Re: [hlds] Master Server Move
Hm, dosnt seem to work very well, my L4D2 servers are located in Germany and right now I have 8 players on from Japan, China, Taiwan, Malaysia etc. - Original Message - From: Zoid Kirsch To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, April 13, 2010 11:19 PM Subject: [hlds] Master Server Move On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use "hl2master.steampowered.com" to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Awesome, thanks Zoid. Good luck moving the servers! On Wed, 2010-04-14 at 06:45 -0700, Zoid Kirsch wrote: > Yes, any games that use the HL2Master such as all multiplayer Source based > games and some of our partner games such as Killing Floor. > > For the Left 4 Dead series specifically, the geographical based ordering will > provide much better results when searching for dedicated servers from the > lobby. > > -- > /// Zoid. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz > Sent: Wednesday, April 14, 2010 4:39 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > Will this also affect Left4Dead? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Yes, any games that use the HL2Master such as all multiplayer Source based games and some of our partner games such as Killing Floor. For the Left 4 Dead series specifically, the geographical based ordering will provide much better results when searching for dedicated servers from the lobby. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Wednesday, April 14, 2010 4:39 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move Will this also affect Left4Dead? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Will this also affect Left4Dead? On Tue, 2010-04-13 at 14:19 -0700, Zoid Kirsch wrote: > On Wednesday April 14th we will be moving the HL2Master servers to a new set > of IP addresses. One of the major new features is the new Masters should > return dedicated servers ordered by their geographical distance from the > player requesting the server list, making for lower latency and better > connections. > > Dedicated server operators will generally have to restart their dedicated > servers after this move to ensure they will correctly pick up the new > addresses of the these Masters. The server browser in the Steam client and > in games such as Team Fortress 2 will automatically move to the new Masters. > > Server operators that manually set their master servers (we recommend against > this practice however) please use "hl2master.steampowered.com" to refer to > them instead of the IPs directly. This name returns all Master addresses. > > We will update once the move is complete. > > -- > /// Zoid. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Oops..I just reread again and saw that it's only the HL2Master :x 2010/4/14 AnAkIn . > Oh, that nice, I might at least find French servers in the CS 1.6 server > browser now, instead of all the Russian cracked servers I get all the time > :) > > 2010/4/14 Matthew Gottlieb > > I know that some dorm housing in Chicago sometimes shows up as Canada >> depending the the GeoIP system used. >> >> On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! >> wrote: >> > Can you by chance post here when you are finished so we know when to >> restart >> > our servers, perhaps a TF2/OB update should come out to force almost >> > everyone to restart. :D >> > >> > On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch >> wrote: >> > >> >> On Wednesday April 14th we will be moving the HL2Master servers to a >> new >> >> set of IP addresses. One of the major new features is the new Masters >> >> should return dedicated servers ordered by their geographical distance >> from >> >> the player requesting the server list, making for lower latency and >> better >> >> connections. >> >> >> >> Dedicated server operators will generally have to restart their >> dedicated >> >> servers after this move to ensure they will correctly pick up the new >> >> addresses of the these Masters. The server browser in the Steam client >> and >> >> in games such as Team Fortress 2 will automatically move to the new >> Masters. >> >> >> >> Server operators that manually set their master servers (we recommend >> >> against this practice however) please use "hl2master.steampowered.com" >> to >> >> refer to them instead of the IPs directly. This name returns all Master >> >> addresses. >> >> >> >> We will update once the move is complete. >> >> >> >> -- >> >> /// Zoid. >> >> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Oh, that nice, I might at least find French servers in the CS 1.6 server browser now, instead of all the Russian cracked servers I get all the time :) 2010/4/14 Matthew Gottlieb > I know that some dorm housing in Chicago sometimes shows up as Canada > depending the the GeoIP system used. > > On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! > wrote: > > Can you by chance post here when you are finished so we know when to > restart > > our servers, perhaps a TF2/OB update should come out to force almost > > everyone to restart. :D > > > > On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch > wrote: > > > >> On Wednesday April 14th we will be moving the HL2Master servers to a new > >> set of IP addresses. One of the major new features is the new Masters > >> should return dedicated servers ordered by their geographical distance > from > >> the player requesting the server list, making for lower latency and > better > >> connections. > >> > >> Dedicated server operators will generally have to restart their > dedicated > >> servers after this move to ensure they will correctly pick up the new > >> addresses of the these Masters. The server browser in the Steam client > and > >> in games such as Team Fortress 2 will automatically move to the new > Masters. > >> > >> Server operators that manually set their master servers (we recommend > >> against this practice however) please use "hl2master.steampowered.com" > to > >> refer to them instead of the IPs directly. This name returns all Master > >> addresses. > >> > >> We will update once the move is complete. > >> > >> -- > >> /// Zoid. > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
I know that some dorm housing in Chicago sometimes shows up as Canada depending the the GeoIP system used. On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! wrote: > Can you by chance post here when you are finished so we know when to restart > our servers, perhaps a TF2/OB update should come out to force almost > everyone to restart. :D > > On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch wrote: > >> On Wednesday April 14th we will be moving the HL2Master servers to a new >> set of IP addresses. One of the major new features is the new Masters >> should return dedicated servers ordered by their geographical distance from >> the player requesting the server list, making for lower latency and better >> connections. >> >> Dedicated server operators will generally have to restart their dedicated >> servers after this move to ensure they will correctly pick up the new >> addresses of the these Masters. The server browser in the Steam client and >> in games such as Team Fortress 2 will automatically move to the new Masters. >> >> Server operators that manually set their master servers (we recommend >> against this practice however) please use "hl2master.steampowered.com" to >> refer to them instead of the IPs directly. This name returns all Master >> addresses. >> >> We will update once the move is complete. >> >> -- >> /// Zoid. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Can you by chance post here when you are finished so we know when to restart our servers, perhaps a TF2/OB update should come out to force almost everyone to restart. :D On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch wrote: > On Wednesday April 14th we will be moving the HL2Master servers to a new > set of IP addresses. One of the major new features is the new Masters > should return dedicated servers ordered by their geographical distance from > the player requesting the server list, making for lower latency and better > connections. > > Dedicated server operators will generally have to restart their dedicated > servers after this move to ensure they will correctly pick up the new > addresses of the these Masters. The server browser in the Steam client and > in games such as Team Fortress 2 will automatically move to the new Masters. > > Server operators that manually set their master servers (we recommend > against this practice however) please use "hl2master.steampowered.com" to > refer to them instead of the IPs directly. This name returns all Master > addresses. > > We will update once the move is complete. > > -- > /// Zoid. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Valve doesn't know the clients ping to the server. The client knows, but valve is already sending them the server list at that point. All this is doing is changing the order that servers get sent to clients. The list will still have all of the servers, only servers that are deemed further are sent later. They already do this, except it's done via octets of IP's, which is even more inaccurate. This is change we can believe in. - Voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline Sent: Tuesday, April 13, 2010 10:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move Just list the servers and sort by ping imo, closest should ping the lowest. - Original Message - From: "DontWannaName!" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, April 13, 2010 9:05 PM Subject: Re: [hlds] Master Server Move > Perhaps there should be a way for server operators to change their > location > settings like download settings in Steam. Granted, people could abuse > that. > There are still regional settings, why not location. How do we know where > our servers will be listed, going on the list only approximates it. > > On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers > wrote: > >> They are right next to each other in that case... >> >> It wouldn't make sense to announce /32's so your point is moot. >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow >> Sent: Tuesday, April 13, 2010 9:47 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Master Server Move >> >> it doesn't matter its still better than 5000 miles! the current way is >> that >> the master servers think that if the client's ip address is 123.456.789.1 >> and the server's address is 123.456.789.2 that they are next to each >> other >> but in fact they could be on the other side of the world! this is still a >> lot better and probably the most accurate way we have. >> >> On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail >> wrote: >> >> > Msleeper brings up a good very good point. His is iisue si very real. >> > Fo >> r >> > instance, my dedicated box is in San Jose, Ca. but it shows on Google >> maps >> > as being in Dallas, Tx. If the list uses the Geo info, it could cripple >> us >> > and show our server several 1000's of miles away. We are near the top >> > of >> > the >> > list now on the west coast. Yikes! Ziod, have you taken this into >> > account >> > and are there work-arounds in place. I believe a lot of servers will be >> > affected by this. >> > >> > Regards >> > Lt. Maverick >> > BOOM! Gaming Community >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper >> > Sent: Tuesday, April 13, 2010 6:06 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Master Server Move >> > >> > What about ISPs and IP providers whose GeoIP data are not even in the >> same >> > area? Most GeoIP lookups are based on whois data of the IPs in >> > question, >> so >> > if your IPs are owned by a company on the west coast, but the >> > datacenter >> > you >> > are in is in the east coast, then you're going to be getting some >> > pissed >> > off >> > west coasters with high ping. >> > >> > >> > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: >> > > GeoIP has been accurate enough. Even if it's off by 500 miles it's >> > > still far better than the octets of the IP which is what they do >> > > right >> > now. >> > > >> > > -Original Message- >> > > From: hlds-boun...@list.valvesoftware.com >> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL >> > > Sent: Tuesday, April 13, 2010 8:36 PM >> > > To: Half-Life dedicated Win32 server mailing list >> > > Subject: Re: [hlds] Master Server Move >> > > >> > > I hope all your IP addresses of both your clients and your servers >> > > have the correct geo IP data. >> > > >> &g
Re: [hlds] Master Server Move
If your IP address is being incorrectly listed its not Valve's fault. Some links on how you can correct/update your GeoIP listings here: http://nanog.cluepon.net/index.php/GeoIP -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net "In theory, there is no difference between theory and practice; In practice, there is." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
All you are doing is viewing who owns the ip and not where the server is located. Derek Denholm Managing Director, XFactorServers Inc. Office: +1 (800) 764 - 8981 ext 101 Mobile: +1 (905) 512-5176 Fax: +1 (905) 538 - 5191 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: April-13-10 9:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Master Server Move Whois on 206.123.95.51 shows me: (checked on Samspade.org) network: Class-Name: network network: Auth-Area: 206.123.64.0/19 network: ID: NET-143920612395024 network: Network-Name: network: IP-Network: 206.123.95.0/24 network: IP-Network-Block: 206.123.95.0 - 206.123.95.255 network: Org-Name: Velocity Servers network: Street-Address: 8185 Sheridan Drive network: City: Williamsville network: State: NY network: Postal-Code: 14221 network: Country-Code: US network: Tech-Contact: MAINT-143920612395024 network: Created: 20071206020217000 network: Updated: 20071206020217000 network: Updated-By: ab...@colo4dallas.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline Sent: Tuesday, April 13, 2010 9:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move 206.123.95.51 My Dallas server but geoip shows it in New York, a bit off imo. Seems whois is showing a dallas address. - Original Message - From: "Michael Krasnow" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, April 13, 2010 8:20 PM Subject: Re: [hlds] Master Server Move > it doesn't matter, its still more accurate, > > On Tue, Apr 13, 2010 at 9:05 PM, msleeper > wrote: > >> What about ISPs and IP providers whose GeoIP data are not even in the >> same area? Most GeoIP lookups are based on whois data of the IPs in >> question, so if your IPs are owned by a company on the west coast, but >> the datacenter you are in is in the east coast, then you're going to be >> getting some pissed off west coasters with high ping. >> >> >> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: >> > GeoIP has been accurate enough. Even if it's off by 500 miles it's >> > still >> far >> > better than the octets of the IP which is what they do right now. >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL >> > Sent: Tuesday, April 13, 2010 8:36 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Master Server Move >> > >> > I hope all your IP addresses of both your clients and your servers have >> the >> > correct geo IP data. >> > >> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson >> wrote: >> > >> > > I think I love you Zoid, >> > > >> > > Kyle. >> > > >> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! < >> ad...@topnotchclan.com >> > > >wrote: >> > > >> > > > That was broken anyways in TF2 I believe... >> > > > >> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> >> > > > wrote: >> > > > >> > > > > So it will no longer sort by ip similarity? Thank the dragons! >> > > > > >> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch < >> z...@valvesoftware.com> >> > > > > wrote: >> > > > > >> > > > > > On Wednesday April 14th we will be moving the HL2Master servers >> to a >> > > > new >> > > > > > set of IP addresses. One of the major new features is the new >> > > Masters >> > > > > > should return dedicated servers ordered by their geographical >> > > distance >> > > > > from >> > > > > > the player requesting the server list, making for lower latency >> and >> > > > > better >> > > > > > connections. >> > > > > > >> > > > > > Dedicated server operators will generally have to restart their >> > > > dedicated >> > > > > > servers after this move to ensure they will correctly pick up >> > > > > > the >> > new >> > > > > > addresses of the thes
Re: [hlds] Master Server Move
Just list the servers and sort by ping imo, closest should ping the lowest. - Original Message - From: "DontWannaName!" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, April 13, 2010 9:05 PM Subject: Re: [hlds] Master Server Move > Perhaps there should be a way for server operators to change their > location > settings like download settings in Steam. Granted, people could abuse > that. > There are still regional settings, why not location. How do we know where > our servers will be listed, going on the list only approximates it. > > On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers > wrote: > >> They are right next to each other in that case... >> >> It wouldn't make sense to announce /32's so your point is moot. >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow >> Sent: Tuesday, April 13, 2010 9:47 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Master Server Move >> >> it doesn't matter its still better than 5000 miles! the current way is >> that >> the master servers think that if the client's ip address is 123.456.789.1 >> and the server's address is 123.456.789.2 that they are next to each >> other >> but in fact they could be on the other side of the world! this is still a >> lot better and probably the most accurate way we have. >> >> On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail >> wrote: >> >> > Msleeper brings up a good very good point. His is iisue si very real. >> > Fo >> r >> > instance, my dedicated box is in San Jose, Ca. but it shows on Google >> maps >> > as being in Dallas, Tx. If the list uses the Geo info, it could cripple >> us >> > and show our server several 1000's of miles away. We are near the top >> > of >> > the >> > list now on the west coast. Yikes! Ziod, have you taken this into >> > account >> > and are there work-arounds in place. I believe a lot of servers will be >> > affected by this. >> > >> > Regards >> > Lt. Maverick >> > BOOM! Gaming Community >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper >> > Sent: Tuesday, April 13, 2010 6:06 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Master Server Move >> > >> > What about ISPs and IP providers whose GeoIP data are not even in the >> same >> > area? Most GeoIP lookups are based on whois data of the IPs in >> > question, >> so >> > if your IPs are owned by a company on the west coast, but the >> > datacenter >> > you >> > are in is in the east coast, then you're going to be getting some >> > pissed >> > off >> > west coasters with high ping. >> > >> > >> > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: >> > > GeoIP has been accurate enough. Even if it's off by 500 miles it's >> > > still far better than the octets of the IP which is what they do >> > > right >> > now. >> > > >> > > -Original Message- >> > > From: hlds-boun...@list.valvesoftware.com >> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL >> > > Sent: Tuesday, April 13, 2010 8:36 PM >> > > To: Half-Life dedicated Win32 server mailing list >> > > Subject: Re: [hlds] Master Server Move >> > > >> > > I hope all your IP addresses of both your clients and your servers >> > > have the correct geo IP data. >> > > >> > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson >> > wrote: >> > > >> > > > I think I love you Zoid, >> > > > >> > > > Kyle. >> > > > >> > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! >> > > > > > > > >wrote: >> > > > >> > > > > That was broken anyways in TF2 I believe... >> > > > > >> > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> >> wrote: >> > > > > >> > > > > > So it will no longer sort by ip similarity? Thank the dragons! >> > &
Re: [hlds] Master Server Move
Perhaps there should be a way for server operators to change their location settings like download settings in Steam. Granted, people could abuse that. There are still regional settings, why not location. How do we know where our servers will be listed, going on the list only approximates it. On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers wrote: > They are right next to each other in that case... > > It wouldn't make sense to announce /32's so your point is moot. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow > Sent: Tuesday, April 13, 2010 9:47 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > it doesn't matter its still better than 5000 miles! the current way is that > the master servers think that if the client's ip address is 123.456.789.1 > and the server's address is 123.456.789.2 that they are next to each other > but in fact they could be on the other side of the world! this is still a > lot better and probably the most accurate way we have. > > On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail > wrote: > > > Msleeper brings up a good very good point. His is iisue si very real. Fo > r > > instance, my dedicated box is in San Jose, Ca. but it shows on Google > maps > > as being in Dallas, Tx. If the list uses the Geo info, it could cripple > us > > and show our server several 1000's of miles away. We are near the top of > > the > > list now on the west coast. Yikes! Ziod, have you taken this into account > > and are there work-arounds in place. I believe a lot of servers will be > > affected by this. > > > > Regards > > Lt. Maverick > > BOOM! Gaming Community > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > > Sent: Tuesday, April 13, 2010 6:06 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Master Server Move > > > > What about ISPs and IP providers whose GeoIP data are not even in the > same > > area? Most GeoIP lookups are based on whois data of the IPs in question, > so > > if your IPs are owned by a company on the west coast, but the datacenter > > you > > are in is in the east coast, then you're going to be getting some pissed > > off > > west coasters with high ping. > > > > > > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > > > GeoIP has been accurate enough. Even if it's off by 500 miles it's > > > still far better than the octets of the IP which is what they do right > > now. > > > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > > > Sent: Tuesday, April 13, 2010 8:36 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Master Server Move > > > > > > I hope all your IP addresses of both your clients and your servers > > > have the correct geo IP data. > > > > > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson > > wrote: > > > > > > > I think I love you Zoid, > > > > > > > > Kyle. > > > > > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > > > > > > > >wrote: > > > > > > > > > That was broken anyways in TF2 I believe... > > > > > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> > wrote: > > > > > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > > > > > > > > > wrote: > > > > > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master > > > > > > > servers to a > > > > > new > > > > > > > set of IP addresses. One of the major new features is the new > > > > Masters > > > > > > > should return dedicated servers ordered by their geographical > > > > distance > > > > > > from > > > > > > > the player requesting the server list, making for lower > > > > > > > latency and > > > >
Re: [hlds] Master Server Move
I know one of my ip blocks (which goes to LA) shows as being in India, so I'm sure my server located there will be a lot less popular after this change. Maybe they'll give us a method to suggest server location. It'd be nice if we could supply a zip code. -octo On Tue, Apr 13, 2010 at 07:35:59PM -0500, Cc2iscooL wrote: > I hope all your IP addresses of both your clients and your servers have the > correct geo IP data. > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > > > I think I love you Zoid, > > > > Kyle. > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > >wrote: > > > > > That was broken anyways in TF2 I believe... > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > wrote: > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master servers to a > > > new > > > > > set of IP addresses. One of the major new features is the new > > Masters > > > > > should return dedicated servers ordered by their geographical > > distance > > > > from > > > > > the player requesting the server list, making for lower latency and > > > > better > > > > > connections. > > > > > > > > > > Dedicated server operators will generally have to restart their > > > dedicated > > > > > servers after this move to ensure they will correctly pick up the new > > > > > addresses of the these Masters. The server browser in the Steam > > client > > > > and > > > > > in games such as Team Fortress 2 will automatically move to the new > > > > Masters. > > > > > > > > > > Server operators that manually set their master servers (we recommend > > > > > against this practice however) please use " > > hl2master.steampowered.com" > > > > to > > > > > refer to them instead of the IPs directly. This name returns all > > Master > > > > > addresses. > > > > > > > > > > We will update once the move is complete. > > > > > > > > > > -- > > > > > /// Zoid. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
They are right next to each other in that case... It wouldn't make sense to announce /32's so your point is moot. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Tuesday, April 13, 2010 9:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move it doesn't matter its still better than 5000 miles! the current way is that the master servers think that if the client's ip address is 123.456.789.1 and the server's address is 123.456.789.2 that they are next to each other but in fact they could be on the other side of the world! this is still a lot better and probably the most accurate way we have. On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail wrote: > Msleeper brings up a good very good point. His is iisue si very real. Fo r > instance, my dedicated box is in San Jose, Ca. but it shows on Google maps > as being in Dallas, Tx. If the list uses the Geo info, it could cripple us > and show our server several 1000's of miles away. We are near the top of > the > list now on the west coast. Yikes! Ziod, have you taken this into account > and are there work-arounds in place. I believe a lot of servers will be > affected by this. > > Regards > Lt. Maverick > BOOM! Gaming Community > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > Sent: Tuesday, April 13, 2010 6:06 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > What about ISPs and IP providers whose GeoIP data are not even in the same > area? Most GeoIP lookups are based on whois data of the IPs in question, so > if your IPs are owned by a company on the west coast, but the datacenter > you > are in is in the east coast, then you're going to be getting some pissed > off > west coasters with high ping. > > > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > > GeoIP has been accurate enough. Even if it's off by 500 miles it's > > still far better than the octets of the IP which is what they do right > now. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > > Sent: Tuesday, April 13, 2010 8:36 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Master Server Move > > > > I hope all your IP addresses of both your clients and your servers > > have the correct geo IP data. > > > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson > wrote: > > > > > I think I love you Zoid, > > > > > > Kyle. > > > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > > > > > >wrote: > > > > > > > That was broken anyways in TF2 I believe... > > > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > > > > > > > wrote: > > > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master > > > > > > servers to a > > > > new > > > > > > set of IP addresses. One of the major new features is the new > > > Masters > > > > > > should return dedicated servers ordered by their geographical > > > distance > > > > > from > > > > > > the player requesting the server list, making for lower > > > > > > latency and > > > > > better > > > > > > connections. > > > > > > > > > > > > Dedicated server operators will generally have to restart > > > > > > their > > > > dedicated > > > > > > servers after this move to ensure they will correctly pick up > > > > > > the > > new > > > > > > addresses of the these Masters. The server browser in the > > > > > > Steam > > > client > > > > > and > > > > > > in games such as Team Fortress 2 will automatically move to > > > > > > the new > > > > > Masters. > > > > > > > > > > > > Server operators t
Re: [hlds] Master Server Move
Please use a spellchecker next time you post to the list. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Tuesday, April 13, 2010 9:42 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Master Server Move Msleeper brings up a good very good point. His is iisue si very real. Fo r instance, my dedicated box is in San Jose, Ca. but it shows on Google maps as being in Dallas, Tx. If the list uses the Geo info, it could cripple us and show our server several 1000's of miles away. We are near the top of the list now on the west coast. Yikes! Ziod, have you taken this into account and are there work-arounds in place. I believe a lot of servers will be affected by this. Regards Lt. Maverick BOOM! Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 13, 2010 6:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > GeoIP has been accurate enough. Even if it's off by 500 miles it's > still far better than the octets of the IP which is what they do right now. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > Sent: Tuesday, April 13, 2010 8:36 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > I hope all your IP addresses of both your clients and your servers > have the correct geo IP data. > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > > > I think I love you Zoid, > > > > Kyle. > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > > > >wrote: > > > > > That was broken anyways in TF2 I believe... > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > > > > > wrote: > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master > > > > > servers to a > > > new > > > > > set of IP addresses. One of the major new features is the new > > Masters > > > > > should return dedicated servers ordered by their geographical > > distance > > > > from > > > > > the player requesting the server list, making for lower > > > > > latency and > > > > better > > > > > connections. > > > > > > > > > > Dedicated server operators will generally have to restart > > > > > their > > > dedicated > > > > > servers after this move to ensure they will correctly pick up > > > > > the > new > > > > > addresses of the these Masters. The server browser in the > > > > > Steam > > client > > > > and > > > > > in games such as Team Fortress 2 will automatically move to > > > > > the new > > > > Masters. > > > > > > > > > > Server operators that manually set their master servers (we > recommend > > > > > against this practice however) please use " > > hl2master.steampowered.com" > > > > to > > > > > refer to them instead of the IPs directly. This name returns > > > > > all > > Master > > > > > addresses. > > > > > > > > > > We will update once the move is complete. > > > > > > > > > > -- > > > > > /// Zoid. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ >
Re: [hlds] Master Server Move
it doesn't matter its still better than 5000 miles! the current way is that the master servers think that if the client's ip address is 123.456.789.1 and the server's address is 123.456.789.2 that they are next to each other but in fact they could be on the other side of the world! this is still a lot better and probably the most accurate way we have. On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail wrote: > Msleeper brings up a good very good point. His is iisue si very real. Fo r > instance, my dedicated box is in San Jose, Ca. but it shows on Google maps > as being in Dallas, Tx. If the list uses the Geo info, it could cripple us > and show our server several 1000's of miles away. We are near the top of > the > list now on the west coast. Yikes! Ziod, have you taken this into account > and are there work-arounds in place. I believe a lot of servers will be > affected by this. > > Regards > Lt. Maverick > BOOM! Gaming Community > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > Sent: Tuesday, April 13, 2010 6:06 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > What about ISPs and IP providers whose GeoIP data are not even in the same > area? Most GeoIP lookups are based on whois data of the IPs in question, so > if your IPs are owned by a company on the west coast, but the datacenter > you > are in is in the east coast, then you're going to be getting some pissed > off > west coasters with high ping. > > > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > > GeoIP has been accurate enough. Even if it's off by 500 miles it's > > still far better than the octets of the IP which is what they do right > now. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > > Sent: Tuesday, April 13, 2010 8:36 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Master Server Move > > > > I hope all your IP addresses of both your clients and your servers > > have the correct geo IP data. > > > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson > wrote: > > > > > I think I love you Zoid, > > > > > > Kyle. > > > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > > > > > >wrote: > > > > > > > That was broken anyways in TF2 I believe... > > > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > > > > > > > wrote: > > > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master > > > > > > servers to a > > > > new > > > > > > set of IP addresses. One of the major new features is the new > > > Masters > > > > > > should return dedicated servers ordered by their geographical > > > distance > > > > > from > > > > > > the player requesting the server list, making for lower > > > > > > latency and > > > > > better > > > > > > connections. > > > > > > > > > > > > Dedicated server operators will generally have to restart > > > > > > their > > > > dedicated > > > > > > servers after this move to ensure they will correctly pick up > > > > > > the > > new > > > > > > addresses of the these Masters. The server browser in the > > > > > > Steam > > > client > > > > > and > > > > > > in games such as Team Fortress 2 will automatically move to > > > > > > the new > > > > > Masters. > > > > > > > > > > > > Server operators that manually set their master servers (we > > recommend > > > > > > against this practice however) please use " > > > hl2master.steampowered.com" > > > > > to > > > > > > refer to them instead of the IPs directly. This name returns > > > > > > all > > > Master > > > > > > addresses. > > > > > > > > > >
Re: [hlds] Master Server Move
Msleeper brings up a good very good point. His is iisue si very real. Fo r instance, my dedicated box is in San Jose, Ca. but it shows on Google maps as being in Dallas, Tx. If the list uses the Geo info, it could cripple us and show our server several 1000's of miles away. We are near the top of the list now on the west coast. Yikes! Ziod, have you taken this into account and are there work-arounds in place. I believe a lot of servers will be affected by this. Regards Lt. Maverick BOOM! Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 13, 2010 6:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > GeoIP has been accurate enough. Even if it's off by 500 miles it's > still far better than the octets of the IP which is what they do right now. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > Sent: Tuesday, April 13, 2010 8:36 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > I hope all your IP addresses of both your clients and your servers > have the correct geo IP data. > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > > > I think I love you Zoid, > > > > Kyle. > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > > > >wrote: > > > > > That was broken anyways in TF2 I believe... > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > > > > > wrote: > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master > > > > > servers to a > > > new > > > > > set of IP addresses. One of the major new features is the new > > Masters > > > > > should return dedicated servers ordered by their geographical > > distance > > > > from > > > > > the player requesting the server list, making for lower > > > > > latency and > > > > better > > > > > connections. > > > > > > > > > > Dedicated server operators will generally have to restart > > > > > their > > > dedicated > > > > > servers after this move to ensure they will correctly pick up > > > > > the > new > > > > > addresses of the these Masters. The server browser in the > > > > > Steam > > client > > > > and > > > > > in games such as Team Fortress 2 will automatically move to > > > > > the new > > > > Masters. > > > > > > > > > > Server operators that manually set their master servers (we > recommend > > > > > against this practice however) please use " > > hl2master.steampowered.com" > > > > to > > > > > refer to them instead of the IPs directly. This name returns > > > > > all > > Master > > > > > addresses. > > > > > > > > > > We will update once the move is complete. > > > > > > > > > > -- > > > > > /// Zoid. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the
Re: [hlds] Master Server Move
Whois on 206.123.95.51 shows me: (checked on Samspade.org) network: Class-Name: network network: Auth-Area: 206.123.64.0/19 network: ID: NET-143920612395024 network: Network-Name: network: IP-Network: 206.123.95.0/24 network: IP-Network-Block: 206.123.95.0 - 206.123.95.255 network: Org-Name: Velocity Servers network: Street-Address: 8185 Sheridan Drive network: City: Williamsville network: State: NY network: Postal-Code: 14221 network: Country-Code: US network: Tech-Contact: MAINT-143920612395024 network: Created: 20071206020217000 network: Updated: 20071206020217000 network: Updated-By: ab...@colo4dallas.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline Sent: Tuesday, April 13, 2010 9:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move 206.123.95.51 My Dallas server but geoip shows it in New York, a bit off imo. Seems whois is showing a dallas address. - Original Message - From: "Michael Krasnow" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, April 13, 2010 8:20 PM Subject: Re: [hlds] Master Server Move > it doesn't matter, its still more accurate, > > On Tue, Apr 13, 2010 at 9:05 PM, msleeper > wrote: > >> What about ISPs and IP providers whose GeoIP data are not even in the >> same area? Most GeoIP lookups are based on whois data of the IPs in >> question, so if your IPs are owned by a company on the west coast, but >> the datacenter you are in is in the east coast, then you're going to be >> getting some pissed off west coasters with high ping. >> >> >> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: >> > GeoIP has been accurate enough. Even if it's off by 500 miles it's >> > still >> far >> > better than the octets of the IP which is what they do right now. >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL >> > Sent: Tuesday, April 13, 2010 8:36 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Master Server Move >> > >> > I hope all your IP addresses of both your clients and your servers have >> the >> > correct geo IP data. >> > >> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson >> wrote: >> > >> > > I think I love you Zoid, >> > > >> > > Kyle. >> > > >> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! < >> ad...@topnotchclan.com >> > > >wrote: >> > > >> > > > That was broken anyways in TF2 I believe... >> > > > >> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> >> > > > wrote: >> > > > >> > > > > So it will no longer sort by ip similarity? Thank the dragons! >> > > > > >> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch < >> z...@valvesoftware.com> >> > > > > wrote: >> > > > > >> > > > > > On Wednesday April 14th we will be moving the HL2Master servers >> to a >> > > > new >> > > > > > set of IP addresses. One of the major new features is the new >> > > Masters >> > > > > > should return dedicated servers ordered by their geographical >> > > distance >> > > > > from >> > > > > > the player requesting the server list, making for lower latency >> and >> > > > > better >> > > > > > connections. >> > > > > > >> > > > > > Dedicated server operators will generally have to restart their >> > > > dedicated >> > > > > > servers after this move to ensure they will correctly pick up >> > > > > > the >> > new >> > > > > > addresses of the these Masters. The server browser in the >> > > > > > Steam >> > > client >> > > > > and >> > > > > > in games such as Team Fortress 2 will automatically move to the >> new >> > > > > Masters. >> > > > > > >> > > > > > Server operators that manually set their master servers (we >> > recommend >> > > > > > against this practice however) please use "
Re: [hlds] Master Server Move
different geoIP services may show different locations it really depends on the ISP On Tue, Apr 13, 2010 at 9:28 PM, Alkaline wrote: > 206.123.95.51 > My Dallas server but geoip shows it in New York, a bit off imo. > Seems whois is showing a dallas address. > > - Original Message - > From: "Michael Krasnow" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, April 13, 2010 8:20 PM > Subject: Re: [hlds] Master Server Move > > > > it doesn't matter, its still more accurate, > > > > On Tue, Apr 13, 2010 at 9:05 PM, msleeper > > wrote: > > > >> What about ISPs and IP providers whose GeoIP data are not even in the > >> same area? Most GeoIP lookups are based on whois data of the IPs in > >> question, so if your IPs are owned by a company on the west coast, but > >> the datacenter you are in is in the east coast, then you're going to be > >> getting some pissed off west coasters with high ping. > >> > >> > >> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > >> > GeoIP has been accurate enough. Even if it's off by 500 miles it's > >> > still > >> far > >> > better than the octets of the IP which is what they do right now. > >> > > >> > -Original Message----- > >> > From: hlds-boun...@list.valvesoftware.com > >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > >> > Sent: Tuesday, April 13, 2010 8:36 PM > >> > To: Half-Life dedicated Win32 server mailing list > >> > Subject: Re: [hlds] Master Server Move > >> > > >> > I hope all your IP addresses of both your clients and your servers > have > >> the > >> > correct geo IP data. > >> > > >> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson > >> wrote: > >> > > >> > > I think I love you Zoid, > >> > > > >> > > Kyle. > >> > > > >> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! < > >> ad...@topnotchclan.com > >> > > >wrote: > >> > > > >> > > > That was broken anyways in TF2 I believe... > >> > > > > >> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> > >> > > > wrote: > >> > > > > >> > > > > So it will no longer sort by ip similarity? Thank the dragons! > >> > > > > > >> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch < > >> z...@valvesoftware.com> > >> > > > > wrote: > >> > > > > > >> > > > > > On Wednesday April 14th we will be moving the HL2Master > servers > >> to a > >> > > > new > >> > > > > > set of IP addresses. One of the major new features is the new > >> > > Masters > >> > > > > > should return dedicated servers ordered by their geographical > >> > > distance > >> > > > > from > >> > > > > > the player requesting the server list, making for lower > latency > >> and > >> > > > > better > >> > > > > > connections. > >> > > > > > > >> > > > > > Dedicated server operators will generally have to restart > their > >> > > > dedicated > >> > > > > > servers after this move to ensure they will correctly pick up > >> > > > > > the > >> > new > >> > > > > > addresses of the these Masters. The server browser in the > >> > > > > > Steam > >> > > client > >> > > > > and > >> > > > > > in games such as Team Fortress 2 will automatically move to > the > >> new > >> > > > > Masters. > >> > > > > > > >> > > > > > Server operators that manually set their master servers (we > >> > recommend > >> > > > > > against this practice however) please use " > >> > > hl2master.steampowered.com" > >> > > > > to > >> > > > > > refer to them instead of the IPs directly. This name returns > >> > > > > > all > >> > > Master > >> > > > > > add
Re: [hlds] Master Server Move
206.123.95.51 My Dallas server but geoip shows it in New York, a bit off imo. Seems whois is showing a dallas address. - Original Message - From: "Michael Krasnow" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, April 13, 2010 8:20 PM Subject: Re: [hlds] Master Server Move > it doesn't matter, its still more accurate, > > On Tue, Apr 13, 2010 at 9:05 PM, msleeper > wrote: > >> What about ISPs and IP providers whose GeoIP data are not even in the >> same area? Most GeoIP lookups are based on whois data of the IPs in >> question, so if your IPs are owned by a company on the west coast, but >> the datacenter you are in is in the east coast, then you're going to be >> getting some pissed off west coasters with high ping. >> >> >> On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: >> > GeoIP has been accurate enough. Even if it's off by 500 miles it's >> > still >> far >> > better than the octets of the IP which is what they do right now. >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL >> > Sent: Tuesday, April 13, 2010 8:36 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Master Server Move >> > >> > I hope all your IP addresses of both your clients and your servers have >> the >> > correct geo IP data. >> > >> > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson >> wrote: >> > >> > > I think I love you Zoid, >> > > >> > > Kyle. >> > > >> > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! < >> ad...@topnotchclan.com >> > > >wrote: >> > > >> > > > That was broken anyways in TF2 I believe... >> > > > >> > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> >> > > > wrote: >> > > > >> > > > > So it will no longer sort by ip similarity? Thank the dragons! >> > > > > >> > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch < >> z...@valvesoftware.com> >> > > > > wrote: >> > > > > >> > > > > > On Wednesday April 14th we will be moving the HL2Master servers >> to a >> > > > new >> > > > > > set of IP addresses. One of the major new features is the new >> > > Masters >> > > > > > should return dedicated servers ordered by their geographical >> > > distance >> > > > > from >> > > > > > the player requesting the server list, making for lower latency >> and >> > > > > better >> > > > > > connections. >> > > > > > >> > > > > > Dedicated server operators will generally have to restart their >> > > > dedicated >> > > > > > servers after this move to ensure they will correctly pick up >> > > > > > the >> > new >> > > > > > addresses of the these Masters. The server browser in the >> > > > > > Steam >> > > client >> > > > > and >> > > > > > in games such as Team Fortress 2 will automatically move to the >> new >> > > > > Masters. >> > > > > > >> > > > > > Server operators that manually set their master servers (we >> > recommend >> > > > > > against this practice however) please use " >> > > hl2master.steampowered.com" >> > > > > to >> > > > > > refer to them instead of the IPs directly. This name returns >> > > > > > all >> > > Master >> > > > > > addresses. >> > > > > > >> > > > > > We will update once the move is complete. >> > > > > > >> > > > > > -- >> > > > > > /// Zoid. >> > > > > > >> > > > > > >> > > > > > ___ >> > > > > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > > > > please visit: >> > > > > > http://list.valvesoftware.com/mailman/listinfo
Re: [hlds] Master Server Move
it doesn't matter, its still more accurate, On Tue, Apr 13, 2010 at 9:05 PM, msleeper wrote: > What about ISPs and IP providers whose GeoIP data are not even in the > same area? Most GeoIP lookups are based on whois data of the IPs in > question, so if your IPs are owned by a company on the west coast, but > the datacenter you are in is in the east coast, then you're going to be > getting some pissed off west coasters with high ping. > > > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > > GeoIP has been accurate enough. Even if it's off by 500 miles it's still > far > > better than the octets of the IP which is what they do right now. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > > Sent: Tuesday, April 13, 2010 8:36 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Master Server Move > > > > I hope all your IP addresses of both your clients and your servers have > the > > correct geo IP data. > > > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson > wrote: > > > > > I think I love you Zoid, > > > > > > Kyle. > > > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! < > ad...@topnotchclan.com > > > >wrote: > > > > > > > That was broken anyways in TF2 I believe... > > > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch < > z...@valvesoftware.com> > > > > > wrote: > > > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master servers > to a > > > > new > > > > > > set of IP addresses. One of the major new features is the new > > > Masters > > > > > > should return dedicated servers ordered by their geographical > > > distance > > > > > from > > > > > > the player requesting the server list, making for lower latency > and > > > > > better > > > > > > connections. > > > > > > > > > > > > Dedicated server operators will generally have to restart their > > > > dedicated > > > > > > servers after this move to ensure they will correctly pick up the > > new > > > > > > addresses of the these Masters. The server browser in the Steam > > > client > > > > > and > > > > > > in games such as Team Fortress 2 will automatically move to the > new > > > > > Masters. > > > > > > > > > > > > Server operators that manually set their master servers (we > > recommend > > > > > > against this practice however) please use " > > > hl2master.steampowered.com" > > > > > to > > > > > > refer to them instead of the IPs directly. This name returns all > > > Master > > > > > > addresses. > > > > > > > > > > > > We will update once the move is complete. > > > > > > > > > > > > -- > > > > > > /// Zoid. > > > > > > > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Every time I have ran GeoIP on a players IP, it was close enough to their physical location. Here's an example, take: 98.211.136.86 WHOIS Shows: OrgName:Comcast Cable Communications Inc. OrgID: CMCS Address:1800 Bishops Gate Blvd City: Mt Laurel StateProv: NJ PostalCode: 08054 Country:US GeoIP shows: 98.211.136.86 US United States FL Florida Miami 33129 25.7525 -80.2030 Comcast Cable Comcast Cable 528 305 Try it yourself, http://www.maxmind.com/app/locate_demo_ip When I run my own servers IP, WHOIS shows Chicago, but GeoIP properly shows it in Dallas. Even if it was only accurate to the same country, it's still better. If it's only as accurate as east, central, and west coast, it's still better than what we have now, which again is just the octets of the IP as a poor man's GeoIP that is utterly inaccurate. It's a drastic improvement and it means players will be getting better results even if their "GeoIP" location is inaccurate. http://www.maxmind.com/app/city_accuracy It's accurate enough for this purpose. - Voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 13, 2010 9:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > GeoIP has been accurate enough. Even if it's off by 500 miles it's still far > better than the octets of the IP which is what they do right now. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > Sent: Tuesday, April 13, 2010 8:36 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > I hope all your IP addresses of both your clients and your servers have the > correct geo IP data. > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > > > I think I love you Zoid, > > > > Kyle. > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > >wrote: > > > > > That was broken anyways in TF2 I believe... > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > wrote: > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master servers to a > > > new > > > > > set of IP addresses. One of the major new features is the new > > Masters > > > > > should return dedicated servers ordered by their geographical > > distance > > > > from > > > > > the player requesting the server list, making for lower latency and > > > > better > > > > > connections. > > > > > > > > > > Dedicated server operators will generally have to restart their > > > dedicated > > > > > servers after this move to ensure they will correctly pick up the > new > > > > > addresses of the these Masters. The server browser in the Steam > > client > > > > and > > > > > in games such as Team Fortress 2 will automatically move to the new > > > > Masters. > > > > > > > > > > Server operators that manually set their master servers (we > recommend > > > > > against this practice however) please use " > > hl2master.steampowered.com" > > > > to > > > > > refer to them instead of the IPs directly. This name returns all > > Master > > > > > addresses. > > > > > > > > > > We will update once the move is complete. > > > > > > > > > > -- > > > > > /// Zoid. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _
Re: [hlds] Master Server Move
What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: > GeoIP has been accurate enough. Even if it's off by 500 miles it's still far > better than the octets of the IP which is what they do right now. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL > Sent: Tuesday, April 13, 2010 8:36 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Master Server Move > > I hope all your IP addresses of both your clients and your servers have the > correct geo IP data. > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > > > I think I love you Zoid, > > > > Kyle. > > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! > >wrote: > > > > > That was broken anyways in TF2 I believe... > > > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > > wrote: > > > > > > > > > On Wednesday April 14th we will be moving the HL2Master servers to a > > > new > > > > > set of IP addresses. One of the major new features is the new > > Masters > > > > > should return dedicated servers ordered by their geographical > > distance > > > > from > > > > > the player requesting the server list, making for lower latency and > > > > better > > > > > connections. > > > > > > > > > > Dedicated server operators will generally have to restart their > > > dedicated > > > > > servers after this move to ensure they will correctly pick up the > new > > > > > addresses of the these Masters. The server browser in the Steam > > client > > > > and > > > > > in games such as Team Fortress 2 will automatically move to the new > > > > Masters. > > > > > > > > > > Server operators that manually set their master servers (we > recommend > > > > > against this practice however) please use " > > hl2master.steampowered.com" > > > > to > > > > > refer to them instead of the IPs directly. This name returns all > > Master > > > > > addresses. > > > > > > > > > > We will update once the move is complete. > > > > > > > > > > -- > > > > > /// Zoid. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better than the octets of the IP which is what they do right now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, April 13, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move I hope all your IP addresses of both your clients and your servers have the correct geo IP data. On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > I think I love you Zoid, > > Kyle. > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! >wrote: > > > That was broken anyways in TF2 I believe... > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > wrote: > > > > > > > On Wednesday April 14th we will be moving the HL2Master servers to a > > new > > > > set of IP addresses. One of the major new features is the new > Masters > > > > should return dedicated servers ordered by their geographical > distance > > > from > > > > the player requesting the server list, making for lower latency and > > > better > > > > connections. > > > > > > > > Dedicated server operators will generally have to restart their > > dedicated > > > > servers after this move to ensure they will correctly pick up the new > > > > addresses of the these Masters. The server browser in the Steam > client > > > and > > > > in games such as Team Fortress 2 will automatically move to the new > > > Masters. > > > > > > > > Server operators that manually set their master servers (we recommend > > > > against this practice however) please use " > hl2master.steampowered.com" > > > to > > > > refer to them instead of the IPs directly. This name returns all > Master > > > > addresses. > > > > > > > > We will update once the move is complete. > > > > > > > > -- > > > > /// Zoid. > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
I hope all your IP addresses of both your clients and your servers have the correct geo IP data. On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson wrote: > I think I love you Zoid, > > Kyle. > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! >wrote: > > > That was broken anyways in TF2 I believe... > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > > wrote: > > > > > > > On Wednesday April 14th we will be moving the HL2Master servers to a > > new > > > > set of IP addresses. One of the major new features is the new > Masters > > > > should return dedicated servers ordered by their geographical > distance > > > from > > > > the player requesting the server list, making for lower latency and > > > better > > > > connections. > > > > > > > > Dedicated server operators will generally have to restart their > > dedicated > > > > servers after this move to ensure they will correctly pick up the new > > > > addresses of the these Masters. The server browser in the Steam > client > > > and > > > > in games such as Team Fortress 2 will automatically move to the new > > > Masters. > > > > > > > > Server operators that manually set their master servers (we recommend > > > > against this practice however) please use " > hl2master.steampowered.com" > > > to > > > > refer to them instead of the IPs directly. This name returns all > Master > > > > addresses. > > > > > > > > We will update once the move is complete. > > > > > > > > -- > > > > /// Zoid. > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
I think I love you Zoid, Kyle. On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! wrote: > That was broken anyways in TF2 I believe... > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > > > So it will no longer sort by ip similarity? Thank the dragons! > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > > wrote: > > > > > On Wednesday April 14th we will be moving the HL2Master servers to a > new > > > set of IP addresses. One of the major new features is the new Masters > > > should return dedicated servers ordered by their geographical distance > > from > > > the player requesting the server list, making for lower latency and > > better > > > connections. > > > > > > Dedicated server operators will generally have to restart their > dedicated > > > servers after this move to ensure they will correctly pick up the new > > > addresses of the these Masters. The server browser in the Steam client > > and > > > in games such as Team Fortress 2 will automatically move to the new > > Masters. > > > > > > Server operators that manually set their master servers (we recommend > > > against this practice however) please use "hl2master.steampowered.com" > > to > > > refer to them instead of the IPs directly. This name returns all Master > > > addresses. > > > > > > We will update once the move is complete. > > > > > > -- > > > /// Zoid. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
That was broken anyways in TF2 I believe... On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > So it will no longer sort by ip similarity? Thank the dragons! > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch > wrote: > > > On Wednesday April 14th we will be moving the HL2Master servers to a new > > set of IP addresses. One of the major new features is the new Masters > > should return dedicated servers ordered by their geographical distance > from > > the player requesting the server list, making for lower latency and > better > > connections. > > > > Dedicated server operators will generally have to restart their dedicated > > servers after this move to ensure they will correctly pick up the new > > addresses of the these Masters. The server browser in the Steam client > and > > in games such as Team Fortress 2 will automatically move to the new > Masters. > > > > Server operators that manually set their master servers (we recommend > > against this practice however) please use "hl2master.steampowered.com" > to > > refer to them instead of the IPs directly. This name returns all Master > > addresses. > > > > We will update once the move is complete. > > > > -- > > /// Zoid. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
"One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections." Holy shit! Thank you! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Tuesday, April 13, 2010 5:19 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Master Server Move On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use "hl2master.steampowered.com" to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Does it mean the server will only query one master server in the future (hl2master)? I understand that one domain can have different IP's, because of it's ttl, but this will only one IP for every server, which was at least 2 in the past. Are you sure all your master servers will contain all servers worldwide? > On Wednesday April 14th we will be moving the HL2Master servers to a new > set of IP addresses. One of the major new features is the new Masters > should return dedicated servers ordered by their geographical distance > from the player requesting the server list, making for lower latency and > better connections. > > Dedicated server operators will generally have to restart their dedicated > servers after this move to ensure they will correctly pick up the new > addresses of the these Masters. The server browser in the Steam client > and in games such as Team Fortress 2 will automatically move to the new > Masters. > > Server operators that manually set their master servers (we recommend > against this practice however) please use "hl2master.steampowered.com" to > refer to them instead of the IPs directly. This name returns all Master > addresses. > > We will update once the move is complete. > > -- > /// Zoid. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Is sv_region going to be phased out, or is that not going to be affected? On Tue, 2010-04-13 at 17:27 -0400, 1nsane wrote: > So it will no longer sort by ip similarity? Thank the dragons! > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch wrote: > > > On Wednesday April 14th we will be moving the HL2Master servers to a new > > set of IP addresses. One of the major new features is the new Masters > > should return dedicated servers ordered by their geographical distance from > > the player requesting the server list, making for lower latency and better > > connections. > > > > Dedicated server operators will generally have to restart their dedicated > > servers after this move to ensure they will correctly pick up the new > > addresses of the these Masters. The server browser in the Steam client and > > in games such as Team Fortress 2 will automatically move to the new Masters. > > > > Server operators that manually set their master servers (we recommend > > against this practice however) please use "hl2master.steampowered.com" to > > refer to them instead of the IPs directly. This name returns all Master > > addresses. > > > > We will update once the move is complete. > > > > -- > > /// Zoid. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
So it will no longer sort by ip similarity? Thank the dragons! On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch wrote: > On Wednesday April 14th we will be moving the HL2Master servers to a new > set of IP addresses. One of the major new features is the new Masters > should return dedicated servers ordered by their geographical distance from > the player requesting the server list, making for lower latency and better > connections. > > Dedicated server operators will generally have to restart their dedicated > servers after this move to ensure they will correctly pick up the new > addresses of the these Masters. The server browser in the Steam client and > in games such as Team Fortress 2 will automatically move to the new Masters. > > Server operators that manually set their master servers (we recommend > against this practice however) please use "hl2master.steampowered.com" to > refer to them instead of the IPs directly. This name returns all Master > addresses. > > We will update once the move is complete. > > -- > /// Zoid. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Master Server Move
On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use "hl2master.steampowered.com" to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds