[hlds_announce] Mandatory Team Fortress 2 update coming

2016-07-28 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-07-28 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3553149.

-Eric



- Matchmaking
- Competitive Mode
- Abandon penalty times are now longer for first-time 
abandoners with a low number of games played
- Abandoning a game now results in significant rank loss. This 
loss is always greater than losing a given match.
- Fixed an issue where players could drop and reconnect too 
many times before triggering an abandon
- Casual Mode
- Matches can now start with fewer than 24 players when there 
are not enough compatible players in queue
- The match will still add additional players (up to 
24) as they become available
- This should improve queue times for low-population 
regions and game modes
- Added maps cp_gullywash, cp_snakewater, and koth_probed
- Fixed not being able to cycle between spectator modes
- Weapon viewmodels
- The field-of-view slider has been re-added to Adv. Options menu 
(range: 54 to 70 degrees)
- This feature is now allowed in Competitive Mode
- Improved and fixed many animations when using a higher viewmodel 
field-of-view
- Removed custom animations from the sv_pure whitelist because it was 
being exploited
- Adjusted The Cow Mangler and Black Box reload animations to be 
slightly faster (they now match the default rocket launcher)
- Your class portrait will now always be the innermost in the match status HUD 
(top center) and will have a slightly brighter background
- Added the Prinny promo items to the Mann Co. Store
- Added the Florida LAN 2016 community medal
- PASS Time update
- Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking 
with the Spy
- Tweaks and fixes for all maps
- Fix pack speed not being updated sometimes
- Aiming players will no longer receive pack speed bonus
- Some adjustments to reduce average round length
- Overtime will end immediately if the winning team touches the 
ball
- Overtime won't happen if it's impossible for the losing team 
to win
- Fixed players being able to avoid a vote-kick by reconnecting to the server 
at the right time
- Fixed the pd_watergate HUD not drawing
- Fixed Engineer teleporter exits sometimes detonating when used due to 
invisible geometry
- Fixed getting a black screen if the chat window was open when the match stats 
were being shown
- Fixed weapons not being hidden during some taunts for the Engineer, Medic, 
and Soldier
- Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy 
is disguised as
- Fixed a client crash related to the animation system
- Fixed a bug where players in looping taunts could sometimes cause other 
clients to drop from the server
- Fixed not seeing particle effects for Unusual versions of Baseball Bill's 
Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
- Fixed hearing the "team wipe" Announcer audio at the incorrect times



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