RE: [hlds] The Name Change Script is back

2005-05-10 Thread Marco Hombach
Hi!

If u use adminmod with CS 1.6 than u can use
my anti-name-flood plugin.

http://www.adminmod.org/?go=ascript/plugin-counter-killjoy#400132

No. 64

Cu,
Sir D.

[EMAIL PROTECTED] wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Correcto.
>
> I am not to sure about the name change part and what app being used,
> but I know of a multihack that does that along with everything else
> on 1.6.
>
> WoOt- 1.6 and strong.
>
> fsjk85 <[EMAIL PROTECTED]> wrote:
> there was never a name change limit in 1.6 for someone to get around,
> only source
>
> On 5/10/05, Whisper wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Just caught a guy changing his name on a CS 1.6 server changing his
>> name once every 0.5 seconds and was able to use 14 different names
>> in the space of under 10 seconds and thats the ones HLSW was able to
>> log him using, that how fast he was changing them.
>> So much for that fix lasting.
>> May I ask why it is possible for a client to override server side
>> limitations, unless of course the name change limitation is not
>> enforced by the server, but is in fact enforced by the client?
>> Cheers
>> Whisper


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Re: [hlds] The Name Change Script is back

2005-05-09 Thread CyberGameZone.com
--
[ Picked text/plain from multipart/alternative ]
Correcto.

I am not to sure about the name change part and what app being used, but I know 
of a multihack that does that along with everything else on 1.6.

WoOt- 1.6 and strong.

fsjk85 <[EMAIL PROTECTED]> wrote:
there was never a name change limit in 1.6 for someone to get around,
only source

On 5/10/05, Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Just caught a guy changing his name on a CS 1.6 server changing his name
> once every 0.5 seconds and was able to use 14 different names in the space
> of under 10 seconds and thats the ones HLSW was able to log him using, that
> how fast he was changing them.
> So much for that fix lasting.
> May I ask why it is possible for a client to override server side
> limitations, unless of course the name change limitation is not enforced by
> the server, but is in fact enforced by the client?
> Cheers
> Whisper
> --
>
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Re: [hlds] The Name Change Script is back

2005-05-09 Thread fsjk85
there was never a name change limit in 1.6 for someone to get around,
only source

On 5/10/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Just caught a guy changing his name on a CS 1.6 server changing his name
> once every 0.5 seconds and was able to use 14 different names in the space
> of under 10 seconds and thats the ones HLSW was able to log him using, that
> how fast he was changing them.
>  So much for that fix lasting.
>  May I ask why it is possible for a client to override server side
> limitations, unless of course the name change limitation is not enforced by
> the server, but is in fact enforced by the client?
>  Cheers
> Whisper
> --
>
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> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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[hlds] The Name Change Script is back

2005-05-09 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Just caught a guy changing his name on a CS 1.6 server changing his name
once every 0.5 seconds and was able to use 14 different names in the space
of under 10 seconds and thats the ones HLSW was able to log him using, that
how fast he was changing them.
 So much for that fix lasting.
 May I ask why it is possible for a client to override server side
limitations, unless of course the name change limitation is not enforced by
the server, but is in fact enforced by the client?
 Cheers
Whisper
--

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