Re: [hlds] Where is my traffic coming from?
On 2013/11/12 21:29, Doctor McKay wrote: Fletcher gave me a heads-up yesterday before announcing it (thanks!). Here are the values that I found: Quickplay, use #: "quickplay_#" Quickplay Beta/MvM Quickplay: "matchmaking" Server Browser - Internet Tab: "serverbrowser_internet" Server Browser - Favorites Tab: "serverbrowser_favorites" Server Browser - History Tab: "serverbrowser_history" Server Browser - LAN Tab: "serverbrowser_lan" Server Browser - Friends Tab: "serverbrowser_friends" Console: "" steam://connect URL: "steam" Join Off of Friend: "steam" Redirect Prompt: "redirect" Steam Server Browser - regardless of tab: "steam" It should be noted that when the game is not already running upon doing the connect (such as when the game is being launched due to clicking on a steam:// link or when launching via the Steam Server Browser), the value will be empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Where is my traffic coming from?
Thanks for that Dr. McKay :) On 12 November 2013 21:07, Doctor McKay wrote: > That's already what it's doing. Someone is building an awesome web panel > to view the stats in a pretty fashion, as well. I'll post a link here when > it's released. > > > Dr. McKay > www.doctormckay.com > > > On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson < > xxwoodyman123...@sbcglobal.net> wrote: > >> Awesome! MySQL support for the plugin would be great. >> >> Sent from my iPhone >> >> On Nov 12, 2013, at 12:29 PM, Doctor McKay wrote: >> >> Fletcher gave me a heads-up yesterday before announcing it (thanks!). >> >> Here are the values that I found: >> >> Quickplay, use # : "quickplay_#" >> Quickplay Beta/MvM Quickplay : "matchmaking" >> Server Browser - Internet Tab : "serverbrowser_internet" >> Server Browser - Favorites Tab : "serverbrowser_favorites" >> Server Browser - History Tab : "serverbrowser_history" >> Server Browser - LAN Tab : "serverbrowser_lan" >> Server Browser - Friends Tab : "serverbrowser_friends" >> Console : "" >> steam://connect URL : "steam" >> Join Off of Friend : "steam" >> Redirect Prompt : "redirect" >> >> I will be releasing a full-feature analytics plugin in the coming days >> which displays detailed information on a number of factors of connecting >> players, including connection method. >> >> >> Dr. McKay >> www.doctormckay.com >> >> >> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn < >> fletch...@valvesoftware.com> wrote: >> >>> Several server operators have requested the ability to know how their >>> clients are connecting to their server. The latest TF update added a new >>> client convar, cl_connectmethod, that contains a string value that >>> indicates how the client connected to your server. It’s sent in the same >>> way as cl_rate and others, and a plugin should be able to access this >>> information. It will be empty if joined directly through a console >>> “connect” command. I apologize that I don’t have the list of values at >>> hand, but I’m sure some helpful server operator or plugin author will post >>> the list of codes that are sent. >>> >>> >>> >>> Please be aware that the field is not secure, and the work required to >>> secure it is not trivial. Without too much effort a client could send you >>> pretty much any string they want. So this is best used for general >>> reporting purposes and understanding where your players are coming from, >>> not to treat players differently based on how they connect. >>> >>> >>> >>> This is a Source engine change, so it will be available in CS:S, DoD:S, >>> and HL2:DM in the next update for those games. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Where is my traffic coming from?
That's already what it's doing. Someone is building an awesome web panel to view the stats in a pretty fashion, as well. I'll post a link here when it's released. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson < xxwoodyman123...@sbcglobal.net> wrote: > Awesome! MySQL support for the plugin would be great. > > Sent from my iPhone > > On Nov 12, 2013, at 12:29 PM, Doctor McKay wrote: > > Fletcher gave me a heads-up yesterday before announcing it (thanks!). > > Here are the values that I found: > > Quickplay, use # : "quickplay_#" > Quickplay Beta/MvM Quickplay : "matchmaking" > Server Browser - Internet Tab : "serverbrowser_internet" > Server Browser - Favorites Tab : "serverbrowser_favorites" > Server Browser - History Tab : "serverbrowser_history" > Server Browser - LAN Tab : "serverbrowser_lan" > Server Browser - Friends Tab : "serverbrowser_friends" > Console : "" > steam://connect URL : "steam" > Join Off of Friend : "steam" > Redirect Prompt : "redirect" > > I will be releasing a full-feature analytics plugin in the coming days > which displays detailed information on a number of factors of connecting > players, including connection method. > > > Dr. McKay > www.doctormckay.com > > > On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn < > fletch...@valvesoftware.com> wrote: > >> Several server operators have requested the ability to know how their >> clients are connecting to their server. The latest TF update added a new >> client convar, cl_connectmethod, that contains a string value that >> indicates how the client connected to your server. It’s sent in the same >> way as cl_rate and others, and a plugin should be able to access this >> information. It will be empty if joined directly through a console >> “connect” command. I apologize that I don’t have the list of values at >> hand, but I’m sure some helpful server operator or plugin author will post >> the list of codes that are sent. >> >> >> >> Please be aware that the field is not secure, and the work required to >> secure it is not trivial. Without too much effort a client could send you >> pretty much any string they want. So this is best used for general >> reporting purposes and understanding where your players are coming from, >> not to treat players differently based on how they connect. >> >> >> >> This is a Source engine change, so it will be available in CS:S, DoD:S, >> and HL2:DM in the next update for those games. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Where is my traffic coming from?
Awesome! MySQL support for the plugin would be great. Sent from my iPhone > On Nov 12, 2013, at 12:29 PM, Doctor McKay wrote: > > Fletcher gave me a heads-up yesterday before announcing it (thanks!). > > Here are the values that I found: > > Quickplay, use # : "quickplay_#" > Quickplay Beta/MvM Quickplay : "matchmaking" > Server Browser - Internet Tab : "serverbrowser_internet" > Server Browser - Favorites Tab: > "serverbrowser_favorites" > Server Browser - History Tab : "serverbrowser_history" > Server Browser - LAN Tab : "serverbrowser_lan" > Server Browser - Friends Tab : "serverbrowser_friends" > Console : "" > steam://connect URL : "steam" > Join Off of Friend: "steam" > Redirect Prompt : > "redirect" > > I will be releasing a full-feature analytics plugin in the coming days which > displays detailed information on a number of factors of connecting players, > including connection method. > > > Dr. McKay > www.doctormckay.com > > >> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn >> wrote: >> Several server operators have requested the ability to know how their >> clients are connecting to their server. The latest TF update added a new >> client convar, cl_connectmethod, that contains a string value that indicates >> how the client connected to your server. It’s sent in the same way as >> cl_rate and others, and a plugin should be able to access this information. >> It will be empty if joined directly through a console “connect” command. I >> apologize that I don’t have the list of values at hand, but I’m sure some >> helpful server operator or plugin author will post the list of codes that >> are sent. >> >> >> >> Please be aware that the field is not secure, and the work required to >> secure it is not trivial. Without too much effort a client could send you >> pretty much any string they want. So this is best used for general >> reporting purposes and understanding where your players are coming from, not >> to treat players differently based on how they connect. >> >> >> >> This is a Source engine change, so it will be available in CS:S, DoD:S, and >> HL2:DM in the next update for those games. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Where is my traffic coming from?
Fletcher gave me a heads-up yesterday before announcing it (thanks!). Here are the values that I found: Quickplay, use # : "quickplay_#" Quickplay Beta/MvM Quickplay : "matchmaking" Server Browser - Internet Tab : "serverbrowser_internet" Server Browser - Favorites Tab : "serverbrowser_favorites" Server Browser - History Tab : "serverbrowser_history" Server Browser - LAN Tab : "serverbrowser_lan" Server Browser - Friends Tab : "serverbrowser_friends" Console : "" steam://connect URL : "steam" Join Off of Friend : "steam" Redirect Prompt : "redirect" I will be releasing a full-feature analytics plugin in the coming days which displays detailed information on a number of factors of connecting players, including connection method. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn wrote: > Several server operators have requested the ability to know how their > clients are connecting to their server. The latest TF update added a new > client convar, cl_connectmethod, that contains a string value that > indicates how the client connected to your server. It’s sent in the same > way as cl_rate and others, and a plugin should be able to access this > information. It will be empty if joined directly through a console > “connect” command. I apologize that I don’t have the list of values at > hand, but I’m sure some helpful server operator or plugin author will post > the list of codes that are sent. > > > > Please be aware that the field is not secure, and the work required to > secure it is not trivial. Without too much effort a client could send you > pretty much any string they want. So this is best used for general > reporting purposes and understanding where your players are coming from, > not to treat players differently based on how they connect. > > > > This is a Source engine change, so it will be available in CS:S, DoD:S, > and HL2:DM in the next update for those games. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Where is my traffic coming from?
Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console "connect" command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds