Re: [hlds] TF2 SkillBalance
Small update to only rebalance at round end if the threshold is exceeded by 50%, and on Linux to remove dependency on glibc 2.11 (now requires only 2.7). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Thanks everyone. For some reason I'm not getting any emails from the list, not even to my spam folder, so I'm relying on a public archive for what people have said. This message probably won't thread properly as a result, sorry. :-) The plugin modifies the points per minute value by time played, which smooths things out for idlers and those with corrupt stats. It also uses points, not kills, so Medics needn't worry. And as I said in the original post the lifetime Steam stats are used, not any kind of patchy plugin-led system. Forced balances occur at round end, and then only if the balance threshold is exceeded. Otherwise all balancing is done when the chooses/switches their team. At the moment it sorts everyone at round end with no regard for keeping people on the same team, which isn't great and is something I want to improve. If anyone puts the plugin on a European server, please send me the IP! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
I've been thinking your most accurate form of skill balancing will be using the actual skill value from hlstatsx. I also agree with John Barrett, only balance people at the beginning of the game; say like 30 seconds into setup time or something... but people are still going to recognize this and just sit in spectator until that balance occurs, and then join any team they want or wait it out until they can join the team they want. - Oh Noes MAX POWER Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Thursday, October 14, 2010 8:09 AM To: hlds Subject: [hlds] TF2 SkillBalance I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
I made a post relating to this in the forum thread, with some past-experience info on team/skill balancers: http://forums.steampowered.com/forums/showthread.php?p=17401634#post17401634 On 14/10/2010 15:16, Matt Hoffman wrote: Unfortunately, this sounds like a very inaccurate way of balance. What happens when people's stats are mucked up from idling or farming, and the have 50,000 points as medic and 500 hours as scout from sitting in an idle server? Glad to see a replacement for the default balancer though. On Thu, Oct 14, 2010 at 6:26 AM, wrote: Very interested in this, but like Shizzle asks, how often do the balances occur? We tried other mods where folks got switched like 6 times in one map...that sucks for anyone. And as someone else asked, how does this fare for Medics and those classes where K:D isn't their strong suit? Thank you for your time as well as effort with this plugin! On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle wrote: i am interested in this but how often do these balances occur? and is there a possibility that the same person maybe balanced over and over like the other skillbased balancers? On Thu, Oct 14, 2010 at 7:35 AM, Kaspars wrote: Sounds sexy, will try this on my 32slot server right away... On 2010.10.14. 15:08, Tom Edwards wrote: I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Unfortunately, this sounds like a very inaccurate way of balance. What happens when people's stats are mucked up from idling or farming, and the have 50,000 points as medic and 500 hours as scout from sitting in an idle server? Glad to see a replacement for the default balancer though. On Thu, Oct 14, 2010 at 6:26 AM, wrote: > Very interested in this, but like Shizzle asks, how often do the balances > occur? We tried other mods where folks got switched like 6 times in one > map...that sucks for anyone. And as someone else asked, how does this fare > for Medics and those classes where K:D isn't their strong suit? > > Thank you for your time as well as effort with this plugin! > > On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle > wrote: >> i am interested in this but how often do these balances occur? and is >> there a possibility that the same person maybe balanced over and over >> like the other skillbased balancers? >> >> On Thu, Oct 14, 2010 at 7:35 AM, Kaspars wrote: >>> Sounds sexy, will try this on my 32slot server right away... >>> >>> On 2010.10.14. 15:08, Tom Edwards wrote: I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere > else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and > rank them according to time played and accumulated points. It then keeps > each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It > replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: > the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Very interested in this, but like Shizzle asks, how often do the balances occur? We tried other mods where folks got switched like 6 times in one map...that sucks for anyone. And as someone else asked, how does this fare for Medics and those classes where K:D isn't their strong suit? Thank you for your time as well as effort with this plugin! On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle wrote: > i am interested in this but how often do these balances occur? and is > there a possibility that the same person maybe balanced over and over > like the other skillbased balancers? > > On Thu, Oct 14, 2010 at 7:35 AM, Kaspars wrote: >> Sounds sexy, will try this on my 32slot server right away... >> >> On 2010.10.14. 15:08, Tom Edwards wrote: >>> >>> I'm not sure that this is the best place to announce plugins, but for >>> those written with the Valve API there doesn't seem to be anywhere else. >>> >>> http://steamreview.org/external/tf2/tf2_skillbalance.zip >>> >>> This plugin will grab the Steam TF2 stats of connecting players and rank >>> them according to time played and accumulated points. It then keeps each >>> team's overall ranking score within a configurable limit by forcing >>> assignment to teams and also by rebalancing between rounds. It replaces >>> the >>> game's own mid-round autobalance system. >>> >>> I'm looking for a few brave souls who are willing to be guinea pigs: the >>> code is stable, but the accuracy of the ranking equation hasn't been >>> put to >>> the test in large games yet. Is anyone up for it? >>> >>> (Linux is supported as well as Windows, but I don't want to cross-post >>> to >>> the other list.) >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Hi, We'll throw it in the group. We're most definitely interested in a properly working system for TF2 to balance out the teams (Linux). Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards [t_edwa...@btinternet.com] Sent: 14 October 2010 14:08 To: hlds Subject: [hlds] TF2 SkillBalance I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
i am interested in this but how often do these balances occur? and is there a possibility that the same person maybe balanced over and over like the other skillbased balancers? On Thu, Oct 14, 2010 at 7:35 AM, Kaspars wrote: > Sounds sexy, will try this on my 32slot server right away... > > On 2010.10.14. 15:08, Tom Edwards wrote: >> >> I'm not sure that this is the best place to announce plugins, but for >> those written with the Valve API there doesn't seem to be anywhere else. >> >> http://steamreview.org/external/tf2/tf2_skillbalance.zip >> >> This plugin will grab the Steam TF2 stats of connecting players and rank >> them according to time played and accumulated points. It then keeps each >> team's overall ranking score within a configurable limit by forcing >> assignment to teams and also by rebalancing between rounds. It replaces the >> game's own mid-round autobalance system. >> >> I'm looking for a few brave souls who are willing to be guinea pigs: the >> code is stable, but the accuracy of the ranking equation hasn't been put to >> the test in large games yet. Is anyone up for it? >> >> (Linux is supported as well as Windows, but I don't want to cross-post to >> the other list.) >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Sounds sexy, will try this on my 32slot server right away... On 2010.10.14. 15:08, Tom Edwards wrote: I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Define "accumulated points." Is it something akin to HLstatsX? Or does it use the TF2 point system? Does it punish medics for not having a high K/D ratio? On Thu, Oct 14, 2010 at 8:08 AM, Tom Edwards wrote: > I'm not sure that this is the best place to announce plugins, but for > those written with the Valve API there doesn't seem to be anywhere else. > > http://steamreview.org/external/tf2/tf2_skillbalance.zip > > This plugin will grab the Steam TF2 stats of connecting players and rank > them according to time played and accumulated points. It then keeps each > team's overall ranking score within a configurable limit by forcing > assignment to teams and also by rebalancing between rounds. It replaces the > game's own mid-round autobalance system. > > I'm looking for a few brave souls who are willing to be guinea pigs: the > code is stable, but the accuracy of the ranking equation hasn't been put to > the test in large games yet. Is anyone up for it? > > (Linux is supported as well as Windows, but I don't want to cross-post to > the other list.) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 SkillBalance
I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds