Re: [hlds] Quickplay traffic for the Halloween event

2013-10-31 Thread Ross Bemrose
Are there new restrictions on server eligibility for Halloween gift drops
this year?

My Linux eventmix QuickPlay server has gifts appear for players.

My Windows registered server with nocrits, fixed weapon spread, fixed
damage spread, and tf_server_identity_disable_quickplay 1 (just in case the
other three get changed for shenanigans maps) is not currently seeing any
halloween gifts appearing.  I seem to recall halloween gifts working on
this server last year.

Before anyone asks, these servers are identical except for the OS, a few
server plugins (eventmix server removes the boss spawning plugins), and
these cvars:
tf_server_identity_account_id
tf_server_identity_token
tf_server_identity_disable_quickplay
tf_weapon_criticals
tf_damage_disablespread
tf_use_fixed_weaponspreads



On Tue, Oct 29, 2013 at 8:54 PM, Eric Smith er...@valvesoftware.com wrote:

  Here are some details for how to configure your server to receive
 quickplay traffic.

 ** **

 First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc.).  Details are here:
 

 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 ** **

 Quickplay UI will offer players two choices for Halloween:

 ** **

 1.) Halloween 2013.  Servers exclusively running the new map 24/7.

 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 ** **

 At any given time, your server can only be in one pool or the other.
  Valve will be running servers in both pools.

 ** **

 Your server will be placed in pool #1 if:

 * You advertise the tag event247; and

 * You are running the new map plr_hightower_event.

 ** **

 Your server will be placed in pool #2 if:

 * You advertise the tag eventmix; and

 * You are running one of the five Halloween maps.

 ** **

 The eligible Halloween maps are:

 koth_harvest_event

 cp_manor_event

 koth_viaduct_event

 koth_lakeside_event

 plr_hightower_event

 ** **

 If you don't set one of the two tags, you won't get any Halloween
 quickplay traffic.

 ** **

 -Eric

 ** **

 ** **

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[hlds] Quickplay traffic for the Halloween event

2013-10-29 Thread Eric Smith
Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc.).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

Quickplay UI will offer players two choices for Halloween:

1.) Halloween 2013.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map plr_hightower_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the five Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event
plr_hightower_event

If you don't set one of the two tags, you won't get any Halloween quickplay 
traffic.

-Eric


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[hlds] QuickPlay Traffic

2012-11-25 Thread Harsh Baid
Has Quickplay traffic decreased? I saw a post on it on the linux list and i
wanted to get a general sense of what other people think. Recently i used
to have my servers fill to the brim as soon as we hit 10 players because of
the amazing Quickplay Traffic. Now i have almost always have to have around
16+ players for any sort of traffic to occur. This is really frustrating
and i basically waste an hour with it. Why is this happening? Is it
happening to any one else where they see servers empty out because of the
traffic? When will it stop and go back to the normal 10 players?
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Re: [hlds] QuickPlay Traffic

2012-11-25 Thread Cameron Munroe
 

It is a rather simple answer, not enough players and too many
servers. 

On , Harsh Baid wrote: 

 Has Quickplay traffic decreased? I
saw a post on it on the linux list and i wanted to get a general sense
of what other people think. Recently i used to have my servers fill to
the brim as soon as we hit 10 players because of the amazing Quickplay
Traffic. Now i have almost always have to have around 16+ players for
any sort of traffic to occur. This is really frustrating and i basically
waste an hour with it. Why is this happening? Is it happening to any one
else where they see servers empty out because of the traffic? When will
it stop and go back to the normal 10 players? 
 

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Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



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Re: [hlds] QuickPlay Traffic

2012-11-25 Thread Russell Smith
Haven't been seeing any difference in traffic on my servers since these 
threads started popping up. Perhaps people are overestimating the amount 
of traffic they receive from quick play.


It would be nice if it were possible to see metrics on how a player 
connects to your server (server browser, join a friend, or quick play).


On 11/25/2012 5:10 PM, Harsh Baid wrote:
Has Quickplay traffic decreased? I saw a post on it on the linux list 
and i wanted to get a general sense of what other people think. 
Recently i used to have my servers fill to the brim as soon as we hit 
10 players because of the amazing Quickplay Traffic. Now i have almost 
always have to have around 16+ players for any sort of traffic to 
occur. This is really frustrating and i basically waste an hour with 
it. Why is this happening? Is it happening to any one else where they 
see servers empty out because of the traffic? When will it stop and go 
back to the normal 10 players?



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