Re: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server update

2007-11-01 Thread LouLou Bizou
--
[ Picked text/plain from multipart/alternative ]
The game is now unplayable with last update !

10 fps average, great work valve ...

2007/11/1, Kerry Dorsey [EMAIL PROTECTED]:

 Anti-bunny hopping code... thanks Jason!

 Also, the VAC servers (specifically Steam3) don't seem to be responding
 after the update and reboot.

 Kerry


 - -Original Message-
 - From: [EMAIL PROTECTED]
 - [mailto:[EMAIL PROTECTED] On Behalf Of
 Jason
 - Ruymen
 - Sent: Wednesday, October 31, 2007 9:16 PM
 - To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 - [EMAIL PROTECTED]
 - Subject: [hlds_announce] Team Fortress 2/Dedicated Server update
 -
 - A required update for Team Fortress 2 and it's dedicated have been
 - released.  Please run hldsupdatetool to update your server.  The
 - specific changes include:
 -
 - - Fixed problems with 3d sound in surround mode for some Audigy X-Fi
 - users
 - - Medigun no longer continues to heal enemy Spies who have lost their
 - disguise
 - - Fixed a weapon switching exploit that allowed Snipers to fire
 - slightly
 - faster than intended
 - - Tweaked shadow filtering to make shadows look more smooth
 - - Fixed Server Plugin StartQueryCVarValue falsely returning
 - CvarNotFound for cvars that did exist
 - - Fixed crash in HTML control in IE7 on page load, most often seen in
 - the server Message of the Day
 - - Fixed small memory leak in HTML controller
 - - Made HTML output more compatible with new XHTML document styles
 - - Fixed physics crash involving bad ragdoll friction values
 - - Fixed detail sprite fading
 - - Added anti-bunny hopping code
 -
 - Jason
 -
 - ___
 - hlds_announce mailing list
 - [EMAIL PROTECTED]
 - http://list.valvesoftware.com/mailman/listinfo/hlds_announce

 ___
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RE: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Tony Paloma
Is this on the client or server? I'm seeing terrible performance on the
server now after the latest update. Each of my three servers get about 20fps
now and now combine to 100% cpu usage. Before this update, I was seeing
normal FPS with just about 70% CPU usage and even less usage without
srcdsfpsboost. Now, with or without srcdsfpsboost I get 100% usage and low
FPS.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Thursday, November 01, 2007 10:22 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server
update

--
[ Picked text/plain from multipart/alternative ]
The game is now unplayable with last update !

10 fps average, great work valve ...

2007/11/1, Kerry Dorsey [EMAIL PROTECTED]:

 Anti-bunny hopping code... thanks Jason!

 Also, the VAC servers (specifically Steam3) don't seem to be responding
 after the update and reboot.

 Kerry


 - -Original Message-
 - From: [EMAIL PROTECTED]
 - [mailto:[EMAIL PROTECTED] On Behalf Of
 Jason
 - Ruymen
 - Sent: Wednesday, October 31, 2007 9:16 PM
 - To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 - [EMAIL PROTECTED]
 - Subject: [hlds_announce] Team Fortress 2/Dedicated Server update
 -
 - A required update for Team Fortress 2 and it's dedicated have been
 - released.  Please run hldsupdatetool to update your server.  The
 - specific changes include:
 -
 - - Fixed problems with 3d sound in surround mode for some Audigy X-Fi
 - users
 - - Medigun no longer continues to heal enemy Spies who have lost their
 - disguise
 - - Fixed a weapon switching exploit that allowed Snipers to fire
 - slightly
 - faster than intended
 - - Tweaked shadow filtering to make shadows look more smooth
 - - Fixed Server Plugin StartQueryCVarValue falsely returning
 - CvarNotFound for cvars that did exist
 - - Fixed crash in HTML control in IE7 on page load, most often seen in
 - the server Message of the Day
 - - Fixed small memory leak in HTML controller
 - - Made HTML output more compatible with new XHTML document styles
 - - Fixed physics crash involving bad ragdoll friction values
 - - Fixed detail sprite fading
 - - Added anti-bunny hopping code
 -
 - Jason
 -
 - ___
 - hlds_announce mailing list
 - [EMAIL PROTECTED]
 - http://list.valvesoftware.com/mailman/listinfo/hlds_announce

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Greg Williams

I updated last night, and i am getting the exact same issues. Except i
will in throw in VERY Low FPS. I am set for 300FPS for the server, and
before update it would swing, never going below 30.

Now it doesn't get over 15 ever. With 24 people.

Everyone in both our servers notice a dramatic difference, every since
last night.

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RE: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Spencer 'voogru' MacDonald
Yup. Same problem here.


I bet it's the anti-bhop code. Maybe they should remove it and find out if
that's the cause.

Wink wink.

- voogru.


-Original Message-
From: Tony Paloma [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 01, 2007 2:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server
update

Is this on the client or server? I'm seeing terrible performance on the
server now after the latest update. Each of my three servers get about 20fps
now and now combine to 100% cpu usage. Before this update, I was seeing
normal FPS with just about 70% CPU usage and even less usage without
srcdsfpsboost. Now, with or without srcdsfpsboost I get 100% usage and low
FPS.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Thursday, November 01, 2007 10:22 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server
update

--
[ Picked text/plain from multipart/alternative ]
The game is now unplayable with last update !

10 fps average, great work valve ...

2007/11/1, Kerry Dorsey [EMAIL PROTECTED]:

 Anti-bunny hopping code... thanks Jason!

 Also, the VAC servers (specifically Steam3) don't seem to be responding
 after the update and reboot.

 Kerry


 - -Original Message-
 - From: [EMAIL PROTECTED]
 - [mailto:[EMAIL PROTECTED] On Behalf Of
 Jason
 - Ruymen
 - Sent: Wednesday, October 31, 2007 9:16 PM
 - To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 - [EMAIL PROTECTED]
 - Subject: [hlds_announce] Team Fortress 2/Dedicated Server update
 -
 - A required update for Team Fortress 2 and it's dedicated have been
 - released.  Please run hldsupdatetool to update your server.  The
 - specific changes include:
 -
 - - Fixed problems with 3d sound in surround mode for some Audigy X-Fi
 - users
 - - Medigun no longer continues to heal enemy Spies who have lost their
 - disguise
 - - Fixed a weapon switching exploit that allowed Snipers to fire
 - slightly
 - faster than intended
 - - Tweaked shadow filtering to make shadows look more smooth
 - - Fixed Server Plugin StartQueryCVarValue falsely returning
 - CvarNotFound for cvars that did exist
 - - Fixed crash in HTML control in IE7 on page load, most often seen in
 - the server Message of the Day
 - - Fixed small memory leak in HTML controller
 - - Made HTML output more compatible with new XHTML document styles
 - - Fixed physics crash involving bad ragdoll friction values
 - - Fixed detail sprite fading
 - - Added anti-bunny hopping code
 -
 - Jason
 -
 - ___
 - hlds_announce mailing list
 - [EMAIL PROTECTED]
 - http://list.valvesoftware.com/mailman/listinfo/hlds_announce

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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