Re: [hlds] Mandatory Nuclear Dawn update released

2014-04-21 Thread Nicholas Hastings

The update was for all platforms.

You may need to do a fresh install if it's not properly updating all of 
the files. There may be a bug with the validate command and shared depot 
configuration.


--
Nicholas Hastings
AlliedMods.net 


John 
Monday, April 21, 2014 4:56 PM
On 4/20/2014 12:23 PM, Nicholas Hastings wrote:

Does this apply to Linux only? On Windows, I don't see one.

Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.

Logging in user 'x' to Steam Public...Success.
Success! App '111710' already up to date.
Redirecting stderr to 'C:\steam\logs\stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...

steam.inf:

NetworkVersion=2.0.4.3
PatchVersion=13.02.13
appID=17710
ProductName=NuclearDawn

Also tried a full validate operation and it said the same after 
running its checks.


-John
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Nicholas Hastings 
Sunday, April 20, 2014 3:23 PM
A mandatory update for Nuclear Dawn has been released.

For anyone still running servers, you will need to update in order for 
clients to still be able to connect. This is the final version of the 
update that has been on the "linuxbeta" branch for the past few months.


As a reminder, ND Dedicated Server's app id is 111710.

The full changelog is below.

General:
- Added client support for Linux.
- Fixed Russian and Czech Languages not being selectable in Steam game 
properties.
- Fixed minimap placement issues that would sometimes occur after 
resolution change.

- Fixed issue where commander could get stuck on a ladder in RTS view.
- Fixed sonic turret fire range being slightly shorter than lock-on 
range.

- Whitelisted r_decals client convar by community request.
- Improved overall stability.

Community-created Content:
- Updated Workshop map instructions link.
- Added missing "Final" Hammer compile configuration.
- Fixed typo in Hammer fgd file causing Empire wall and barrier issues.
- Fixed client crash when subscribed to Workshop file that no longer 
exists or has been made private.
- Fixed server crashes that could occur when attempting to sync 
Workshop maps when Steam was down or syncing current map.

- Fixed uploading maps of size > 100mb to Workshop.
- Increased individual user Workshop storage quota to 1gb.
- Greatly improved client subscribed Workshop map sync time on game 
launch.

- HTTPS map downloads with self-signed certificates now work.
- Clients now automatically download game server Workshop-synced maps 
directly from Workshop on connect.
- Map support files (scripts, loading image, etc.) now get 
automatically"bspzipped" into the map before upload if not already in 
map.


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Re: [hlds] Mandatory Nuclear Dawn update released

2014-04-21 Thread John

On 4/20/2014 12:23 PM, Nicholas Hastings wrote:

A mandatory update for Nuclear Dawn has been released.


Does this apply to Linux only? On Windows, I don't see one.

Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.

Logging in user 'x' to Steam Public...Success.
Success! App '111710' already up to date.
Redirecting stderr to 'C:\steam\logs\stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...

steam.inf:

NetworkVersion=2.0.4.3
PatchVersion=13.02.13
appID=17710
ProductName=NuclearDawn

Also tried a full validate operation and it said the same after running 
its checks.


-John
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Re: [hlds] Mandatory Nuclear Dawn update released

2014-04-21 Thread Rudy Bleeker
Thanks for this Nicholas, I hope that pulling ND out of beta for Linux
and the other fixes will lure some new players to this great game, so
we can actually play some fun matches again online.

On Sun, Apr 20, 2014 at 9:23 PM, Nicholas Hastings
 wrote:
> A mandatory update for Nuclear Dawn has been released.
>
> For anyone still running servers, you will need to update in order for
> clients to still be able to connect. This is the final version of the update
> that has been on the "linuxbeta" branch for the past few months.
>
> As a reminder, ND Dedicated Server's app id is 111710.
>
> The full changelog is below.
>
> General:
> - Added client support for Linux.
> - Fixed Russian and Czech Languages not being selectable in Steam game
> properties.
> - Fixed minimap placement issues that would sometimes occur after resolution
> change.
> - Fixed issue where commander could get stuck on a ladder in RTS view.
> - Fixed sonic turret fire range being slightly shorter than lock-on range.
> - Whitelisted r_decals client convar by community request.
> - Improved overall stability.
>
> Community-created Content:
> - Updated Workshop map instructions link.
> - Added missing "Final" Hammer compile configuration.
> - Fixed typo in Hammer fgd file causing Empire wall and barrier issues.
> - Fixed client crash when subscribed to Workshop file that no longer exists
> or has been made private.
> - Fixed server crashes that could occur when attempting to sync Workshop
> maps when Steam was down or syncing current map.
> - Fixed uploading maps of size > 100mb to Workshop.
> - Increased individual user Workshop storage quota to 1gb.
> - Greatly improved client subscribed Workshop map sync time on game launch.
> - HTTPS map downloads with self-signed certificates now work.
> - Clients now automatically download game server Workshop-synced maps
> directly from Workshop on connect.
> - Map support files (scripts, loading image, etc.) now get
> automatically"bspzipped" into the map before upload if not already in map.
>
> --
> Nicholas Hastings
>
>
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> please visit:
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>



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[hlds] Mandatory Nuclear Dawn update released

2014-04-20 Thread Nicholas Hastings

A mandatory update for Nuclear Dawn has been released.

For anyone still running servers, you will need to update in order for 
clients to still be able to connect. This is the final version of the 
update that has been on the "linuxbeta" branch for the past few months.


As a reminder, ND Dedicated Server's app id is 111710.

The full changelog is below.

General:
- Added client support for Linux.
- Fixed Russian and Czech Languages not being selectable in Steam game 
properties.
- Fixed minimap placement issues that would sometimes occur after 
resolution change.

- Fixed issue where commander could get stuck on a ladder in RTS view.
- Fixed sonic turret fire range being slightly shorter than lock-on range.
- Whitelisted r_decals client convar by community request.
- Improved overall stability.

Community-created Content:
- Updated Workshop map instructions link.
- Added missing "Final" Hammer compile configuration.
- Fixed typo in Hammer fgd file causing Empire wall and barrier issues.
- Fixed client crash when subscribed to Workshop file that no longer 
exists or has been made private.
- Fixed server crashes that could occur when attempting to sync Workshop 
maps when Steam was down or syncing current map.

- Fixed uploading maps of size > 100mb to Workshop.
- Increased individual user Workshop storage quota to 1gb.
- Greatly improved client subscribed Workshop map sync time on game launch.
- HTTPS map downloads with self-signed certificates now work.
- Clients now automatically download game server Workshop-synced maps 
directly from Workshop on connect.
- Map support files (scripts, loading image, etc.) now get 
automatically"bspzipped" into the map before upload if not already in map.


--
Nicholas Hastings

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[hlds] Mandatory Nuclear Dawn Update Released

2013-02-13 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.9.3 are below.


Nuclear Dawn update 6.9.3
- Fixed compass directions on Coast.
- Fixed crash or hang on startup when subscribed to Workshop maps that 
become unavailable (removed, hidden by author).

- Fixed exploit that could allow commanders to become invulnerable.
- Fixed a case where explosion damage could travel through structures.
- Unlocked mat_hdr_level convar for mappers generating cubemaps.

--
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Developer

InterWave Studios
www.interwavestudios.com 

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[hlds] Mandatory Nuclear Dawn Update Released

2013-01-25 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.9.1 are below.


Nuclear Dawn update 6.9.2

 - Added new contest winner map, Coast!
 - Fixed grenade and R.E.D. damage going through some solids after 
update 6.9.

 - Fixed Deep Blue achievement not tracking.
 - Fixed Iron sight viewmodel disappearing when switching to and away 
from Weapon Stabilizer gizmo.
 - Fixed weapon selection not closing when Support uses class special 
key to change weapon.
 - Fixed crash when importing more than one spray image in the game 
Options.
 - Fixed text on some commander action tooltips getting cut off when 
moving between action buttons.
 - Fixed file corruption issues with dedicated server Workshop download 
support.
 - Updated linux srcds_run script to use anonymous login for SteamCMD 
when updating.

 - Fixed various recent crash issues with some of the Authoring Tools.
 - Updated in-game and Authoring Tools Wiki links.

--
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Developer

InterWave Studios
www.interwavestudios.com 

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Re: [hlds] Mandatory Nuclear Dawn Update Released

2013-01-07 Thread Nicholas Hastings
A small, optional server 
update has just been released to fix a display issue with ranks 
displayed on the scoreboard.

If you've already updated, you'll want to run the update once more to 
receive it.


   	   
   	Nicholas Hastings  
  Monday, January 
07, 2013 10:21 AM
  

  We've released a mandatory update to Nuclear Dawn. The 
notes for
 the
ND Update 6.9.1
 are below.  

Nuclear Dawn update 6.9.1
  
 - Fixed issue causing all players to be one rank higher than 
they should be.
 - Fixed Advanced Kits not being selectable in UI when only unlocked via
 player upgrades.
 - Player upgrades panel now caps available points displayed at number 
of upgrades available.
 - Fixed some player upgrades triggering others to unlock.
 - Added missing files causing player upgrade notification to not 
display.
 - Severely reduced delay in round xp updates.
 - Fixed Hammer startup issue. 
  
  
  
  


-- Nicholas
 Hastings

Developer



InterWave Studios

www.interwavestudios.com





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[hlds] Mandatory Nuclear Dawn Update Released

2013-01-07 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.9.1 are below.


Nuclear Dawn update 6.9.1

- Fixed issue causing all players to be one rank higher than they should be.
 - Fixed Advanced Kits not being selectable in UI when only unlocked 
via player upgrades.
 - Player upgrades panel now caps available points displayed at number 
of upgrades available.

 - Fixed some player upgrades triggering others to unlock.
 - Added missing files causing player upgrade notification to not display.
 - Severely reduced delay in round xp updates.
 - Fixed Hammer startup issue.

--
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Developer

InterWave Studios
www.interwavestudios.com 

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[hlds] Mandatory Nuclear Dawn Update Released

2012-12-20 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.9 are below.


Added new player upgrades system utilizing round experience points to 
unlock upgrades.
This allows players to individually get early access to their choice of 
upgrades, such as advanced kits or parts of Infantry Boost without 
having to wait for commander to globally unlock.


Other Enhancements
- Added game controller support for game menus and in-game team/class menu.
- Reworked server browser panel based on player feedback, now able to 
show more information.

- Added positional audio support for Mumble clients.

Fixes
- Fixed second control stick on game controllers not being able to look 
up/down.

- Fixed Mac issue causing text in many places to be cut off too soon.
- Fixed a client startup crash occurring on some Macs.
- Fixed a server crash involving R.E.Ds exploding in an area with enemy 
R.E.Ds.
- Fixed numerous display and number formatting issues on Career page for 
players with no xp.

- Fixed player spray preview image being too large or getting cropped.
- Fixed server browser server context menu being stuck on after 
right-clicking a server.

- Fixed a rare client crash involving the commander action grid.

Community requests and mod support
- Added support for custom maps changing the default rotation for 
commander camera.

- Added support for servers to download and update maps from Steam Workshop.

--
Nicholas Hastings
Developer

InterWave Studios
www.interwavestudios.com 

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[hlds] Mandatory Nuclear Dawn Update Released

2012-11-09 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn to address feedback 
from the new Skirmish game mode. The notes for the ND Update 6.8a are below.


Nuclear Dawn 6.8a

Skirmish
- Added server cvar nd_skirmish_advkits to control whether or not 
Advanced Kits are enabled in Skirmish, default on.

- Updated loading screen text for Skirmish maps.
- Fixed spawn times getting hidden increase for each teammate killed 
while dead.

- Fixed loadout changes not pausing spawn timer.

Other fixes
- Added in-game browser fallback for functionality that requires showing 
a webpage when Steam Overlay is disabled.


Metro (Skirmish)
- Relocated some spawnpoints to avoid players getting stuck in t-pose.
- Added more spawnpoints for both factions.
- Updated sdk_content sources for sk_metro and added missing instances.

As a reminder to server ops: just as in Warfare, the mp_spawnprotection 
cvar still applies. You may want to consider setting it to a second or 
two higher than default for Skirmish maps in gamemode_skirmish.cfg. If 
you choose to do so, remember that you will want to put your default 
value for it into server.cfg so that it resets for other maps.


--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-11-08 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.8 are below.


Nuclear Dawn 6.8

- Added new Skirmish team deathmatch game mode.
- Added new Skirmish map sk_metro.

Server
- Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to 
disable and use only mp_roundtime.
- Added support to execute a cfg/gamemode_skirmish.cfg or 
cfg/gamemode_warfare.cfg at map start if existing.
- Added support to execute cfg/.cfg at map start if existing 
after mode cfg.
- Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and 
mp_roundtime variables as Warfare.


Other fixes
- Fixed spawning-related glitches that could occur if pressing spawn 
button multiple times.
- Fixed issues where server tags displayed improperly in server browser 
for some servers.
- Fixed average rank in server browser not always adjusting after a 
player leaves.
- Fixed an exploit that could allow a commander to use actions on enemy 
structures.

- Fixed a server crash related to bots.
- Updated localizations.

Workshop and custom content
- Skirmish maps are now accepted.
- Added sk_metro map source to sdk_content.
- Updated hammer fgd file with new skirmish and spawn point entities.
- Skirmish maps do not require rts camera info in map script.
- Skirmish maps do require spawn points for both Consortium and Empire 
are required.
- Skirmish maps may not have resource points. Structures will not spawn 
on skirmish maps.

- Map overview script is now marked as required for all maps.
- BSPZIP now auto-corrects slashes for internal paths when adding files 
to avoid confusion.

- Added -deletefile option to BSPZIP to remove files from bsp.
- Added support for bots in custom maps without structures or resource 
points.
- Fixed client crash when loading custom map having description but no 
title.
- Fixed map loading background not being shown if vtf file was named 
differently than vmt file.


--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-10-25 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.7 are below.


Enhancements
- Added support for Steam Workshop for maps.
- Added average player rank to server browser and Play Now calculation.
- Sprays and kit/gizmo preferences now sync with Steam Cloud.
- Improved alt-tab handling under Windows Vista and Windows 7.
- Added community-contributed kill icon updates.

Other fixes
- Fixed occasional 'stuck' bug after spawning.
- Fixed ammo counter on daisy cutter for CT Assault & Support and Empire 
Support.

- Fixed ammo counter on CT Stealth.
- Fixed an issue where chat would not show to commanders until they 
clicked the chat box.

- Fixed crash on game launch if squad talk key is pressed during start.
- Fixed glitch where research-restricted kit could show as selected even 
if unusable.

- Fixed squad chat not working if mega menu was open.
- Fixed exploit allowing research/structure pre-reqs bypass for building.
- Fixed a con_logfile ConVar exploit.
- Fixed an issue with localization of disconnect messages.
- Fixed an issue with bullet particle effect on some weapons.
- Fixed command bunkers decloaking own team's Stealths.
- Fixed another joinclass command crash exploit.
- Fixed console error when reloading shotgun.
- Fixed some intermittent client and server crashes, including crashes 
related to multi-core rendering being enabled.


Community requests and mod support
- Added Sketchup Tools to ND Authoring Tools.
- Added a Reset input to resource point entities for map scripting.
- Changed Warfare win condition to All bunkers eliminated instead of one 
bunker eliminated by request for custom maps.
- Unlocked sv_gravity and cl_show_self_hypospray_effect ConVars by user 
request.
- Fixed further issues with load order between disk files, map files, 
and vpk files.

- Fixed bspzip'd map backgrounds and map scripts to be read correctly.
- Fixed vpk.exe always implying -M and -v options despite documentation.

--
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Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-10-02 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The update notes are 
below.


- Added an option to disable automatic minimap rotation.
- Fixed flamethrower hurting self when friendly fire enabled since last 
update.

- Fixed http downloads on Mac not sending an HTTP referer.
- Fixed a common server crash.
- Various other small stability fixes.

--
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Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-09-27 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.6 are below.


Gameplay and Balance
- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame 
Turret's extra fire damage.

- Lowered Machine Gun Turret cost to 2500.
- Commanders now get points for a critical assist if player-initiated 
artillery strike kills an enemy.
- Empire commander ability poison is now differently colored to 
distinguish between it and Consortium's.
- Commander poison ability now matches description and no longer hurts 
teammates unless friendly fire is enabled.

- Fixed NX300 not hurting teammates with friendly fire enabled.

Client
- Updated Report a Bug link.
- Added invert mouse wheel zoom option to Options panel.
- Fixed bad password connect error box using lan server error text after 
a recent update.
- Fixed a bug that allowed malicious servers to execute restricted 
console commands on players.
- Fixed a bug that allowed malicious servers to prevent players from 
executing console commands.


Server
- Added sv_allow_addon_override (default 0) to block client addon vpks 
from overriding game files.

- Added mp_winlimit cvar.
- Added sv_namechange_cooldown_seconds, to throttle clients from 
changing their name too rapidly. (Defaults to 20 seconds)

- Added check to prevent player names from containing color codes.
- setinfo console command will now reject attempts to set / change 
convars with any unusual characters

- Tweaked team balancer logic to be smarter about when and whom to move.
- Fixed some exploits where a malicious client could intentionally crash 
a server.
- Fixed typo in name of research_complete event; added research 
completion logging.
- Added rate limiting for connections and added the following convars, 
sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.


Other
- Fixed being able to use some weapons (mostly throwables) while on 
ladder or sprinting.

- Fixed in-chair commanders being unable to chat at round end.
- Fixed some issues with wall and barrier collision performance.
- Fixed a bug that allowed server browser network activity to continue 
after choosing a server.

- Fixed missing effect console error when reloading Avenger.
- Fixed sv_offline console error when going into Offline Practice mode.
- Marked mem_force_flush as a cheat to prevent client exploits.
- Fixed a packet injection exploit in the client/server streams.
- Updated localizations.

Mapping / Modding
- Added numerous functions to the vscript api (see 
https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions).
- Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire 
outputs to nd_logic_custom ent.
- Added OnConditionAdded and OnConditionRemoved outputs to player. See 
wiki for value meanings.


Hydro
- Fixed commanders being able to deploy structures outside of the level 
in some areas.


Clocktower
- Fixed commanders being able to deploy structures in the parking garage.

Gate
- No longer in beta.
- Updated overview.
- Updated loading screen.

--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn update released

2012-08-02 Thread Nicholas Hastings

We've released a mandatory update to Nuclear Dawn. The notes are below.

As a reminder, the new steamcmd tool is now required for updates, rather 
than hldsupdatetool. More information can be found here, 
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/


Enhancements
 - Play Now now takes into account servers that friends are playing on.
 - Voice speaking display is now more visible in commander view.

Bug fixes
 - Fixed ranks 61-64 using rank 60 icon.
 - Fixed a rare case where R.E.D.s could not be detonated.
 - Fixed RED/grenade viewmodel still showing empty after going from 
none to some ammo at supply station or ammopack.
 - Fixed supply station health count going down when hyposprayed 
players are near it (not actually using health).

 - Fixed being able to spam ammo and health kits with secondary fire.
 - Fixed commander Lost Signal when reentering commander view after 
leaving it with signal lost.
 - Fixed a rare client crash that could sometimes occur when selection 
a bunker that had an assembler building.

 - Fixed some issues with server browser column headers.
 - Fixed resource point untouch inconsistency across maps. Tertiary and 
Secondary points all now slowly, rather than instantly lose capture when 
untouched.
 - Fixed resource points sometimes showing as completely captured when 
not captured at all.

 - Fixed round_start not being written to game log.
 - Fixed console spam when equipping Grenade Launcher with Clip 
Compressor II gizmo active.
 - Fixed resource count being printed as "1,0" when count was exactly 
1,000.

 - Fixed some Russian localization issues.

Mapping
 - Added new nd_logic_custom ent to expose more things to mappers, 
allowing for more custom game modes (see Hammer for details).

 - Added support for adding rocket turrets.
 - Added new team-color map ping types.
 - Various fgd fixes and updates.
 - Fixed Consortium armory model in Hammer.

--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn update released

2012-07-19 Thread Nicholas Hastings

We've released a mandatory update to Nuclear Dawn. The notes are below.

As a reminder, the new steamcmd tool is now required for updates, rather 
than hldsupdatetool. More information can be found here, 
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/


Enhancements
- Commander building placement now remembers rotation used for last 
placed building when placing another.

- Customizations of radialmenu.txt will no longer be overwritten on updates.
- Added mapping support for nd_info_sonic_turret_ct.

Fixes
- Fixed sniper no-rezoom-after-shot option only working on local servers.
- Fixed firstperson in-hand weapon model not displaying to Source TV 
viewers.

- Fixed choppiness when using noclip or spectator free cam mode.
- Fixed commander building placement sometimes unintentionally rotating 
buildings on click.


Server changes
- Updated srcds_run linux server script autoupdate to work with new 
steamcmd tool.


--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.5 are below.


New Content
- Added new map, Gate (beta), the first of the two community mapping 
contest winners.


Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote appears.
- Added community-contributed loading screen tips.

Fixes
- Fixed gizmo effects sometimes taking a second spawn to apply.
- Fixed sorting in gizmo selection window to show the "no gizmo" option 
first.

- Fixed gizmo selection panel sometimes being stuck open.
- Fixed radar kit viewmodel not going invisible when stealthing.
- Fixed HTML server motd messages not displaying on Macs.
- Fixed What's New update news screen not working on Macs.
- Fixed Mac http custom content downloads timing out when system is 
configured to use a proxy server.

- Fixed rank name for rank 58, "Lieutenant General First Class".
- Fixed sound not playing for "Destroy" radio command.
- Fixed checkbox and radio button glyphs not displaying properly in some 
dialogs on Mac.

- Fixed Mac showing Half-Life 2 icon when running the game.
- Fixed numerous cases where a building hologram would get stuck on the 
build grid.
- Fixed issue with invalid build button grid and unbuildable builds when 
first selecting assembler, then selecting control group containing units 
that no longer exist.

- Fixed resource counter showing incorrect amount to spectators.
- Fixed "no commander" message always displaying to spectators even when 
spectated team had commander.
- Fixed issues with NX300 flame sometimes persisting too long in 
spectated view.

- Fixed a case where unpowered walls were not properly taking health decay.
- Fixed turret radius display being stuck on screen for commanders if 
leaving chair during first phase of build.

- Fixed radar kits disappearing on death.
- Fixed being able to move when armory class menu is open if scoreboard 
is also up.

- Fixed chaingun spinning sound persisting through reload.
- Fixed sniper overlay flash that would occur after shooting when using 
hold-to-zoom ironsight controls.

- Fixed bots sometimes getting stuck on Consortium transport gates.
- Fixed some cases where the scoreboard or MOTD panel could show over 
top of the map load screen.
- Fixed hitgroups being ignored on in-chair commander for headshot 
tracking and armor calculation.

- Fixed bloodspatter not showing on in-chair commander.
- Fixed rare client crash when switching weapon.
- Fixed U23 grenade kills showing and logging as from P12 grenade.
- Fixed area in Oilfield where players could get stuck behind tanker 
truck near Empire base.




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InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-06-21 Thread Nicholas Hastings

We've released a mandatory update to Nuclear Dawn. The notes are below.

Balance changes
- Barriers and Walls now require and use a small amount of power.
- Barriers and Walls slowly decay when unpowered, down to 10% of their 
maximum health.

- Raised cost for Barriers and Walls.
- Walls now require Commander Abilities II research.
- Slightly lowered NX300 damage.

Other enhancements
- Updated Play menu for easier navigation to server browser.

Other fixes
- Fixed missing placement constraints on power relay structures.

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InterWave Studios
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[hlds] Mandatory Nuclear Dawn Update Released

2012-06-20 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.4 are below.


Nuclear Dawn Update 6.4
New Features
- Added new structures, Barrier and Wall.
- Added ctrl-click for building to allow immediate placement of another 
instance of same structure.

- Added offline practice mode.

Other Enhancements
- Updated main menu to be cleaner and friendlier.
- Added text on hud to show the effective squad gizmo, if any.
- Improved crash handling/reporting.
- Improved bot logic.

Other Fixes
- Fixed nano skin particle sometimes getting stuck on.
- Fixed radar kit appear at stealth sniper's feet.
- Unit group selection keys are now disabled in commander spectate view.
- Commander can no longer build when signal is lost.
- Fixed round end display showing level 60 for any higher level.
- Fixed more cases where a building hologram could get stuck on 
commander's screen.

- Fixed multiple issues with custom content http downloads on Mac.
- Fixed a common server crash that would sometimes occur on map change.
- Fixed being able to teleport to EMP'd Transport Gates.
- Fixed some map loading screens showing team bases swapped.
- Fixed some map loading screens having doubled, ghosted text.
- Fixed Squad-only Voice Comm in Options binding to regular Voice Comm 
button.

- Fixed rank names not displaying for ranks higher than 60.
- Fixed being able to build structures in the ground when commander 
clipped with world geometry in most maps.


Downtown
- Fixed benches disappearing in the metro station
- Fixed a bunch of see through chairs due fade distance
- Fixed clip brush on shopping mall roof blocking the player

Clocktower
- Fixed floating props on tunnel ramp

Authoring Tools
- No longer "Beta".
- Added Metro map source to sdk_content.
- Updated wiki link in launcher, added forum link.

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[hlds] Mandatory Nuclear Dawn Update Released

2012-05-18 Thread Nicholas Hastings
We've released (another) (another) mandatory update to Nuclear Dawn. The 
notes are below.


Balance changes
- High level gizmos now affect Squad rather than Team.

Fixes
- Fixed crash on startup with game controller plugged in.

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[hlds] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released (another) mandatory update to Nuclear Dawn. The notes are 
below.


- Fixed crashing on Career screen for some high-rank users.
- Fixed loading screen layout when connecting to VAC-secured servers.
- Fixed "Lost Signal" display appearing in many cases when using 
Commander Spectate.

- Updated localizations.

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[hlds] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.3 are below.


Nuclear Dawn Update 6.3
New Features
- Increased rank cap from 60 to 80. Rank is based on xp, so some players 
may already be higher than 60.
- Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team 
gets effect of highest level one equipped by any player on team.
- Added all new loading screen to show map overview, server info, 
loading progress, and game tips.

- Added squad-only voice chat (default B).
- Added ability for commander to spectate a troop.
- Added support for player sprays (can disable serverside with 
"sv_allowsprays 0" or clientside on Options -> Other ).
- Added new particle effects for medpacks, ammo packs, radar kits, and 
players with Nano Skin active.
- Added beta support for Source TV ( most things from here apply, 
https://developer.valvesoftware.com/wiki/SourceTV ).


Other enhancements
- Transport Gate teleport menu now auto-closed after teleporting (can be 
changed in Options -> Other)

- Scoreboard now shows above other hud elements.
- Added bots column to server browser.
- Added ach_headshot_progress client command to show detailed progress 
toward Headshot achievement.
- Added an error message (rather than silent failure) to show when 
server connection failed due to server being VAC-secured with insecure 
client.
- Removed cheat flag from server spawn time convars Tag with Play Now 
penalty will be applied if changed.

- Many engine stability fixes.
- Unlocked client viewmodel_fov convar.
- Updated localizations.

Balance Changes
- Added radarkit to Stealth Sniper kit.
- Adjusted damage dropoff factors for all weapons.
- Capped max resources at 250,000 to prevent issues when it gets too high.

Other Fixes
- Fixed rare occurence where player could be only half-spawned, unable 
to move.

- Fixed team selection panel showing at round start while spectating.
- Fixed issue where medpack would sometimes show clipping into view when 
spectating a Support player.

- Fixed some keys getting stuck in commander mode.
- Fixed "retry" client console command.
- Fixed rare grenade-related server crash.
- Fixed a rare listen server crash related to player stats.
- Fixed bots not showing in player counts on in-game status command and 
server queries.

- Fixed potential gizmo exploit.
- Cleaned up and fixed many console messages and errors.

Oasis
- Fixed getting stuck at primary point.
- Fixed getting stuck on a corner of a building near the broken glass 
walkway.

- Fixed plants sticking through floor near CT base.

Metro
- Fixed getting stuck at primary point.
- Added additional no-build areas to avoid structure deployment inside 
buildings.


Silo
- Fixed able to deploy structures inside a pallet stack near Primary area.
- Fixed floating secondary point near EMP Base.
- Adjusted a few no-build areas.
- Removed the roof near the EMP base to make it easier to deploy structures.
- Adjusted secondary area near EMP to make more space for placing 
structures.

- Additional optimisation pass due the adjusted secondary area.
- Converted a physic prop to a multiplayer physic to improve performance.
- Fixed a few small issues throughout the map.

Known issues
- In-hand weapon model is not drawn in first-person spectate in Source TV.

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InterWave Studios
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[hlds] Mandatory Nuclear Dawn Update Released

2012-04-11 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.2b are below.


Enabled double XP weekend, up to rank 15 (Thursday through Sunday, 
starts and stops at 17:00 GMT).


Other changes
- Added option to reset rank and stats.
- Manually powering structures off can now only be done when they're 
fully on, and on when fully off.

- Added rate limit to hypospray scoring to prevent abuse.
- Class ability on medic now always jumps to medpack.
- Updated localizations.

Fixes
- Fixed a client crash related to commanding and in-progress armories.
- Fixed mouse sensitivity being stuck lowered until respawn after ending 
exo lockdown while aiming to side.

- Fixed further issues with gizmo selections not applying correctly.
- Fixed in-armory change to current already-picked class only changing 
gizmo.
- Fixed gizmo not being reset on class change if Customize panel wasn't 
used.
- Fixed some cases where holographic placement structures could become 
"stuck".
- Fixed being able to accidentally spend money on same research twice 
with more than one armory selected.



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InterWave Studios
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[hlds] Mandatory Nuclear Dawn Update Released

2012-04-04 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.2a are below.


Nuclear Dawn Update 6.2a
Balance changes
 - Reworked ammo pack earned xp to not be based on actual ammo amount, 
unfairly weighting some weapons.
 - Research in-progress when last armory is sold/destroyed is now lost 
without refund.

 - Rebalanced Homewrecker and Siege Support gizmo effects.

Other enhancements
 - Play Now is now a little quicker at finding servers.
 - Added mention of backstab reticle change to Stealth tutorial.
 - Updated localizations

Various fixes
 - Fixed commander heal ability not healing.
 - Fixed crash in Commander Intermediate tutorial.
 - Fixed research not being recognized in Commander Advanced tutorial.
 - Fixed compass not displaying properly on tutorial training map.
 - Fixed a server and client crash relating to armory research.
 - Fixed commander orders staying on team change.
 - Fixed radar kit requiring line of sight to expose enemies.
 - Fixed being able to damage own radar kits.
 - Fixed radar structure still functioning without power.
 - Fixed in-armory class changes not always changing gizmo.
 - Fixed case where What's New panel would spew console errors when 
Steam site is down.
 - Fixed some oddities with commander chat (some notifications not 
displaying).

 - Fixed getting stuck near helicopter in Oilfield.

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[hlds] Mandatory Nuclear Dawn Update Released

2012-03-30 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.2 are below.


Nuclear Dawn Update 6.2
New Features:
- Added new commander research items
  - Player Boost I, II, and III
  - Structure Boost I, II, and III
  - Commander Abilities II and III
- Added support for giving default commander orders to whole team.
- Added support for squad-only chat (default I).
- Added new portable Radar Kit item for Support BBQ.
  - Places on ground like ammo or health kit.
  - After deployment, it extends radar range, uncovering units and 
structures in fow.
  - Lasts after death, but can be destroyed by enemy (will disappear on 
class change).
- Added Play Now feature to allow quick joining into an optimal server, 
considering ping and player count.

- Added optional compass display to HUD.

Other enhancements
- Added Game Guide button to main menu.
- Added game instructor tip for transport gate teleporting.
- Players calling artillery strikes, rather than current commander, now 
get credit for kills.
- USE key can now be used anytime while inside of a transport gate, 
rather than needing to face it.

- Enabled server mp_unbalance_limit convar.
- Round end team swap notification is now more visible.
- Updated localizations.

Balance Changes
- Effects of armory research are now suspended if all of your team's 
armories are destroyed or sold (build another for all to reactivate).
- Transport gates can no longer be manually powered down to prevent 
griefing by commander.


All Maps
- Added/tweaked light glows and environment sun.
- Fixed several spots where the commander was able to build outside of 
the map.

- Improved guardtower collisions.

Clocktower
- Fixed getting stuck near the Consortium base.
- Fixed a few small issues throughout the map.

Downtown
- Decreased HDR.
- Improved collision for the broken train.
- Fixed trains clipping through each other in the trainyard.

Hydro
- Blocked ability to build structures on the ramp near the turbines.

Oasis
- Fixed missing spot overlays
- Increased lightmapscales on some walls for higher quality shadows.
- Updated loading screen.

Oilfield
- Fixed not being able to climb on the ladder of the broken tanker truck.
- Improved bot nav mesh.

Silo
- Improved submarine bridge collision.

Other Fixes
- Fixed crash when changing certain video options.
- Fixed a case where commander would be unable to set a spawn location 
as default.

- Fixed thermal vision staying enabled when entering commander view.
- Fixed IP bans not applying to RCON access.
- Fixed case where armory research buttons could be mirrored on 
transport gate.
- Fixed players under hypospray effect getting healed by commander heal 
ability.

- Fixed REDs being undetonatable after ninth RED is placed.
- Fixed tutorial noting incorrect weapon slot key for sidearm.
- Fixed being able to use the command bunker console while in exo suit 
lockdown.

- Fixed possibility for teleport to send player to nearby enemy gate.
- Fixed issues with certain gizmos not functioning properly - Smooth 
Operator, Siege Specialist, Melee Specialist, Advanced Munitions.
- Fixed glitch on Career panel where gizmo tooltip could appear over top 
of Achievements or Extras tab.

- Fixed radar structure still functioning when powered down.
- Fixed being able to change class in powered down armory.
- Fixed being able to teleport from powered down tgates.
- Fixed always getting Playground Bullies achevement if clan set.
- Fixed Traitor achievement being unachievable.
- Fixed progress bars for Running Up and Charging In achievements being 
off by an order of magnitude.
- Fixed rare care where a player could spawn with partial hud and unable 
to move.

- Fixed viewpunch being applied to meleed teammates.
- Fixed round-end clan achievements not being awarded on enemy surrender.
- Fixed training graduate achievements not being granted - related 
achievements will be granted on load if you've completed the courses.

- Fixed Charging Up achievement using meters sprinted instead of meters ran.
- Fixed some achievement icons not displaying properly.


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Developer
InterWave Studios
www.interwavestudios.com 
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[hlds] Mandatory Nuclear Dawn Update Released

2012-03-08 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.1 are below.


New Features

 * Added support for setting clan/group association.
 * Added new clan-based achievements: Ants, Locusts, Legion, Playground
   Bullies, Strength In Numbers, and Traitor.
 * Added ability to teleport between your team's transport gates (use
   the USE key, default E on a gate).
 * Added ability for commander to manually power down most structures
   to free up power for others.

Other enhancements

 * "Enemy spotted" radio command now does short, red minimap blip on
   any enemies near pointing direction.
 * Squad preference is now remembered across team and map changes.
 * Join button on squads now becomes "Leave" for squad you are
   currently in.
 * Touched up scoreboard to allow showing longer names and clan tags,
   as well as making commander more visible.
 * Added scoring for ammo given via pack and hypospraying teammates.
 * Enabled joystick/gamepad options in Mouse options.
 * Made "No artillery in range" message more visible.
 * Added new "Other" options tab to expose more configuration options
   (including game hints, steam cloud, server download filter, and more).
 * Removed spectate tab from server browser until full Source TV
   support is available.

Balance Changes

 * Hypospray from supply station is now rate-limited similarly to grenades.
 * Lowered ammo pack max carry to 2.
 * Now only one ammo pack per player can be deployed at once, similar
   to med packs.
 * Ammo packs from supply station are now rate-limited at a slightly
   less frequent rate than grenades.

Oilfield final

 * Renamed oilfield_beta to oilfield
 * Added new overview map and loading screen
 * Added 4 extra tertiary points
 * Fixed plants sticking through container near ct base
 * Fixed floating fueltruck and container
 * Fixed small ladder issue on one of the fueltrucks
 * Fixed small displacement issues

Fixes

 * Fixed and improved a wide range of prop collisions.
 * Fixed right-click no longer working to cancel building of a structure.
 * Fixed a case where the health hud indicator would get stuck at the
   top of the screen.
 * Fixed client crash when connecting to a server with a misconfigured
   download url.
 * Fixed explosive grenade types not counting toward Plenty To Go
   Around achievement.
 * Fixed a rare case where players could spawn without weapons.
 * Fixed issues with some weapons not tracking properly for Headshot
   achievement and added progress indiciator.
 * Fixed in-bunker commander kills counting toward Golden Targets
   achievement.
 * Fixed commander chat history being cut off by a character for
   full-width text.

Server changes

 * Server browser no longer adds tags for secure/insecure (use
   existing, separate filter for these).
 * Added option to have teams swapped at round end (mp_roundend_teamswap).
 * Added option to force players to auto-assign selves to teams
   (mp_force_autoassign, will tag server with forceautoassign).
 * Improved and fixed portions of team balance logic.


--
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Developer
InterWave Studios
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[hlds] Mandatory Nuclear Dawn Update Released

2012-02-24 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.01 are below.


Balance changes

 * Each ammopack can now only supply each player up to one of each
   grenade type and one hypospray.
 * EMP blasts now destroy nano skin effect on enemies.
 * Hypospray / nano skin damage reduction lowered to 70%.
 * Poison damage is no longer reduced by nano skin.
 * Increased damage for all turret types.
 * Reduced X01 effective range.

Fixes

 * Fixed server browser player count being incorrect if bots were in game.
 * Fixed opposing team's default spawn showing in purple.
 * Fixed missing structure health indicator on repair tool.
 * Fixed some inconsistencies with nano skin duration bar, especially
   when hypospraying other players.
 * Artillery radio calls are now rate-limited.
 * Made icon above players with nano skin clearer.
 * Class ability key now always goes to repair tool on Support
   Engineer, rather than cycling tools.
 * Repair tool is now first, before ammo pack, when cycling tools as
   Support Engineer.

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