Re: [hlds] Little OT: Target practive maps & nav

2005-04-12 Thread Clayton Macleod
I would imagine editing the nav would be all you'd need to do to get
them to stay in one area. As soon as they saw you though, they'd
ignore the nav areas.

On Apr 12, 2005 9:27 AM, Graham Robinson <[EMAIL PROTECTED]> wrote:
> I've got a little zombie script like that but I find that I'm a bit
> useless at killing them from afar but find them too easy once they are
> close up to you. Zombie script is really just bot_knives_only with
> auto team ballance off.
>
> Maybe I'm just daydreaming.
>
> On Apr 12, 2005 4:33 PM, Ryan Lewis <[EMAIL PROTECTED]> wrote:
> > As a stop-gap, I used to play normal maps but with all the bots on one
> > side (like 20 of them) with just knives, and me on my own with unlimited
> > start money. It also allows you to try and deal with more than 1 bot at
> > a time (as 2-3 may run round the corner).
> >
> > I did this with podbots on CS 1.6, but I imagine with the right settings
> > the same could be achieved with CSS bots.
> >
>
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Re: [hlds] Little OT: Target practive maps & nav

2005-04-12 Thread Graham Robinson
I've got a little zombie script like that but I find that I'm a bit
useless at killing them from afar but find them too easy once they are
close up to you. Zombie script is really just bot_knives_only with
auto team ballance off.

Maybe I'm just daydreaming.

On Apr 12, 2005 4:33 PM, Ryan Lewis <[EMAIL PROTECTED]> wrote:
> As a stop-gap, I used to play normal maps but with all the bots on one
> side (like 20 of them) with just knives, and me on my own with unlimited
> start money. It also allows you to try and deal with more than 1 bot at
> a time (as 2-3 may run round the corner).
>
> I did this with podbots on CS 1.6, but I imagine with the right settings
> the same could be achieved with CSS bots.
>

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RE: [hlds] Little OT: Target practive maps & nav

2005-04-12 Thread Ryan Lewis
As a stop-gap, I used to play normal maps but with all the bots on one
side (like 20 of them) with just knives, and me on my own with unlimited
start money. It also allows you to try and deal with more than 1 bot at
a time (as 2-3 may run round the corner).

I did this with podbots on CS 1.6, but I imagine with the right settings
the same could be achieved with CSS bots.

Regards,

Ryan Lewis
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: 12 April 2005 15:53
To: hlds@list.valvesoftware.com
Subject: [hlds] Little OT: Target practive maps & nav


Sorry for being a little OT here but does anyone know of mods or
map+nav for a CSS:Server that basically gets bots to move around in a
certain area so you can do target practice on them. I'd really like to
use my server, which isn't public access, to improve my shooting
skills but playing a whole map isn't what I'm after.

Sorry if that didn't make to much sense, I just want a shooting range
or moving targets.

Thanks

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Re: [hlds] Little OT: Target practive maps & nav

2005-04-12 Thread Renzo Rosales
I believe there was a bot script where you could create bot "paths"
and you can create a path in a corner or along a wall for the bots to
move around, though I can't remember what's it called, or if it's
supported anymore.

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[hlds] Little OT: Target practive maps & nav

2005-04-12 Thread Graham Robinson
Sorry for being a little OT here but does anyone know of mods or
map+nav for a CSS:Server that basically gets bots to move around in a
certain area so you can do target practice on them. I'd really like to
use my server, which isn't public access, to improve my shooting
skills but playing a whole map isn't what I'm after.

Sorry if that didn't make to much sense, I just want a shooting range
or moving targets.

Thanks

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