Re: [hlds] Team Fortress 2/Dedicated Server Update Available
-- [ Picked text/plain from multipart/alternative ] This is optional, not required, right? On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen [EMAIL PROTECTED] wrote: Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior) - Fix stat records sometimes being attributed to the wrong class - Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line - Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Available
- Fix stat records sometimes being attributed to the wrong class Hah, earlier today I got a record number of kills as Demoman using a sentry lol On Fri, Feb 15, 2008 at 7:16 PM, 1nsane . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This is optional, not required, right? On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen [EMAIL PROTECTED] wrote: Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior) - Fix stat records sometimes being attributed to the wrong class - Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line - Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Dedicated Server Update Available
Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior) - Fix stat records sometimes being attributed to the wrong class - Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line - Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Dedicated Server Update Available
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently defaults to off. Type sv_pure in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of username connected console spew - Fixed a bug that could cause a slight delay on engine startup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Available
Great! Thanks :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Available
3 Love Hopefully it'll run better now! Jason Ruymen wrote: - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Update Available
Thank you again Jason. Are you guys ever going to update the menus getting reset after every 4 seconds? I don't know what is involved with making that update it would just be nice to have that included in one of the updates. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, November 20, 2007 9:14 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Update Available Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently defaults to off. Type sv_pure in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of username connected console spew - Fixed a bug that could cause a slight delay on engine startup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Available
-- [ Picked text/plain from multipart/alternative ] I was going to say the same thing :P Its been known probably a lot longer than the other bugs too but they must have a list of priorities and it must be lower. - Original Message From: ShadowMoses [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 20, 2007 7:58:55 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Update Available Thank you again Jason. Are you guys ever going to update the menus getting reset after every 4 seconds? I don't know what is involved with making that update it would just be nice to have that included in one of the updates. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, November 20, 2007 9:14 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Update Available Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently defaults to off. Type sv_pure in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of username connected console spew - Fixed a bug that could cause a slight delay on engine startup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. http://overview.mail.yahoo.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds