Re: [hlds] max_fps
-- [ Picked text/plain from multipart/alternative ] Sorry, I was afraid I might have had it backwards. Thanks. On 1/10/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well it won't have any effect whatsoever > > fps_max though will > > http://whisper.ausgamers.com/wiki/index.php/Tickrate ought to explain > everything to you > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] max_fps
-- [ Picked text/plain from multipart/alternative ] Well it won't have any effect whatsoever fps_max though will http://whisper.ausgamers.com/wiki/index.php/Tickrate ought to explain everything to you On 1/11/06, Chris K <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I see that some people use the max_fps switch in their cfg. I am trying to > understand if there is a server side benefit to using it. Does using this > switch decrease the load on the server in any meaningful way, such as less > CPU or bandwidth, or does it only affect the clients? > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] max_fps
-- [ Picked text/plain from multipart/alternative ] I see that some people use the max_fps switch in their cfg. I am trying to understand if there is a server side benefit to using it. Does using this switch decrease the load on the server in any meaningful way, such as less CPU or bandwidth, or does it only affect the clients? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds