Re: [hlds] Problems running multiple servers

2009-05-29 Thread TheNob HLDS
No idea if this helps but I run my 8 L4D servers with one
installation/folder with a config file for each server.

My start params:

-console
-game left4dead
-autoupdate
+ip **.**.**.**
-port *
-nohltv
-tvdisable
+sv_lan 0
+exec server[*].cfg
+map 'mapname'


Good luck!
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Re: [hlds] Problems running multiple servers

2009-05-29 Thread Mišo Žmirić
Thanks Dan, adding -port x +tv_port x +clientport x solved the 
first problem. Now I have another one. When I start the first server everything 
works fine. Starting the second or the third one my server connects but it's 
not VAC secure. 

The following 2 messages show up on load:
CreateBoundSocket: ::bind returned Win32 error 10022
cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection

I googled the errors and all I found is that I have to make a bigger port 
spacing. I tried that and it didn't help. Still the two messages appear and the 
server works, just can't get it to be VAC secure.

Please help me.

Thank you in advance.

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Re: [hlds] Problems running multiple servers

2009-05-27 Thread Dan Offord
Mišo Žmirić wrote:
> Hello,
>
> I am trying to run multiple srcds servers on a dedicated server. I was 
> running tf2 and css successfully and with no problems. The css was running on 
> 27015 and it had an ip option in command line, and the tf2 ran on 27016 and 
> didn't have an ip option in command line.
>
> Now I tried running the another css server from it's own folder and when I 
> started it I got Couldn't allocate SourceTV UDP port. OK so the source tv 
> ports are the same for some of the 2 servers, so I tried -tv_port on all of 
> the servers, same problem, I tried -nohltv and I got a new error in my 
> console.
> It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP 
> , mode mP, dedicated Yes, ports 27017 SV / -1 CL .
>
> Then I ran TCPView and noticed that the TF2 server was running on 27020 
> (sourceTV) as well as was the css one. But after examining the situation more 
> closely I noticed that css one was running on :27020 and the 
> tf2 was running on localhost:27020 for sourceTV but the servers were still 
> running on separate ports (27015 and 27016).
>
> After that I tried adding the ip switch to the tf2 command line or removing 
> from the css command line and now I can only run one of the servers at a 
> time. The way the servers have been set up is through TCAdmin but just to 
> check it wasn't sth that TCAdmin did I tried setting one manually, still no 
> difference.
>
> Now without another ip I can't run another server and that is really slowing 
> my GSP launch down. I also tried making a bigger difference between ports 
> used by the servers but no difference, the CL port stays -1 and the SourceTV 
> still conflicts.
>
> Please help me resolve this,
>
> Thank you in advance.
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This can be solved with each server having the following command line 
options (- but with different ports):
-port 27015
+tv_port 27020
+clientport 27025


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Re: [hlds] Problems running multiple servers

2009-05-27 Thread Shane Arnold
I could be completely wrong, but iirc the source servers reserve the 
port you specify +10, so make sure you aren't running 27010/27020, 
27011/27021 as servers/hltv, if you get my meaning.

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Shane Arnold-   clontar...@iinet.net.au

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost."



Mišo Žmirić wrote:
> Hello,
>
> I am trying to run multiple srcds servers on a dedicated server. I was 
> running tf2 and css successfully and with no problems. The css was running on 
> 27015 and it had an ip option in command line, and the tf2 ran on 27016 and 
> didn't have an ip option in command line.
>
> Now I tried running the another css server from it's own folder and when I 
> started it I got Couldn't allocate SourceTV UDP port. OK so the source tv 
> ports are the same for some of the 2 servers, so I tried -tv_port on all of 
> the servers, same problem, I tried -nohltv and I got a new error in my 
> console.
> It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP 
> , mode mP, dedicated Yes, ports 27017 SV / -1 CL .
>
> Then I ran TCPView and noticed that the TF2 server was running on 27020 
> (sourceTV) as well as was the css one. But after examining the situation more 
> closely I noticed that css one was running on :27020 and the 
> tf2 was running on localhost:27020 for sourceTV but the servers were still 
> running on separate ports (27015 and 27016).
>
> After that I tried adding the ip switch to the tf2 command line or removing 
> from the css command line and now I can only run one of the servers at a 
> time. The way the servers have been set up is through TCAdmin but just to 
> check it wasn't sth that TCAdmin did I tried setting one manually, still no 
> difference.
>
> Now without another ip I can't run another server and that is really slowing 
> my GSP launch down. I also tried making a bigger difference between ports 
> used by the servers but no difference, the CL port stays -1 and the SourceTV 
> still conflicts.
>
> Please help me resolve this,
>
> Thank you in advance.
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>   


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[hlds] Problems running multiple servers

2009-05-27 Thread Mišo Žmirić
Hello,

I am trying to run multiple srcds servers on a dedicated server. I was running 
tf2 and css successfully and with no problems. The css was running on 27015 and 
it had an ip option in command line, and the tf2 ran on 27016 and didn't have 
an ip option in command line.

Now I tried running the another css server from it's own folder and when I 
started it I got Couldn't allocate SourceTV UDP port. OK so the source tv ports 
are the same for some of the 2 servers, so I tried -tv_port on all of the 
servers, same problem, I tried -nohltv and I got a new error in my console.
It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP 
, mode mP, dedicated Yes, ports 27017 SV / -1 CL .

Then I ran TCPView and noticed that the TF2 server was running on 27020 
(sourceTV) as well as was the css one. But after examining the situation more 
closely I noticed that css one was running on :27020 and the tf2 
was running on localhost:27020 for sourceTV but the servers were still running 
on separate ports (27015 and 27016).

After that I tried adding the ip switch to the tf2 command line or removing 
from the css command line and now I can only run one of the servers at a time. 
The way the servers have been set up is through TCAdmin but just to check it 
wasn't sth that TCAdmin did I tried setting one manually, still no difference.

Now without another ip I can't run another server and that is really slowing my 
GSP launch down. I also tried making a bigger difference between ports used by 
the servers but no difference, the CL port stays -1 and the SourceTV still 
conflicts.

Please help me resolve this,

Thank you in advance.
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