Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland

We always quote CPU in terms of a single core doing anything
other is totally meaningless. The server as mentioned was
running Gun-Game so that may well have an effect on performance
I'm not sure.

As tsue mentioned if your looking to do 64 players I'd go for
some significant hardware like a Intel 5150 or other equivalent
2.6Ghz+ of Core 2.

To answer your question there CPU's are dual 248's

   Steve
- Original Message -
From: "tsuehpsyde" <[EMAIL PROTECTED]>
When you say 55% load, do you mean on both processors or just one? And also,
what Opteron are you using? I run a 36-man 66 tick server on a
2.2GHzAthlon64 X2 server, and on one of the cores it uses upwards of
85% at peak
usage, and holds ~60tick most of the time, with some dips at round starts,
but it's good for the most part.

Quite honestly, you're going to need as much CPU power as you can get to
even attempt a 64-man, and don't expect full registration.



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Re: [hlds] Mega-servers

2007-04-20 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
When you say 55% load, do you mean on both processors or just one? And also,
what Opteron are you using? I run a 36-man 66 tick server on a
2.2GHzAthlon64 X2 server, and on one of the cores it uses upwards of
85% at peak
usage, and holds ~60tick most of the time, with some dips at round starts,
but it's good for the most part.

Quite honestly, you're going to need as much CPU power as you can get to
even attempt a 64-man, and don't expect full registration.

-tsue

On 4/20/07, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
> Yes
> - Original Message -
> From: ""Einar S. Idsø"" <[EMAIL PROTECTED]>
>
> Does the kernel have 1000Hz jiffies?
>
>
> 
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Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland

Yes
- Original Message -
From: ""Einar S. Idsø"" <[EMAIL PROTECTED]>

Does the kernel have 1000Hz jiffies?



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Re: [hlds] Mega-servers

2007-04-20 Thread Einar S. Idsø
See my original question: What kind of hardware is confirmed to run a
50-64 player CSS server, and at what tickrate?

Einar

Steven Hartland wrote:
> We have the odd 32 and 40 player server why?

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Re: [hlds] Mega-servers

2007-04-20 Thread Einar S. Idsø
Thanks! This means the demands are lower than I expected.

Does the kernel have 1000Hz jiffies?

Einar

Steven Hartland wrote:
> The 40 player server peaks at 55% load on a 2.2Ghz Opteron running
> 66 tick + GunGame.
>
>Steve
> - Original Message -
> From: ""Einar S. Idsø"" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, April 20, 2007 12:45 PM
> Subject: Re: [hlds] Mega-servers
>
>
>> See my original question: What kind of hardware is confirmed to run a
>> 50-64 player CSS server, and at what tickrate?
>>
>> Einar
>>
>> Steven Hartland wrote:
>>> We have the odd 32 and 40 player server why?
>>
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Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland

The 40 player server peaks at 55% load on a 2.2Ghz Opteron running
66 tick + GunGame.

   Steve
- Original Message -
From: ""Einar S. Idsø"" <[EMAIL PROTECTED]>
To: 
Sent: Friday, April 20, 2007 12:45 PM
Subject: Re: [hlds] Mega-servers



See my original question: What kind of hardware is confirmed to run a
50-64 player CSS server, and at what tickrate?

Einar

Steven Hartland wrote:

We have the odd 32 and 40 player server why?


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Re: [hlds] Mega-servers

2007-04-20 Thread Steven Hartland

We have the odd 32 and 40 player server why?

- Original Message -
From: ""Einar S. Idsø"" <[EMAIL PROTECTED]>



So... noone on this list runs any server larger than ~30 players?




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Re: [hlds] Mega-servers

2007-04-20 Thread Einar S. Idsø
So... noone on this list runs any server larger than ~30 players?

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Re: [hlds] Mega-servers

2007-04-17 Thread Einar S. Idsø
Sure, but as I mentioned: I have a problem believing that even the most
potent model, the 5160 at 3.0GHz, will be able to run 64 players
smoothly. Can you or anyone else confirm that such a CPU is capable of
doing that at 66 ticks?

The way I see it: A 3.0 GHz Woodcrest is up to ~1.5 times faster than
the previous generation. So comparable to a 4.5 GHz previous-generation
Xeon. A 2.8GHz old Xeon can run about 20 players at 100 ticks one one
CPU, so the 3.0GHz Woodcrest should do 4.5/2.8 * 20 = 32 players at 100
ticks. This is of course just a ballpark-estimate (and at 100ticks, not
66) but since 32 is so far from 64, it is also the reason why I am
having problems imagining a non-overclocked Woodcrest performing at such
levels.

Cheers,
Einar

Chris Barnett wrote:
> There are plenty of Intel Woodcrest dual core machines knocking about. One
> London based gaming company took delivery of at least 60 of them about a
> month ago.

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RE: [hlds] Mega-servers

2007-04-17 Thread Chris Barnett
There are plenty of Intel Woodcrest dual core machines knocking about. One
London based gaming company took delivery of at least 60 of them about a
month ago.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "Einar S. Idsø"
Sent: 17 April 2007 10:55
To: hlds@list.valvesoftware.com
Subject: [hlds] Mega-servers

Hi,

Even though we all now that Valve's "optimisations" over the last year
have led to massive increases in CPU usage, there are some servers out
there that have a capacity of up to 64 players. Although most of these
servers run at a tickrate of 66, I have seen at least one 60-player 100
tick server.

Is anyone on this list running such servers? What kind of hardware is
required for mega-servers? I have a problem believing that even a Xeon
5160 at 3.0GHz is capable of running 64 players smoothly, even at 66 ticks.

Cheers,
Einar

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Re: [hlds] Mega-servers

2007-04-17 Thread Einar S. Idsø
Sorry, I am of course talking about *CSS* servers here.

Einar

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[hlds] Mega-servers

2007-04-17 Thread Einar S. Idsø
Hi,

Even though we all now that Valve's "optimisations" over the last year
have led to massive increases in CPU usage, there are some servers out
there that have a capacity of up to 64 players. Although most of these
servers run at a tickrate of 66, I have seen at least one 60-player 100
tick server.

Is anyone on this list running such servers? What kind of hardware is
required for mega-servers? I have a problem believing that even a Xeon
5160 at 3.0GHz is capable of running 64 players smoothly, even at 66 ticks.

Cheers,
Einar

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