[hlds_announce] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2085489. -Eric -- - Add quickplay option to only connect to official Valve servers - Prevent game servers from redirecting players to alternate servers when players connect through quickplay - Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client - Fixed the loading screen not rendering correctly for Mac clients - Fixed Asian fonts not rendering correctly for Linux clients - Fixed a client crash related to Killstreak effects - Fixed a client crash caused by trying to load an invalid URL in the MOTD - Fixed a server crash related to screen fades - Fixed color correction being based off the wrong player's origin in multiplayer games - Fixed the Heavy's fists not showing the Killstreak effects - Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades - Fixed the Meet the Medic taunt not releasing doves during the taunt - Fixed HUD elements not drawing correctly after beginning to record a demo - Fixed the Short Circuit particles not always being removed on player death - Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players - Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision - Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team - Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style - Updated The Map Maker's Medallion so name/description tags can be applied to it - Updated the Short Circuit to use the Engineer's melee taunt - Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt - Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats - Added UGC Highlander Season 11 and 6vs6 Season 13 medals - Updated the localization files - Updated pl_upward - Fixed being able to construct buildings in the skybox - Updated Mann vs. Machine - Fixed the bots not being able to equip multiple cosmetic items - Fixed Scout bots not playing the correct animation when stunned with the Sandman - Fixed not being able to reset the countdown timer if a player disconnects while Ready - Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready - Updated MvM to un-ready a team if everyone but the disconnecting player was ready - Updated mvm_rottenburg - Improved collision near barricade to reduce players getting stuck - Fixed credits not always being collected when they fall into the barricade - Updated mvm_mannhattan - Fixed being able to construct buildings inside the respawn room - Fixed a material problem near the hatch ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] CSGO update 1.32.0.0
The update is now live. Thanks. Release Notes for 1/23/2014 - Significant improvement to server infrastructure to support growing CS:GO community. [ UI ] - Fixed an alt-tab related memory leak - Added ability for Friends Lister to display two columns of friends. - Added ability for mouse wheel to scroll Friends Lister. - Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory. - Added ability to sort items when selecting items that will work with a tool. - Players can no longer initiate a vote kick on the final round or match point. - The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to. - The voice chat button in the lobby (microphone) now stores it's state from session to session. - Fixed remaining cases where Blog would take mouse input when if was obscured. - Fixed Main Menu bar buttons getting stuck in highlighted state. - Context menu entries are now divided into categories. - Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys. - Fixed cases where players could not rename items in Lobby and Pause menu inventories. - Inventory images will show the thumbnail for a weapon's sticker. - Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase. - Fixed the freeze cam panel not always having the killer's weapon item data during demo playback. - Grenades now show player ownership in their name. - Fixed some vote panel text getting truncated. - Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players. - Fixed some alignment issues on the spectator follow panel - Fixed the weapon image in the spectator panel not having a background. - Realigned the spectator follow panel a bit. - The gift drop alert panel has been de-holiday-ified. - Removed the snow from the main menu background. - Turned off rope and freeze cam holiday effects. - Fixed missing Cyrillic characters in chat. - Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv). [ MAPS ] OVERPASS - [Bombsite A] -- Moved CT van to give more effective cover -- Made CT van climbable -- Moved fences to give more space -- Removed red car -- Widened door into back of A -- Blocked visibility from bridge to canal -- Tweaked position/rotation of truck -- Made corridors and stairs under A wider - [Bombsite B] -- Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover -- Made players in sniping room easier to silhouette against the background -- Made cement sacks climbable -- Opened up wall on CT side -- Made bridge wider - [General] -- Moved up CT spawns and pushed T spawns further back -- Increased C4 radius to 500 from 400 -- Railings in sniper room no longer blocks bullets or grenades -- Added light to sniper room balcony -- Made upper door in park connector wider -- Made park connector easier to navigate -- Made corridor near T spawn wider -- Brighter ambient lights in canal pipes -- Made climbing thing in playground more solid -- Made bathroom corridor wider -- Made windows in bathrooms breakable -- Added spectator fixed camera positions -- Tweaked soundscape settings -- Fixed various minor bugs COBBLESTONE - Added collision to top of trees - Added more accurate model collision - Removed particle effects that could be mistaken for grenades - Blocked a sightline in battlements near A - Blocked a hiding hole in underpass near A - Removed light models near statue at B that could be mistaken for player heads - Removed a portapotty at back of B - Raised height of center fence near B - Fixed various minor bugs From: Ido Magal Sent: Thursday, January 23, 2014 1:02 PM To: 'csgo_serv...@list.valvesoftware.com'; 'hlds_announce@list.valvesoftware.com' Subject: CSGO update We hope to have a CSGO update soon. Thanks. ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] CSGO update
We hope to have a CSGO update soon. Thanks. ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce