Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Spencer 'voogru' MacDonald
Sounds like this system is going to be fine as long as it's not buggy. :)

It'll probably be impossible for any server to get delisted unless they are
being malicious. Malicious servers getting delisted = good thing.

Thanks for the clarifications.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Erik Johnson
Sent: Monday, March 16, 2009 2:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Delisting Information

Right now, we're not trying to provide a finely tuned quality difference
between servers to players looking for a server. Instead, we're focused on
finding and removing the very worst servers. This is why we're not showing
server scores in the serverbrowser. If we did that, we think it'd be very
hard for new servers to build communities, which a number of you have
already identified as a problem. Our first pass was a manual one, so we knew
there wouldn't be an exploitation issue. Going forward, we'll be making this
into an automatic process, with the following additions:



- Each player will be able to negatively affect a server's score only once
per day.

- We'll add a new message printed to the server console that tells the
server where it stands score-wise. It'll be focused on warning you if you're
heading towards being delisted.



Some minor notes in response to questions being posed on the list:

- Reserved slots won't result in any scoring implications if you're using
them correctly (i.e. have set sv_visiblemaxplayers properly, or are using a
SourceMod method)

- Bots aren't counted in the scoring.

- Delistings are temporary (1 month right now)

- Level changes do not affect scoring (i.e. players are not considered as
having disconnected & reconnected over a level change)

- Servers with low connection counts are not subject to being delisted. This
means if you're testing something on your new server you don't have much to
worry about.


At least for now, this isn't meant to be a method to tell us or the
community as a whole how good a server is. It is strictly for identifying
servers that are doing really bad things like lying about their player count
or redirecting.
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Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Kris Byer
Much better clarification.
Thanks!

On Mon, Mar 16, 2009 at 12:31 PM, Erik Johnson wrote:

> Right now, we're not trying to provide a finely tuned quality difference
> between servers to players looking for a server. Instead, we're focused on
> finding and removing the very worst servers. This is why we're not showing
> server scores in the serverbrowser. If we did that, we think it'd be very
> hard for new servers to build communities, which a number of you have
> already identified as a problem. Our first pass was a manual one, so we knew
> there wouldn't be an exploitation issue. Going forward, we'll be making this
> into an automatic process, with the following additions:
>
>
>
> - Each player will be able to negatively affect a server's score only once
> per day.
>
> - We'll add a new message printed to the server console that tells the
> server where it stands score-wise. It'll be focused on warning you if you're
> heading towards being delisted.
>
>
>
> Some minor notes in response to questions being posed on the list:
>
> - Reserved slots won't result in any scoring implications if you're using
> them correctly (i.e. have set sv_visiblemaxplayers properly, or are using a
> SourceMod method)
>
> - Bots aren't counted in the scoring.
>
> - Delistings are temporary (1 month right now)
>
> - Level changes do not affect scoring (i.e. players are not considered as
> having disconnected & reconnected over a level change)
>
> - Servers with low connection counts are not subject to being delisted.
> This means if you're testing something on your new server you don't have
> much to worry about.
>
>
> At least for now, this isn't meant to be a method to tell us or the
> community as a whole how good a server is. It is strictly for identifying
> servers that are doing really bad things like lying about their player count
> or redirecting.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Kris
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Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Alec Sanger

thanks a ton for the clarifications

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: e...@valvesoftware.com
> To: hlds@list.valvesoftware.com
> Date: Mon, 16 Mar 2009 11:31:56 -0700
> Subject: [hlds] TF2 Delisting Information
> 
> Right now, we're not trying to provide a finely tuned quality difference 
> between servers to players looking for a server. Instead, we're focused on 
> finding and removing the very worst servers. This is why we're not showing 
> server scores in the serverbrowser. If we did that, we think it'd be very 
> hard for new servers to build communities, which a number of you have already 
> identified as a problem. Our first pass was a manual one, so we knew there 
> wouldn't be an exploitation issue. Going forward, we'll be making this into 
> an automatic process, with the following additions:
> 
> 
> 
> - Each player will be able to negatively affect a server's score only once 
> per day.
> 
> - We'll add a new message printed to the server console that tells the server 
> where it stands score-wise. It'll be focused on warning you if you're heading 
> towards being delisted.
> 
> 
> 
> Some minor notes in response to questions being posed on the list:
> 
> - Reserved slots won't result in any scoring implications if you're using 
> them correctly (i.e. have set sv_visiblemaxplayers properly, or are using a 
> SourceMod method)
> 
> - Bots aren't counted in the scoring.
> 
> - Delistings are temporary (1 month right now)
> 
> - Level changes do not affect scoring (i.e. players are not considered as 
> having disconnected & reconnected over a level change)
> 
> - Servers with low connection counts are not subject to being delisted. This 
> means if you're testing something on your new server you don't have much to 
> worry about.
> 
> 
> At least for now, this isn't meant to be a method to tell us or the community 
> as a whole how good a server is. It is strictly for identifying servers that 
> are doing really bad things like lying about their player count or 
> redirecting.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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[hlds] TF2 Delisting Information

2009-03-16 Thread Erik Johnson
Right now, we're not trying to provide a finely tuned quality difference 
between servers to players looking for a server. Instead, we're focused on 
finding and removing the very worst servers. This is why we're not showing 
server scores in the serverbrowser. If we did that, we think it'd be very hard 
for new servers to build communities, which a number of you have already 
identified as a problem. Our first pass was a manual one, so we knew there 
wouldn't be an exploitation issue. Going forward, we'll be making this into an 
automatic process, with the following additions:



- Each player will be able to negatively affect a server's score only once per 
day.

- We'll add a new message printed to the server console that tells the server 
where it stands score-wise. It'll be focused on warning you if you're heading 
towards being delisted.



Some minor notes in response to questions being posed on the list:

- Reserved slots won't result in any scoring implications if you're using them 
correctly (i.e. have set sv_visiblemaxplayers properly, or are using a 
SourceMod method)

- Bots aren't counted in the scoring.

- Delistings are temporary (1 month right now)

- Level changes do not affect scoring (i.e. players are not considered as 
having disconnected & reconnected over a level change)

- Servers with low connection counts are not subject to being delisted. This 
means if you're testing something on your new server you don't have much to 
worry about.


At least for now, this isn't meant to be a method to tell us or the community 
as a whole how good a server is. It is strictly for identifying servers that 
are doing really bad things like lying about their player count or redirecting.
___
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visit:
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