Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread msleeper
You are my favorite person.


On Wed, 2010-01-13 at 17:12 -0500, Spencer 'voogru' MacDonald wrote:
> Your servers are NOSTEAM anyway so why would you want to connect to Steam?
> 
> - voogru.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
> Sent: Wednesday, January 13, 2010 4:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] No Loadout.
> 
> Yeah auto-reconnection to loadout servers is broken since
> soldier/demoman update. It looks like this in connection logs:
> StartAutoReconnect() will start in 3 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 4 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 4 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 3 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 5 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, TCP)
>  Quoting ics : No no, this issue is Valve's doing right now. Last
> night (or day where 
>  ever you live) there was maintenance at Steam. Since then, our
> servers 
>  have losing connection to Steam by every hour and we have restarted
> them 
>  multiple times to fix this issue. They do not connect back to Steam
> at 
>  any point. Everything else (vac, steam master servers connect etc)
> works 
>  fine but unlockables are missing.
>  -ics
>  Marc Wustrack kirjoitti:
>  > Its seems like its working for now without this joinclass plugin.
>  > But my server still loses his connection after a few hours and
>  > doesn't reconnect on it self, always have to restart the whole
> server :/
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >   
>  ___
>  To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
>  
> 
> Links:
> --
> [1] mailto:i...@ics-base.net
> ___
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> please visit:
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> 
> 
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Spencer 'voogru' MacDonald
"Zover Mirklo"

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
Sent: Wednesday, January 13, 2010 6:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Whose servers are nosteam? o.o

2010/1/14 Mike Stiehm 

> spend the $10 and buy the game you jackass!
>
> DontWannaName!  wrote:
>
> >PWNT :P No steam no support...
> >
> >On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald <
> >voo...@voogru.com> wrote:
> >
> >> Your servers are NOSTEAM anyway so why would you want to connect to
> Steam?
> >>
> >> - voogru.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
> >> Sent: Wednesday, January 13, 2010 4:08 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] [TF2] No Loadout.
> >>
> >> Yeah auto-reconnection to loadout servers is broken since
> >> soldier/demoman update. It looks like this in connection logs:
> >> StartAutoReconnect() will start in 3 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 4 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 4 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 3 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 5 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, TCP)
> >>  Quoting ics : No no, this issue is Valve's doing right now. Last
> >> night (or day where
> >>  ever you live) there was maintenance at Steam. Since then, our
> >> servers
> >>  have losing connection to Steam by every hour and we have restarted
> >> them
> >>  multiple times to fix this issue. They do not connect back to Steam
> >> at
> >>  any point. Everything else (vac, steam master servers connect etc)
> >> works
> >>  fine but unlockables are missing.
> >>  -ics
> >>  Marc Wustrack kirjoitti:
> >>  > Its seems like its working for now without this joinclass plugin.
> >>  > But my server still loses his connection after a few hours and
> >>  > doesn't reconnect on it self, always have to restart the whole
> >> server :/
> >>  > ___
> >>  > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >>  > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>  >
> >>  ___
> >>  To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >>  http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> Links:
> >> --
> >> [1] mailto:i...@ics-base.net
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Matt Hoffman
Zover Mirklo / 

He's on TPB distributing the torrents... Least the username matches his
email and it's also TF2 so I gurantee it's the game guy.

On Wed, Jan 13, 2010 at 3:33 PM, Marc Wustrack wrote:

> Whose servers are nosteam? o.o
>
> 2010/1/14 Mike Stiehm 
>
> > spend the $10 and buy the game you jackass!
> >
> > DontWannaName!  wrote:
> >
> > >PWNT :P No steam no support...
> > >
> > >On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald <
> > >voo...@voogru.com> wrote:
> > >
> > >> Your servers are NOSTEAM anyway so why would you want to connect to
> > Steam?
> > >>
> > >> - voogru.
> > >>
> > >> -Original Message-
> > >> From: hlds-boun...@list.valvesoftware.com
> > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover
> Mirklo
> > >> Sent: Wednesday, January 13, 2010 4:08 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] [TF2] No Loadout.
> > >>
> > >> Yeah auto-reconnection to loadout servers is broken since
> > >> soldier/demoman update. It looks like this in connection logs:
> > >> StartAutoReconnect() will start in 3 seconds
> > >> Connect() starting connection (eNetQOSLevelMedium,
> > >> 68.142.91.34:27017, UDP)
> > >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> > >> StartAutoReconnect() will start in 4 seconds
> > >> Connect() starting connection (eNetQOSLevelMedium,
> > >> 68.142.91.34:27017, UDP)
> > >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> > >> StartAutoReconnect() will start in 4 seconds
> > >> Connect() starting connection (eNetQOSLevelMedium,
> > >> 68.142.91.34:27017, UDP)
> > >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> > >> StartAutoReconnect() will start in 3 seconds
> > >> Connect() starting connection (eNetQOSLevelMedium,
> > >> 68.142.91.34:27017, UDP)
> > >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> > >> StartAutoReconnect() will start in 5 seconds
> > >> Connect() starting connection (eNetQOSLevelMedium,
> > >> 68.142.91.34:27017, TCP)
> > >>  Quoting ics : No no, this issue is Valve's doing right now. Last
> > >> night (or day where
> > >>  ever you live) there was maintenance at Steam. Since then, our
> > >> servers
> > >>  have losing connection to Steam by every hour and we have restarted
> > >> them
> > >>  multiple times to fix this issue. They do not connect back to Steam
> > >> at
> > >>  any point. Everything else (vac, steam master servers connect etc)
> > >> works
> > >>  fine but unlockables are missing.
> > >>  -ics
> > >>  Marc Wustrack kirjoitti:
> > >>  > Its seems like its working for now without this joinclass plugin.
> > >>  > But my server still loses his connection after a few hours and
> > >>  > doesn't reconnect on it self, always have to restart the whole
> > >> server :/
> > >>  > ___
> > >>  > To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >>  > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>  >
> > >>  ___
> > >>  To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >>  http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> Links:
> > >> --
> > >> [1] mailto:i...@ics-base.net
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >___
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Marc Wustrack
Whose servers are nosteam? o.o

2010/1/14 Mike Stiehm 

> spend the $10 and buy the game you jackass!
>
> DontWannaName!  wrote:
>
> >PWNT :P No steam no support...
> >
> >On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald <
> >voo...@voogru.com> wrote:
> >
> >> Your servers are NOSTEAM anyway so why would you want to connect to
> Steam?
> >>
> >> - voogru.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
> >> Sent: Wednesday, January 13, 2010 4:08 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] [TF2] No Loadout.
> >>
> >> Yeah auto-reconnection to loadout servers is broken since
> >> soldier/demoman update. It looks like this in connection logs:
> >> StartAutoReconnect() will start in 3 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 4 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 4 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 3 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, UDP)
> >> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> >> StartAutoReconnect() will start in 5 seconds
> >> Connect() starting connection (eNetQOSLevelMedium,
> >> 68.142.91.34:27017, TCP)
> >>  Quoting ics : No no, this issue is Valve's doing right now. Last
> >> night (or day where
> >>  ever you live) there was maintenance at Steam. Since then, our
> >> servers
> >>  have losing connection to Steam by every hour and we have restarted
> >> them
> >>  multiple times to fix this issue. They do not connect back to Steam
> >> at
> >>  any point. Everything else (vac, steam master servers connect etc)
> >> works
> >>  fine but unlockables are missing.
> >>  -ics
> >>  Marc Wustrack kirjoitti:
> >>  > Its seems like its working for now without this joinclass plugin.
> >>  > But my server still loses his connection after a few hours and
> >>  > doesn't reconnect on it self, always have to restart the whole
> >> server :/
> >>  > ___
> >>  > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >>  > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>  >
> >>  ___
> >>  To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >>  http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> Links:
> >> --
> >> [1] mailto:i...@ics-base.net
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >___
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> please visit:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Mike Stiehm
spend the $10 and buy the game you jackass!

DontWannaName!  wrote:

>PWNT :P No steam no support...
>
>On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald <
>voo...@voogru.com> wrote:
>
>> Your servers are NOSTEAM anyway so why would you want to connect to Steam?
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
>> Sent: Wednesday, January 13, 2010 4:08 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] No Loadout.
>>
>> Yeah auto-reconnection to loadout servers is broken since
>> soldier/demoman update. It looks like this in connection logs:
>> StartAutoReconnect() will start in 3 seconds
>> Connect() starting connection (eNetQOSLevelMedium,
>> 68.142.91.34:27017, UDP)
>> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>> StartAutoReconnect() will start in 4 seconds
>> Connect() starting connection (eNetQOSLevelMedium,
>> 68.142.91.34:27017, UDP)
>> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>> StartAutoReconnect() will start in 4 seconds
>> Connect() starting connection (eNetQOSLevelMedium,
>> 68.142.91.34:27017, UDP)
>> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>> StartAutoReconnect() will start in 3 seconds
>> Connect() starting connection (eNetQOSLevelMedium,
>> 68.142.91.34:27017, UDP)
>> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>> StartAutoReconnect() will start in 5 seconds
>> Connect() starting connection (eNetQOSLevelMedium,
>> 68.142.91.34:27017, TCP)
>>  Quoting ics : No no, this issue is Valve's doing right now. Last
>> night (or day where
>>  ever you live) there was maintenance at Steam. Since then, our
>> servers
>>  have losing connection to Steam by every hour and we have restarted
>> them
>>  multiple times to fix this issue. They do not connect back to Steam
>> at
>>  any point. Everything else (vac, steam master servers connect etc)
>> works
>>  fine but unlockables are missing.
>>  -ics
>>  Marc Wustrack kirjoitti:
>>  > Its seems like its working for now without this joinclass plugin.
>>  > But my server still loses his connection after a few hours and
>>  > doesn't reconnect on it self, always have to restart the whole
>> server :/
>>  > ___
>>  > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>>  >
>>  ___
>>  To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>>  http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> Links:
>> --
>> [1] mailto:i...@ics-base.net
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
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>> please visit:
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>>
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Mike Stiehm
Huge FACEPALM

Spencer 'voogru' MacDonald  wrote:

>Your servers are NOSTEAM anyway so why would you want to connect to Steam?
>
>- voogru.
>
>-Original Message-
>From: hlds-boun...@list.valvesoftware.com
>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
>Sent: Wednesday, January 13, 2010 4:08 PM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] [TF2] No Loadout.
>
>Yeah auto-reconnection to loadout servers is broken since
>soldier/demoman update. It looks like this in connection logs:
>StartAutoReconnect() will start in 3 seconds
>Connect() starting connection (eNetQOSLevelMedium,
>68.142.91.34:27017, UDP)
>ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>StartAutoReconnect() will start in 4 seconds
>Connect() starting connection (eNetQOSLevelMedium,
>68.142.91.34:27017, UDP)
>ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>StartAutoReconnect() will start in 4 seconds
>Connect() starting connection (eNetQOSLevelMedium,
>68.142.91.34:27017, UDP)
>ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>StartAutoReconnect() will start in 3 seconds
>Connect() starting connection (eNetQOSLevelMedium,
>68.142.91.34:27017, UDP)
>ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
>StartAutoReconnect() will start in 5 seconds
>Connect() starting connection (eNetQOSLevelMedium,
>68.142.91.34:27017, TCP)
> Quoting ics : No no, this issue is Valve's doing right now. Last
>night (or day where 
> ever you live) there was maintenance at Steam. Since then, our
>servers 
> have losing connection to Steam by every hour and we have restarted
>them 
> multiple times to fix this issue. They do not connect back to Steam
>at 
> any point. Everything else (vac, steam master servers connect etc)
>works 
> fine but unlockables are missing.
> -ics
> Marc Wustrack kirjoitti:
> > Its seems like its working for now without this joinclass plugin.
> > But my server still loses his connection after a few hours and
> > doesn't reconnect on it self, always have to restart the whole
>server :/
> > ___
> > To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >   
> ___
> To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
>
>Links:
>--
>[1] mailto:i...@ics-base.net
>___
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>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread DontWannaName!
PWNT :P No steam no support...

On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> Your servers are NOSTEAM anyway so why would you want to connect to Steam?
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
> Sent: Wednesday, January 13, 2010 4:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] No Loadout.
>
> Yeah auto-reconnection to loadout servers is broken since
> soldier/demoman update. It looks like this in connection logs:
> StartAutoReconnect() will start in 3 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 4 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 4 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 3 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 5 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, TCP)
>  Quoting ics : No no, this issue is Valve's doing right now. Last
> night (or day where
>  ever you live) there was maintenance at Steam. Since then, our
> servers
>  have losing connection to Steam by every hour and we have restarted
> them
>  multiple times to fix this issue. They do not connect back to Steam
> at
>  any point. Everything else (vac, steam master servers connect etc)
> works
>  fine but unlockables are missing.
>  -ics
>  Marc Wustrack kirjoitti:
>  > Its seems like its working for now without this joinclass plugin.
>  > But my server still loses his connection after a few hours and
>  > doesn't reconnect on it self, always have to restart the whole
> server :/
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Spencer 'voogru' MacDonald
Your servers are NOSTEAM anyway so why would you want to connect to Steam?

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
Sent: Wednesday, January 13, 2010 4:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Yeah auto-reconnection to loadout servers is broken since
soldier/demoman update. It looks like this in connection logs:
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 5 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, TCP)
 Quoting ics : No no, this issue is Valve's doing right now. Last
night (or day where 
 ever you live) there was maintenance at Steam. Since then, our
servers 
 have losing connection to Steam by every hour and we have restarted
them 
 multiple times to fix this issue. They do not connect back to Steam
at 
 any point. Everything else (vac, steam master servers connect etc)
works 
 fine but unlockables are missing.
 -ics
 Marc Wustrack kirjoitti:
 > Its seems like its working for now without this joinclass plugin.
 > But my server still loses his connection after a few hours and
 > doesn't reconnect on it self, always have to restart the whole
server :/
 > ___
 > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >   
 ___
 To unsubscribe, edit your list preferences, or view the list
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 http://list.valvesoftware.com/mailman/listinfo/hlds
 

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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread In Hyuk Seo
We also had to restart the server as it never connected to loadout again.
It didn't lose connection after we restarted it though.

2010/1/13 Zover Mirklo 

> Yeah auto-reconnection to loadout servers is broken since
> soldier/demoman update. It looks like this in connection logs:
> StartAutoReconnect() will start in 3 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 4 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 4 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 3 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, UDP)
> ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
> StartAutoReconnect() will start in 5 seconds
> Connect() starting connection (eNetQOSLevelMedium,
> 68.142.91.34:27017, TCP)
>  Quoting ics : No no, this issue is Valve's doing right now. Last
>  night (or day where
>  ever you live) there was maintenance at Steam. Since then, our
> servers
>  have losing connection to Steam by every hour and we have restarted
> them
>  multiple times to fix this issue. They do not connect back to Steam
> at
>  any point. Everything else (vac, steam master servers connect etc)
> works
>  fine but unlockables are missing.
>  -ics
>  Marc Wustrack kirjoitti:
>  > Its seems like its working for now without this joinclass plugin.
>  > But my server still loses his connection after a few hours and
>  > doesn't reconnect on it self, always have to restart the whole
> server :/
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>  ___
>  To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> Links:
> --
> [1] mailto:i...@ics-base.net
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Zover Mirklo
Yeah auto-reconnection to loadout servers is broken since
soldier/demoman update. It looks like this in connection logs:
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 5 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, TCP)
 Quoting ics : No no, this issue is Valve's doing right now. Last
night (or day where 
 ever you live) there was maintenance at Steam. Since then, our
servers 
 have losing connection to Steam by every hour and we have restarted
them 
 multiple times to fix this issue. They do not connect back to Steam
at 
 any point. Everything else (vac, steam master servers connect etc)
works 
 fine but unlockables are missing.
 -ics
 Marc Wustrack kirjoitti:
 > Its seems like its working for now without this joinclass plugin.
 > But my server still loses his connection after a few hours and
 > doesn't reconnect on it self, always have to restart the whole
server :/
 > ___
 > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >   
 ___
 To unsubscribe, edit your list preferences, or view the list
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread ics
No no, this issue is Valve's doing right now. Last night (or day where 
ever you live) there was maintenance at Steam. Since then, our servers 
have losing connection to Steam by every hour and we have restarted them 
multiple times to fix this issue. They do not connect back to Steam at 
any point. Everything else (vac, steam master servers connect etc) works 
fine but unlockables are missing.

-ics

Marc Wustrack kirjoitti:
> Its seems like its working for now without this joinclass plugin.
> But my server still loses his connection after a few hours and
> doesn't reconnect on it self, always have to restart the whole server :/
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Marc Wustrack
Its seems like its working for now without this joinclass plugin.
But my server still loses his connection after a few hours and
doesn't reconnect on it self, always have to restart the whole server :/
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Zover Mirklo
This is the source code of sourcemod plugin i was using and which i
also had to disable since 2 latest Valve's updates cause server's
loadout stopped working (seems that character loadout stops working
because of lines FakeClientCommand(client, "joinclass %s", "random");
but im not sure):
http://pastebin.com/f7630012f
 Quoting Jonny Hendry :
http://forums.alliedmods.net/showthread.php?t=77293
 Spotted the fault when I was forced onto Blu as Demoman, I had my
unlocks, then after the "waiting" period and scramble, they were
gone.
 > From: abut...@netaccess.ca
 > To: hlds@list.valvesoftware.com
 > Date: Tue, 12 Jan 2010 18:52:36 -0500
 > Subject: Re: [hlds] [TF2] No Loadout.
 > 
 > Does anyone have a link to this plugin? I want to see how its
constructed, to see if I can force disable tf2 cloud for someone who
asked me.
 > 
 > Allan
 > 
 > -Original Message-
 > From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc
Wustrack
 > Sent: Tuesday, January 12, 2010 6:50 PM
 > To: Half-Life dedicated Win32 server mailing list
 > Subject: Re: [hlds] [TF2] No Loadout.
 > 
 > > My server had the same random team plugin and the same problem.
Removing
 > the plugin (replaced with gscramble) did the trick.
 > 
 > That actually worked. Thanks.
 > ___
 > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Jonny Hendry

http://forums.alliedmods.net/showthread.php?t=77293

Spotted the fault when I was forced onto Blu as Demoman, I had my unlocks, then 
after the "waiting" period and scramble, they were gone.

> From: abut...@netaccess.ca
> To: hlds@list.valvesoftware.com
> Date: Tue, 12 Jan 2010 18:52:36 -0500
> Subject: Re: [hlds] [TF2] No Loadout.
> 
> Does anyone have a link to this plugin? I want to see how its constructed, to 
> see if I can force disable tf2 cloud for someone who asked me.
> 
> Allan
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
> Sent: Tuesday, January 12, 2010 6:50 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] No Loadout.
> 
> > My server had the same random team plugin and the same problem. Removing
> the plugin (replaced with gscramble) did the trick.
> 
> That actually worked. Thanks.
> ___
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Allan Button
Does anyone have a link to this plugin? I want to see how its constructed, to 
see if I can force disable tf2 cloud for someone who asked me.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
Sent: Tuesday, January 12, 2010 6:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

> My server had the same random team plugin and the same problem. Removing
the plugin (replaced with gscramble) did the trick.

That actually worked. Thanks.
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
> My server had the same random team plugin and the same problem. Removing
the plugin (replaced with gscramble) did the trick.

That actually worked. Thanks.
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread k
Try running the server vanilla without sourcemod/metamod or what ever

On Wed, Jan 13, 2010 at 12:00 PM, Marc Wustrack wrote:

> Sourcemod with standard plugins and 2 extra plugins.
>
> 1. Writes every item drop in a textfile
> 2. Joines the Player into random team so nobody stays spectator.
>
> Thats all.
>
> 2010/1/12 Kyle Sanderson 
>
> > Interesting, is your server running any sort of fake players plugin or
> > anything that the TF2 developers would consider... cheating?
> >
> > Kyle
> > On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack  > >wrote:
> >
> > > Different IP doesnt help too.
> > > iptables isn't installed.
> > >
> > > 2010/1/12 Kahos 
> > >
> > > > On Jan 12, 2010 3:49 PM, "Marc Wustrack" 
> > > wrote:
> > > >
> > > > I'll try to assign the server to a different IP.
> > > > If its a network issue it is probably not my fault cuz i havent
> changed
> > > > anything
> > > > and i don't use iptables.
> > > > The box is running debian.
> > > >
> > > > 2010/1/12 Allan Button 
> > > >
> > > > > Do you have any firewall? If this is Linux, what is the output of >
> >
> > > > Iptables -L > >
> > > >
> > > > ___ To unsubscribe, edit
> > your
> > > > list preferences, or view ...
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Jonny Hendry

My server had the same random team plugin and the same problem. Removing the 
plugin (replaced with gscramble) did the trick.

> Date: Wed, 13 Jan 2010 00:00:35 +0100
> From: muffe...@googlemail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [TF2] No Loadout.
> 
> Sourcemod with standard plugins and 2 extra plugins.
> 
> 1. Writes every item drop in a textfile
> 2. Joines the Player into random team so nobody stays spectator.
> 
> Thats all.
> 
> 2010/1/12 Kyle Sanderson 
> 
> > Interesting, is your server running any sort of fake players plugin or
> > anything that the TF2 developers would consider... cheating?
> >
> > Kyle
> > On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack  > >wrote:
> >
> > > Different IP doesnt help too.
> > > iptables isn't installed.
> > >
> > > 2010/1/12 Kahos 
> > >
> > > > On Jan 12, 2010 3:49 PM, "Marc Wustrack" 
> > > wrote:
> > > >
> > > > I'll try to assign the server to a different IP.
> > > > If its a network issue it is probably not my fault cuz i havent changed
> > > > anything
> > > > and i don't use iptables.
> > > > The box is running debian.
> > > >
> > > > 2010/1/12 Allan Button 
> > > >
> > > > > Do you have any firewall? If this is Linux, what is the output of > >
> > > > Iptables -L > >
> > > >
> > > > ___ To unsubscribe, edit
> > your
> > > > list preferences, or view ...
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Matt Hoffman
I don't know how to help you, but I'm curious as to your decisions on the
two plugins.

1: Is that so you can show how sad of a state the drop system is based on
how few hats it gives? :P
2: Why put them in a team? Nothing frustrates players more than afk people
on the team, because it prevents the game from doing auto-balance right.

On Tue, Jan 12, 2010 at 3:00 PM, Marc Wustrack wrote:

> Sourcemod with standard plugins and 2 extra plugins.
>
> 1. Writes every item drop in a textfile
> 2. Joines the Player into random team so nobody stays spectator.
>
> Thats all.
>
> 2010/1/12 Kyle Sanderson 
>
> > Interesting, is your server running any sort of fake players plugin or
> > anything that the TF2 developers would consider... cheating?
> >
> > Kyle
> > On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack  > >wrote:
> >
> > > Different IP doesnt help too.
> > > iptables isn't installed.
> > >
> > > 2010/1/12 Kahos 
> > >
> > > > On Jan 12, 2010 3:49 PM, "Marc Wustrack" 
> > > wrote:
> > > >
> > > > I'll try to assign the server to a different IP.
> > > > If its a network issue it is probably not my fault cuz i havent
> changed
> > > > anything
> > > > and i don't use iptables.
> > > > The box is running debian.
> > > >
> > > > 2010/1/12 Allan Button 
> > > >
> > > > > Do you have any firewall? If this is Linux, what is the output of >
> >
> > > > Iptables -L > >
> > > >
> > > > ___ To unsubscribe, edit
> > your
> > > > list preferences, or view ...
> > > > ___
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> archives,
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
Sourcemod with standard plugins and 2 extra plugins.

1. Writes every item drop in a textfile
2. Joines the Player into random team so nobody stays spectator.

Thats all.

2010/1/12 Kyle Sanderson 

> Interesting, is your server running any sort of fake players plugin or
> anything that the TF2 developers would consider... cheating?
>
> Kyle
> On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack  >wrote:
>
> > Different IP doesnt help too.
> > iptables isn't installed.
> >
> > 2010/1/12 Kahos 
> >
> > > On Jan 12, 2010 3:49 PM, "Marc Wustrack" 
> > wrote:
> > >
> > > I'll try to assign the server to a different IP.
> > > If its a network issue it is probably not my fault cuz i havent changed
> > > anything
> > > and i don't use iptables.
> > > The box is running debian.
> > >
> > > 2010/1/12 Allan Button 
> > >
> > > > Do you have any firewall? If this is Linux, what is the output of > >
> > > Iptables -L > >
> > >
> > > ___ To unsubscribe, edit
> your
> > > list preferences, or view ...
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Kyle Sanderson
Interesting, is your server running any sort of fake players plugin or
anything that the TF2 developers would consider... cheating?

Kyle
On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack wrote:

> Different IP doesnt help too.
> iptables isn't installed.
>
> 2010/1/12 Kahos 
>
> > On Jan 12, 2010 3:49 PM, "Marc Wustrack" 
> wrote:
> >
> > I'll try to assign the server to a different IP.
> > If its a network issue it is probably not my fault cuz i havent changed
> > anything
> > and i don't use iptables.
> > The box is running debian.
> >
> > 2010/1/12 Allan Button 
> >
> > > Do you have any firewall? If this is Linux, what is the output of > >
> > Iptables -L > >
> >
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
Different IP doesnt help too.
iptables isn't installed.

2010/1/12 Kahos 

> On Jan 12, 2010 3:49 PM, "Marc Wustrack"  wrote:
>
> I'll try to assign the server to a different IP.
> If its a network issue it is probably not my fault cuz i havent changed
> anything
> and i don't use iptables.
> The box is running debian.
>
> 2010/1/12 Allan Button 
>
> > Do you have any firewall? If this is Linux, what is the output of > >
> Iptables -L > >
>
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Kahos
On Jan 12, 2010 3:49 PM, "Marc Wustrack"  wrote:

I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.

2010/1/12 Allan Button 

> Do you have any firewall? If this is Linux, what is the output of > >
Iptables -L > >

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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.

2010/1/12 Allan Button 

> Do you have any firewall? If this is Linux, what is the output of
>
> Iptables -L
>
>
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Allan Button
* iptables -L

( no capital on iptables . Outlook autocorrection ftl. )

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
Sent: Tuesday, January 12, 2010 4:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Do you have any firewall? If this is Linux, what is the output of

Iptables -L

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k
Sent: Tuesday, January 12, 2010 4:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

so you did

eek.

I wonder if you have some sort of network issue causing the problem

On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack wrote:

>
> As I said, simple _restart quit or mapchange doesn't fix it.
>
>
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Allan Button
Do you have any firewall? If this is Linux, what is the output of

Iptables -L

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k
Sent: Tuesday, January 12, 2010 4:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

so you did

eek.

I wonder if you have some sort of network issue causing the problem

On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack wrote:

>
> As I said, simple _restart quit or mapchange doesn't fix it.
>
>
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread k
so you did

eek.

I wonder if you have some sort of network issue causing the problem

On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack wrote:

>
> As I said, simple _restart quit or mapchange doesn't fix it.
>
>
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
Just power cycled the whole box.
Didn't work.
As I said, simple _restart quit or mapchange doesn't fix it.

2010/1/12 k 

> I usually just run "_restart" and the server comes back and operates as
> expected since changing map doesn't fix it for us either
>
> On Wed, Jan 13, 2010 at 4:52 AM, Marc Wustrack  >wrote:
>
> > Hi.
> >
> > Since a few days my server cant connect to the TF2 Loadout anymore.
> > Even if I change the map or restart the server completely it doesn't
> > change.
> > I haven't changed the configuration, it just appeared randomly.
> > Is there a way i can force the server to connect or something else I
> could
> > do?
> >
> > Regards
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread k
I usually just run "_restart" and the server comes back and operates as
expected since changing map doesn't fix it for us either

On Wed, Jan 13, 2010 at 4:52 AM, Marc Wustrack wrote:

> Hi.
>
> Since a few days my server cant connect to the TF2 Loadout anymore.
> Even if I change the map or restart the server completely it doesn't
> change.
> I haven't changed the configuration, it just appeared randomly.
> Is there a way i can force the server to connect or something else I could
> do?
>
> Regards
> ___
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Kyle Sanderson
If possible, try to power cycle your box.

Kyle.

On Tue, Jan 12, 2010 at 7:52 AM, Marc Wustrack wrote:

> Hi.
>
> Since a few days my server cant connect to the TF2 Loadout anymore.
> Even if I change the map or restart the server completely it doesn't
> change.
> I haven't changed the configuration, it just appeared randomly.
> Is there a way i can force the server to connect or something else I could
> do?
>
> Regards
> ___
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> please visit:
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