Re: [hlds] Where is my traffic coming from?

2013-11-13 Thread Dominik Friedrichs

On 2013/11/12 21:29, Doctor McKay wrote:

Fletcher gave me a heads-up yesterday before announcing it (thanks!).

Here are the values that I found:

Quickplay, use #: "quickplay_#"
Quickplay Beta/MvM Quickplay: "matchmaking"
Server Browser - Internet Tab: "serverbrowser_internet"
Server Browser - Favorites Tab: "serverbrowser_favorites"
Server Browser - History Tab: "serverbrowser_history"
Server Browser - LAN Tab: "serverbrowser_lan"
Server Browser - Friends Tab: "serverbrowser_friends"
Console: ""
steam://connect URL: "steam"
Join Off of Friend: "steam"
Redirect Prompt: "redirect"


Steam Server Browser - regardless of tab: "steam"

It should be noted that when the game is not already running upon doing 
the connect (such as when the game is being launched due to clicking on 
a steam:// link or when launching via the Steam Server Browser), the 
value will be empty.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Where is my traffic coming from?

2013-11-12 Thread Nomaan Ahmad
Thanks for that Dr. McKay :)


On 12 November 2013 21:07, Doctor McKay  wrote:

> That's already what it's doing. Someone is building an awesome web panel
> to view the stats in a pretty fashion, as well. I'll post a link here when
> it's released.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson <
> xxwoodyman123...@sbcglobal.net> wrote:
>
>> Awesome!  MySQL support for the plugin would be great.
>>
>> Sent from my iPhone
>>
>> On Nov 12, 2013, at 12:29 PM, Doctor McKay  wrote:
>>
>> Fletcher gave me a heads-up yesterday before announcing it (thanks!).
>>
>> Here are the values that I found:
>>
>> Quickplay, use # : "quickplay_#"
>> Quickplay Beta/MvM Quickplay : "matchmaking"
>> Server Browser - Internet Tab : "serverbrowser_internet"
>> Server Browser - Favorites Tab : "serverbrowser_favorites"
>> Server Browser - History Tab : "serverbrowser_history"
>> Server Browser - LAN Tab : "serverbrowser_lan"
>> Server Browser - Friends Tab : "serverbrowser_friends"
>> Console  : ""
>> steam://connect URL : "steam"
>> Join Off of Friend : "steam"
>> Redirect Prompt : "redirect"
>>
>> I will be releasing a full-feature analytics plugin in the coming days
>> which displays detailed information on a number of factors of connecting
>> players, including connection method.
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>>  Several server operators have requested the ability to know how their
>>> clients are connecting to their server.  The latest TF update added a new
>>> client convar, cl_connectmethod, that contains a string value that
>>> indicates how the client connected to your server.  It’s sent in the same
>>> way as cl_rate and others, and a plugin should be able to access this
>>> information.  It will be empty if joined directly through a console
>>> “connect” command.  I apologize that I don’t have the list of values at
>>> hand, but I’m sure some helpful server operator or plugin author will post
>>> the list of codes that are sent.
>>>
>>>
>>>
>>> Please be aware that the field is not secure, and the work required to
>>> secure it is not trivial.  Without too much effort a client could send you
>>> pretty much any string they want.  So this is best used for general
>>> reporting purposes and understanding where your players are coming from,
>>> not to treat players differently based on how they connect.
>>>
>>>
>>>
>>> This is a Source engine change, so it will be available in CS:S, DoD:S,
>>> and HL2:DM in the next update for those games.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Where is my traffic coming from?

2013-11-12 Thread Doctor McKay
That's already what it's doing. Someone is building an awesome web panel to
view the stats in a pretty fashion, as well. I'll post a link here when
it's released.


Dr. McKay
www.doctormckay.com


On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson <
xxwoodyman123...@sbcglobal.net> wrote:

> Awesome!  MySQL support for the plugin would be great.
>
> Sent from my iPhone
>
> On Nov 12, 2013, at 12:29 PM, Doctor McKay  wrote:
>
> Fletcher gave me a heads-up yesterday before announcing it (thanks!).
>
> Here are the values that I found:
>
> Quickplay, use # : "quickplay_#"
> Quickplay Beta/MvM Quickplay : "matchmaking"
> Server Browser - Internet Tab : "serverbrowser_internet"
> Server Browser - Favorites Tab : "serverbrowser_favorites"
> Server Browser - History Tab : "serverbrowser_history"
> Server Browser - LAN Tab : "serverbrowser_lan"
> Server Browser - Friends Tab : "serverbrowser_friends"
> Console  : ""
> steam://connect URL : "steam"
> Join Off of Friend : "steam"
> Redirect Prompt : "redirect"
>
> I will be releasing a full-feature analytics plugin in the coming days
> which displays detailed information on a number of factors of connecting
> players, including connection method.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  Several server operators have requested the ability to know how their
>> clients are connecting to their server.  The latest TF update added a new
>> client convar, cl_connectmethod, that contains a string value that
>> indicates how the client connected to your server.  It’s sent in the same
>> way as cl_rate and others, and a plugin should be able to access this
>> information.  It will be empty if joined directly through a console
>> “connect” command.  I apologize that I don’t have the list of values at
>> hand, but I’m sure some helpful server operator or plugin author will post
>> the list of codes that are sent.
>>
>>
>>
>> Please be aware that the field is not secure, and the work required to
>> secure it is not trivial.  Without too much effort a client could send you
>> pretty much any string they want.  So this is best used for general
>> reporting purposes and understanding where your players are coming from,
>> not to treat players differently based on how they connect.
>>
>>
>>
>> This is a Source engine change, so it will be available in CS:S, DoD:S,
>> and HL2:DM in the next update for those games.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Where is my traffic coming from?

2013-11-12 Thread Cody Woodson
Awesome!  MySQL support for the plugin would be great. 

Sent from my iPhone

> On Nov 12, 2013, at 12:29 PM, Doctor McKay  wrote:
> 
> Fletcher gave me a heads-up yesterday before announcing it (thanks!).
> 
> Here are the values that I found:
> 
> Quickplay, use #  : "quickplay_#"
> Quickplay Beta/MvM Quickplay  : "matchmaking"
> Server Browser - Internet Tab : "serverbrowser_internet"
> Server Browser - Favorites Tab: 
> "serverbrowser_favorites"
> Server Browser - History Tab  : "serverbrowser_history"
> Server Browser - LAN Tab  : "serverbrowser_lan"
> Server Browser - Friends Tab  : "serverbrowser_friends"
> Console   : ""
> steam://connect URL   : "steam"
> Join Off of Friend: "steam"
> Redirect Prompt   : 
> "redirect"
> 
> I will be releasing a full-feature analytics plugin in the coming days which 
> displays detailed information on a number of factors of connecting players, 
> including connection method.
> 
> 
> Dr. McKay
> www.doctormckay.com
> 
> 
>> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn  
>> wrote:
>> Several server operators have requested the ability to know how their 
>> clients are connecting to their server.  The latest TF update added a new 
>> client convar, cl_connectmethod, that contains a string value that indicates 
>> how the client connected to your server.  It’s sent in the same way as 
>> cl_rate and others, and a plugin should be able to access this information.  
>> It will be empty if joined directly through a console “connect” command.  I 
>> apologize that I don’t have the list of values at hand, but I’m sure some 
>> helpful server operator or plugin author will post the list of codes that 
>> are sent.
>> 
>>  
>> 
>> Please be aware that the field is not secure, and the work required to 
>> secure it is not trivial.  Without too much effort a client could send you 
>> pretty much any string they want.  So this is best used for general 
>> reporting purposes and understanding where your players are coming from, not 
>> to treat players differently based on how they connect.
>> 
>>  
>> 
>> This is a Source engine change, so it will be available in CS:S, DoD:S, and 
>> HL2:DM in the next update for those games.
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Where is my traffic coming from?

2013-11-12 Thread Doctor McKay
Fletcher gave me a heads-up yesterday before announcing it (thanks!).

Here are the values that I found:

Quickplay, use # : "quickplay_#"
Quickplay Beta/MvM Quickplay : "matchmaking"
Server Browser - Internet Tab : "serverbrowser_internet"
Server Browser - Favorites Tab : "serverbrowser_favorites"
Server Browser - History Tab : "serverbrowser_history"
Server Browser - LAN Tab : "serverbrowser_lan"
Server Browser - Friends Tab : "serverbrowser_friends"
Console  : ""
steam://connect URL : "steam"
Join Off of Friend : "steam"
Redirect Prompt : "redirect"

I will be releasing a full-feature analytics plugin in the coming days
which displays detailed information on a number of factors of connecting
players, including connection method.


Dr. McKay
www.doctormckay.com


On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn
wrote:

>  Several server operators have requested the ability to know how their
> clients are connecting to their server.  The latest TF update added a new
> client convar, cl_connectmethod, that contains a string value that
> indicates how the client connected to your server.  It’s sent in the same
> way as cl_rate and others, and a plugin should be able to access this
> information.  It will be empty if joined directly through a console
> “connect” command.  I apologize that I don’t have the list of values at
> hand, but I’m sure some helpful server operator or plugin author will post
> the list of codes that are sent.
>
>
>
> Please be aware that the field is not secure, and the work required to
> secure it is not trivial.  Without too much effort a client could send you
> pretty much any string they want.  So this is best used for general
> reporting purposes and understanding where your players are coming from,
> not to treat players differently based on how they connect.
>
>
>
> This is a Source engine change, so it will be available in CS:S, DoD:S,
> and HL2:DM in the next update for those games.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
Several server operators have requested the ability to know how their clients 
are connecting to their server.  The latest TF update added a new client 
convar, cl_connectmethod, that contains a string value that indicates how the 
client connected to your server.  It's sent in the same way as cl_rate and 
others, and a plugin should be able to access this information.  It will be 
empty if joined directly through a console "connect" command.  I apologize that 
I don't have the list of values at hand, but I'm sure some helpful server 
operator or plugin author will post the list of codes that are sent.

Please be aware that the field is not secure, and the work required to secure 
it is not trivial.  Without too much effort a client could send you pretty much 
any string they want.  So this is best used for general reporting purposes and 
understanding where your players are coming from, not to treat players 
differently based on how they connect.

This is a Source engine change, so it will be available in CS:S, DoD:S, and 
HL2:DM in the next update for those games.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds