Re: [hlds] Master Server List Issues - Can you help me?
I think i managed to fix it. It looks like my servers were trying to submit to the wrong master server list. So added the following in 3 files (autoexec.cfg, server.cfg and sourcemod.cfg): setmaster enable setmaster add 208.64.200.65:27011 setmaster add 208.64.200.39:27011 setmaster add 208.64.200.52:27011 heartbeat Thanks for everyone's help. It helped me pinpoint where the problem was. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Master Server List Issues - Can you help me?
It's not running in lan mode. I have sv_lan 0 in server.cfg and i just verified via rcon that its 0. There's only 3 or 4 other server's for this game so the server list isn't being overloaded. Is valve phasing out support for listing servers using Source 2007? I'm not simply refreshing my server browser list to see if its being listed, im using a php script that queries the master server list and shows me ips of every server. The server never displays :( It's not the mod itself either as i can run a test server from home and it shows up on the server list fine. Something is happening on the server, i just don't know what or how to fix it :-/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Master Server List Issues - Can you help me?
You need to make sure the server isnt running in LAN mode. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Master Server List Issues - Can you help me?
For what it's worth, all my infrastructure is on VMware and my servers are registering fine in the server browser, so seconding that it is probably not your infrastructure. On 24 Nov 2015 10:41 p.m., "E. Olsen" wrote: > Honestly, this could just be a symptom of a larger problem with the server > browser itself. Our TF2 servers appear fine in the "Internet" section of > the browser as long as you select the "us-east" drop down, but they do not > appear in the general internet (i.e. "ALL servers") at all anymore, no > matter what we set "sv_region" to. (they also appear find in the user's > favorites, and are all in good standing, etc.) > > I'm not sure is it is the underlying infrastructure that is simply > overwhelmed at the number of servers at this point, or if there are some > bugs in the system that allow some servers to simply get "passed over" for > whatever reason, but this is a big problem in TF2 as well. > > On Tue, Nov 24, 2015 at 5:29 PM, 3Turtles <3turt...@videotron.ca> wrote: > >> BASIC INFO >> Server OS: Windows 2012 R2 x64 >> Processor: Intel Xeon E3 1245v2 (Quad Core) >> Ram: 32GB >> Game(s): Modular Combat >> Start Up Command: -console -game modularcombat +map dm_runoff -ticrate >> 66 -pingboost 2 -secure +ip 167.114.107.200 +port 27015 +maxplayers 16 >> +exec server.cfg +rcon_password PASSWORD >> Admin Mods: Metamod Source, Sourcemod >> >> NETWORK AND BANDWIDTH INFO >> Bandwidth: 116MB Download, 27MB Upload (Datacenter says its 1Gb >> connection) >> External IP: 167.114.107.200 to 167.114.107.203 >> Opened Ports: UDP: 26900-26903, 27015-27016, 27020, 27030-27031 >> >> I recently moved my dedicated server (rented from datacenter) to VMWare >> ESXi and the game servers are in a virtual machine running Windows 2012 R2 >> x64. They appeared on the server list fine when the box was just running >> Windows, but in the VM they dont. Changing back isn't an option either. >> >> I've tried the following with no success: >> >>- Disabling the firewall (Temporarily for duration of test) >>- Typing heartbeat in console and server.cfg >>- Various sv_region settings >>- Fresh install with nothing custom (no configs, metamod or sourcemod) >>- Setting sv_master_legacy_mode to 0 and 1 >>- Setting sv_master_share_game_socket to 0 and 1 >> >> Oddly, it does appear that its making a connection to the Steam servers >> because VAC works and i see the following on startup: >> >> Using 'steambeta1:27013' CSER server! >> Connection to Steam servers successful. >> VAC secure mode is activated. >> >> Aside from this problem, the server appears on people's favorite list and >> they can connect to it fine. >> >> Any idea what's happening? This is particularly bad because i host the >> official servers for the mod. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Master Server List Issues - Can you help me?
Honestly, this could just be a symptom of a larger problem with the server browser itself. Our TF2 servers appear fine in the "Internet" section of the browser as long as you select the "us-east" drop down, but they do not appear in the general internet (i.e. "ALL servers") at all anymore, no matter what we set "sv_region" to. (they also appear find in the user's favorites, and are all in good standing, etc.) I'm not sure is it is the underlying infrastructure that is simply overwhelmed at the number of servers at this point, or if there are some bugs in the system that allow some servers to simply get "passed over" for whatever reason, but this is a big problem in TF2 as well. On Tue, Nov 24, 2015 at 5:29 PM, 3Turtles <3turt...@videotron.ca> wrote: > BASIC INFO > Server OS: Windows 2012 R2 x64 > Processor: Intel Xeon E3 1245v2 (Quad Core) > Ram: 32GB > Game(s): Modular Combat > Start Up Command: -console -game modularcombat +map dm_runoff -ticrate 66 > -pingboost 2 -secure +ip 167.114.107.200 +port 27015 +maxplayers 16 +exec > server.cfg +rcon_password PASSWORD > Admin Mods: Metamod Source, Sourcemod > > NETWORK AND BANDWIDTH INFO > Bandwidth: 116MB Download, 27MB Upload (Datacenter says its 1Gb > connection) > External IP: 167.114.107.200 to 167.114.107.203 > Opened Ports: UDP: 26900-26903, 27015-27016, 27020, 27030-27031 > > I recently moved my dedicated server (rented from datacenter) to VMWare > ESXi and the game servers are in a virtual machine running Windows 2012 R2 > x64. They appeared on the server list fine when the box was just running > Windows, but in the VM they dont. Changing back isn't an option either. > > I've tried the following with no success: > >- Disabling the firewall (Temporarily for duration of test) >- Typing heartbeat in console and server.cfg >- Various sv_region settings >- Fresh install with nothing custom (no configs, metamod or sourcemod) >- Setting sv_master_legacy_mode to 0 and 1 >- Setting sv_master_share_game_socket to 0 and 1 > > Oddly, it does appear that its making a connection to the Steam servers > because VAC works and i see the following on startup: > > Using 'steambeta1:27013' CSER server! > Connection to Steam servers successful. > VAC secure mode is activated. > > Aside from this problem, the server appears on people's favorite list and > they can connect to it fine. > > Any idea what's happening? This is particularly bad because i host the > official servers for the mod. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds