RE: [hlds] A quick fix to make Source infinitely more GSP friendly
Don't include "log on" in multiple places. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Wednesday, February 27, 2008 2:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] A quick fix to make Source infinitely more GSP friendly It would be nice for the server logging not to output 2 or more useless log files per map change. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, February 27, 2008 5:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] A quick fix to make Source infinitely more GSP friendly This would be fantastic to fix not being able to have multiple servers, some loading plugins and some not. This may no longer be an issue, but I remember mani-admin related plugins always loading themselves at startup and then being disabled via a config file option for servers that shouldn't run them, but some mani related commands were still visible to the server (as if the plugin was not really unloaded). - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, 28 February 2008 7:42 AM To: hlds@list.valvesoftware.com Subject: [hlds] A quick fix to make Source infinitely more GSP friendly The biggest issue with the Source is the way it deals with config and output files. Basically you can configure various options to load specific maplist, server.cfg etc but there are many options for which there is no configuration option. A good example of this is the per map.cfg files. Nice idea but from what we can tell, without a totally separate install of the server, its simply unusable as serverX would be forced to use serverY's per map.cfg files. The quick and simple solution to this issue is to add a command line option to specify the "base config directory". Many games are already providing this simple feature, and it removes all the pain that we all suffer when trying to run multiple servers from a single install. Before someone pipes up and says why not just have multi installs there are many reasons why this is simply not practical e.g. 1. Space, our hl2ds "server" image is now 24GB and growing 2. Performance, using multiple images destroys any advantage you get from the OS filesystem cache, as all servers are running from different files. 3. Time, installing such a large server multiple times takes a large amount of time no matter what hardware you have. Especially with the absolutely massive number of files Source has now. Another example of this is the bans file, yes you can load any ban file you like but the server always outputs to the same place overwriting any loosing any other servers bans. Adding an option to configure the default input / output folder would solve all this. e.g. -configdir "server1" would store configs under:- cfg/server1/ -configdir "server2":- cfg/server2/ etc. Any questions, we'd be happy to answer but please please add this feature so we can all better support you fantastic games! Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] A quick fix to make Source infinitely more GSP friendly
It would be nice for the server logging not to output 2 or more useless log files per map change. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, February 27, 2008 5:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] A quick fix to make Source infinitely more GSP friendly This would be fantastic to fix not being able to have multiple servers, some loading plugins and some not. This may no longer be an issue, but I remember mani-admin related plugins always loading themselves at startup and then being disabled via a config file option for servers that shouldn't run them, but some mani related commands were still visible to the server (as if the plugin was not really unloaded). - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, 28 February 2008 7:42 AM To: hlds@list.valvesoftware.com Subject: [hlds] A quick fix to make Source infinitely more GSP friendly The biggest issue with the Source is the way it deals with config and output files. Basically you can configure various options to load specific maplist, server.cfg etc but there are many options for which there is no configuration option. A good example of this is the per map.cfg files. Nice idea but from what we can tell, without a totally separate install of the server, its simply unusable as serverX would be forced to use serverY's per map.cfg files. The quick and simple solution to this issue is to add a command line option to specify the "base config directory". Many games are already providing this simple feature, and it removes all the pain that we all suffer when trying to run multiple servers from a single install. Before someone pipes up and says why not just have multi installs there are many reasons why this is simply not practical e.g. 1. Space, our hl2ds "server" image is now 24GB and growing 2. Performance, using multiple images destroys any advantage you get from the OS filesystem cache, as all servers are running from different files. 3. Time, installing such a large server multiple times takes a large amount of time no matter what hardware you have. Especially with the absolutely massive number of files Source has now. Another example of this is the bans file, yes you can load any ban file you like but the server always outputs to the same place overwriting any loosing any other servers bans. Adding an option to configure the default input / output folder would solve all this. e.g. -configdir "server1" would store configs under:- cfg/server1/ -configdir "server2":- cfg/server2/ etc. Any questions, we'd be happy to answer but please please add this feature so we can all better support you fantastic games! Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] A quick fix to make Source infinitely more GSP friendly
This would be fantastic to fix not being able to have multiple servers, some loading plugins and some not. This may no longer be an issue, but I remember mani-admin related plugins always loading themselves at startup and then being disabled via a config file option for servers that shouldn't run them, but some mani related commands were still visible to the server (as if the plugin was not really unloaded). - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, 28 February 2008 7:42 AM To: hlds@list.valvesoftware.com Subject: [hlds] A quick fix to make Source infinitely more GSP friendly The biggest issue with the Source is the way it deals with config and output files. Basically you can configure various options to load specific maplist, server.cfg etc but there are many options for which there is no configuration option. A good example of this is the per map.cfg files. Nice idea but from what we can tell, without a totally separate install of the server, its simply unusable as serverX would be forced to use serverY's per map.cfg files. The quick and simple solution to this issue is to add a command line option to specify the "base config directory". Many games are already providing this simple feature, and it removes all the pain that we all suffer when trying to run multiple servers from a single install. Before someone pipes up and says why not just have multi installs there are many reasons why this is simply not practical e.g. 1. Space, our hl2ds "server" image is now 24GB and growing 2. Performance, using multiple images destroys any advantage you get from the OS filesystem cache, as all servers are running from different files. 3. Time, installing such a large server multiple times takes a large amount of time no matter what hardware you have. Especially with the absolutely massive number of files Source has now. Another example of this is the bans file, yes you can load any ban file you like but the server always outputs to the same place overwriting any loosing any other servers bans. Adding an option to configure the default input / output folder would solve all this. e.g. -configdir "server1" would store configs under:- cfg/server1/ -configdir "server2":- cfg/server2/ etc. Any questions, we'd be happy to answer but please please add this feature so we can all better support you fantastic games! Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds