Re: [hlds] TF2 Quickplay Changes - How to tell if your server is Quickplay-banned?

2014-12-08 Thread Bjorn Wielens
Also, assuming your mods set their tags correctly (e.g. changed maxplayers or 
respawn rates, etc) the server would simply have been disqualified from the 
quickplay pool until the tags were removed.
Presumably, actual bans from quickplay are reserved for those that try to game 
the system.
Bjorn.
  From: Tyler O'Malley 
 To: hlds@list.valvesoftware.com 
 Sent: Monday, December 8, 2014 12:20 AM
 Subject: [hlds] TF2 Quickplay Changes - How to tell if your server is 
Quickplay-banned?
   
Sorry if I'm not using this mailing list right, this is my first time actually 
sending a message, ever.

Several months ago the TF2 Quickplay rules were updated, some of them quite 
drastically. The changes server-side mods can make were severely restricted, 
and mods like VSH and PropHunt are right out.

Our community's TF2 server has been offline since before this happened, and 
recently we've revived it. It used to be a "fun" server, running stuff most 
decidedly not suitable for Quickplay now, and we used to turn it all off to run 
in "stock" mode and attract Quickplay players when we wanted to play actual TF2.

That is no longer possible given the new rules, and so the server has been 
switched to stock TF2 to make use of Quickplay . However, it was revived from 
an existing install, and I'm worried that the brief moment in time that it came 
online with Quickplay activated and all the mods still installed may have 
blacklisted it forevermore.

To that end, I would like to know; how can you tell if your server has been 
banned/blacklisted/whatever from TF2 Quickplay?

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Re: [hlds] TF2 Quickplay Changes - How to tell if your server is Quickplay-banned?

2014-12-08 Thread Robert Paulson
It will say in sv_registration_message.

But quickplay doesn't matter for non-official servers anymore. The amount
of players you get from it is negligible now because most players pick the
path of least clicks and community servers get a fraction of the screen
space and convenience that official servers do.

Valve probably knows this. There have been more servers that don't belong
on quickplay such as randomizer that aren't getting removed. I have no
doubt that they have been reported, but since so few people use it anymore
they probably ignore them now. Community servers have been segregated into
their own ghetto so Valve doesn't have to worry about policing them anymore.
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[hlds] TF2 Quickplay Changes - How to tell if your server is Quickplay-banned?

2014-12-07 Thread Tyler O'Malley
Sorry if I'm not using this mailing list right, this is my first time
actually sending a message, ever.

Several months ago the TF2 Quickplay rules were updated, some of them quite
drastically. The changes server-side mods can make were severely
restricted, and mods like VSH and PropHunt are right out.

Our community's TF2 server has been offline since before this happened, and
recently we've revived it. It used to be a "fun" server, running stuff most
decidedly not suitable for Quickplay now, and we used to turn it all off to
run in "stock" mode and attract Quickplay players when we wanted to play
actual TF2.

That is no longer possible given the new rules, and so the server has been
switched to stock TF2 to make use of Quickplay . However, it was revived
from an existing install, and I'm worried that the brief moment in time
that it came online with Quickplay activated and all the mods still
installed may have blacklisted it forevermore.

To that end, I would like to know; how can you tell if your server has been
banned/blacklisted/whatever from TF2 Quickplay?
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visit:
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