Re: [hlds_announce] Mandatory Team Fortress 2 update coming
We're ready to release the update. We'll have it ready in a few minutes. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:45 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: RE: Mandatory Team Fortress 2 update coming We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:31 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:31 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
The update is ready and we are beginning the process of releasing it. More details soon. Thanks. -Eric -Original Message- From: Eric Smith Sent: Thursday, October 20, 2016 6:39 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: RE: Mandatory Team Fortress 2 update coming We found an issue that needs to be fixed so we're delaying this update until tomorrow. This will be the Scream Fortress VIII update. Thanks. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 20, 2016 6:02 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
We found an issue that needs to be fixed so we're delaying this update until tomorrow. This will be the Scream Fortress VIII update. Thanks. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 20, 2016 6:02 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming - DELAYED
The update won't be released until tomorrow. We found some problems during testing and we're fixing them. Thanks. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 11, 2016 5:32 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds_announce] Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce