Re: [hlds] max_fps

2006-01-12 Thread Chris K
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Sorry, I was afraid I might have had it backwards. Thanks.

On 1/10/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well it won't have any effect whatsoever
>
> fps_max though will
>
> http://whisper.ausgamers.com/wiki/index.php/Tickrate ought to explain
> everything to you
>
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Re: [hlds] max_fps

2006-01-10 Thread Whisper
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Well it won't have any effect whatsoever

fps_max though will

http://whisper.ausgamers.com/wiki/index.php/Tickrate ought to explain
everything to you

On 1/11/06, Chris K <[EMAIL PROTECTED]> wrote:
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> [ Picked text/plain from multipart/alternative ]
> I see that some people use the max_fps switch in their cfg. I am trying to
> understand if there is a server side benefit to using it. Does using this
> switch decrease the load on the server in any meaningful way, such as less
> CPU or bandwidth, or does it only affect the clients?
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[hlds] max_fps

2006-01-10 Thread Chris K
--
[ Picked text/plain from multipart/alternative ]
I see that some people use the max_fps switch in their cfg. I am trying to
understand if there is a server side benefit to using it. Does using this
switch decrease the load on the server in any meaningful way, such as less
CPU or bandwidth, or does it only affect the clients?
--

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