Re: [hlds_linux] New beta security modules - August 28

2002-09-03 Thread Will Brendel

This page offers a pretty good explanation:

http://www.ve3d.com/articles/hlnetper.html

-Disk2

- Original Message -
From: "James Clark" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 04, 2002 2:15 AM
Subject: Re: [hlds_linux] New beta security modules - August 28


>
> Is there a reason that latency is different to ping?
>
> In game the latency (via tab) is usually double the ping (via netgraph).
>
> > eg Netgrap 3 will show your ping (!= latency you get from pressing tab)
> > while you play.
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Re: [hlds_linux] New beta security modules - August 28

2002-09-03 Thread James Clark


Is there a reason that latency is different to ping?

In game the latency (via tab) is usually double the ping (via netgraph).

> eg Netgrap 3 will show your ping (!= latency you get from pressing tab)
> while you play.
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RE: [hlds_linux] New beta security modules - August 28

2002-09-03 Thread Barry L. Jeung

I know the net_graph 3 tool, I play with it always. I meant for ping
limiting, such as 3rd party tools do now. Ie, kick people with over 300
ping, etc. Sorry should have been more clear on that.

-Original Message-
From: Stefan Huszics [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New beta security modules - August 28


Barry L. Jeung wrote:

>2) Better logging. Currently, there is no entry created nor any status
>output we can check to see if our servers updated. I had to reboot mine

>just to see the reassuring module #17 lines. It would be nice to see
>the actual update logged somewhere.
>
>
Just want to add, it would be preferable if the logline would be
something like this

Secure: Now running module #17

This would make it easier greping for Secure:  when looking through logs
to find cheaters as well as find possible false detections.

>4) Ping-checking from with-in the game engine.
>
eg Netgrap 3 will show your ping (!= latency you get from pressing tab)
while you play.

--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] New beta security modules - August 28

2002-09-03 Thread Stefan Huszics

Barry L. Jeung wrote:

>2) Better logging. Currently, there is no entry created nor any status
>output we can check to see if our servers updated. I had to reboot mine
>just to see the reassuring module #17 lines. It would be nice to see the
>actual update logged somewhere.
>
>
Just want to add, it would be preferable if the logline would be
something like this

Secure: Now running module #17

This would make it easier greping for Secure:  when looking through logs
to find cheaters as well as find possible false detections.

>4) Ping-checking from with-in the game engine.
>
eg Netgrap 3 will show your ping (!= latency you get from pressing tab)
while you play.

--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] Choke issues and possible causes?

2002-09-03 Thread Simon Garner

From: "Half-Life Dedicated Server" <[EMAIL PROTECTED]>

> Well I am getting choke on my client up into the 800 sometimes 900 range
and
> it becomes unbearable and very unplayable as I have to aim 4 to 8 steps
> infront of anyone to kill them.  I have 640Kilobit Down and 272Kilobit up
> for my ADSL connection.  I am not sure whats causing it either.  I have
the
> following system:
>

I thought the maximum for choke was 99? Isn't it a percentage?

There was a quote posted here a while back from Valve's Yahn Bernier
describing what choke is. My understanding, to paraphrase, is that choke
occurs when the server is unable to send you all of the updates that your
client requested, either due to your client's downstream bandwidth or the
server's upstream bandwidth being saturated (although possibly not the
actual bandwidth of your connection, but the effective bandwidth of the
route between you and the server when the various hops are accounted for;
e.g. you might have a 2Mbps connection and be playing on a server on 10Mbps
but be only able to get 100kbps to the server, due to a slow link/net
congestion/traffic shaping between you and the server).

An update is like a network "frame", a shot of the action, describing the
location of players, who's firing their weapons, etc. etc.

Each update is a particular size, and the size varies greatly depending on
the number of players in the server, the map and how much action is going on
where you are. One update in a 2 player server will be significantly smaller
than one update on a 20 player server.

How many updates you get depends on your 'rate' and 'cl_updaterate' settings
(conversely, how many updates you send back to the server, telling it what
you're doing, depends on your 'cl_rate' and 'cl_cmdrate' settings, although
you should never need to change 'cl_rate' unless you want to artificially
limit your upstream bandwidth).

'rate' sets the maximum transfer rate for data from the server to you in
bytes/sec. 'cl_updaterate' sets how many updates you will request from the
server, in updates/sec. A 'rate' of 5000 and a 'cl_updaterate' of 30 means
you are asking for 30 updates/sec to a maximum of 5 kB/sec.

Now, if you ask for 30 updates and 5 kB/s on a 2 player server, you'd
probably be fine. Each update could be up to (5000 / 30 = 166.67) bytes
large, which should be enough. On a 20 player server, each update would
probably be bigger than that. Now you have a problem. You've asked for 30
updates, but 30 updates are larger than 5 kB. The server can't send them
all, so you get choke: some updates have to be dropped. Let's say each
update is about 250 bytes. That means you can only fit (5000 / 250 = 20)
updates per second. This would give you on average (100 - 20 / 30 = 33%)
choke. You could resolve this by increasing your 'rate' (assuming you have
the actual bandwidth to cope with more data) or by decreasing your
'cl_updaterate'; although in the latter case, the only difference really
will be that you will no longer have choke--you still only get 20 updates
either way.

To answer the original question: you shouldn't get choke on a LAN. I don't
know why you'd be getting that. You should have 10 or 100Mbps to play with,
which even a 'rate' of 2 won't make a dent in. Does it occur even when
the server is empty? Do Internet clients notice any problems as well when
you get this choke?

-Simon

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Re: [hlds_linux] Choke issues and possible causes?

2002-09-03 Thread Half-Life Dedicated Server

Well I am getting choke on my client up into the 800 sometimes 900 range and
it becomes unbearable and very unplayable as I have to aim 4 to 8 steps
infront of anyone to kill them.  I have 640Kilobit Down and 272Kilobit up
for my ADSL connection.  I am not sure whats causing it either.  I have the
following system:

Athlon XP 2100+
ABIT KX7-333R Motherboard
512Megabit PC2100 DDR RAM
GeForce 3 by VIsionTek running the latest Det4's
Soundblaster Live Plat Audigy Ex
Intel PRO 100 S Desktop Adapter
D-Link 8 Port 10/100 Switch sharing my DSL with 3 other computers

And I still can't figure out what it is that is causing that massive choke I
am getting.

Thanks,
The Ace Man

- Original Message -
From: "Barry L. Jeung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Tuesday, September 03, 2002 9:33 PM
Subject: [hlds_linux] Choke issues and possible causes?


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Ok guys, this is driving me nuts. I run servers on both RH 7.3 and
> Windows 2000/XP and I'm getting issues on both. As far as I can tell, it
> may be just the fact that I'm running 32 players, I really haven't tried
> playing on any other 32 player servers though to see if I have the same
> problem. Anyways, running the latest everything as far as the server
> goes, 32 player on a 2.3mbit SDSL line so plenty of bandwidth. Whether I
> am playing remotely or via LAN, when the server fills up, if I don't
> change my cl_cmdrate and cl_updaterate to 15, or sometimes 10, my choke
> is unbearable. Running net_graph 3, I get choke of in the range of 40-80
> with the following client-side settings:
> Cl_cmdrate 20
> Cl_updaterate 20
> Rate 8000
> Cl_rate 8000
>
> The server settings are sv_minrate 4000, sv_maxrate 8000. This is while
> I'm on the same LAN as the server. Pings are fine (5-25) just the choke
> gets out of hand. My understanding of choke is that it's the client
> trying to send updates to the server. I don't see this as a bandwidth
> problem, so I'm not sure where else to look. Any help would be
> appreciated. Thanks
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[hlds_linux] Choke issues and possible causes?

2002-09-03 Thread Barry L. Jeung

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok guys, this is driving me nuts. I run servers on both RH 7.3 and
Windows 2000/XP and I'm getting issues on both. As far as I can tell, it
may be just the fact that I'm running 32 players, I really haven't tried
playing on any other 32 player servers though to see if I have the same
problem. Anyways, running the latest everything as far as the server
goes, 32 player on a 2.3mbit SDSL line so plenty of bandwidth. Whether I
am playing remotely or via LAN, when the server fills up, if I don't
change my cl_cmdrate and cl_updaterate to 15, or sometimes 10, my choke
is unbearable. Running net_graph 3, I get choke of in the range of 40-80
with the following client-side settings:
Cl_cmdrate 20
Cl_updaterate 20
Rate 8000
Cl_rate 8000

The server settings are sv_minrate 4000, sv_maxrate 8000. This is while
I'm on the same LAN as the server. Pings are fine (5-25) just the choke
gets out of hand. My understanding of choke is that it's the client
trying to send updates to the server. I don't see this as a bandwidth
problem, so I'm not sure where else to look. Any help would be
appreciated. Thanks
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RE: [hlds_linux] New beta security modules - August 28

2002-09-03 Thread Barry L. Jeung

Eric,
Welcome back from a deserved vacation. Now here's my laundry
list =]

Regarding VAC:

1)I had proposed earlier, and just wanted to reiterate, my wish to be a
beta tester with minimal administration. In other words, could we have
the following scenario:

A) Regular secure server admin who does not participate in the
beta test. Is just running a secure server. Gets VAC updates as they are
released publically.

B) Us daring individuals who wants to nail every last cheater
with little remorse for false positives =]. Running with -testmodule
vactest command line, gets the BETA VAC updates as well as the public
ones.

Scenario B would mean I wouldn't have to mess with the command line and
reboot my server everytime.

2) Better logging. Currently, there is no entry created nor any status
output we can check to see if our servers updated. I had to reboot mine
just to see the reassuring module #17 lines. It would be nice to see the
actual update logged somewhere.


Regarding HLDS in general:

1) Optimized binaries for Athlon/P4 platforms.

2) Integration of several server-side addons into the engine. The more
notable ones would be C-D/HLGuard generic cheat prevention (seems like
this is already in the works with VAC), StatsMe type stats details.
Seems a lot of these more demanding addons would benefit from being
integrated into the game engine.

3) Pure server support. A simple CVAR and corresponding checking for
those of us that want to eliminate custom models.

4) Ping-checking from with-in the game engine.

5) Better client-side rate management. Something like this comes to
mind.
http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/BugBlatterPlugin
s/Docs/rate_overview.html

If we could set something like this on the server, that would be
awesome.


I think that's it for now. Thanks again for all your hard work, I'm
looking forward to a higher K:D ratio in the coming weeks. Funny how VAC
improves my game play =].

-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 3:28 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: FW: [hlds_linux] New beta security modules - August 28


-Original Message-
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 28, 2002 5:43 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: [hlds_linux] New beta security modules - August 28

We've updated the BETA security modules again (see #4 below to set your
server up to use these).  Changes for these modules include:

- Detection of OGC 10.1b, Joolz, and GoldFinger.
- Fixed secure-global bans not taking effect sometimes.
- Fixed secure-global banned players being allowed to connect to secure
servers sometimes.

1) This beta test is only for Counter-Strike servers...not Day of
Defeat.

2) Anyone detected cheating during this beta test *may* get banned for
it, but only for the duration of the beta test.  This means if you test
a cheat on your server while running the beta modules, you might find
yourself banned from your own server.  At the end of the beta test,
we'll clear the bans that were collected before releasing the modules
publicly.

3) We're no longer using port 27013 for the ban list.  You will now see
traffic (in/out) on port 27011.  This traffic is to/from the ban list
server.  Make sure you have this port open in your firewall.

4) The password for the beta modules is "vactest", so make sure you
have...

-testmodule vactest

...in your command line and restart your server.

Let me know if you have any problems with these modules and we'll look
into them right away.  Thanks for helping out.

-Leon
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RE: [hlds_linux] VAC detections....

2002-09-03 Thread Barry L. Jeung

Good question. I've had 251 detections since the 8/28 beta, and I'm sure
probably 200 of the cheat. Granted these aren't all unique detections,
as some people tried to connect 6-8 times. Course, with the latest fix
being the banning, I guess I won't have that problem anymore. In case
anyone wants to compare:

http://stats.clanlynx.org/cheaters.php



-Original Message-
From: Destroyer [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 12:13 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] VAC detections


I am wondering if this sudden increase in vac "detections"  is a result
of the cd key switching detection from using multiple
systems from behind a nat?  In 5 days my server has logged 103 cheats.
Several of these I know, lanned with, and have been
longtime players.  I know with %99.99 certainty they are not cheaters.

I had one user who has hl installed under windows xp for 2 different
users with 2 diff wonids.  The second install got detected as being a
cheater but the first still worked.  But after looking at the latest
detections it also looks like the first got detected later on as well.

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RE: [hlds_linux] New beta security modules - August 28

2002-09-03 Thread Barry L. Jeung

So should this be module # 17 or # 18. The 8/28 beta was module # 16,
and there have been 2 updates today correct? Because I just rebooted my
servers (didn't have to this time, since it didn't log the update, I
wanted to make sure) and they both reported downloading module # 17.

-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 3:28 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: FW: [hlds_linux] New beta security modules - August 28


-Original Message-
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 28, 2002 5:43 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: [hlds_linux] New beta security modules - August 28

We've updated the BETA security modules again (see #4 below to set your
server up to use these).  Changes for these modules include:

- Detection of OGC 10.1b, Joolz, and GoldFinger.
- Fixed secure-global bans not taking effect sometimes.
- Fixed secure-global banned players being allowed to connect to secure
servers sometimes.

1) This beta test is only for Counter-Strike servers...not Day of
Defeat.

2) Anyone detected cheating during this beta test *may* get banned for
it, but only for the duration of the beta test.  This means if you test
a cheat on your server while running the beta modules, you might find
yourself banned from your own server.  At the end of the beta test,
we'll clear the bans that were collected before releasing the modules
publicly.

3) We're no longer using port 27013 for the ban list.  You will now see
traffic (in/out) on port 27011.  This traffic is to/from the ban list
server.  Make sure you have this port open in your firewall.

4) The password for the beta modules is "vactest", so make sure you
have...

-testmodule vactest

...in your command line and restart your server.

Let me know if you have any problems with these modules and we'll look
into them right away.  Thanks for helping out.

-Leon
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[hlds_linux] [OT] mygot buggers

2002-09-03 Thread Jeremy Brooking

On Wed, 2002-09-04 at 12:30, Eric (Deacon) wrote:
> > Funny you of all people bring that up eric, the one person who has
> said
> > many a time "I do not admin a server"
>
> I'm a LONG time admin of HL servers, owner, operator, and just plain
> admin as well.  I currently only run ONE server, down from the 45+ I ran
> at one time.  Also, I often am called on to set up the server at small
> LANs and such.  Please, can the shit talking.

Biggest shit slinger there is suggesting someone stomps slinging shit
(which it wasnt), Simply Beautiful :)

If you read my part of the thread again, and take it all in context, you
will see my reference was to the fact the guy you defended was stating
this is a list for 'SERVER ADMINS' I was simply using you as an example
to point out it is not, that its a general list regarding hlds for
linux, and is open to anyone to subscribe/post too.

And to simply put [OT] in Off Topic threads, so those who dont want
crap, can filter. Its 4 extra keys to hit, hell, you can even cut and
paste from here

[OT]

If you cant type it. :)

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RE: [hlds_linux] mygot buggers

2002-09-03 Thread Eric (Deacon)

> Funny you of all people bring that up eric, the one person who has
said
> many a time "I do not admin a server"

I'm a LONG time admin of HL servers, owner, operator, and just plain
admin as well.  I currently only run ONE server, down from the 45+ I ran
at one time.  Also, I often am called on to set up the server at small
LANs and such.  Please, can the shit talking.

--
Eric (the Deacon remix)

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Re: [OT] Re: [hlds_linux] mygot buggers

2002-09-03 Thread Jeremy Brooking

On Wed, 2002-09-04 at 11:17, Elminst wrote:
> Who the hell cares if he doesn't run servers anymore? Last time i checked
> there weren't requirements to be on the mailing list.
>


Which was entirely the point I was making. Someone stated that this is a
list for server admins, when infact it is not.

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Re: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Matt



The guy you want to talk to is a one "Gabe Newell".  He is the admin on
the list, just address it to him.

/me runs and hides

On Tue, 2002-09-03 at 16:14, Oscar N wrote:
> I know it's as simple as to skip down to the next mail if the subject
> doesn't sound interesting. But the fact that it takes 5min each time I
> log on to check my mail is somehow not to fun.
> Anyway, that's the reason to why I wanted the question answered.
>
> "Hmm, is this the right list to announce things like this?"
>
> And perhaps by someone that have some kind of "admin" right here :P
>
> /Oscar, www.bhood.nu
>
> Joshua Gardiner wrote:
>
> >I'm sorry you feel that way but I think this is the perfect place for this
> >sort of thing.
> >
> >Everyone here wants to make their server a better place for people to play
> >on. This application has been brought up on the list before, and requested.
> >It is supportive of the community and I think a much desired utility.
> >
> >When browsing through your email, simply delete or skip the email if the
> >subject doesn't seem to fit what you expect to get out of the list.
> >
> >Have a good one. :)
> >Joshua
> >
> >-Original Message-
> >From: Oscar N [mailto:[EMAIL PROTECTED]]
> >Sent: Tuesday, September 03, 2002 8:59 AM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds_linux] MatchMod 0.90
> >
> >
> >What about the homepage for the specific program?
> >
> >I don't know if it's only me, but recently I've not got access to
> >internet every second. It's been more like a couple of days between the
> >times which I've been able to check the mail.
> >And when I do, it's like 100 new mails from only this list... I do want
> >to keep myself updated if admins experince problems with there HL server
> >or things like that. But, what I don't want to know if there has been
> >some new release of any third party program what so ever... Imagine the
> >size of this list if everyone who makes a third party application would
> >mail this list whenever they make some changes.
> >
> >/Oscar, www.bhood.nu
> >
> >
> >Joshua Gardiner wrote:
> >
> >
> >
> >>Couldn't think of a better place..
> >>
> >>Joshua
> >>
> >>-Original Message-
> >>From: Oscar N [mailto:[EMAIL PROTECTED]]
> >>Sent: Tuesday, September 03, 2002 8:41 AM
> >>To: [EMAIL PROTECTED]
> >>Subject: Re: [hlds_linux] MatchMod 0.90
> >>
> >>
> >>Hmm, is this the right list to announce things like this?
> >>
> >>/Oscar, www.bhood.nu
> >>
> >>dJeyL wrote:
> >>
> >>
> >>
> >>
> >>
> >>>I am proud to announce the latest release of my Counter-Strike matches
> >>>software : MatchMod v0.90 (M4).
> >>>
> >>>This MetaMod plugin automagically handles the server for a match : start
> >>>
> >>>
> >>>
> >>>
> >>the
> >>
> >>
> >>
> >>
> >>>warm up, wait for all the players, restart rounds, then start the real
> >>>
> >>>
> >>>
> >>>
> >>match
> >>
> >>
> >>
> >>
> >>>(first half, second half, and overtime if scores are tied).
> >>>
> >>>The 'full' version (that comes with a PHP web interface linked to a MySQL
> >>>database) stores teams, matches, cvars, scores to make them available for
> >>>
> >>>
> >a
> >
> >
> >>>public display and a private admin.
> >>>
> >>>The 'light' version allows you to get benefit from M4 in-game engine as a
> >>>single MetaMod plugin, using a text config file instead of PHP + MySQL.
> >>>
> >>>
> >>>Among new features :
> >>>* "addon development standards" compliance
> >>>  (like MetaMod 1.13 & HLGuard 1.20)
> >>>* "motd" in-game information messages
> >>>* more match rules (previously : roundlimit only) :
> >>>  timelimit, co-rules, winlimit
> >>>* web status page ('full' version) more verbose
> >>>  (displays map & rounds/wins/time left)
> >>>* fix : crashes with HL-IRC
> >>>
> >>>
> >>>More information and complete changelog available on this page :
> >>>http://djeyl.net/m4
> >>>
> >>>
> >>>Cheers,
> >>>-- dJeyL
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >>>
> >>>
> >>>
> >>please visit:
> >>
> >>
> >>
> >>
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>___
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> >>please visit:
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> >>
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> >
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> >>
> >>
> >>
> >>
> >
> >
> >
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> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] False positives

2002-09-03 Thread john

On Tue, 3 Sep 2002, Stefan Huszics wrote:

> Anders Vinger wrote:
>
> > Well I know one thing that has been confirmed for sure, and that is Hlirc
> > users being detected.
>
> Yes, obviously, since it hooks into the game.
> Also if you read the EULA it clearly states that you are NOT allowed to
> use any such programs (since CS 1.4).
>
> I would agree with that this program is very harmless (ie not a cheat),
> the problem is just how do you differentiate between it and other
> programs (read cheats) that will try to mimic it if VAC is made to
> ignore logging a user for cheating when using HLirc.

It is an interface to an IRC client. It's not a cheat as such, but could
be concluded to be unsociable behaviour.. i.e. the same as looking at
someone elses screen to see where your enemy are, or using external voice
comms. HOWEVER, it's pretty similar to the tracker functionality
available via Steam.

john

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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Eric (Deacon)

> I know it's as simple as to skip down to the next mail if the subject
> doesn't sound interesting. But the fact that it takes 5min each time I
> log on to check my mail is somehow not to fun.

Then use the nntp server instead...

--
Eric (the Deacon remix)

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Re: [hlds_linux] Cleaning Clients

2002-09-03 Thread john

You should also check the registry doesn't have any settings from OGC
imported that would affect HL or its mods.

john

On Tue, 3 Sep 2002, Will Brendel wrote:

> Completely reinstall Half-Life. That means deleting the Half-Life directory
> after you uninstall.
> Search for anything named OGC* and delete them.
> Make sure your OpenGL DLL hasn't been modified or replaced with a hacked
> copy. If it has, replace it with a clean copy.
>
> That's what I would do.
>
> -Disk2
>
> - Original Message -
> From: "Oscar N" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 03, 2002 5:34 AM
> Subject: Re: [hlds_linux] Cleaning Clients
>
>
> > Format c:
> >
> >  :) Damn, I could not resist to answer that...
> >
> > /Oscar, www.bhood.nu
> >
> >
> > Steve Brown wrote:
> >
> > > What's the best way of cleaning a client machine of cheats etc, other
> > > than reformatting?
> > >
> > > Somebody I know who used to be well into cheating at CS (OGC, WH and the
> > > rest) can't resist DoD after watching me playing, and wants to get
> > > clean. He doesn't remember what he installed or where on the filesystem.
> > >
> > > -S
> > >
> > > ___
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> > ___
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> please visit:
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>
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RE: [hlds_linux] RE: Freebsd Networking Question For My HLDS Server

2002-09-03 Thread john

On Tue, 3 Sep 2002, Brian Vagnoni XO wrote:

> I have a 4.6.2 box connected to a Firebox 700, which is doing one to one
> nat. The firebox is setup to take public ip 64.220.249.197/29, gateway
> 64.220.249.193 and translate it to 192.168.1.103/24, gateway 192.168.1.1.

This is off-topic here. Try an freebsd mailing list / forum or maybe a
Firebox one, as you are more likely to get an answer there.

I believe it should be the same as any other tcp/ip configuration which
should just require the default gateway set to the applicable device on
your network. If that doesn't work it could be a firebox config issue..
but it could also be something on the FreeBSD.

john

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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Joshua Gardiner

Just figured I'd add to this - I am running the beta VAC, maybe this would
have something to do with it?

Joshua

-Original Message-
From: Joshua Gardiner [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:22 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


RH7.2 - bare running just HLDS.

PIII 550mhz w\256megs of ram on a DS3, running two 12 player cs servers, and
2 HLTVs.

When I was testing this, I only had one hlds process up and one hltv. Soon
as the game loaded I was locked on a CT. :/ There were 11 people in the game
(including HLTV) and me spectating. :|

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


No Josh, it never needed anything like that when i used it. The only thing I
did was get the Hi-res overlay maps for those that didnt have them.
I ran the proxy on a debian box across the desk when i was an admin on Demon
servers. A few of the admins would use it to get demo evidence of cheating,
but it could be a real pain as the demo's sometimes wouldnt work or they
would have weird player modles on playback.
What OS are you running the server on?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 17:07
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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RE: [hlds_linux] Re: False positives

2002-09-03 Thread Joshua Gardiner

Someone tested OGC on my server last night and were kicked immediately. I
have had zero false positives on my server however I've only ran maybe 80
people through it (its a match/scrim server).

Is there any plans to work on the OpenGL hack being detected by VAC? I know
of one that isn't being detected that we tested last night. :| It isn't
great.. you can't see very far but you can see through closer walls.

Joshua

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:20 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re: False positives


so what does the concensus seem to be .. are the vacs detection with vactest
correct ?
my server has found over 15 cheats in the last 2 days ..
many of whom are regular players and swearing black and blue they don't
cheat
http://www.vga.org.uk/stats/cheaters.php
--
Simon Murrell
Virtual Gaming Alliance (Technical Manager)
Mobile - 07799-285742
http://www.vga.org.uk
ICQ# 11023771



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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Joshua Gardiner

RH7.2 - bare running just HLDS.

PIII 550mhz w\256megs of ram on a DS3, running two 12 player cs servers, and
2 HLTVs.

When I was testing this, I only had one hlds process up and one hltv. Soon
as the game loaded I was locked on a CT. :/ There were 11 people in the game
(including HLTV) and me spectating. :|

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


No Josh, it never needed anything like that when i used it. The only thing I
did was get the Hi-res overlay maps for those that didnt have them.
I ran the proxy on a debian box across the desk when i was an admin on Demon
servers. A few of the admins would use it to get demo evidence of cheating,
but it could be a real pain as the demo's sometimes wouldnt work or they
would have weird player modles on playback.
What OS are you running the server on?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 17:07
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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[hlds_linux] Re: False positives

2002-09-03 Thread simon

so what does the concensus seem to be .. are the vacs detection with vactest
correct ?
my server has found over 15 cheats in the last 2 days ..
many of whom are regular players and swearing black and blue they don't
cheat
http://www.vga.org.uk/stats/cheaters.php
--
Simon Murrell
Virtual Gaming Alliance (Technical Manager)
Mobile - 07799-285742
http://www.vga.org.uk
ICQ# 11023771



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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Joshua Gardiner

My apologies, I thought you were asking the opinoin of the list.

Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


I know it's as simple as to skip down to the next mail if the subject
doesn't sound interesting. But the fact that it takes 5min each time I
log on to check my mail is somehow not to fun.
Anyway, that's the reason to why I wanted the question answered.

"Hmm, is this the right list to announce things like this?"

And perhaps by someone that have some kind of "admin" right here :P

/Oscar, www.bhood.nu

Joshua Gardiner wrote:

>I'm sorry you feel that way but I think this is the perfect place for this
>sort of thing.
>
>Everyone here wants to make their server a better place for people to play
>on. This application has been brought up on the list before, and requested.
>It is supportive of the community and I think a much desired utility.
>
>When browsing through your email, simply delete or skip the email if the
>subject doesn't seem to fit what you expect to get out of the list.
>
>Have a good one. :)
>Joshua
>
>-Original Message-
>From: Oscar N [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, September 03, 2002 8:59 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] MatchMod 0.90
>
>
>What about the homepage for the specific program?
>
>I don't know if it's only me, but recently I've not got access to
>internet every second. It's been more like a couple of days between the
>times which I've been able to check the mail.
>And when I do, it's like 100 new mails from only this list... I do want
>to keep myself updated if admins experince problems with there HL server
>or things like that. But, what I don't want to know if there has been
>some new release of any third party program what so ever... Imagine the
>size of this list if everyone who makes a third party application would
>mail this list whenever they make some changes.
>
>/Oscar, www.bhood.nu
>
>
>Joshua Gardiner wrote:
>
>
>
>>Couldn't think of a better place..
>>
>>Joshua
>>
>>-Original Message-
>>From: Oscar N [mailto:[EMAIL PROTECTED]]
>>Sent: Tuesday, September 03, 2002 8:41 AM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlds_linux] MatchMod 0.90
>>
>>
>>Hmm, is this the right list to announce things like this?
>>
>>/Oscar, www.bhood.nu
>>
>>dJeyL wrote:
>>
>>
>>
>>
>>
>>>I am proud to announce the latest release of my Counter-Strike matches
>>>software : MatchMod v0.90 (M4).
>>>
>>>This MetaMod plugin automagically handles the server for a match : start
>>>
>>>
>>>
>>>
>>the
>>
>>
>>
>>
>>>warm up, wait for all the players, restart rounds, then start the real
>>>
>>>
>>>
>>>
>>match
>>
>>
>>
>>
>>>(first half, second half, and overtime if scores are tied).
>>>
>>>The 'full' version (that comes with a PHP web interface linked to a MySQL
>>>database) stores teams, matches, cvars, scores to make them available for
>>>
>>>
>a
>
>
>>>public display and a private admin.
>>>
>>>The 'light' version allows you to get benefit from M4 in-game engine as a
>>>single MetaMod plugin, using a text config file instead of PHP + MySQL.
>>>
>>>
>>>Among new features :
>>>* "addon development standards" compliance
>>>  (like MetaMod 1.13 & HLGuard 1.20)
>>>* "motd" in-game information messages
>>>* more match rules (previously : roundlimit only) :
>>>  timelimit, co-rules, winlimit
>>>* web status page ('full' version) more verbose
>>>  (displays map & rounds/wins/time left)
>>>* fix : crashes with HL-IRC
>>>
>>>
>>>More information and complete changelog available on this page :
>>>http://djeyl.net/m4
>>>
>>>
>>>Cheers,
>>>-- dJeyL
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>>>
>>>
>>please visit:
>>
>>
>>
>>
>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
>
>___
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>please visit:
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___

RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Paul Reid

No Josh, it never needed anything like that when i used it. The only thing I
did was get the Hi-res overlay maps for those that didnt have them.
I ran the proxy on a debian box across the desk when i was an admin on Demon
servers. A few of the admins would use it to get demo evidence of cheating,
but it could be a real pain as the demo's sometimes wouldnt work or they
would have weird player modles on playback.
What OS are you running the server on?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 17:07
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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Re: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Oscar N

I know it's as simple as to skip down to the next mail if the subject
doesn't sound interesting. But the fact that it takes 5min each time I
log on to check my mail is somehow not to fun.
Anyway, that's the reason to why I wanted the question answered.

"Hmm, is this the right list to announce things like this?"

And perhaps by someone that have some kind of "admin" right here :P

/Oscar, www.bhood.nu

Joshua Gardiner wrote:

>I'm sorry you feel that way but I think this is the perfect place for this
>sort of thing.
>
>Everyone here wants to make their server a better place for people to play
>on. This application has been brought up on the list before, and requested.
>It is supportive of the community and I think a much desired utility.
>
>When browsing through your email, simply delete or skip the email if the
>subject doesn't seem to fit what you expect to get out of the list.
>
>Have a good one. :)
>Joshua
>
>-Original Message-
>From: Oscar N [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, September 03, 2002 8:59 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] MatchMod 0.90
>
>
>What about the homepage for the specific program?
>
>I don't know if it's only me, but recently I've not got access to
>internet every second. It's been more like a couple of days between the
>times which I've been able to check the mail.
>And when I do, it's like 100 new mails from only this list... I do want
>to keep myself updated if admins experince problems with there HL server
>or things like that. But, what I don't want to know if there has been
>some new release of any third party program what so ever... Imagine the
>size of this list if everyone who makes a third party application would
>mail this list whenever they make some changes.
>
>/Oscar, www.bhood.nu
>
>
>Joshua Gardiner wrote:
>
>
>
>>Couldn't think of a better place..
>>
>>Joshua
>>
>>-Original Message-
>>From: Oscar N [mailto:[EMAIL PROTECTED]]
>>Sent: Tuesday, September 03, 2002 8:41 AM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlds_linux] MatchMod 0.90
>>
>>
>>Hmm, is this the right list to announce things like this?
>>
>>/Oscar, www.bhood.nu
>>
>>dJeyL wrote:
>>
>>
>>
>>
>>
>>>I am proud to announce the latest release of my Counter-Strike matches
>>>software : MatchMod v0.90 (M4).
>>>
>>>This MetaMod plugin automagically handles the server for a match : start
>>>
>>>
>>>
>>>
>>the
>>
>>
>>
>>
>>>warm up, wait for all the players, restart rounds, then start the real
>>>
>>>
>>>
>>>
>>match
>>
>>
>>
>>
>>>(first half, second half, and overtime if scores are tied).
>>>
>>>The 'full' version (that comes with a PHP web interface linked to a MySQL
>>>database) stores teams, matches, cvars, scores to make them available for
>>>
>>>
>a
>
>
>>>public display and a private admin.
>>>
>>>The 'light' version allows you to get benefit from M4 in-game engine as a
>>>single MetaMod plugin, using a text config file instead of PHP + MySQL.
>>>
>>>
>>>Among new features :
>>>* "addon development standards" compliance
>>>  (like MetaMod 1.13 & HLGuard 1.20)
>>>* "motd" in-game information messages
>>>* more match rules (previously : roundlimit only) :
>>>  timelimit, co-rules, winlimit
>>>* web status page ('full' version) more verbose
>>>  (displays map & rounds/wins/time left)
>>>* fix : crashes with HL-IRC
>>>
>>>
>>>More information and complete changelog available on this page :
>>>http://djeyl.net/m4
>>>
>>>
>>>Cheers,
>>>-- dJeyL
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>>>
>>>
>>please visit:
>>
>>
>>
>>
>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>___
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>>please visit:
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>please visit:
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>>
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>>
>
>
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Re: [hlds_linux] False positives

2002-09-03 Thread Gustaf Carleson

Well, couldn't you just as well use Roger Wilco or similar to ghost if that
was your goal..

/Gustaf


- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 03, 2002 5:55 PM
Subject: RE: [hlds_linux] False positives


> > I would agree with that this program is very harmless (ie not a
> cheat),
> > the problem is just how do you differentiate between it and other
> > programs (read cheats) that will try to mimic it if VAC is made to
> > ignore logging a user for cheating when using HLirc.
>
> Plus, it IS possible to use it as a form of crude ghosting...
>
> --
> Eric (the Deacon remix)
>
> ___
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RE: [hlds_linux] False positives..

2002-09-03 Thread Paul Reid

Hi stan, I have pasted my original my email below, a copy of which was sent
to this list and to [EMAIL PROTECTED] on Wed 28/8/2002 13:15:


Can you help please?

I joined my usual server (80.71.2.84:27016 [5SI]Public Smoking Shed) a few
days ago and was kicked to console with the follwing message:

*
You have been automatically disconnected from this secure server because an
illegal cheat was detected on your computer. Repeat violaters may be
permanently banned from all secure servers.
*
screenshot: http://reidme.info/misc/vac_screeny.jpg

It was a fresh install of CS that morning as I had installed the Merc pack
the night before and found the player models too confusing and I'd lost the
function of the variable crosshair to show aiming stability.
I re-installed HL + CS, and backed up the sounds/sprites/models dirs and
installed the Mercenary Pack v2.5 for Counter-Strike
(http://clanfmc.xrs.net/). I replaced the models folder with the backup but
kept the sprite and sound changes.
I also downloaded HLirc (http://www.cscentral.com/hlirc/), which is an irc
client for the Half Life console.

These are the only two changes to my HL install. I unloaded the HLirc script
from Mirc as soon as it happened. I went back to the server and I never got
kicked again. Until the kick showed up on the servers stats page, and a few
clan members pushed the CL to ban me from the server all together.

Below are the specs of my system:

WinXP
Geforce 2 MX 64mb (using Detonator drivers)
Athlon TBird 700mhz @ 133x7(933mhz)
256MB ram
SBlive player 1024
Only other games installed are Red Alert II and Yuris revenge.

The server in question is run by www.clan-hq.com

Basically, some people now think I cheat, and they are wrong.
I'd like them to know they are wrong.
Reid.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
[EMAIL PROTECTED]
Sent: 03 September 2002 07:03
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] False positives..


Paul,

Can you post information about your config, so we might try to figure out
why you were VAC'd?  In the past, there have been problems with voodoo
cards, WineX, and other things, in regards to VAC.  Maybe if you post some
specific information, we might be able to track down what caused this false
positive.

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Joshua Gardiner

Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Joshua Gardiner

I'm sorry you feel that way but I think this is the perfect place for this
sort of thing.

Everyone here wants to make their server a better place for people to play
on. This application has been brought up on the list before, and requested.
It is supportive of the community and I think a much desired utility.

When browsing through your email, simply delete or skip the email if the
subject doesn't seem to fit what you expect to get out of the list.

Have a good one. :)
Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


What about the homepage for the specific program?

I don't know if it's only me, but recently I've not got access to
internet every second. It's been more like a couple of days between the
times which I've been able to check the mail.
And when I do, it's like 100 new mails from only this list... I do want
to keep myself updated if admins experince problems with there HL server
or things like that. But, what I don't want to know if there has been
some new release of any third party program what so ever... Imagine the
size of this list if everyone who makes a third party application would
mail this list whenever they make some changes.

/Oscar, www.bhood.nu


Joshua Gardiner wrote:

>Couldn't think of a better place..
>
>Joshua
>
>-Original Message-
>From: Oscar N [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, September 03, 2002 8:41 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] MatchMod 0.90
>
>
>Hmm, is this the right list to announce things like this?
>
>/Oscar, www.bhood.nu
>
>dJeyL wrote:
>
>
>
>>I am proud to announce the latest release of my Counter-Strike matches
>>software : MatchMod v0.90 (M4).
>>
>>This MetaMod plugin automagically handles the server for a match : start
>>
>>
>the
>
>
>>warm up, wait for all the players, restart rounds, then start the real
>>
>>
>match
>
>
>>(first half, second half, and overtime if scores are tied).
>>
>>The 'full' version (that comes with a PHP web interface linked to a MySQL
>>database) stores teams, matches, cvars, scores to make them available for
a
>>public display and a private admin.
>>
>>The 'light' version allows you to get benefit from M4 in-game engine as a
>>single MetaMod plugin, using a text config file instead of PHP + MySQL.
>>
>>
>>Among new features :
>>* "addon development standards" compliance
>>   (like MetaMod 1.13 & HLGuard 1.20)
>>* "motd" in-game information messages
>>* more match rules (previously : roundlimit only) :
>>   timelimit, co-rules, winlimit
>>* web status page ('full' version) more verbose
>>   (displays map & rounds/wins/time left)
>>* fix : crashes with HL-IRC
>>
>>
>>More information and complete changelog available on this page :
>>http://djeyl.net/m4
>>
>>
>>Cheers,
>>-- dJeyL
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>___
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please visit:
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>



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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Paul Reid

Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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Re: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Oscar N

What about the homepage for the specific program?

I don't know if it's only me, but recently I've not got access to
internet every second. It's been more like a couple of days between the
times which I've been able to check the mail.
And when I do, it's like 100 new mails from only this list... I do want
to keep myself updated if admins experince problems with there HL server
or things like that. But, what I don't want to know if there has been
some new release of any third party program what so ever... Imagine the
size of this list if everyone who makes a third party application would
mail this list whenever they make some changes.

/Oscar, www.bhood.nu


Joshua Gardiner wrote:

>Couldn't think of a better place..
>
>Joshua
>
>-Original Message-
>From: Oscar N [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, September 03, 2002 8:41 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] MatchMod 0.90
>
>
>Hmm, is this the right list to announce things like this?
>
>/Oscar, www.bhood.nu
>
>dJeyL wrote:
>
>
>
>>I am proud to announce the latest release of my Counter-Strike matches
>>software : MatchMod v0.90 (M4).
>>
>>This MetaMod plugin automagically handles the server for a match : start
>>
>>
>the
>
>
>>warm up, wait for all the players, restart rounds, then start the real
>>
>>
>match
>
>
>>(first half, second half, and overtime if scores are tied).
>>
>>The 'full' version (that comes with a PHP web interface linked to a MySQL
>>database) stores teams, matches, cvars, scores to make them available for a
>>public display and a private admin.
>>
>>The 'light' version allows you to get benefit from M4 in-game engine as a
>>single MetaMod plugin, using a text config file instead of PHP + MySQL.
>>
>>
>>Among new features :
>>* "addon development standards" compliance
>>   (like MetaMod 1.13 & HLGuard 1.20)
>>* "motd" in-game information messages
>>* more match rules (previously : roundlimit only) :
>>   timelimit, co-rules, winlimit
>>* web status page ('full' version) more verbose
>>   (displays map & rounds/wins/time left)
>>* fix : crashes with HL-IRC
>>
>>
>>More information and complete changelog available on this page :
>>http://djeyl.net/m4
>>
>>
>>Cheers,
>>-- dJeyL
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
>
>___
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>please visit:
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Re: [hlds_linux] Cleaning Clients

2002-09-03 Thread Steve Brown

Matt wrote:
> He wants to "get clean".  Haha, it sounds like he's going to a methadone
> clinic or something.

Well, I guess cheaters need their regular 'fix'

;-)

-S

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RE: [hlds_linux] False positives

2002-09-03 Thread Eric (Deacon)

> I would agree with that this program is very harmless (ie not a
cheat),
> the problem is just how do you differentiate between it and other
> programs (read cheats) that will try to mimic it if VAC is made to
> ignore logging a user for cheating when using HLirc.

Plus, it IS possible to use it as a form of crude ghosting...

--
Eric (the Deacon remix)

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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Joshua Gardiner

Couldn't think of a better place..

Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


Hmm, is this the right list to announce things like this?

/Oscar, www.bhood.nu

dJeyL wrote:

>I am proud to announce the latest release of my Counter-Strike matches
>software : MatchMod v0.90 (M4).
>
>This MetaMod plugin automagically handles the server for a match : start
the
>warm up, wait for all the players, restart rounds, then start the real
match
>(first half, second half, and overtime if scores are tied).
>
>The 'full' version (that comes with a PHP web interface linked to a MySQL
>database) stores teams, matches, cvars, scores to make them available for a
>public display and a private admin.
>
>The 'light' version allows you to get benefit from M4 in-game engine as a
>single MetaMod plugin, using a text config file instead of PHP + MySQL.
>
>
>Among new features :
>* "addon development standards" compliance
>(like MetaMod 1.13 & HLGuard 1.20)
>* "motd" in-game information messages
>* more match rules (previously : roundlimit only) :
>timelimit, co-rules, winlimit
>* web status page ('full' version) more verbose
>(displays map & rounds/wins/time left)
>* fix : crashes with HL-IRC
>
>
>More information and complete changelog available on this page :
>http://djeyl.net/m4
>
>
>Cheers,
>-- dJeyL
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] Cleaning Clients

2002-09-03 Thread Matt


He wants to "get clean".  Haha, it sounds like he's going to a methadone
clinic or something.


On Tue, 2002-09-03 at 09:31, Steve Brown wrote:
> What's the best way of cleaning a client machine of cheats etc, other
> than reformatting?
>
> Somebody I know who used to be well into cheating at CS (OGC, WH and the
> rest) can't resist DoD after watching me playing, and wants to get
> clean. He doesn't remember what he installed or where on the filesystem.
>
> -S
>
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Re: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Matt

Yep, this is the list.

On Tue, 2002-09-03 at 15:40, Oscar N wrote:
> Hmm, is this the right list to announce things like this?
>
> /Oscar, www.bhood.nu
>
> dJeyL wrote:
>
> >I am proud to announce the latest release of my Counter-Strike matches
> >software : MatchMod v0.90 (M4).
> >
> >This MetaMod plugin automagically handles the server for a match : start the
> >warm up, wait for all the players, restart rounds, then start the real match
> >(first half, second half, and overtime if scores are tied).
> >
> >The 'full' version (that comes with a PHP web interface linked to a MySQL
> >database) stores teams, matches, cvars, scores to make them available for a
> >public display and a private admin.
> >
> >The 'light' version allows you to get benefit from M4 in-game engine as a
> >single MetaMod plugin, using a text config file instead of PHP + MySQL.
> >
> >
> >Among new features :
> >* "addon development standards" compliance
> >(like MetaMod 1.13 & HLGuard 1.20)
> >* "motd" in-game information messages
> >* more match rules (previously : roundlimit only) :
> >timelimit, co-rules, winlimit
> >* web status page ('full' version) more verbose
> >(displays map & rounds/wins/time left)
> >* fix : crashes with HL-IRC
> >
> >
> >More information and complete changelog available on this page :
> >http://djeyl.net/m4
> >
> >
> >Cheers,
> >-- dJeyL
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives, please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
>
> ___
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