Re: [hlds] TF2 SkillBalance

2010-10-15 Thread Tom Edwards
 Small update to only rebalance at round end if the threshold is 
exceeded by 50%, and on Linux to remove dependency on glibc 2.11 (now 
requires only 2.7).


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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Tom Edwards
 Thanks everyone. For some reason I'm not getting any emails from the 
list, not even to my spam folder, so I'm relying on a public archive for 
what people have said. This message probably won't thread properly as a 
result, sorry. :-)


The plugin modifies the points per minute value by time played, which 
smooths things out for idlers and those with corrupt stats. It also uses 
points, not kills, so Medics needn't worry. And as I said in the 
original post the lifetime Steam stats are used, not any kind of patchy 
plugin-led system.


Forced balances occur at round end, and then only if the balance 
threshold is exceeded. Otherwise all balancing is done when the 
chooses/switches their team. At the moment it sorts everyone at round 
end with no regard for keeping people on the same team, which isn't 
great and is something I want to improve.


If anyone puts the plugin on a European server, please send me the IP!

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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread [MP] Oh Noes!
I've been thinking your most accurate form of skill balancing will be using
the actual skill value from hlstatsx. I also agree with John Barrett, only
balance people at the beginning of the game; say like 30 seconds into setup
time or something... but people are still going to recognize this and just
sit in spectator until that balance occurs, and then join any team they want
or wait it out until they can join the team they want.

- Oh Noes
MAX POWER Gaming Community

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Thursday, October 14, 2010 8:09 AM
To: hlds
Subject: [hlds] TF2 SkillBalance

  I'm not sure that this is the best place to announce plugins, but for 
those written with the Valve API there doesn't seem to be anywhere else.

http://steamreview.org/external/tf2/tf2_skillbalance.zip

This plugin will grab the Steam TF2 stats of connecting players and rank 
them according to time played and accumulated points. It then keeps each 
team's overall ranking score within a configurable limit by forcing 
assignment to teams and also by rebalancing between rounds. It replaces 
the game's own mid-round autobalance system.

I'm looking for a few brave souls who are willing to be guinea pigs: the 
code is stable, but the accuracy of the ranking equation hasn't been put 
to the test in large games yet. Is anyone up for it?

(Linux is supported as well as Windows, but I don't want to cross-post 
to the other list.)

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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread John Barrett
 I made a post relating to this in the forum thread, with some 
past-experience info on team/skill balancers:

http://forums.steampowered.com/forums/showthread.php?p=17401634#post17401634

On 14/10/2010 15:16, Matt Hoffman wrote:

Unfortunately, this sounds like a very inaccurate way of balance. What
happens when people's stats  are mucked up from idling or farming, and
the have 50,000 points as medic and 500 hours as scout from sitting in
an idle server?

Glad to see a replacement for the default balancer though.

On Thu, Oct 14, 2010 at 6:26 AM,  wrote:

Very interested in this, but like Shizzle asks, how often do the balances
occur?  We tried other mods where folks got switched like 6 times in one
map...that sucks for anyone.  And as someone else asked, how does this fare
for Medics and those classes where K:D isn't their strong suit?

Thank you for your time as well as effort with this plugin!

On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle
wrote:

i am interested in this but how often do these balances occur? and is
there a possibility that the same person maybe balanced over and over
like the other skillbased balancers?

On Thu, Oct 14, 2010 at 7:35 AM, Kaspars  wrote:

  Sounds sexy, will try this on my 32slot server right away...

On 2010.10.14. 15:08, Tom Edwards wrote:

  I'm not sure that this is the best place to announce plugins, but for
those written with the Valve API there doesn't seem to be anywhere

else.

http://steamreview.org/external/tf2/tf2_skillbalance.zip

This plugin will grab the Steam TF2 stats of connecting players and

rank

them according to time played and accumulated points. It then keeps

each

team's overall ranking score within a configurable limit by forcing
assignment to teams and also by rebalancing between rounds. It

replaces

the
game's own mid-round autobalance system.

I'm looking for a few brave souls who are willing to be guinea pigs:

the

code is stable, but the accuracy of the ranking equation hasn't been
put to
the test in large games yet. Is anyone up for it?

(Linux is supported as well as Windows, but I don't want to cross-post
to
the other list.)

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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Matt Hoffman
Unfortunately, this sounds like a very inaccurate way of balance. What
happens when people's stats  are mucked up from idling or farming, and
the have 50,000 points as medic and 500 hours as scout from sitting in
an idle server?

Glad to see a replacement for the default balancer though.

On Thu, Oct 14, 2010 at 6:26 AM,   wrote:
> Very interested in this, but like Shizzle asks, how often do the balances
> occur?  We tried other mods where folks got switched like 6 times in one
> map...that sucks for anyone.  And as someone else asked, how does this fare
> for Medics and those classes where K:D isn't their strong suit?
>
> Thank you for your time as well as effort with this plugin!
>
> On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle 
> wrote:
>> i am interested in this but how often do these balances occur? and is
>> there a possibility that the same person maybe balanced over and over
>> like the other skillbased balancers?
>>
>> On Thu, Oct 14, 2010 at 7:35 AM, Kaspars  wrote:
>>>  Sounds sexy, will try this on my 32slot server right away...
>>>
>>> On 2010.10.14. 15:08, Tom Edwards wrote:

  I'm not sure that this is the best place to announce plugins, but for
 those written with the Valve API there doesn't seem to be anywhere
> else.

 http://steamreview.org/external/tf2/tf2_skillbalance.zip

 This plugin will grab the Steam TF2 stats of connecting players and
> rank
 them according to time played and accumulated points. It then keeps
> each
 team's overall ranking score within a configurable limit by forcing
 assignment to teams and also by rebalancing between rounds. It
> replaces
 the
 game's own mid-round autobalance system.

 I'm looking for a few brave souls who are willing to be guinea pigs:
> the
 code is stable, but the accuracy of the ranking equation hasn't been
 put to
 the test in large games yet. Is anyone up for it?

 (Linux is supported as well as Windows, but I don't want to cross-post
 to
 the other list.)

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
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>>
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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread jason
Very interested in this, but like Shizzle asks, how often do the balances
occur?  We tried other mods where folks got switched like 6 times in one
map...that sucks for anyone.  And as someone else asked, how does this fare
for Medics and those classes where K:D isn't their strong suit?

Thank you for your time as well as effort with this plugin!  

On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle 
wrote:
> i am interested in this but how often do these balances occur? and is
> there a possibility that the same person maybe balanced over and over
> like the other skillbased balancers?
> 
> On Thu, Oct 14, 2010 at 7:35 AM, Kaspars  wrote:
>>  Sounds sexy, will try this on my 32slot server right away...
>>
>> On 2010.10.14. 15:08, Tom Edwards wrote:
>>>
>>>  I'm not sure that this is the best place to announce plugins, but for
>>> those written with the Valve API there doesn't seem to be anywhere
else.
>>>
>>> http://steamreview.org/external/tf2/tf2_skillbalance.zip
>>>
>>> This plugin will grab the Steam TF2 stats of connecting players and
rank
>>> them according to time played and accumulated points. It then keeps
each
>>> team's overall ranking score within a configurable limit by forcing
>>> assignment to teams and also by rebalancing between rounds. It
replaces
>>> the
>>> game's own mid-round autobalance system.
>>>
>>> I'm looking for a few brave souls who are willing to be guinea pigs:
the
>>> code is stable, but the accuracy of the ranking equation hasn't been
>>> put to
>>> the test in large games yet. Is anyone up for it?
>>>
>>> (Linux is supported as well as Windows, but I don't want to cross-post
>>> to
>>> the other list.)
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Saint K .
Hi,

We'll throw it in the group. We're most definitely interested in a properly 
working system for TF2 to balance out the teams (Linux).

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Tom Edwards [t_edwa...@btinternet.com]
Sent: 14 October 2010 14:08
To: hlds
Subject: [hlds] TF2 SkillBalance

  I'm not sure that this is the best place to announce plugins, but for
those written with the Valve API there doesn't seem to be anywhere else.

http://steamreview.org/external/tf2/tf2_skillbalance.zip

This plugin will grab the Steam TF2 stats of connecting players and rank
them according to time played and accumulated points. It then keeps each
team's overall ranking score within a configurable limit by forcing
assignment to teams and also by rebalancing between rounds. It replaces
the game's own mid-round autobalance system.

I'm looking for a few brave souls who are willing to be guinea pigs: the
code is stable, but the accuracy of the ranking equation hasn't been put
to the test in large games yet. Is anyone up for it?

(Linux is supported as well as Windows, but I don't want to cross-post
to the other list.)

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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Shizzle Nizzle
i am interested in this but how often do these balances occur? and is
there a possibility that the same person maybe balanced over and over
like the other skillbased balancers?

On Thu, Oct 14, 2010 at 7:35 AM, Kaspars  wrote:
>  Sounds sexy, will try this on my 32slot server right away...
>
> On 2010.10.14. 15:08, Tom Edwards wrote:
>>
>>  I'm not sure that this is the best place to announce plugins, but for
>> those written with the Valve API there doesn't seem to be anywhere else.
>>
>> http://steamreview.org/external/tf2/tf2_skillbalance.zip
>>
>> This plugin will grab the Steam TF2 stats of connecting players and rank
>> them according to time played and accumulated points. It then keeps each
>> team's overall ranking score within a configurable limit by forcing
>> assignment to teams and also by rebalancing between rounds. It replaces the
>> game's own mid-round autobalance system.
>>
>> I'm looking for a few brave souls who are willing to be guinea pigs: the
>> code is stable, but the accuracy of the ranking equation hasn't been put to
>> the test in large games yet. Is anyone up for it?
>>
>> (Linux is supported as well as Windows, but I don't want to cross-post to
>> the other list.)
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Kaspars

 Sounds sexy, will try this on my 32slot server right away...

On 2010.10.14. 15:08, Tom Edwards wrote:
 I'm not sure that this is the best place to announce plugins, but for 
those written with the Valve API there doesn't seem to be anywhere else.


http://steamreview.org/external/tf2/tf2_skillbalance.zip

This plugin will grab the Steam TF2 stats of connecting players and 
rank them according to time played and accumulated points. It then 
keeps each team's overall ranking score within a configurable limit by 
forcing assignment to teams and also by rebalancing between rounds. It 
replaces the game's own mid-round autobalance system.


I'm looking for a few brave souls who are willing to be guinea pigs: 
the code is stable, but the accuracy of the ranking equation hasn't 
been put to the test in large games yet. Is anyone up for it?


(Linux is supported as well as Windows, but I don't want to cross-post 
to the other list.)


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Re: [hlds] TF2 SkillBalance

2010-10-14 Thread Mike O'Laughlen
Define "accumulated points."  Is it something akin to HLstatsX?  Or does it
use the TF2 point system?  Does it punish medics for not having a high K/D
ratio?

On Thu, Oct 14, 2010 at 8:08 AM, Tom Edwards wrote:

>  I'm not sure that this is the best place to announce plugins, but for
> those written with the Valve API there doesn't seem to be anywhere else.
>
> http://steamreview.org/external/tf2/tf2_skillbalance.zip
>
> This plugin will grab the Steam TF2 stats of connecting players and rank
> them according to time played and accumulated points. It then keeps each
> team's overall ranking score within a configurable limit by forcing
> assignment to teams and also by rebalancing between rounds. It replaces the
> game's own mid-round autobalance system.
>
> I'm looking for a few brave souls who are willing to be guinea pigs: the
> code is stable, but the accuracy of the ranking equation hasn't been put to
> the test in large games yet. Is anyone up for it?
>
> (Linux is supported as well as Windows, but I don't want to cross-post to
> the other list.)
>
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> please visit:
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[hlds] TF2 SkillBalance

2010-10-14 Thread Tom Edwards
 I'm not sure that this is the best place to announce plugins, but for 
those written with the Valve API there doesn't seem to be anywhere else.


http://steamreview.org/external/tf2/tf2_skillbalance.zip

This plugin will grab the Steam TF2 stats of connecting players and rank 
them according to time played and accumulated points. It then keeps each 
team's overall ranking score within a configurable limit by forcing 
assignment to teams and also by rebalancing between rounds. It replaces 
the game's own mid-round autobalance system.


I'm looking for a few brave souls who are willing to be guinea pigs: the 
code is stable, but the accuracy of the ranking equation hasn't been put 
to the test in large games yet. Is anyone up for it?


(Linux is supported as well as Windows, but I don't want to cross-post 
to the other list.)


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