Re: [hlds] Master Server Move

2010-04-21 Thread -xL-Trinidad
Hm,

dosnt seem to work very well, my L4D2 servers are located in Germany and right 
now I have 8 players on from Japan, China, Taiwan, Malaysia etc.


  - Original Message - 
  From: Zoid Kirsch 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Tuesday, April 13, 2010 11:19 PM
  Subject: [hlds] Master Server Move


  On Wednesday April 14th we will be moving the HL2Master servers to a new set 
of IP addresses.  One of the major new features is the new Masters should 
return dedicated servers ordered by their geographical distance from the player 
requesting the server list, making for lower latency and better connections.

  Dedicated server operators will generally have to restart their dedicated 
servers after this move to ensure they will correctly pick up the new addresses 
of the these Masters.  The server browser in the Steam client and in games such 
as Team Fortress 2 will automatically move to the new Masters.

  Server operators that manually set their master servers (we recommend against 
this practice however) please use "hl2master.steampowered.com" to refer to them 
instead of the IPs directly. This name returns all Master addresses.

  We will update once the move is complete.

  --
  /// Zoid.


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Re: [hlds] Master Server Move

2010-04-14 Thread f0rkz
Awesome, thanks Zoid.

Good luck moving the servers!

On Wed, 2010-04-14 at 06:45 -0700, Zoid Kirsch wrote:
> Yes, any games that use the HL2Master such as all multiplayer Source based 
> games and some of our partner games such as Killing Floor.
> 
> For the Left 4 Dead series specifically, the geographical based ordering will 
> provide much better results when searching for dedicated servers from the 
> lobby.
> 
> --
> /// Zoid.
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
> Sent: Wednesday, April 14, 2010 4:39 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> Will this also affect Left4Dead?
> 
> ___
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Re: [hlds] Master Server Move

2010-04-14 Thread Zoid Kirsch
Yes, any games that use the HL2Master such as all multiplayer Source based 
games and some of our partner games such as Killing Floor.

For the Left 4 Dead series specifically, the geographical based ordering will 
provide much better results when searching for dedicated servers from the lobby.

--
/// Zoid.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: Wednesday, April 14, 2010 4:39 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

Will this also affect Left4Dead?

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Re: [hlds] Master Server Move

2010-04-14 Thread f0rkz
Will this also affect Left4Dead?

On Tue, 2010-04-13 at 14:19 -0700, Zoid Kirsch wrote:
> On Wednesday April 14th we will be moving the HL2Master servers to a new set 
> of IP addresses.  One of the major new features is the new Masters should 
> return dedicated servers ordered by their geographical distance from the 
> player requesting the server list, making for lower latency and better 
> connections.
> 
> Dedicated server operators will generally have to restart their dedicated 
> servers after this move to ensure they will correctly pick up the new 
> addresses of the these Masters.  The server browser in the Steam client and 
> in games such as Team Fortress 2 will automatically move to the new Masters.
> 
> Server operators that manually set their master servers (we recommend against 
> this practice however) please use "hl2master.steampowered.com" to refer to 
> them instead of the IPs directly. This name returns all Master addresses.
> 
> We will update once the move is complete.
> 
> --
> /// Zoid.
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Master Server Move

2010-04-13 Thread AnAkIn .
Oops..I just reread again and saw that it's only the HL2Master :x

2010/4/14 AnAkIn . 

> Oh, that nice, I might at least find French servers in the CS 1.6 server
> browser now, instead of all the Russian cracked servers I get all the time
> :)
>
> 2010/4/14 Matthew Gottlieb 
>
> I know that some dorm housing in Chicago sometimes shows up as Canada
>> depending the the GeoIP system used.
>>
>> On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! 
>> wrote:
>> > Can you by chance post here when you are finished so we know when to
>> restart
>> > our servers, perhaps a TF2/OB update should come out to force almost
>> > everyone to restart. :D
>> >
>> > On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch 
>> wrote:
>> >
>> >> On Wednesday April 14th we will be moving the HL2Master servers to a
>> new
>> >> set of IP addresses.  One of the major new features is the new Masters
>> >> should return dedicated servers ordered by their geographical distance
>> from
>> >> the player requesting the server list, making for lower latency and
>> better
>> >> connections.
>> >>
>> >> Dedicated server operators will generally have to restart their
>> dedicated
>> >> servers after this move to ensure they will correctly pick up the new
>> >> addresses of the these Masters.  The server browser in the Steam client
>> and
>> >> in games such as Team Fortress 2 will automatically move to the new
>> Masters.
>> >>
>> >> Server operators that manually set their master servers (we recommend
>> >> against this practice however) please use "hl2master.steampowered.com"
>> to
>> >> refer to them instead of the IPs directly. This name returns all Master
>> >> addresses.
>> >>
>> >> We will update once the move is complete.
>> >>
>> >> --
>> >> /// Zoid.
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>
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Re: [hlds] Master Server Move

2010-04-13 Thread AnAkIn .
Oh, that nice, I might at least find French servers in the CS 1.6 server
browser now, instead of all the Russian cracked servers I get all the time
:)

2010/4/14 Matthew Gottlieb 

> I know that some dorm housing in Chicago sometimes shows up as Canada
> depending the the GeoIP system used.
>
> On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! 
> wrote:
> > Can you by chance post here when you are finished so we know when to
> restart
> > our servers, perhaps a TF2/OB update should come out to force almost
> > everyone to restart. :D
> >
> > On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch 
> wrote:
> >
> >> On Wednesday April 14th we will be moving the HL2Master servers to a new
> >> set of IP addresses.  One of the major new features is the new Masters
> >> should return dedicated servers ordered by their geographical distance
> from
> >> the player requesting the server list, making for lower latency and
> better
> >> connections.
> >>
> >> Dedicated server operators will generally have to restart their
> dedicated
> >> servers after this move to ensure they will correctly pick up the new
> >> addresses of the these Masters.  The server browser in the Steam client
> and
> >> in games such as Team Fortress 2 will automatically move to the new
> Masters.
> >>
> >> Server operators that manually set their master servers (we recommend
> >> against this practice however) please use "hl2master.steampowered.com"
> to
> >> refer to them instead of the IPs directly. This name returns all Master
> >> addresses.
> >>
> >> We will update once the move is complete.
> >>
> >> --
> >> /// Zoid.
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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Re: [hlds] Master Server Move

2010-04-13 Thread Matthew Gottlieb
I know that some dorm housing in Chicago sometimes shows up as Canada
depending the the GeoIP system used.

On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName!  wrote:
> Can you by chance post here when you are finished so we know when to restart
> our servers, perhaps a TF2/OB update should come out to force almost
> everyone to restart. :D
>
> On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch  wrote:
>
>> On Wednesday April 14th we will be moving the HL2Master servers to a new
>> set of IP addresses.  One of the major new features is the new Masters
>> should return dedicated servers ordered by their geographical distance from
>> the player requesting the server list, making for lower latency and better
>> connections.
>>
>> Dedicated server operators will generally have to restart their dedicated
>> servers after this move to ensure they will correctly pick up the new
>> addresses of the these Masters.  The server browser in the Steam client and
>> in games such as Team Fortress 2 will automatically move to the new Masters.
>>
>> Server operators that manually set their master servers (we recommend
>> against this practice however) please use "hl2master.steampowered.com" to
>> refer to them instead of the IPs directly. This name returns all Master
>> addresses.
>>
>> We will update once the move is complete.
>>
>> --
>> /// Zoid.
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] Master Server Move

2010-04-13 Thread DontWannaName!
Can you by chance post here when you are finished so we know when to restart
our servers, perhaps a TF2/OB update should come out to force almost
everyone to restart. :D

On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch  wrote:

> On Wednesday April 14th we will be moving the HL2Master servers to a new
> set of IP addresses.  One of the major new features is the new Masters
> should return dedicated servers ordered by their geographical distance from
> the player requesting the server list, making for lower latency and better
> connections.
>
> Dedicated server operators will generally have to restart their dedicated
> servers after this move to ensure they will correctly pick up the new
> addresses of the these Masters.  The server browser in the Steam client and
> in games such as Team Fortress 2 will automatically move to the new Masters.
>
> Server operators that manually set their master servers (we recommend
> against this practice however) please use "hl2master.steampowered.com" to
> refer to them instead of the IPs directly. This name returns all Master
> addresses.
>
> We will update once the move is complete.
>
> --
> /// Zoid.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
Valve doesn't know the clients ping to the server. The client knows, but
valve is already sending them the server list at that point.

All this is doing is changing the order that servers get sent to clients.
The list will still have all of the servers, only servers that are deemed
further are sent later.

They already do this, except it's done via octets of IP's, which is even
more inaccurate.

This is change we can believe in.

- Voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline
Sent: Tuesday, April 13, 2010 10:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

Just list the servers and sort by ping imo, closest should ping the lowest.

- Original Message - 
From: "DontWannaName!" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 13, 2010 9:05 PM
Subject: Re: [hlds] Master Server Move


> Perhaps there should be a way for server operators to change their 
> location
> settings like download settings in Steam. Granted, people could abuse 
> that.
> There are still regional settings, why not location. How do we know where
> our servers will be listed, going on the list only approximates it.
>
> On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers
> wrote:
>
>> They are right next to each other in that case...
>>
>> It wouldn't make sense to announce /32's so your point is moot.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
>> Sent: Tuesday, April 13, 2010 9:47 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Master Server Move
>>
>> it doesn't matter its still better than 5000 miles! the current way is 
>> that
>> the master servers think that if the client's ip address is 123.456.789.1
>> and the server's address is 123.456.789.2 that they are next to each 
>> other
>> but in fact they could be on the other side of the world! this is still a
>> lot better and probably the most accurate way we have.
>>
>> On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail 
>> wrote:
>>
>> > Msleeper brings up a good very good point. His is iisue si very real. 
>> > Fo
>> r
>> > instance, my dedicated box is in San Jose, Ca. but it shows on Google
>> maps
>> > as being in Dallas, Tx. If the list uses the Geo info, it could cripple
>> us
>> > and show our server several 1000's of miles away. We are near the top 
>> > of
>> > the
>> > list now on the west coast. Yikes! Ziod, have you taken this into 
>> > account
>> > and are there work-arounds in place. I believe a lot of servers will be
>> > affected by this.
>> >
>> > Regards
>> > Lt. Maverick
>> > BOOM! Gaming Community
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
>> > Sent: Tuesday, April 13, 2010 6:06 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Master Server Move
>> >
>> > What about ISPs and IP providers whose GeoIP data are not even in the
>> same
>> > area? Most GeoIP lookups are based on whois data of the IPs in 
>> > question,
>> so
>> > if your IPs are owned by a company on the west coast, but the 
>> > datacenter
>> > you
>> > are in is in the east coast, then you're going to be getting some 
>> > pissed
>> > off
>> > west coasters with high ping.
>> >
>> >
>> > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
>> > > GeoIP has been accurate enough. Even if it's off by 500 miles it's
>> > > still far better than the octets of the IP which is what they do 
>> > > right
>> > now.
>> > >
>> > > -Original Message-
>> > > From: hlds-boun...@list.valvesoftware.com
>> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
>> > > Sent: Tuesday, April 13, 2010 8:36 PM
>> > > To: Half-Life dedicated Win32 server mailing list
>> > > Subject: Re: [hlds] Master Server Move
>> > >
>> > > I hope all your IP addresses of both your clients and your servers
>> > > have the correct geo IP data.
>> > >
>> &g

Re: [hlds] Master Server Move

2010-04-13 Thread Matt Lyons
If your IP address is being incorrectly listed its not Valve's fault.

Some links on how you can correct/update your GeoIP listings here:

http://nanog.cluepon.net/index.php/GeoIP


--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice, 
there is."



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Re: [hlds] Master Server Move

2010-04-13 Thread Derek Denholm
All you are doing is viewing who owns the ip and not where the server is 
located. 

Derek Denholm
Managing Director, XFactorServers Inc. 
Office: +1 (800) 764 - 8981 ext 101 
Mobile: +1 (905) 512-5176
Fax: +1 (905) 538 - 5191 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' 
MacDonald
Sent: April-13-10 9:38 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Master Server Move

Whois on 206.123.95.51 shows me:


(checked on Samspade.org)

network: Class-Name: network 
 network: Auth-Area: 206.123.64.0/19 
 network: ID: NET-143920612395024 
 network: Network-Name: 
 network: IP-Network: 206.123.95.0/24 
 network: IP-Network-Block: 206.123.95.0 - 206.123.95.255 
 network: Org-Name: Velocity Servers 
 network: Street-Address: 8185 Sheridan Drive 
 network: City: Williamsville 
 network: State: NY 
 network: Postal-Code: 14221 
 network: Country-Code: US 
 network: Tech-Contact: MAINT-143920612395024 
 network: Created: 20071206020217000 
 network: Updated: 20071206020217000 
 network: Updated-By: ab...@colo4dallas.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline
Sent: Tuesday, April 13, 2010 9:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

206.123.95.51
My Dallas server but geoip shows it in New York, a bit off imo.
Seems whois is showing a dallas address.

- Original Message - 
From: "Michael Krasnow" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 13, 2010 8:20 PM
Subject: Re: [hlds] Master Server Move


> it doesn't matter, its still more accurate,
>
> On Tue, Apr 13, 2010 at 9:05 PM, msleeper 
> wrote:
>
>> What about ISPs and IP providers whose GeoIP data are not even in the
>> same area? Most GeoIP lookups are based on whois data of the IPs in
>> question, so if your IPs are owned by a company on the west coast, but
>> the datacenter you are in is in the east coast, then you're going to be
>> getting some pissed off west coasters with high ping.
>>
>>
>> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
>> > GeoIP has been accurate enough. Even if it's off by 500 miles it's 
>> > still
>> far
>> > better than the octets of the IP which is what they do right now.
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
>> > Sent: Tuesday, April 13, 2010 8:36 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Master Server Move
>> >
>> > I hope all your IP addresses of both your clients and your servers have
>> the
>> > correct geo IP data.
>> >
>> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
>> wrote:
>> >
>> > > I think I love you Zoid,
>> > >
>> > > Kyle.
>> > >
>> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <
>> ad...@topnotchclan.com
>> > > >wrote:
>> > >
>> > > > That was broken anyways in TF2 I believe...
>> > > >
>> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> 
>> > > > wrote:
>> > > >
>> > > > > So it will no longer sort by ip similarity? Thank the dragons!
>> > > > >
>> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch <
>> z...@valvesoftware.com>
>> > > > > wrote:
>> > > > >
>> > > > > > On Wednesday April 14th we will be moving the HL2Master servers
>> to a
>> > > > new
>> > > > > > set of IP addresses.  One of the major new features is the new
>> > > Masters
>> > > > > > should return dedicated servers ordered by their geographical
>> > > distance
>> > > > > from
>> > > > > > the player requesting the server list, making for lower latency
>> and
>> > > > > better
>> > > > > > connections.
>> > > > > >
>> > > > > > Dedicated server operators will generally have to restart their
>> > > > dedicated
>> > > > > > servers after this move to ensure they will correctly pick up 
>> > > > > > the
>> > new
>> > > > > > addresses of the thes

Re: [hlds] Master Server Move

2010-04-13 Thread Alkaline
Just list the servers and sort by ping imo, closest should ping the lowest.

- Original Message - 
From: "DontWannaName!" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 13, 2010 9:05 PM
Subject: Re: [hlds] Master Server Move


> Perhaps there should be a way for server operators to change their 
> location
> settings like download settings in Steam. Granted, people could abuse 
> that.
> There are still regional settings, why not location. How do we know where
> our servers will be listed, going on the list only approximates it.
>
> On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers
> wrote:
>
>> They are right next to each other in that case...
>>
>> It wouldn't make sense to announce /32's so your point is moot.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
>> Sent: Tuesday, April 13, 2010 9:47 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Master Server Move
>>
>> it doesn't matter its still better than 5000 miles! the current way is 
>> that
>> the master servers think that if the client's ip address is 123.456.789.1
>> and the server's address is 123.456.789.2 that they are next to each 
>> other
>> but in fact they could be on the other side of the world! this is still a
>> lot better and probably the most accurate way we have.
>>
>> On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail 
>> wrote:
>>
>> > Msleeper brings up a good very good point. His is iisue si very real. 
>> > Fo
>> r
>> > instance, my dedicated box is in San Jose, Ca. but it shows on Google
>> maps
>> > as being in Dallas, Tx. If the list uses the Geo info, it could cripple
>> us
>> > and show our server several 1000's of miles away. We are near the top 
>> > of
>> > the
>> > list now on the west coast. Yikes! Ziod, have you taken this into 
>> > account
>> > and are there work-arounds in place. I believe a lot of servers will be
>> > affected by this.
>> >
>> > Regards
>> > Lt. Maverick
>> > BOOM! Gaming Community
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
>> > Sent: Tuesday, April 13, 2010 6:06 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Master Server Move
>> >
>> > What about ISPs and IP providers whose GeoIP data are not even in the
>> same
>> > area? Most GeoIP lookups are based on whois data of the IPs in 
>> > question,
>> so
>> > if your IPs are owned by a company on the west coast, but the 
>> > datacenter
>> > you
>> > are in is in the east coast, then you're going to be getting some 
>> > pissed
>> > off
>> > west coasters with high ping.
>> >
>> >
>> > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
>> > > GeoIP has been accurate enough. Even if it's off by 500 miles it's
>> > > still far better than the octets of the IP which is what they do 
>> > > right
>> > now.
>> > >
>> > > -Original Message-
>> > > From: hlds-boun...@list.valvesoftware.com
>> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
>> > > Sent: Tuesday, April 13, 2010 8:36 PM
>> > > To: Half-Life dedicated Win32 server mailing list
>> > > Subject: Re: [hlds] Master Server Move
>> > >
>> > > I hope all your IP addresses of both your clients and your servers
>> > > have the correct geo IP data.
>> > >
>> > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
>> > wrote:
>> > >
>> > > > I think I love you Zoid,
>> > > >
>> > > > Kyle.
>> > > >
>> > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!
>> > > > > > > > >wrote:
>> > > >
>> > > > > That was broken anyways in TF2 I believe...
>> > > > >
>> > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com>
>> wrote:
>> > > > >
>> > > > > > So it will no longer sort by ip similarity? Thank the dragons!
>> > &

Re: [hlds] Master Server Move

2010-04-13 Thread DontWannaName!
Perhaps there should be a way for server operators to change their location
settings like download settings in Steam. Granted, people could abuse that.
There are still regional settings, why not location. How do we know where
our servers will be listed, going on the list only approximates it.

On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers
wrote:

> They are right next to each other in that case...
>
> It wouldn't make sense to announce /32's so your point is moot.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
> Sent: Tuesday, April 13, 2010 9:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
>
> it doesn't matter its still better than 5000 miles! the current way is that
> the master servers think that if the client's ip address is 123.456.789.1
> and the server's address is 123.456.789.2 that they are next to each other
> but in fact they could be on the other side of the world! this is still a
> lot better and probably the most accurate way we have.
>
> On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail 
> wrote:
>
> > Msleeper brings up a good very good point. His is iisue si very real. Fo
> r
> > instance, my dedicated box is in San Jose, Ca. but it shows on Google
> maps
> > as being in Dallas, Tx. If the list uses the Geo info, it could cripple
> us
> > and show our server several 1000's of miles away. We are near the top of
> > the
> > list now on the west coast. Yikes! Ziod, have you taken this into account
> > and are there work-arounds in place. I believe a lot of servers will be
> > affected by this.
> >
> > Regards
> > Lt. Maverick
> > BOOM! Gaming Community
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> > Sent: Tuesday, April 13, 2010 6:06 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Master Server Move
> >
> > What about ISPs and IP providers whose GeoIP data are not even in the
> same
> > area? Most GeoIP lookups are based on whois data of the IPs in question,
> so
> > if your IPs are owned by a company on the west coast, but the datacenter
> > you
> > are in is in the east coast, then you're going to be getting some pissed
> > off
> > west coasters with high ping.
> >
> >
> > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> > > GeoIP has been accurate enough. Even if it's off by 500 miles it's
> > > still far better than the octets of the IP which is what they do right
> > now.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > > Sent: Tuesday, April 13, 2010 8:36 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Master Server Move
> > >
> > > I hope all your IP addresses of both your clients and your servers
> > > have the correct geo IP data.
> > >
> > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
> > wrote:
> > >
> > > > I think I love you Zoid,
> > > >
> > > > Kyle.
> > > >
> > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!
> > > >  > > > >wrote:
> > > >
> > > > > That was broken anyways in TF2 I believe...
> > > > >
> > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com>
> wrote:
> > > > >
> > > > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > > > >
> > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch
> > > > > > 
> > > > > > wrote:
> > > > > >
> > > > > > > On Wednesday April 14th we will be moving the HL2Master
> > > > > > > servers to a
> > > > > new
> > > > > > > set of IP addresses.  One of the major new features is the new
> > > > Masters
> > > > > > > should return dedicated servers ordered by their geographical
> > > > distance
> > > > > > from
> > > > > > > the player requesting the server list, making for lower
> > > > > > > latency and
> > > >

Re: [hlds] Master Server Move

2010-04-13 Thread Octo
I know one of my ip blocks (which goes to LA) shows as being in India, so I'm 
sure
my server located there will be a lot less popular after this change.

Maybe they'll give us a method to suggest server location.  It'd be nice if we 
could supply a zip code.

-octo

On Tue, Apr 13, 2010 at 07:35:59PM -0500, Cc2iscooL wrote:
> I hope all your IP addresses of both your clients and your servers have the
> correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson  wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!  > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master servers to a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower latency and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up the new
> > > > > addresses of the these Masters.  The server browser in the Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to the new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Master Server Move

2010-04-13 Thread Steven Crothers
They are right next to each other in that case...

It wouldn't make sense to announce /32's so your point is moot. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Tuesday, April 13, 2010 9:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

it doesn't matter its still better than 5000 miles! the current way is that
the master servers think that if the client's ip address is 123.456.789.1
and the server's address is 123.456.789.2 that they are next to each other
but in fact they could be on the other side of the world! this is still a
lot better and probably the most accurate way we have.

On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail  wrote:

> Msleeper brings up a good very good point. His is iisue si very real. Fo r
> instance, my dedicated box is in San Jose, Ca. but it shows on Google maps
> as being in Dallas, Tx. If the list uses the Geo info, it could cripple us
> and show our server several 1000's of miles away. We are near the top of
> the
> list now on the west coast. Yikes! Ziod, have you taken this into account
> and are there work-arounds in place. I believe a lot of servers will be
> affected by this.
>
> Regards
> Lt. Maverick
> BOOM! Gaming Community
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Tuesday, April 13, 2010 6:06 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
>
> What about ISPs and IP providers whose GeoIP data are not even in the same
> area? Most GeoIP lookups are based on whois data of the IPs in question,
so
> if your IPs are owned by a company on the west coast, but the datacenter
> you
> are in is in the east coast, then you're going to be getting some pissed
> off
> west coasters with high ping.
>
>
> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> > GeoIP has been accurate enough. Even if it's off by 500 miles it's
> > still far better than the octets of the IP which is what they do right
> now.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Tuesday, April 13, 2010 8:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Master Server Move
> >
> > I hope all your IP addresses of both your clients and your servers
> > have the correct geo IP data.
> >
> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
> wrote:
> >
> > > I think I love you Zoid,
> > >
> > > Kyle.
> > >
> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!
> > >  > > >wrote:
> > >
> > > > That was broken anyways in TF2 I believe...
> > > >
> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > >
> > > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > > >
> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch
> > > > > 
> > > > > wrote:
> > > > >
> > > > > > On Wednesday April 14th we will be moving the HL2Master
> > > > > > servers to a
> > > > new
> > > > > > set of IP addresses.  One of the major new features is the new
> > > Masters
> > > > > > should return dedicated servers ordered by their geographical
> > > distance
> > > > > from
> > > > > > the player requesting the server list, making for lower
> > > > > > latency and
> > > > > better
> > > > > > connections.
> > > > > >
> > > > > > Dedicated server operators will generally have to restart
> > > > > > their
> > > > dedicated
> > > > > > servers after this move to ensure they will correctly pick up
> > > > > > the
> > new
> > > > > > addresses of the these Masters.  The server browser in the
> > > > > > Steam
> > > client
> > > > > and
> > > > > > in games such as Team Fortress 2 will automatically move to
> > > > > > the new
> > > > > Masters.
> > > > > >
> > > > > > Server operators t

Re: [hlds] Master Server Move

2010-04-13 Thread Steven Crothers
Please use a spellchecker next time you post to the list.

Thanks.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Tuesday, April 13, 2010 9:42 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Master Server Move

Msleeper brings up a good very good point. His is iisue si very real. Fo r
instance, my dedicated box is in San Jose, Ca. but it shows on Google maps
as being in Dallas, Tx. If the list uses the Geo info, it could cripple us
and show our server several 1000's of miles away. We are near the top of the
list now on the west coast. Yikes! Ziod, have you taken this into account
and are there work-arounds in place. I believe a lot of servers will be
affected by this.

Regards
Lt. Maverick
BOOM! Gaming Community

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, April 13, 2010 6:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

What about ISPs and IP providers whose GeoIP data are not even in the same
area? Most GeoIP lookups are based on whois data of the IPs in question, so
if your IPs are owned by a company on the west coast, but the datacenter you
are in is in the east coast, then you're going to be getting some pissed off
west coasters with high ping.


On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> GeoIP has been accurate enough. Even if it's off by 500 miles it's 
> still far better than the octets of the IP which is what they do right
now.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 13, 2010 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> I hope all your IP addresses of both your clients and your servers 
> have the correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! 
> >  > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > > 
> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master 
> > > > > servers to a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower 
> > > > > latency and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart 
> > > > > their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up 
> > > > > the
> new
> > > > > addresses of the these Masters.  The server browser in the 
> > > > > Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to 
> > > > > the new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we
> recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns 
> > > > > all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> 

Re: [hlds] Master Server Move

2010-04-13 Thread Michael Krasnow
it doesn't matter its still better than 5000 miles! the current way is that
the master servers think that if the client's ip address is 123.456.789.1
and the server's address is 123.456.789.2 that they are next to each other
but in fact they could be on the other side of the world! this is still a
lot better and probably the most accurate way we have.

On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail  wrote:

> Msleeper brings up a good very good point. His is iisue si very real. Fo r
> instance, my dedicated box is in San Jose, Ca. but it shows on Google maps
> as being in Dallas, Tx. If the list uses the Geo info, it could cripple us
> and show our server several 1000's of miles away. We are near the top of
> the
> list now on the west coast. Yikes! Ziod, have you taken this into account
> and are there work-arounds in place. I believe a lot of servers will be
> affected by this.
>
> Regards
> Lt. Maverick
> BOOM! Gaming Community
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Tuesday, April 13, 2010 6:06 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
>
> What about ISPs and IP providers whose GeoIP data are not even in the same
> area? Most GeoIP lookups are based on whois data of the IPs in question, so
> if your IPs are owned by a company on the west coast, but the datacenter
> you
> are in is in the east coast, then you're going to be getting some pissed
> off
> west coasters with high ping.
>
>
> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> > GeoIP has been accurate enough. Even if it's off by 500 miles it's
> > still far better than the octets of the IP which is what they do right
> now.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Tuesday, April 13, 2010 8:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Master Server Move
> >
> > I hope all your IP addresses of both your clients and your servers
> > have the correct geo IP data.
> >
> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
> wrote:
> >
> > > I think I love you Zoid,
> > >
> > > Kyle.
> > >
> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!
> > >  > > >wrote:
> > >
> > > > That was broken anyways in TF2 I believe...
> > > >
> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > >
> > > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > > >
> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch
> > > > > 
> > > > > wrote:
> > > > >
> > > > > > On Wednesday April 14th we will be moving the HL2Master
> > > > > > servers to a
> > > > new
> > > > > > set of IP addresses.  One of the major new features is the new
> > > Masters
> > > > > > should return dedicated servers ordered by their geographical
> > > distance
> > > > > from
> > > > > > the player requesting the server list, making for lower
> > > > > > latency and
> > > > > better
> > > > > > connections.
> > > > > >
> > > > > > Dedicated server operators will generally have to restart
> > > > > > their
> > > > dedicated
> > > > > > servers after this move to ensure they will correctly pick up
> > > > > > the
> > new
> > > > > > addresses of the these Masters.  The server browser in the
> > > > > > Steam
> > > client
> > > > > and
> > > > > > in games such as Team Fortress 2 will automatically move to
> > > > > > the new
> > > > > Masters.
> > > > > >
> > > > > > Server operators that manually set their master servers (we
> > recommend
> > > > > > against this practice however) please use "
> > > hl2master.steampowered.com"
> > > > > to
> > > > > > refer to them instead of the IPs directly. This name returns
> > > > > > all
> > > Master
> > > > > > addresses.
> > > > > >
> > > >

Re: [hlds] Master Server Move

2010-04-13 Thread Mike Vail
Msleeper brings up a good very good point. His is iisue si very real. Fo r
instance, my dedicated box is in San Jose, Ca. but it shows on Google maps
as being in Dallas, Tx. If the list uses the Geo info, it could cripple us
and show our server several 1000's of miles away. We are near the top of the
list now on the west coast. Yikes! Ziod, have you taken this into account
and are there work-arounds in place. I believe a lot of servers will be
affected by this.

Regards
Lt. Maverick
BOOM! Gaming Community

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, April 13, 2010 6:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

What about ISPs and IP providers whose GeoIP data are not even in the same
area? Most GeoIP lookups are based on whois data of the IPs in question, so
if your IPs are owned by a company on the west coast, but the datacenter you
are in is in the east coast, then you're going to be getting some pissed off
west coasters with high ping.


On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> GeoIP has been accurate enough. Even if it's off by 500 miles it's 
> still far better than the octets of the IP which is what they do right
now.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 13, 2010 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> I hope all your IP addresses of both your clients and your servers 
> have the correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! 
> >  > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > > 
> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master 
> > > > > servers to a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower 
> > > > > latency and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart 
> > > > > their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up 
> > > > > the
> new
> > > > > addresses of the these Masters.  The server browser in the 
> > > > > Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to 
> > > > > the new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we
> recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns 
> > > > > all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list 
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the 

Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
Whois on 206.123.95.51 shows me:


(checked on Samspade.org)

network: Class-Name: network 
 network: Auth-Area: 206.123.64.0/19 
 network: ID: NET-143920612395024 
 network: Network-Name: 
 network: IP-Network: 206.123.95.0/24 
 network: IP-Network-Block: 206.123.95.0 - 206.123.95.255 
 network: Org-Name: Velocity Servers 
 network: Street-Address: 8185 Sheridan Drive 
 network: City: Williamsville 
 network: State: NY 
 network: Postal-Code: 14221 
 network: Country-Code: US 
 network: Tech-Contact: MAINT-143920612395024 
 network: Created: 20071206020217000 
 network: Updated: 20071206020217000 
 network: Updated-By: ab...@colo4dallas.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline
Sent: Tuesday, April 13, 2010 9:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

206.123.95.51
My Dallas server but geoip shows it in New York, a bit off imo.
Seems whois is showing a dallas address.

- Original Message - 
From: "Michael Krasnow" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 13, 2010 8:20 PM
Subject: Re: [hlds] Master Server Move


> it doesn't matter, its still more accurate,
>
> On Tue, Apr 13, 2010 at 9:05 PM, msleeper 
> wrote:
>
>> What about ISPs and IP providers whose GeoIP data are not even in the
>> same area? Most GeoIP lookups are based on whois data of the IPs in
>> question, so if your IPs are owned by a company on the west coast, but
>> the datacenter you are in is in the east coast, then you're going to be
>> getting some pissed off west coasters with high ping.
>>
>>
>> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
>> > GeoIP has been accurate enough. Even if it's off by 500 miles it's 
>> > still
>> far
>> > better than the octets of the IP which is what they do right now.
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
>> > Sent: Tuesday, April 13, 2010 8:36 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Master Server Move
>> >
>> > I hope all your IP addresses of both your clients and your servers have
>> the
>> > correct geo IP data.
>> >
>> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
>> wrote:
>> >
>> > > I think I love you Zoid,
>> > >
>> > > Kyle.
>> > >
>> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <
>> ad...@topnotchclan.com
>> > > >wrote:
>> > >
>> > > > That was broken anyways in TF2 I believe...
>> > > >
>> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> 
>> > > > wrote:
>> > > >
>> > > > > So it will no longer sort by ip similarity? Thank the dragons!
>> > > > >
>> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch <
>> z...@valvesoftware.com>
>> > > > > wrote:
>> > > > >
>> > > > > > On Wednesday April 14th we will be moving the HL2Master servers
>> to a
>> > > > new
>> > > > > > set of IP addresses.  One of the major new features is the new
>> > > Masters
>> > > > > > should return dedicated servers ordered by their geographical
>> > > distance
>> > > > > from
>> > > > > > the player requesting the server list, making for lower latency
>> and
>> > > > > better
>> > > > > > connections.
>> > > > > >
>> > > > > > Dedicated server operators will generally have to restart their
>> > > > dedicated
>> > > > > > servers after this move to ensure they will correctly pick up 
>> > > > > > the
>> > new
>> > > > > > addresses of the these Masters.  The server browser in the 
>> > > > > > Steam
>> > > client
>> > > > > and
>> > > > > > in games such as Team Fortress 2 will automatically move to the
>> new
>> > > > > Masters.
>> > > > > >
>> > > > > > Server operators that manually set their master servers (we
>> > recommend
>> > > > > > against this practice however) please use "

Re: [hlds] Master Server Move

2010-04-13 Thread Michael Krasnow
different geoIP services may show different locations it really depends on
the ISP

On Tue, Apr 13, 2010 at 9:28 PM, Alkaline  wrote:

> 206.123.95.51
> My Dallas server but geoip shows it in New York, a bit off imo.
> Seems whois is showing a dallas address.
>
> - Original Message -
> From: "Michael Krasnow" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, April 13, 2010 8:20 PM
> Subject: Re: [hlds] Master Server Move
>
>
> > it doesn't matter, its still more accurate,
> >
> > On Tue, Apr 13, 2010 at 9:05 PM, msleeper
> > wrote:
> >
> >> What about ISPs and IP providers whose GeoIP data are not even in the
> >> same area? Most GeoIP lookups are based on whois data of the IPs in
> >> question, so if your IPs are owned by a company on the west coast, but
> >> the datacenter you are in is in the east coast, then you're going to be
> >> getting some pissed off west coasters with high ping.
> >>
> >>
> >> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> >> > GeoIP has been accurate enough. Even if it's off by 500 miles it's
> >> > still
> >> far
> >> > better than the octets of the IP which is what they do right now.
> >> >
> >> > -Original Message-----
> >> > From: hlds-boun...@list.valvesoftware.com
> >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> >> > Sent: Tuesday, April 13, 2010 8:36 PM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] Master Server Move
> >> >
> >> > I hope all your IP addresses of both your clients and your servers
> have
> >> the
> >> > correct geo IP data.
> >> >
> >> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
> >> wrote:
> >> >
> >> > > I think I love you Zoid,
> >> > >
> >> > > Kyle.
> >> > >
> >> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <
> >> ad...@topnotchclan.com
> >> > > >wrote:
> >> > >
> >> > > > That was broken anyways in TF2 I believe...
> >> > > >
> >> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com>
> >> > > > wrote:
> >> > > >
> >> > > > > So it will no longer sort by ip similarity? Thank the dragons!
> >> > > > >
> >> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch <
> >> z...@valvesoftware.com>
> >> > > > > wrote:
> >> > > > >
> >> > > > > > On Wednesday April 14th we will be moving the HL2Master
> servers
> >> to a
> >> > > > new
> >> > > > > > set of IP addresses.  One of the major new features is the new
> >> > > Masters
> >> > > > > > should return dedicated servers ordered by their geographical
> >> > > distance
> >> > > > > from
> >> > > > > > the player requesting the server list, making for lower
> latency
> >> and
> >> > > > > better
> >> > > > > > connections.
> >> > > > > >
> >> > > > > > Dedicated server operators will generally have to restart
> their
> >> > > > dedicated
> >> > > > > > servers after this move to ensure they will correctly pick up
> >> > > > > > the
> >> > new
> >> > > > > > addresses of the these Masters.  The server browser in the
> >> > > > > > Steam
> >> > > client
> >> > > > > and
> >> > > > > > in games such as Team Fortress 2 will automatically move to
> the
> >> new
> >> > > > > Masters.
> >> > > > > >
> >> > > > > > Server operators that manually set their master servers (we
> >> > recommend
> >> > > > > > against this practice however) please use "
> >> > > hl2master.steampowered.com"
> >> > > > > to
> >> > > > > > refer to them instead of the IPs directly. This name returns
> >> > > > > > all
> >> > > Master
> >> > > > > > add

Re: [hlds] Master Server Move

2010-04-13 Thread Alkaline
206.123.95.51
My Dallas server but geoip shows it in New York, a bit off imo.
Seems whois is showing a dallas address.

- Original Message - 
From: "Michael Krasnow" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 13, 2010 8:20 PM
Subject: Re: [hlds] Master Server Move


> it doesn't matter, its still more accurate,
>
> On Tue, Apr 13, 2010 at 9:05 PM, msleeper 
> wrote:
>
>> What about ISPs and IP providers whose GeoIP data are not even in the
>> same area? Most GeoIP lookups are based on whois data of the IPs in
>> question, so if your IPs are owned by a company on the west coast, but
>> the datacenter you are in is in the east coast, then you're going to be
>> getting some pissed off west coasters with high ping.
>>
>>
>> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
>> > GeoIP has been accurate enough. Even if it's off by 500 miles it's 
>> > still
>> far
>> > better than the octets of the IP which is what they do right now.
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
>> > Sent: Tuesday, April 13, 2010 8:36 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Master Server Move
>> >
>> > I hope all your IP addresses of both your clients and your servers have
>> the
>> > correct geo IP data.
>> >
>> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
>> wrote:
>> >
>> > > I think I love you Zoid,
>> > >
>> > > Kyle.
>> > >
>> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <
>> ad...@topnotchclan.com
>> > > >wrote:
>> > >
>> > > > That was broken anyways in TF2 I believe...
>> > > >
>> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> 
>> > > > wrote:
>> > > >
>> > > > > So it will no longer sort by ip similarity? Thank the dragons!
>> > > > >
>> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch <
>> z...@valvesoftware.com>
>> > > > > wrote:
>> > > > >
>> > > > > > On Wednesday April 14th we will be moving the HL2Master servers
>> to a
>> > > > new
>> > > > > > set of IP addresses.  One of the major new features is the new
>> > > Masters
>> > > > > > should return dedicated servers ordered by their geographical
>> > > distance
>> > > > > from
>> > > > > > the player requesting the server list, making for lower latency
>> and
>> > > > > better
>> > > > > > connections.
>> > > > > >
>> > > > > > Dedicated server operators will generally have to restart their
>> > > > dedicated
>> > > > > > servers after this move to ensure they will correctly pick up 
>> > > > > > the
>> > new
>> > > > > > addresses of the these Masters.  The server browser in the 
>> > > > > > Steam
>> > > client
>> > > > > and
>> > > > > > in games such as Team Fortress 2 will automatically move to the
>> new
>> > > > > Masters.
>> > > > > >
>> > > > > > Server operators that manually set their master servers (we
>> > recommend
>> > > > > > against this practice however) please use "
>> > > hl2master.steampowered.com"
>> > > > > to
>> > > > > > refer to them instead of the IPs directly. This name returns 
>> > > > > > all
>> > > Master
>> > > > > > addresses.
>> > > > > >
>> > > > > > We will update once the move is complete.
>> > > > > >
>> > > > > > --
>> > > > > > /// Zoid.
>> > > > > >
>> > > > > >
>> > > > > > ___
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > > > please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo

Re: [hlds] Master Server Move

2010-04-13 Thread Michael Krasnow
it doesn't matter, its still more accurate,

On Tue, Apr 13, 2010 at 9:05 PM, msleeper wrote:

> What about ISPs and IP providers whose GeoIP data are not even in the
> same area? Most GeoIP lookups are based on whois data of the IPs in
> question, so if your IPs are owned by a company on the west coast, but
> the datacenter you are in is in the east coast, then you're going to be
> getting some pissed off west coasters with high ping.
>
>
> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> > GeoIP has been accurate enough. Even if it's off by 500 miles it's still
> far
> > better than the octets of the IP which is what they do right now.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Tuesday, April 13, 2010 8:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Master Server Move
> >
> > I hope all your IP addresses of both your clients and your servers have
> the
> > correct geo IP data.
> >
> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
> wrote:
> >
> > > I think I love you Zoid,
> > >
> > > Kyle.
> > >
> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <
> ad...@topnotchclan.com
> > > >wrote:
> > >
> > > > That was broken anyways in TF2 I believe...
> > > >
> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > >
> > > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > > >
> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch <
> z...@valvesoftware.com>
> > > > > wrote:
> > > > >
> > > > > > On Wednesday April 14th we will be moving the HL2Master servers
> to a
> > > > new
> > > > > > set of IP addresses.  One of the major new features is the new
> > > Masters
> > > > > > should return dedicated servers ordered by their geographical
> > > distance
> > > > > from
> > > > > > the player requesting the server list, making for lower latency
> and
> > > > > better
> > > > > > connections.
> > > > > >
> > > > > > Dedicated server operators will generally have to restart their
> > > > dedicated
> > > > > > servers after this move to ensure they will correctly pick up the
> > new
> > > > > > addresses of the these Masters.  The server browser in the Steam
> > > client
> > > > > and
> > > > > > in games such as Team Fortress 2 will automatically move to the
> new
> > > > > Masters.
> > > > > >
> > > > > > Server operators that manually set their master servers (we
> > recommend
> > > > > > against this practice however) please use "
> > > hl2master.steampowered.com"
> > > > > to
> > > > > > refer to them instead of the IPs directly. This name returns all
> > > Master
> > > > > > addresses.
> > > > > >
> > > > > > We will update once the move is complete.
> > > > > >
> > > > > > --
> > > > > > /// Zoid.
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
Every time I have ran GeoIP on a players IP, it was close enough to their
physical location.

Here's an example, take: 98.211.136.86

WHOIS Shows:

OrgName:Comcast Cable Communications  Inc. 
 OrgID:  CMCS 
 Address:1800 Bishops Gate Blvd 
 City:   Mt Laurel 
 StateProv:  NJ 
 PostalCode: 08054 
 Country:US

GeoIP shows:

98.211.136.86 US United States FL Florida Miami 33129 25.7525 -80.2030
Comcast Cable Comcast Cable 528 305

Try it yourself, http://www.maxmind.com/app/locate_demo_ip


When I run my own servers IP, WHOIS shows Chicago, but GeoIP properly shows
it in Dallas.

Even if it was only accurate to the same country, it's still better. If it's
only as accurate as east, central, and west coast, it's still better than
what we have now, which again is just the octets of the IP as a poor man's
GeoIP that is utterly inaccurate.

It's a drastic improvement and it means players will be getting better
results even if their "GeoIP" location is inaccurate.

http://www.maxmind.com/app/city_accuracy

It's accurate enough for this purpose.

- Voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, April 13, 2010 9:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

What about ISPs and IP providers whose GeoIP data are not even in the
same area? Most GeoIP lookups are based on whois data of the IPs in
question, so if your IPs are owned by a company on the west coast, but
the datacenter you are in is in the east coast, then you're going to be
getting some pissed off west coasters with high ping.


On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> GeoIP has been accurate enough. Even if it's off by 500 miles it's still
far
> better than the octets of the IP which is what they do right now.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 13, 2010 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> I hope all your IP addresses of both your clients and your servers have
the
> correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson 
wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!  > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch

> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master servers to
a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower latency
and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up the
> new
> > > > > addresses of the these Masters.  The server browser in the Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to the
new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we
> recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > _

Re: [hlds] Master Server Move

2010-04-13 Thread msleeper
What about ISPs and IP providers whose GeoIP data are not even in the
same area? Most GeoIP lookups are based on whois data of the IPs in
question, so if your IPs are owned by a company on the west coast, but
the datacenter you are in is in the east coast, then you're going to be
getting some pissed off west coasters with high ping.


On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> GeoIP has been accurate enough. Even if it's off by 500 miles it's still far
> better than the octets of the IP which is what they do right now.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 13, 2010 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> I hope all your IP addresses of both your clients and your servers have the
> correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson  wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!  > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master servers to a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower latency and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up the
> new
> > > > > addresses of the these Masters.  The server browser in the Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to the new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we
> recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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> please visit:
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> 
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Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
GeoIP has been accurate enough. Even if it's off by 500 miles it's still far
better than the octets of the IP which is what they do right now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, April 13, 2010 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

I hope all your IP addresses of both your clients and your servers have the
correct geo IP data.

On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson  wrote:

> I think I love you Zoid,
>
> Kyle.
>
> On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!  >wrote:
>
> > That was broken anyways in TF2 I believe...
> >
> > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > So it will no longer sort by ip similarity? Thank the dragons!
> > >
> > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > wrote:
> > >
> > > > On Wednesday April 14th we will be moving the HL2Master servers to a
> > new
> > > > set of IP addresses.  One of the major new features is the new
> Masters
> > > > should return dedicated servers ordered by their geographical
> distance
> > > from
> > > > the player requesting the server list, making for lower latency and
> > > better
> > > > connections.
> > > >
> > > > Dedicated server operators will generally have to restart their
> > dedicated
> > > > servers after this move to ensure they will correctly pick up the
new
> > > > addresses of the these Masters.  The server browser in the Steam
> client
> > > and
> > > > in games such as Team Fortress 2 will automatically move to the new
> > > Masters.
> > > >
> > > > Server operators that manually set their master servers (we
recommend
> > > > against this practice however) please use "
> hl2master.steampowered.com"
> > > to
> > > > refer to them instead of the IPs directly. This name returns all
> Master
> > > > addresses.
> > > >
> > > > We will update once the move is complete.
> > > >
> > > > --
> > > > /// Zoid.
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Master Server Move

2010-04-13 Thread Cc2iscooL
I hope all your IP addresses of both your clients and your servers have the
correct geo IP data.

On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson  wrote:

> I think I love you Zoid,
>
> Kyle.
>
> On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!  >wrote:
>
> > That was broken anyways in TF2 I believe...
> >
> > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > So it will no longer sort by ip similarity? Thank the dragons!
> > >
> > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > wrote:
> > >
> > > > On Wednesday April 14th we will be moving the HL2Master servers to a
> > new
> > > > set of IP addresses.  One of the major new features is the new
> Masters
> > > > should return dedicated servers ordered by their geographical
> distance
> > > from
> > > > the player requesting the server list, making for lower latency and
> > > better
> > > > connections.
> > > >
> > > > Dedicated server operators will generally have to restart their
> > dedicated
> > > > servers after this move to ensure they will correctly pick up the new
> > > > addresses of the these Masters.  The server browser in the Steam
> client
> > > and
> > > > in games such as Team Fortress 2 will automatically move to the new
> > > Masters.
> > > >
> > > > Server operators that manually set their master servers (we recommend
> > > > against this practice however) please use "
> hl2master.steampowered.com"
> > > to
> > > > refer to them instead of the IPs directly. This name returns all
> Master
> > > > addresses.
> > > >
> > > > We will update once the move is complete.
> > > >
> > > > --
> > > > /// Zoid.
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Master Server Move

2010-04-13 Thread Kyle Sanderson
I think I love you Zoid,

Kyle.

On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! wrote:

> That was broken anyways in TF2 I believe...
>
> On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > So it will no longer sort by ip similarity? Thank the dragons!
> >
> > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > wrote:
> >
> > > On Wednesday April 14th we will be moving the HL2Master servers to a
> new
> > > set of IP addresses.  One of the major new features is the new Masters
> > > should return dedicated servers ordered by their geographical distance
> > from
> > > the player requesting the server list, making for lower latency and
> > better
> > > connections.
> > >
> > > Dedicated server operators will generally have to restart their
> dedicated
> > > servers after this move to ensure they will correctly pick up the new
> > > addresses of the these Masters.  The server browser in the Steam client
> > and
> > > in games such as Team Fortress 2 will automatically move to the new
> > Masters.
> > >
> > > Server operators that manually set their master servers (we recommend
> > > against this practice however) please use "hl2master.steampowered.com"
> > to
> > > refer to them instead of the IPs directly. This name returns all Master
> > > addresses.
> > >
> > > We will update once the move is complete.
> > >
> > > --
> > > /// Zoid.
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Master Server Move

2010-04-13 Thread DontWannaName!
That was broken anyways in TF2 I believe...

On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:

> So it will no longer sort by ip similarity? Thank the dragons!
>
> On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> wrote:
>
> > On Wednesday April 14th we will be moving the HL2Master servers to a new
> > set of IP addresses.  One of the major new features is the new Masters
> > should return dedicated servers ordered by their geographical distance
> from
> > the player requesting the server list, making for lower latency and
> better
> > connections.
> >
> > Dedicated server operators will generally have to restart their dedicated
> > servers after this move to ensure they will correctly pick up the new
> > addresses of the these Masters.  The server browser in the Steam client
> and
> > in games such as Team Fortress 2 will automatically move to the new
> Masters.
> >
> > Server operators that manually set their master servers (we recommend
> > against this practice however) please use "hl2master.steampowered.com"
> to
> > refer to them instead of the IPs directly. This name returns all Master
> > addresses.
> >
> > We will update once the move is complete.
> >
> > --
> > /// Zoid.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
"One of the major new features is the new Masters should return dedicated
servers ordered by their geographical distance from the player requesting
the server list, making for lower latency and better connections."

Holy shit! Thank you!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Tuesday, April 13, 2010 5:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Master Server Move

On Wednesday April 14th we will be moving the HL2Master servers to a new set
of IP addresses.  One of the major new features is the new Masters should
return dedicated servers ordered by their geographical distance from the
player requesting the server list, making for lower latency and better
connections.

Dedicated server operators will generally have to restart their dedicated
servers after this move to ensure they will correctly pick up the new
addresses of the these Masters.  The server browser in the Steam client and
in games such as Team Fortress 2 will automatically move to the new Masters.

Server operators that manually set their master servers (we recommend
against this practice however) please use "hl2master.steampowered.com" to
refer to them instead of the IPs directly. This name returns all Master
addresses.

We will update once the move is complete.

--
/// Zoid.


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Re: [hlds] Master Server Move

2010-04-13 Thread Ronny Schedel
Does it mean the server will only query one master server in the future 
(hl2master)? I understand that one domain can have different IP's, because 
of it's ttl, but this will only one IP for every server, which was at least 
2 in the past. Are you sure all your master servers will contain all servers 
worldwide?


> On Wednesday April 14th we will be moving the HL2Master servers to a new 
> set of IP addresses.  One of the major new features is the new Masters 
> should return dedicated servers ordered by their geographical distance 
> from the player requesting the server list, making for lower latency and 
> better connections.
>
> Dedicated server operators will generally have to restart their dedicated 
> servers after this move to ensure they will correctly pick up the new 
> addresses of the these Masters.  The server browser in the Steam client 
> and in games such as Team Fortress 2 will automatically move to the new 
> Masters.
>
> Server operators that manually set their master servers (we recommend 
> against this practice however) please use "hl2master.steampowered.com" to 
> refer to them instead of the IPs directly. This name returns all Master 
> addresses.
>
> We will update once the move is complete.
>
> --
> /// Zoid.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


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Re: [hlds] Master Server Move

2010-04-13 Thread msleeper
Is sv_region going to be phased out, or is that not going to be
affected?


On Tue, 2010-04-13 at 17:27 -0400, 1nsane wrote:
> So it will no longer sort by ip similarity? Thank the dragons!
> 
> On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch  wrote:
> 
> > On Wednesday April 14th we will be moving the HL2Master servers to a new
> > set of IP addresses.  One of the major new features is the new Masters
> > should return dedicated servers ordered by their geographical distance from
> > the player requesting the server list, making for lower latency and better
> > connections.
> >
> > Dedicated server operators will generally have to restart their dedicated
> > servers after this move to ensure they will correctly pick up the new
> > addresses of the these Masters.  The server browser in the Steam client and
> > in games such as Team Fortress 2 will automatically move to the new Masters.
> >
> > Server operators that manually set their master servers (we recommend
> > against this practice however) please use "hl2master.steampowered.com" to
> > refer to them instead of the IPs directly. This name returns all Master
> > addresses.
> >
> > We will update once the move is complete.
> >
> > --
> > /// Zoid.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] Master Server Move

2010-04-13 Thread 1nsane
So it will no longer sort by ip similarity? Thank the dragons!

On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch  wrote:

> On Wednesday April 14th we will be moving the HL2Master servers to a new
> set of IP addresses.  One of the major new features is the new Masters
> should return dedicated servers ordered by their geographical distance from
> the player requesting the server list, making for lower latency and better
> connections.
>
> Dedicated server operators will generally have to restart their dedicated
> servers after this move to ensure they will correctly pick up the new
> addresses of the these Masters.  The server browser in the Steam client and
> in games such as Team Fortress 2 will automatically move to the new Masters.
>
> Server operators that manually set their master servers (we recommend
> against this practice however) please use "hl2master.steampowered.com" to
> refer to them instead of the IPs directly. This name returns all Master
> addresses.
>
> We will update once the move is complete.
>
> --
> /// Zoid.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] Master Server Move

2010-04-13 Thread Zoid Kirsch
On Wednesday April 14th we will be moving the HL2Master servers to a new set of 
IP addresses.  One of the major new features is the new Masters should return 
dedicated servers ordered by their geographical distance from the player 
requesting the server list, making for lower latency and better connections.

Dedicated server operators will generally have to restart their dedicated 
servers after this move to ensure they will correctly pick up the new addresses 
of the these Masters.  The server browser in the Steam client and in games such 
as Team Fortress 2 will automatically move to the new Masters.

Server operators that manually set their master servers (we recommend against 
this practice however) please use "hl2master.steampowered.com" to refer to them 
instead of the IPs directly. This name returns all Master addresses.

We will update once the move is complete.

--
/// Zoid.


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