Re: [hlds] Steampipe & Quickplay Update 5/13/13

2013-05-13 Thread Mike Vail
Interesting thought Ross. We'll see what happens once the other servers come
back up on Steam pipe I guess. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, May 13, 2013 3:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steampipe & Quickplay Update 5/13/13

Well, servers that updated via HLDSUpdateTool are no longer considered up to
date.  Which might have something to do with it.

On 5/13/2013 6:50 PM, Mike Vail wrote:
> I recently posted the below message here stating that most of my MvM 
> servers were no longer receiving players. Today for the first time in 
> a couple months, all my MvM servers suddenly filled. I mean like all 
> 20! Yesterday and for the 2+ previous months, 2-3 would get any 
> traffic at all, now all 20 have been full since the update was 
> released today! What in the world changed
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
> Sent: Wednesday, May 08, 2013 3:26 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Steampipe & Quickplay
>
> I actually sent a message asking Fletcher to look at this for my MvM 
> servers today.
>
> My Matchmaking  traffic suddenly died on all but a handful of my 20 
> MvM servers a couple months ago. Nothing has changed since the 
> Steampipe for me so I don't think for me it's steampipe related.
>
> Before the trouble began,  literally  every MvM server I brought up 
> would fill in minutes, now I can't even get most of the existing ones 
> to get traffic.  It's like something is stopping the 75% servers from 
> getting any traffic while other identical 5 servers are working fine.
>
> My buddy also runs a bunch of MvM servers and all his are full most of 
> the time. His are totally identical to mine and are located in the 
> same datacenter mine are. The only difference is the quickplay IDs.
>
> I'd love to be able to look at their info somewhere and see what's 
> causing it. Since all my servers are identical except for the IDs, I 
> can't understand how it could be related to the game servers themselves.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
> Sent: Wednesday, May 08, 2013 2:51 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Steampipe & Quickplay
>
> Do I need to re-register my steampipe TF2 server for quickplay, after 
> updating from a hlds version? Or can I use the quickplay account from 
> my previous (identical) hlds install of TF2?
>
> Reason I ask is that I have had a steampipe version of a (previously) 
> popular server which had a fair amount of quickplay traffic, but since 
> moving to steampipe the player numbers have fallen dramatically. 
> Today, as an experiment, I re-enabled the pre-steampipe (hlds) version 
> of the server and player numbers immediately picked up. So it seems to 
> me there must be something wrong with my steampipe/quickplay setup, 
> even though all the setup of the server is identical to the previous hlds
install.
>
> Anyone else experiencing a similar issue to me?
>
>
>
>
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Re: [hlds] Steampipe & Quickplay Update 5/13/13

2013-05-13 Thread Ross Bemrose
Well, servers that updated via HLDSUpdateTool are no longer considered 
up to date.  Which might have something to do with it.


On 5/13/2013 6:50 PM, Mike Vail wrote:

I recently posted the below message here stating that most of my MvM servers
were no longer receiving players. Today for the first time in a couple
months, all my MvM servers suddenly filled. I mean like all 20! Yesterday
and for the 2+ previous months, 2-3 would get any traffic at all, now all 20
have been full since the update was released today! What in the world
changed

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, May 08, 2013 3:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Steampipe & Quickplay

I actually sent a message asking Fletcher to look at this for my MvM servers
today.

My Matchmaking  traffic suddenly died on all but a handful of my 20 MvM
servers a couple months ago. Nothing has changed since the Steampipe for me
so I don't think for me it's steampipe related.

Before the trouble began,  literally  every MvM server I brought up would
fill in minutes, now I can't even get most of the existing ones to get
traffic.  It's like something is stopping the 75% servers from getting any
traffic while other identical 5 servers are working fine.

My buddy also runs a bunch of MvM servers and all his are full most of the
time. His are totally identical to mine and are located in the same
datacenter mine are. The only difference is the quickplay IDs.

I'd love to be able to look at their info somewhere and see what's causing
it. Since all my servers are identical except for the IDs, I can't
understand how it could be related to the game servers themselves.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe & Quickplay

Do I need to re-register my steampipe TF2 server for quickplay, after
updating from a hlds version? Or can I use the quickplay account from my
previous (identical) hlds install of TF2?

Reason I ask is that I have had a steampipe version of a (previously)
popular server which had a fair amount of quickplay traffic, but since
moving to steampipe the player numbers have fallen dramatically. Today, as
an experiment, I re-enabled the pre-steampipe (hlds) version of the server
and player numbers immediately picked up. So it seems to me there must be
something wrong with my steampipe/quickplay setup, even though all the setup
of the server is identical to the previous hlds install.

Anyone else experiencing a similar issue to me?




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Re: [hlds] Steampipe & Quickplay Update 5/13/13

2013-05-13 Thread Mike Vail
I recently posted the below message here stating that most of my MvM servers
were no longer receiving players. Today for the first time in a couple
months, all my MvM servers suddenly filled. I mean like all 20! Yesterday
and for the 2+ previous months, 2-3 would get any traffic at all, now all 20
have been full since the update was released today! What in the world
changed

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, May 08, 2013 3:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Steampipe & Quickplay

I actually sent a message asking Fletcher to look at this for my MvM servers
today. 

My Matchmaking  traffic suddenly died on all but a handful of my 20 MvM
servers a couple months ago. Nothing has changed since the Steampipe for me
so I don't think for me it's steampipe related. 

Before the trouble began,  literally  every MvM server I brought up would
fill in minutes, now I can't even get most of the existing ones to get
traffic.  It's like something is stopping the 75% servers from getting any
traffic while other identical 5 servers are working fine. 

My buddy also runs a bunch of MvM servers and all his are full most of the
time. His are totally identical to mine and are located in the same
datacenter mine are. The only difference is the quickplay IDs. 

I'd love to be able to look at their info somewhere and see what's causing
it. Since all my servers are identical except for the IDs, I can't
understand how it could be related to the game servers themselves.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe & Quickplay

Do I need to re-register my steampipe TF2 server for quickplay, after
updating from a hlds version? Or can I use the quickplay account from my
previous (identical) hlds install of TF2?

Reason I ask is that I have had a steampipe version of a (previously)
popular server which had a fair amount of quickplay traffic, but since
moving to steampipe the player numbers have fallen dramatically. Today, as
an experiment, I re-enabled the pre-steampipe (hlds) version of the server
and player numbers immediately picked up. So it seems to me there must be
something wrong with my steampipe/quickplay setup, even though all the setup
of the server is identical to the previous hlds install.

Anyone else experiencing a similar issue to me?




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Re: [hlds] Steampipe & Quickplay

2013-05-08 Thread ics
I highly doubt that Steampipe is the cause. Your friend just might have 
more luck on matchmaking than you currently do. I'm not sure how servers 
fill up on mvm, Usually players go where players are so mm propably puts 
players to already player filled servers empty slots but if no slots are 
free, then to an empty server.


Some folks earlier, months ago were worried on their mvm servers due to 
server reputation system, that people quit more often and they are 
unable to get a positive score. I can safely say that if you run a good 
server, despite people getting off or kicked out, your server score 
should be a lot on the positive side, even though only 6 players are 
able to fit in at a time. You will know this if you have had players 
daily for several hours.


-ics

Mike Vail kirjoitti:

I actually sent a message asking Fletcher to look at this for my MvM servers
today.

My Matchmaking  traffic suddenly died on all but a handful of my 20 MvM
servers a couple months ago. Nothing has changed since the Steampipe for me
so I don't think for me it's steampipe related.

Before the trouble began,  literally  every MvM server I brought up would
fill in minutes, now I can't even get most of the existing ones to get
traffic.  It's like something is stopping the 75% servers from getting any
traffic while other identical 5 servers are working fine.

My buddy also runs a bunch of MvM servers and all his are full most of the
time. His are totally identical to mine and are located in the same
datacenter mine are. The only difference is the quickplay IDs.

I'd love to be able to look at their info somewhere and see what's causing
it. Since all my servers are identical except for the IDs, I can't
understand how it could be related to the game servers themselves.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe & Quickplay

Do I need to re-register my steampipe TF2 server for quickplay, after
updating from a hlds version? Or can I use the quickplay account from my
previous (identical) hlds install of TF2?

Reason I ask is that I have had a steampipe version of a (previously)
popular server which had a fair amount of quickplay traffic, but since
moving to steampipe the player numbers have fallen dramatically. Today, as
an experiment, I re-enabled the pre-steampipe (hlds) version of the server
and player numbers immediately picked up. So it seems to me there must be
something wrong with my steampipe/quickplay setup, even though all the setup
of the server is identical to the previous hlds install.

Anyone else experiencing a similar issue to me?




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Re: [hlds] Steampipe & Quickplay

2013-05-08 Thread Mike Vail
I actually sent a message asking Fletcher to look at this for my MvM servers
today. 

My Matchmaking  traffic suddenly died on all but a handful of my 20 MvM
servers a couple months ago. Nothing has changed since the Steampipe for me
so I don't think for me it's steampipe related. 

Before the trouble began,  literally  every MvM server I brought up would
fill in minutes, now I can't even get most of the existing ones to get
traffic.  It's like something is stopping the 75% servers from getting any
traffic while other identical 5 servers are working fine. 

My buddy also runs a bunch of MvM servers and all his are full most of the
time. His are totally identical to mine and are located in the same
datacenter mine are. The only difference is the quickplay IDs. 

I'd love to be able to look at their info somewhere and see what's causing
it. Since all my servers are identical except for the IDs, I can't
understand how it could be related to the game servers themselves.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe & Quickplay

Do I need to re-register my steampipe TF2 server for quickplay, after
updating from a hlds version? Or can I use the quickplay account from my
previous (identical) hlds install of TF2?

Reason I ask is that I have had a steampipe version of a (previously)
popular server which had a fair amount of quickplay traffic, but since
moving to steampipe the player numbers have fallen dramatically. Today, as
an experiment, I re-enabled the pre-steampipe (hlds) version of the server
and player numbers immediately picked up. So it seems to me there must be
something wrong with my steampipe/quickplay setup, even though all the setup
of the server is identical to the previous hlds install.

Anyone else experiencing a similar issue to me?




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Re: [hlds] Steampipe & Quickplay

2013-05-08 Thread Fletcher Dunn
You should be able to reuse the account.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe & Quickplay

Do I need to re-register my steampipe TF2 server for quickplay, after updating 
from a hlds version? Or can I use the quickplay account from my previous 
(identical) hlds install of TF2?

Reason I ask is that I have had a steampipe version of a (previously) popular 
server which had a fair amount of quickplay traffic, but since moving to 
steampipe the player numbers have fallen dramatically. Today, as an experiment, 
I re-enabled the pre-steampipe (hlds) version of the server and player numbers 
immediately picked up. So it seems to me there must be something wrong with my 
steampipe/quickplay setup, even though all the setup of the server is identical 
to the previous hlds install.

Anyone else experiencing a similar issue to me?




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[hlds] Steampipe & Quickplay

2013-05-08 Thread Mark Edwards
Do I need to re-register my steampipe TF2 server for quickplay, after 
updating from a hlds version? Or can I use the quickplay account from my 
previous (identical) hlds install of TF2?


Reason I ask is that I have had a steampipe version of a (previously) 
popular server which had a fair amount of quickplay traffic, but since 
moving to steampipe the player numbers have fallen dramatically. Today, as 
an experiment, I re-enabled the pre-steampipe (hlds) version of the server 
and player numbers immediately picked up. So it seems to me there must be 
something wrong with my steampipe/quickplay setup, even though all the setup 
of the server is identical to the previous hlds install.


Anyone else experiencing a similar issue to me?




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