Re: [hlds] Freeze Exploit

2005-11-10 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
so im guessing this is a tuff one to fix

On 11/10/05, Kyrios <[EMAIL PROTECTED]> wrote:
>
> spammers :P
>
>
> 2005/11/8, Brian M Frain (eternal) <[EMAIL PROTECTED]>:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > very very good news.
> >
> >
> > On 11/7/05, Brandon <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > very good news
> > >
> > > On 11/7/05, Kyrios <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Good news :)
> > > >
> > > > 2005/11/8, Alfred Reynolds <[EMAIL PROTECTED]>:
> > > > > We are working on a fix.
> > > > >
> > > > > Brandon wrote:
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > freeze exploit has gotten ridiculous and should be fixed right
> away
> > > > > > and they shouldn't hold out for there next planned cs: s
> updated.
> > > Its
> > > > > > horrible and
> > > > > > now since everyone says wtf im being frozen more and more people
> > > have
> > > > > > learned how to do it and are now doing it.
> > > > > >
> > > > > > in the meantime ive disabled spectators also
> > > > > >
> > > > > > On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
> > > > > >>
> > > > > >> If you don't mind people not being able to spectate, you can
> set
> > > > > >> mp_allowspectators to 0 meanwhile.
> > > > > >>
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > > >> archives, please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >>
> > > > > > --
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > > archives, please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > >
> > > > --
> > > > ... black holes are where god divided by zero.
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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Re: [hlds] Freeze Exploit

2005-11-10 Thread Kyrios
spammers :P


2005/11/8, Brian M Frain (eternal) <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> very very good news.
>
>
>  On 11/7/05, Brandon <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > very good news
> >
> > On 11/7/05, Kyrios <[EMAIL PROTECTED]> wrote:
> > >
> > > Good news :)
> > >
> > > 2005/11/8, Alfred Reynolds <[EMAIL PROTECTED]>:
> > > > We are working on a fix.
> > > >
> > > > Brandon wrote:
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > freeze exploit has gotten ridiculous and should be fixed right away
> > > > > and they shouldn't hold out for there next planned cs: s updated.
> > Its
> > > > > horrible and
> > > > > now since everyone says wtf im being frozen more and more people
> > have
> > > > > learned how to do it and are now doing it.
> > > > >
> > > > > in the meantime ive disabled spectators also
> > > > >
> > > > > On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
> > > > >>
> > > > >> If you don't mind people not being able to spectate, you can set
> > > > >> mp_allowspectators to 0 meanwhile.
> > > > >>
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > >> archives, please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>
> > > > > --
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > > --
> > > ... black holes are where god divided by zero.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
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> > please visit:
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> >
> --
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Re: [hlds] Freeze Exploit

2005-11-07 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
very very good news.


 On 11/7/05, Brandon <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> very good news
>
> On 11/7/05, Kyrios <[EMAIL PROTECTED]> wrote:
> >
> > Good news :)
> >
> > 2005/11/8, Alfred Reynolds <[EMAIL PROTECTED]>:
> > > We are working on a fix.
> > >
> > > Brandon wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > freeze exploit has gotten ridiculous and should be fixed right away
> > > > and they shouldn't hold out for there next planned cs: s updated.
> Its
> > > > horrible and
> > > > now since everyone says wtf im being frozen more and more people
> have
> > > > learned how to do it and are now doing it.
> > > >
> > > > in the meantime ive disabled spectators also
> > > >
> > > > On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
> > > >>
> > > >> If you don't mind people not being able to spectate, you can set
> > > >> mp_allowspectators to 0 meanwhile.
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > --
> > ... black holes are where god divided by zero.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Freeze Exploit

2005-11-07 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
very good news

On 11/7/05, Kyrios <[EMAIL PROTECTED]> wrote:
>
> Good news :)
>
> 2005/11/8, Alfred Reynolds <[EMAIL PROTECTED]>:
> > We are working on a fix.
> >
> > Brandon wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > freeze exploit has gotten ridiculous and should be fixed right away
> > > and they shouldn't hold out for there next planned cs: s updated. Its
> > > horrible and
> > > now since everyone says wtf im being frozen more and more people have
> > > learned how to do it and are now doing it.
> > >
> > > in the meantime ive disabled spectators also
> > >
> > > On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
> > >>
> > >> If you don't mind people not being able to spectate, you can set
> > >> mp_allowspectators to 0 meanwhile.
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --
> ... black holes are where god divided by zero.
>
> ___
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> please visit:
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Re: [hlds] Freeze Exploit

2005-11-07 Thread Kyrios
Good news :)

2005/11/8, Alfred Reynolds <[EMAIL PROTECTED]>:
> We are working on a fix.
>
> Brandon wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > freeze exploit has gotten ridiculous and should be fixed right away
> > and they shouldn't hold out for there next planned cs: s updated. Its
> > horrible and
> > now since everyone says wtf im being frozen more and more people have
> > learned how to do it and are now doing it.
> >
> > in the meantime ive disabled spectators also
> >
> > On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
> >>
> >> If you don't mind people not being able to spectate, you can set
> >> mp_allowspectators to 0 meanwhile.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>


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RE: [hlds] Freeze Exploit

2005-11-07 Thread Alfred Reynolds
We are working on a fix.

Brandon wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> freeze exploit has gotten ridiculous and should be fixed right away
> and they shouldn't hold out for there next planned cs: s updated. Its
> horrible and
> now since everyone says wtf im being frozen more and more people have
> learned how to do it and are now doing it.
>
> in the meantime ive disabled spectators also
>
> On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
>>
>> If you don't mind people not being able to spectate, you can set
>> mp_allowspectators to 0 meanwhile.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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Re: [hlds] Freeze Exploit

2005-11-07 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
freeze exploit has gotten ridiculous and should be fixed right away and they
shouldn't hold out for there next planned cs: s updated. Its horrible and
now since everyone says wtf im being frozen more and more people have
learned how to do it and are now doing it.

in the meantime ive disabled spectators also

On 11/6/05, dackz <[EMAIL PROTECTED]> wrote:
>
> If you don't mind people not being able to spectate, you can set
> mp_allowspectators to 0 meanwhile.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Freeze Exploit

2005-11-06 Thread dackz

If you don't mind people not being able to spectate, you can set
mp_allowspectators to 0 meanwhile.

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Re: [hlds] Freeze Exploit

2005-11-04 Thread Kyrios
It definetly also works if not all playes are in the same team. Also
if you read the comments on the site I got the text from they say it
works with players on both teams.

2005/11/4, Dan Stevens (IAmAI) <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> Is it human players only? Would it work if there are only bots on one of the
> sides?
>
> On 04/11/05, Brandon <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > why would u post how to do it kyrios
> >
> > On 11/3/05, Whisper <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > It is being fixed by Valve
> > > AFAIK it only works if everybody is on the same team, which makes me
> > > wonder
> > > how the hell people get it to work at all in the first place on a
> > regular
> > > server, unless mp_limitteams is not enabled, or everybody is screwing
> > > around, in which case., if they want to be idiots they can suffer.
> > > Surf & Zombie horde servers are the things that do come to mind.
> > > On 11/4/05, James Tucker <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Given that the instructions suggest repeated tapping of the keys, it
> > > would
> > > > suggest overfilling a buffer.
> > > >
> > > > It seems almost netcode driven, but this is mere speculation. Can
> > > someone
> > > > test if it works better/worse after the
> > > > join->auto-in-round spawn (can't remember the var name, it's late)
> > time
> > > is
> > > > finished?
> > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> > > > > Sent: 03 November 2005 23:12
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: Re: [hlds] Freeze Exploit
> > > > >
> > > > > Found this on the net...
> > > > [snip, no need to duplicate the exploit instructions]
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> --
>
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Re: [hlds] Freeze Exploit

2005-11-04 Thread Dan Stevens (IAmAI)
--
[ Picked text/plain from multipart/alternative ]
Is it human players only? Would it work if there are only bots on one of the
sides?

On 04/11/05, Brandon <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> why would u post how to do it kyrios
>
> On 11/3/05, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > It is being fixed by Valve
> > AFAIK it only works if everybody is on the same team, which makes me
> > wonder
> > how the hell people get it to work at all in the first place on a
> regular
> > server, unless mp_limitteams is not enabled, or everybody is screwing
> > around, in which case., if they want to be idiots they can suffer.
> > Surf & Zombie horde servers are the things that do come to mind.
> > On 11/4/05, James Tucker <[EMAIL PROTECTED]> wrote:
> > >
> > > Given that the instructions suggest repeated tapping of the keys, it
> > would
> > > suggest overfilling a buffer.
> > >
> > > It seems almost netcode driven, but this is mere speculation. Can
> > someone
> > > test if it works better/worse after the
> > > join->auto-in-round spawn (can't remember the var name, it's late)
> time
> > is
> > > finished?
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> > > > Sent: 03 November 2005 23:12
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] Freeze Exploit
> > > >
> > > > Found this on the net...
> > > [snip, no need to duplicate the exploit instructions]
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
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> please visit:
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Re: [hlds] Freeze Exploit

2005-11-03 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
why would u post how to do it kyrios

On 11/3/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> It is being fixed by Valve
> AFAIK it only works if everybody is on the same team, which makes me
> wonder
> how the hell people get it to work at all in the first place on a regular
> server, unless mp_limitteams is not enabled, or everybody is screwing
> around, in which case., if they want to be idiots they can suffer.
> Surf & Zombie horde servers are the things that do come to mind.
> On 11/4/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >
> > Given that the instructions suggest repeated tapping of the keys, it
> would
> > suggest overfilling a buffer.
> >
> > It seems almost netcode driven, but this is mere speculation. Can
> someone
> > test if it works better/worse after the
> > join->auto-in-round spawn (can't remember the var name, it's late) time
> is
> > finished?
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> > > Sent: 03 November 2005 23:12
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Freeze Exploit
> > >
> > > Found this on the net...
> > [snip, no need to duplicate the exploit instructions]
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Freeze Exploit

2005-11-03 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It is being fixed by Valve
 AFAIK it only works if everybody is on the same team, which makes me wonder
how the hell people get it to work at all in the first place on a regular
server, unless mp_limitteams is not enabled, or everybody is screwing
around, in which case., if they want to be idiots they can suffer.
 Surf & Zombie horde servers are the things that do come to mind.
 On 11/4/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> Given that the instructions suggest repeated tapping of the keys, it would
> suggest overfilling a buffer.
>
> It seems almost netcode driven, but this is mere speculation. Can someone
> test if it works better/worse after the
> join->auto-in-round spawn (can't remember the var name, it's late) time is
> finished?
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> > Sent: 03 November 2005 23:12
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Freeze Exploit
> >
> > Found this on the net...
> [snip, no need to duplicate the exploit instructions]
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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RE: [hlds] Freeze Exploit

2005-11-03 Thread James Tucker
Given that the instructions suggest repeated tapping of the keys, it would 
suggest overfilling a buffer.

It seems almost netcode driven, but this is mere speculation. Can someone test 
if it works better/worse after the
join->auto-in-round spawn (can't remember the var name, it's late) time is 
finished?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> Sent: 03 November 2005 23:12
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Freeze Exploit
>
> Found this on the net...
[snip, no need to duplicate the exploit instructions]



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Re: [hlds] Freeze Exploit

2005-11-03 Thread sKel

they don't have a life.. all they want to do is ruin games...

- Original Message -
From: "Drew Hostetler" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, November 03, 2005 5:38 PM
Subject: Re: [hlds] Freeze Exploit



No, it's a bug within CS:S, not one of the mods.  How do people find
these things?

On 11/3/05, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
I know this is possible through some of the admin mods (beetles) is it
possible he somehow figured out how to get access to that?
One way to test that would be to use the command for whatever admin mod/s
you may use to unfreeze. If it works you know that is how they did it.

 On 11/3/05, Tom French <[EMAIL PROTECTED]> wrote:
>
> I agree, there was a player in our server, and he could freeze
> individual players, or the whole team.
> We banned him, but still do not know how he was doing it.
>
>
> Kyrios wrote:
>
> >Hi there,
> >
> >There seems to exists a freeze exploit. I was currently playing on a
> >german server when someone came on the server and frooze players. He
> >claimed himself as a "hacker" ;)
> >
> >It feels like when you are stuck in a wall or something. You start
> >jittering arround.
> >
> >Sry that I can't give more infos at the moment. I don't have any more.
> >If someone would like to have the STEAM_ID of the so called "hacker"
> >please message me.
> >
> >
> >Greets
> >--
> >... black holes are where god divided by zero.
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
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> please visit:
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Re: [hlds] Freeze Exploit

2005-11-03 Thread sprout

they live boring and depressing lives and just have to piss off someone
elses life just to make theirs seem a slight bit better

- Original Message -
From: "Drew Hostetler" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, November 03, 2005 5:38 PM
Subject: Re: [hlds] Freeze Exploit



No, it's a bug within CS:S, not one of the mods.  How do people find
these things?

On 11/3/05, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
I know this is possible through some of the admin mods (beetles) is it
possible he somehow figured out how to get access to that?
One way to test that would be to use the command for whatever admin mod/s
you may use to unfreeze. If it works you know that is how they did it.

 On 11/3/05, Tom French <[EMAIL PROTECTED]> wrote:
>
> I agree, there was a player in our server, and he could freeze
> individual players, or the whole team.
> We banned him, but still do not know how he was doing it.
>
>
> Kyrios wrote:
>
> >Hi there,
> >
> >There seems to exists a freeze exploit. I was currently playing on a
> >german server when someone came on the server and frooze players. He
> >claimed himself as a "hacker" ;)
> >
> >It feels like when you are stuck in a wall or something. You start
> >jittering arround.
> >
> >Sry that I can't give more infos at the moment. I don't have any more.
> >If someone would like to have the STEAM_ID of the so called "hacker"
> >please message me.
> >
> >
> >Greets
> >--
> >... black holes are where god divided by zero.
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Freeze Exploit

2005-11-03 Thread Drew Hostetler
No, it's a bug within CS:S, not one of the mods.  How do people find
these things?

On 11/3/05, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I know this is possible through some of the admin mods (beetles) is it
> possible he somehow figured out how to get access to that?
> One way to test that would be to use the command for whatever admin mod/s
> you may use to unfreeze. If it works you know that is how they did it.
>
>  On 11/3/05, Tom French <[EMAIL PROTECTED]> wrote:
> >
> > I agree, there was a player in our server, and he could freeze
> > individual players, or the whole team.
> > We banned him, but still do not know how he was doing it.
> >
> >
> > Kyrios wrote:
> >
> > >Hi there,
> > >
> > >There seems to exists a freeze exploit. I was currently playing on a
> > >german server when someone came on the server and frooze players. He
> > >claimed himself as a "hacker" ;)
> > >
> > >It feels like when you are stuck in a wall or something. You start
> > >jittering arround.
> > >
> > >Sry that I can't give more infos at the moment. I don't have any more.
> > >If someone would like to have the STEAM_ID of the so called "hacker"
> > >please message me.
> > >
> > >
> > >Greets
> > >--
> > >... black holes are where god divided by zero.
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] Freeze Exploit

2005-11-03 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
I know this is possible through some of the admin mods (beetles) is it
possible he somehow figured out how to get access to that?
One way to test that would be to use the command for whatever admin mod/s
you may use to unfreeze. If it works you know that is how they did it.

 On 11/3/05, Tom French <[EMAIL PROTECTED]> wrote:
>
> I agree, there was a player in our server, and he could freeze
> individual players, or the whole team.
> We banned him, but still do not know how he was doing it.
>
>
> Kyrios wrote:
>
> >Hi there,
> >
> >There seems to exists a freeze exploit. I was currently playing on a
> >german server when someone came on the server and frooze players. He
> >claimed himself as a "hacker" ;)
> >
> >It feels like when you are stuck in a wall or something. You start
> >jittering arround.
> >
> >Sry that I can't give more infos at the moment. I don't have any more.
> >If someone would like to have the STEAM_ID of the so called "hacker"
> >please message me.
> >
> >
> >Greets
> >--
> >... black holes are where god divided by zero.
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Freeze Exploit

2005-11-03 Thread Kyrios
Found this on the net

###
###
###
# Counter-Strike: Source Small Bug Freeze Players (everyone must be on
one team) -  # Comments (56)
# posted by [myg0t]g0d on Sunday, October 23 @ 11:52 PM

# Couter-Strike Source Bug

# Join a room
# Get everyone on one team
# Enter console, type bind / "chooseteam;spectate"
# Continue to press /1/1/1/1/1/1 very fast, or /2/2/2/2/2/2
# Press this many times until you recieve the score you wish

# If you press /1// , then you will spawn as a spectator, with 1 health.
# You can spectate people, but when u lock onto them, u will freeze them.
# As a spectator, you can pickup guns and other equiptment, have fun
on surfmaps as # these are the servers mostly people are on on one
team.

# Originally Posted by wind3x


2005/11/3, Tom French <[EMAIL PROTECTED]>:
> I agree, there was a player in our server, and he could freeze
> individual players, or the whole team.
> We banned him, but still do not know how he was doing it.
>
>
> Kyrios wrote:
>
> >Hi there,
> >
> >There seems to exists a freeze exploit. I was currently playing on a
> >german server when someone came on the server and frooze players. He
> >claimed himself as a "hacker" ;)
> >
> >It feels like when you are stuck in a wall or something. You start
> >jittering arround.
> >
> >Sry that I can't give more infos at the moment. I don't have any more.
> >If someone would like to have the STEAM_ID of the so called "hacker"
> >please message me.
> >
> >
> >Greets
> >--
> >... black holes are where god divided by zero.
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives, 
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
... black holes are where god divided by zero.

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Re: [hlds] Freeze Exploit

2005-11-03 Thread Tom French

I agree, there was a player in our server, and he could freeze
individual players, or the whole team.
We banned him, but still do not know how he was doing it.


Kyrios wrote:


Hi there,

There seems to exists a freeze exploit. I was currently playing on a
german server when someone came on the server and frooze players. He
claimed himself as a "hacker" ;)

It feels like when you are stuck in a wall or something. You start
jittering arround.

Sry that I can't give more infos at the moment. I don't have any more.
If someone would like to have the STEAM_ID of the so called "hacker"
please message me.


Greets
--
... black holes are where god divided by zero.

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