Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread 1nsane .
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[ Picked text/plain from multipart/alternative ]
This is optional, not required, right?

On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 Team Fortress 2 and it's dedicated server have been updated.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed server crash with mp_forcecamera set to 1 (reverted to
 pre-release behavior)
 - Fix stat records sometimes being attributed to the wrong class
 - Fixed the SourceTV changes not working unless servers launched with
 +tv_enable 1 in the command line
 - Game server will now try 32 sequential ports to start up on if they
 are all originating on the same machine. Previously it would stop at 10

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Ryan Veltidi
- Fix stat records sometimes being attributed to the wrong class

Hah, earlier today I got a record number of kills as Demoman using a
sentry lol

On Fri, Feb 15, 2008 at 7:16 PM, 1nsane . [EMAIL PROTECTED] wrote:
 --
  [ Picked text/plain from multipart/alternative ]
  This is optional, not required, right?

  On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen [EMAIL PROTECTED]
  wrote:



   Team Fortress 2 and it's dedicated server have been updated.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Fixed server crash with mp_forcecamera set to 1 (reverted to
   pre-release behavior)
   - Fix stat records sometimes being attributed to the wrong class
   - Fixed the SourceTV changes not working unless servers launched with
   +tv_enable 1 in the command line
   - Game server will now try 32 sequential ports to start up on if they
   are all originating on the same machine. Previously it would stop at 10
  
   Jason
  
  
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[hlds] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Jason Ruymen
Team Fortress 2 and it's dedicated server have been updated.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixed the SourceTV changes not working unless servers launched with
+tv_enable 1 in the command line
- Game server will now try 32 sequential ports to start up on if they
are all originating on the same machine. Previously it would stop at 10

Jason


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[hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread 1nsane .
Great! Thanks :)

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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)

3
Love

Hopefully it'll run better now!

Jason Ruymen wrote:

- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious


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RE: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread ShadowMoses
Thank you again Jason.  Are you guys ever going to update the menus getting
reset after every 4 seconds?  I don't know what is involved with making that
update it would just be nice to have that included in one of the updates.
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, November 20, 2007 9:14 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread DontWannaName!
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I was going to say the same thing :P Its been known probably a lot longer than 
the other bugs too but they must have a list of priorities and it must be lower.

- Original Message 
From: ShadowMoses [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, November 20, 2007 7:58:55 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Update Available


Thank you again Jason.  Are you guys ever going to update the menus
 getting
reset after every 4 seconds?  I don't know what is involved with making
 that
update it would just be nice to have that included in one of the
 updates.
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, November 20, 2007 9:14 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type
 sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail
 the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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