Re: [hlds] Mega-servers
We always quote CPU in terms of a single core doing anything other is totally meaningless. The server as mentioned was running Gun-Game so that may well have an effect on performance I'm not sure. As tsue mentioned if your looking to do 64 players I'd go for some significant hardware like a Intel 5150 or other equivalent 2.6Ghz+ of Core 2. To answer your question there CPU's are dual 248's Steve - Original Message - From: "tsuehpsyde" <[EMAIL PROTECTED]> When you say 55% load, do you mean on both processors or just one? And also, what Opteron are you using? I run a 36-man 66 tick server on a 2.2GHzAthlon64 X2 server, and on one of the cores it uses upwards of 85% at peak usage, and holds ~60tick most of the time, with some dips at round starts, but it's good for the most part. Quite honestly, you're going to need as much CPU power as you can get to even attempt a 64-man, and don't expect full registration. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
-- [ Picked text/plain from multipart/alternative ] When you say 55% load, do you mean on both processors or just one? And also, what Opteron are you using? I run a 36-man 66 tick server on a 2.2GHzAthlon64 X2 server, and on one of the cores it uses upwards of 85% at peak usage, and holds ~60tick most of the time, with some dips at round starts, but it's good for the most part. Quite honestly, you're going to need as much CPU power as you can get to even attempt a 64-man, and don't expect full registration. -tsue On 4/20/07, Steven Hartland <[EMAIL PROTECTED]> wrote: > > Yes > - Original Message - > From: ""Einar S. Idsø"" <[EMAIL PROTECTED]> > > Does the kernel have 1000Hz jiffies? > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
Yes - Original Message - From: ""Einar S. Idsø"" <[EMAIL PROTECTED]> Does the kernel have 1000Hz jiffies? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
See my original question: What kind of hardware is confirmed to run a 50-64 player CSS server, and at what tickrate? Einar Steven Hartland wrote: > We have the odd 32 and 40 player server why? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
Thanks! This means the demands are lower than I expected. Does the kernel have 1000Hz jiffies? Einar Steven Hartland wrote: > The 40 player server peaks at 55% load on a 2.2Ghz Opteron running > 66 tick + GunGame. > >Steve > - Original Message - > From: ""Einar S. Idsø"" <[EMAIL PROTECTED]> > To: > Sent: Friday, April 20, 2007 12:45 PM > Subject: Re: [hlds] Mega-servers > > >> See my original question: What kind of hardware is confirmed to run a >> 50-64 player CSS server, and at what tickrate? >> >> Einar >> >> Steven Hartland wrote: >>> We have the odd 32 and 40 player server why? >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
The 40 player server peaks at 55% load on a 2.2Ghz Opteron running 66 tick + GunGame. Steve - Original Message - From: ""Einar S. Idsø"" <[EMAIL PROTECTED]> To: Sent: Friday, April 20, 2007 12:45 PM Subject: Re: [hlds] Mega-servers See my original question: What kind of hardware is confirmed to run a 50-64 player CSS server, and at what tickrate? Einar Steven Hartland wrote: We have the odd 32 and 40 player server why? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
We have the odd 32 and 40 player server why? - Original Message - From: ""Einar S. Idsø"" <[EMAIL PROTECTED]> So... noone on this list runs any server larger than ~30 players? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
So... noone on this list runs any server larger than ~30 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
Sure, but as I mentioned: I have a problem believing that even the most potent model, the 5160 at 3.0GHz, will be able to run 64 players smoothly. Can you or anyone else confirm that such a CPU is capable of doing that at 66 ticks? The way I see it: A 3.0 GHz Woodcrest is up to ~1.5 times faster than the previous generation. So comparable to a 4.5 GHz previous-generation Xeon. A 2.8GHz old Xeon can run about 20 players at 100 ticks one one CPU, so the 3.0GHz Woodcrest should do 4.5/2.8 * 20 = 32 players at 100 ticks. This is of course just a ballpark-estimate (and at 100ticks, not 66) but since 32 is so far from 64, it is also the reason why I am having problems imagining a non-overclocked Woodcrest performing at such levels. Cheers, Einar Chris Barnett wrote: > There are plenty of Intel Woodcrest dual core machines knocking about. One > London based gaming company took delivery of at least 60 of them about a > month ago. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mega-servers
There are plenty of Intel Woodcrest dual core machines knocking about. One London based gaming company took delivery of at least 60 of them about a month ago. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of "Einar S. Idsø" Sent: 17 April 2007 10:55 To: hlds@list.valvesoftware.com Subject: [hlds] Mega-servers Hi, Even though we all now that Valve's "optimisations" over the last year have led to massive increases in CPU usage, there are some servers out there that have a capacity of up to 64 players. Although most of these servers run at a tickrate of 66, I have seen at least one 60-player 100 tick server. Is anyone on this list running such servers? What kind of hardware is required for mega-servers? I have a problem believing that even a Xeon 5160 at 3.0GHz is capable of running 64 players smoothly, even at 66 ticks. Cheers, Einar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mega-servers
Sorry, I am of course talking about *CSS* servers here. Einar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mega-servers
Hi, Even though we all now that Valve's "optimisations" over the last year have led to massive increases in CPU usage, there are some servers out there that have a capacity of up to 64 players. Although most of these servers run at a tickrate of 66, I have seen at least one 60-player 100 tick server. Is anyone on this list running such servers? What kind of hardware is required for mega-servers? I have a problem believing that even a Xeon 5160 at 3.0GHz is capable of running 64 players smoothly, even at 66 ticks. Cheers, Einar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds