
> Maybe it's just time to bump up to sourcemod 1.2.1 then.
>
> On 5/27/09, Robert Whelan  wrote:
> > We've been running vanilla win2k3x64 tf2's since the 5/21 update and
> > stability wise things have been ok, each servers crashed only once since
> > that time. I didn't bother reporting anything knowing bug fixes were on
> the
> > way.
> >
> >
> >
> >
> > ____
> > From: Cc2iscooL 
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Wednesday, May 27, 2009 8:25:43 AM
> > Subject: [hlds] Hard locks since last update.
> >
> > My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
> > since this last update. Here's the messages I'm getting. Has anyone else
> > noticed this?
> >
> > L 05/27/2009 - 05:10:04: "Flak<288>" changed role
> to
> > "sniper"
> > Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> > Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
> > 'm_hObserverTarget' changed.
> >
> >
> > This here is where the server just hung and now it's using 100% CPU.
> >
> > --
> > Cc2iscooL
> > Head Admin/Owner
> > http://www.cc2iscool.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
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Re: [hlds] Hard locks since last update.

2009-05-27 Thread Robert Whelan
Cool, I'm gearing up to load Sourcemod v1.2.1 -hg2696 now that the dust has 
settled and I have a baseline.

Good luck...

BTW: Sourcemod v1.2.1 -hg2666 had been running fine prior to the 5/21 update





From: Cc2iscooL 
To: Half-Life dedicated Win32 server mailing list 
Sent: Wednesday, May 27, 2009 9:15:10 AM
Subject: Re: [hlds] Hard locks since last update.

Maybe it's just time to bump up to sourcemod 1.2.1 then.

On 5/27/09, Robert Whelan  wrote:
> We've been running vanilla win2k3x64 tf2's since the 5/21 update and
> stability wise things have been ok, each servers crashed only once since
> that time. I didn't bother reporting anything knowing bug fixes were on the
> way.
>
>
>
>
> 
> From: Cc2iscooL 
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Wednesday, May 27, 2009 8:25:43 AM
> Subject: [hlds] Hard locks since last update.
>
> My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
> since this last update. Here's the messages I'm getting. Has anyone else
> noticed this?
>
> L 05/27/2009 - 05:10:04: "Flak<288>" changed role to
> "sniper"
> Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
>
>
> This here is where the server just hung and now it's using 100% CPU.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


-- 

--
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Head Admin/Owner
http://www.cc2iscool.com

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Re: [hlds] Hard locks since last update.

2009-05-27 Thread Cc2iscooL
Maybe it's just time to bump up to sourcemod 1.2.1 then.

On 5/27/09, Robert Whelan  wrote:
> We've been running vanilla win2k3x64 tf2's since the 5/21 update and
> stability wise things have been ok, each servers crashed only once since
> that time. I didn't bother reporting anything knowing bug fixes were on the
> way.
>
>
>
>
> 
> From: Cc2iscooL 
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Wednesday, May 27, 2009 8:25:43 AM
> Subject: [hlds] Hard locks since last update.
>
> My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
> since this last update. Here's the messages I'm getting. Has anyone else
> noticed this?
>
> L 05/27/2009 - 05:10:04: "Flak<288>" changed role to
> "sniper"
> Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
>
>
> This here is where the server just hung and now it's using 100% CPU.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


-- 

--
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Head Admin/Owner
http://www.cc2iscool.com

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Re: [hlds] Hard locks since last update.

2009-05-27 Thread Robert Whelan
We've been running vanilla win2k3x64 tf2's since the 5/21 update and stability 
wise things have been ok, each servers crashed only once since that time. I 
didn't bother reporting anything knowing bug fixes were on the way.





From: Cc2iscooL 
To: Half-Life dedicated Win32 server mailing list 
Sent: Wednesday, May 27, 2009 8:25:43 AM
Subject: [hlds] Hard locks since last update.

My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
since this last update. Here's the messages I'm getting. Has anyone else
noticed this?

L 05/27/2009 - 05:10:04: "Flak<288>" changed role to
"sniper"
Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.


This here is where the server just hung and now it's using 100% CPU.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
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visit:
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Re: [hlds] Hard locks since last update.

2009-05-27 Thread Matthew Gottlieb
Is this a random crash or a DOS?
How many players where on the server at the time of the crash?

On Wed, May 27, 2009 at 8:25 AM, Cc2iscooL  wrote:
> My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
> since this last update. Here's the messages I'm getting. Has anyone else
> noticed this?
>
> L 05/27/2009 - 05:10:04: "Flak<288>" changed role to
> "sniper"
> Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
> Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
> 'm_hObserverTarget' changed.
>
>
> This here is where the server just hung and now it's using 100% CPU.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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[hlds] Hard locks since last update.

2009-05-27 Thread Cc2iscooL
My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
since this last update. Here's the messages I'm getting. Has anyone else
noticed this?

L 05/27/2009 - 05:10:04: "Flak<288>" changed role to
"sniper"
Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.
Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
'm_hObserverTarget' changed.


This here is where the server just hung and now it's using 100% CPU.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
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