Re: [hlds] Quickplay traffic for the Halloween event
Are there new restrictions on server eligibility for Halloween gift drops this year? My Linux eventmix QuickPlay server has gifts appear for players. My Windows registered server with nocrits, fixed weapon spread, fixed damage spread, and tf_server_identity_disable_quickplay 1 (just in case the other three get changed for shenanigans maps) is not currently seeing any halloween gifts appearing. I seem to recall halloween gifts working on this server last year. Before anyone asks, these servers are identical except for the OS, a few server plugins (eventmix server removes the boss spawning plugins), and these cvars: tf_server_identity_account_id tf_server_identity_token tf_server_identity_disable_quickplay tf_weapon_criticals tf_damage_disablespread tf_use_fixed_weaponspreads On Tue, Oct 29, 2013 at 8:54 PM, Eric Smith er...@valvesoftware.com wrote: Here are some details for how to configure your server to receive quickplay traffic. ** ** First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc.). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ** ** Quickplay UI will offer players two choices for Halloween: ** ** 1.) Halloween 2013. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. ** ** At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. ** ** Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map plr_hightower_event. ** ** Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the five Halloween maps. ** ** The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event plr_hightower_event ** ** If you don't set one of the two tags, you won't get any Halloween quickplay traffic. ** ** -Eric ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Quickplay traffic for the Halloween event
Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc.). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Quickplay UI will offer players two choices for Halloween: 1.) Halloween 2013. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map plr_hightower_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the five Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event plr_hightower_event If you don't set one of the two tags, you won't get any Halloween quickplay traffic. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] QuickPlay Traffic
Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] QuickPlay Traffic
It is a rather simple answer, not enough players and too many servers. On , Harsh Baid wrote: Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] QuickPlay Traffic
Haven't been seeing any difference in traffic on my servers since these threads started popping up. Perhaps people are overestimating the amount of traffic they receive from quick play. It would be nice if it were possible to see metrics on how a player connects to your server (server browser, join a friend, or quick play). On 11/25/2012 5:10 PM, Harsh Baid wrote: Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds