This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey
I had the datacenter do an OS reload and I put my first server up (40player) and had windows media player runing in the background and everything ran amazing!. So I went ahead and put my 2nd server up (32player) and as soon as that started to fill up it caused the 40player to what looks like lag spikes (but not, pings are great) at the start of every round. Of course when people started to leave it started to slow down but as soon as it hit 30+ it would start back up. I placed a ticket to have Hyper Threading disabled to see if it might help, I have the affinity set so each server uses a cpu. Server is dual 2.8 xeon's 2gigs memory scsi drives 100mb uplink in dallas texas on the planet. Windows server 2003 (all recent updates and defraged drives) *Update* The datacenter disabled the HyperThreading and that seemed to help the studder at the start a little bit but its kind of still there and now there is alot of choke, I was curious what others were using for a 40player 66 tickrate server for rates...ect I figure this box should be able to handle the 32 and 40player 66tic servers easily. Currently runing thies setting's: sv_maxrate 25000 // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0 sv_minrate 7500 // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0 sv_maxupdaterate 66 // Maximum updates per second that the server will allow. Default: 60 sv_minupdaterate 20 // Minimum updates per second that the server will allow. Default: 10 decalfrequency 10 // Amount of time in seconds a player can spray their decal. Default: 10 fps_max 600 // Frame rate limiter. Default: 300 sv_unlag 1 sv_maxunlag .5 Any help would be greatly appreciated. Thank You -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds