[hlds_linux] UDP overflow/DoS attack do HLDS ?

2003-01-14 Thread Capriotti
I've posted this here before, but as a reply to another thread, and maybe
because of that it was slightly ignored. But the problem happened again, so
I am bringing this back IN BIG BOLD LETTERS !

for the third time I've found that my hlds service coredumped without a
plausible reason.

I was at the server room showing things around to a friend of mine when I
noticed that the system kernel was reducing the response to net queries to
200 packets per second (bold letters on the console to show you that there
is something wrong). this only happens when there is something wrong.
Tipically a port scan or something alike.

The only detail is that this server is behind a firewall that masquerades
that server and reroutes (NATs) only the UDP/27015 traffic from the public
address to the HLDS dedicated server, that has a reserverd IP 10.x.y.z.

There is nobody else on the LAN, which means this is not an internal work.

A supposed general DoS attack would be affecting the firewall computer, and
not the HLDS machine behind it; In other words, the firewall computer
should be screaming about a DoS/portscan type attack, but it did not, while
the HLDS machine did.

As I see, this proves that the HLDS server is probably being attacked by
people that knows what they are doing. Whenever this happens (the kernel
message stating the reduction in the reply rate) my hlds process cores, and
a new server instance is brought up by the hlds_run script.

So far I was not able to reproduce it myself, but am looking for means to
do it.

I attempted using standard portscan programs on the server with
above-the-average solicitation rates, on the udp/27015 port only, and it
did not cause the problem.

The next logical step it submitting this to the group and asking for help.
If this turns out to be a problem/vulnerability (as I think it is) then
VALVe should be warned, so that this can be corrected on 1.6.

By now I will be reducing the reply rate from my server to the minimum
acceptable by the hlds server, so that I can assure playability and prompt
response from the outside world, hoping that this minimum, combined with
the OSs built in protections will stop this (net.inet.icmp.icmplim).



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RE: [hlds_linux] HLBook close to beta release

2003-01-14 Thread Jeremy Brooking
On Tue, 2003-01-14 at 16:46, Eric (Deacon) wrote:

 Well at least we know you didn't learn anything from whinge.


??

Again, in english please.

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Re: [hlds_linux] UDP overflow/DoS attack do HLDS ?

2003-01-14 Thread kama
On Tue, 14 Jan 2003, Capriotti wrote:

 I've posted this here before, but as a reply to another thread, and maybe
 because of that it was slightly ignored. But the problem happened again, so
 I am bringing this back IN BIG BOLD LETTERS !

 for the third time I've found that my hlds service coredumped without a
 plausible reason.

 I was at the server room showing things around to a friend of mine when I
 noticed that the system kernel was reducing the response to net queries to
 200 packets per second (bold letters on the console to show you that there
 is something wrong). this only happens when there is something wrong.
 Tipically a port scan or something alike.

 The only detail is that this server is behind a firewall that masquerades
 that server and reroutes (NATs) only the UDP/27015 traffic from the public
 address to the HLDS dedicated server, that has a reserverd IP 10.x.y.z.

 There is nobody else on the LAN, which means this is not an internal work.

 A supposed general DoS attack would be affecting the firewall computer, and
 not the HLDS machine behind it; In other words, the firewall computer
 should be screaming about a DoS/portscan type attack, but it did not, while
 the HLDS machine did.

 As I see, this proves that the HLDS server is probably being attacked by
 people that knows what they are doing. Whenever this happens (the kernel
 message stating the reduction in the reply rate) my hlds process cores, and
 a new server instance is brought up by the hlds_run script.

 So far I was not able to reproduce it myself, but am looking for means to
 do it.

 I attempted using standard portscan programs on the server with
 above-the-average solicitation rates, on the udp/27015 port only, and it
 did not cause the problem.

 The next logical step it submitting this to the group and asking for help.
 If this turns out to be a problem/vulnerability (as I think it is) then
 VALVe should be warned, so that this can be corrected on 1.6.

 By now I will be reducing the reply rate from my server to the minimum
 acceptable by the hlds server, so that I can assure playability and prompt
 response from the outside world, hoping that this minimum, combined with
 the OSs built in protections will stop this (net.inet.icmp.icmplim).


Could this be coused by disconnecting users or if the port suddenly is
unavailable for a second?

If you want to reprocuce it... have a full server.. and press crtl-c in
the hlds console.. you will see the same result.. at least you get it if
the server is on a real network...

could it be that the NAT or firewall is suddenly unavailable, the server
tries to send all the data and gets a lot of icmp-hostunreach?

!!! log everything that the kern.* and security.* is reporting !!!
the limit responce is logged in kern.*

Jan  4 20:22:21 myhost /kernel: Limiting icmp unreach response from 54 to 20 packets 
per second

/Bjorn

Favourite Comment:
Programming is an art form that fights back.

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[hlds_linux] OT: 32 Player cs Maps

2003-01-14 Thread Kingsley Foreman
Im after some 32 plyer cs maps or some 32 player ent files

i know about the default ones
a.. cs_aztec
a.. de_dust
a.. de_dust2
a.. de_inferno
a.. de_cbble
a.. de_vertigo

but i am after some for the more popular maps also


Thanks

Ugly
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Re: [hlds_linux] OT: 32 Player cs Maps

2003-01-14 Thread agenthh
check over here...
http://joe.to/32players.html

great reference on how to make them.

also has premade player spawn entity files.
http://maps.joe.to/ents

--agenthh

On Wed, 15 Jan 2003 09:55:11 +1030 Kingsley Foreman [EMAIL PROTECTED]
wrote:

 Im after some 32 plyer cs maps or some 32
 player ent files

 i know about the default ones
 a.. cs_aztec
 a.. de_dust
 a.. de_dust2
 a.. de_inferno
 a.. de_cbble
 a.. de_vertigo

 but i am after some for the more popular maps
 also


 Thanks

 Ugly
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Re: [hlds_linux] [AM] Admin Mod security update

2003-01-14 Thread Jules (aka Buddha-Pest)
Florian Zschocke [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Jules (aka Buddha-Pest) wrote:
|
|  i have a custom build, what tag do i need to update to?  (i know i
should be
|  asking in the forums, but as you and i both agreed in that mailing
|  list/forums thread this is much better medium :)
|
| I didn't have the time to properly tag it last night so it has no
| special tag. Just check out the trunk of module stable. We are
| in the process of rearranging the CVS repository and switching to
| new modules. So, instead of checking out admin_v2, check out
| stable.

aw...  that means i have to manually merge my changes now.  oh well...
so is stable what y'all are planning on using from this point on?

~j


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Re: [hlds_linux] What is this?

2003-01-14 Thread Jules (aka Buddha-Pest)
yes, i saw the suspended sg, but i've seen that problem before in demos.  i
did not see white spots for players, i saw players.


lastshooter [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| normal? the sg was suspended in air. The engi appeared to be able to
| roam.White spots instead of players. This was also the report from two
| other peeps that watched it, on different PC's as well. Suspected cheater,
| but needed concrete proof.
|
| From: Jules (aka Buddha-Pest)
|  oh ya, i watched it.  looked 100% normal to me.  i'm not sure what your
|  issue with it is.
|
|


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Re: [hlds_linux] OT: 32 Player cs Maps

2003-01-14 Thread James Clark
On Tue, Jan 14, 2003 at 07:23:49PM -0500, [EMAIL PROTECTED] wrote:
 check over here...
 http://joe.to/32players.html

 great reference on how to make them.

 also has premade player spawn entity files.
 http://maps.joe.to/ents

 --agenthh

Seems he even has a bunch for download:
http://maps.joe.to/maps/

--
James.



 On Wed, 15 Jan 2003 09:55:11 +1030 Kingsley Foreman [EMAIL PROTECTED]
 wrote:

  Im after some 32 plyer cs maps or some 32
  player ent files
 
  i know about the default ones
  a.. cs_aztec
  a.. de_dust
  a.. de_dust2
  a.. de_inferno
  a.. de_cbble
  a.. de_vertigo
 
  but i am after some for the more popular maps
  also
 
 
  Thanks
 
  Ugly
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Re: [hlds_linux] OT: 32 Player cs Maps

2003-01-14 Thread Kingsley Foreman
yep tanks all i fond the list and all is good
- Original Message -
From: James Clark [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 2:29 PM
Subject: Re: [hlds_linux] OT: 32 Player cs Maps


 On Tue, Jan 14, 2003 at 07:23:49PM -0500, [EMAIL PROTECTED] wrote:
  check over here...
  http://joe.to/32players.html
 
  great reference on how to make them.
 
  also has premade player spawn entity files.
  http://maps.joe.to/ents
 
  --agenthh

 Seems he even has a bunch for download:
 http://maps.joe.to/maps/

 --
 James.


 
  On Wed, 15 Jan 2003 09:55:11 +1030 Kingsley Foreman
[EMAIL PROTECTED]
  wrote:
 
   Im after some 32 plyer cs maps or some 32
   player ent files
  
   i know about the default ones
   a.. cs_aztec
   a.. de_dust
   a.. de_dust2
   a.. de_inferno
   a.. de_cbble
   a.. de_vertigo
  
   but i am after some for the more popular maps
   also
  
  
   Thanks
  
   Ugly
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Re: [hlds_linux] OT: 32 Player cs Maps

2003-01-14 Thread Kingsley Foreman
jezz

that was ment to read
yep thanks all i found the list and all is good


- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 2:33 PM
Subject: Re: [hlds_linux] OT: 32 Player cs Maps


 yep tanks all i fond the list and all is good
 - Original Message -
 From: James Clark [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, January 15, 2003 2:29 PM
 Subject: Re: [hlds_linux] OT: 32 Player cs Maps


  On Tue, Jan 14, 2003 at 07:23:49PM -0500, [EMAIL PROTECTED] wrote:
   check over here...
   http://joe.to/32players.html
  
   great reference on how to make them.
  
   also has premade player spawn entity files.
   http://maps.joe.to/ents
  
   --agenthh
 
  Seems he even has a bunch for download:
  http://maps.joe.to/maps/
 
  --
  James.
 
 
  
   On Wed, 15 Jan 2003 09:55:11 +1030 Kingsley Foreman
 [EMAIL PROTECTED]
   wrote:
  
Im after some 32 plyer cs maps or some 32
player ent files
   
i know about the default ones
a.. cs_aztec
a.. de_dust
a.. de_dust2
a.. de_inferno
a.. de_cbble
a.. de_vertigo
   
but i am after some for the more popular maps
also
   
   
Thanks
   
Ugly
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RE: [hlds_linux] [AM] Admin Mod security update

2003-01-14 Thread Kevin J. Anderson
when is a .51 full release going to come out?  or will there?

kev

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED]]On Behalf Of Alfred
-Sent: Tuesday, January 14, 2003 11:25 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] [AM] Admin Mod security update
-
-
-We have 2 new CVS modules, stable and exp :)
-exp will contain the experimental code (i.e latest stuff, but buggy),
-stable will contain the source code used to generate stable releases
-(i.e rock solid but missing some of the newest features).
-This split should help us speed up development by allowing us to release
-new versions without affecting server ops who want a rock solid server.
-
-
-Jules (aka Buddha-Pest) wrote:
-
- Florian Zschocke  wrote in message
- news:[EMAIL PROTECTED]...
- | Jules (aka Buddha-Pest) wrote:
- |
- |  i have a custom build, what tag do i need to update to?  (i know i
- should be
- |  asking in the forums, but as you and i both agreed in that mailing
- |  list/forums thread this is much better medium :)
- |
- | I didn't have the time to properly tag it last night so it has no
- | special tag. Just check out the trunk of module stable. We are
- | in the process of rearranging the CVS repository and switching to
- | new modules. So, instead of checking out admin_v2, check out
- | stable.
-
- aw...  that means i have to manually merge my changes now.
-oh well...
- so is stable what y'all are planning on using from this point on?
-
- ~j
-
-
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-
---
-Alfred Reynolds
-[EMAIL PROTECTED]
-
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[hlds_linux] [UA] Cheating-Death v2.1.x Released

2003-01-14 Thread hounddawg
UA's Anti-Cheat Team have released their first update to Cheating-Death (CD)
since UA acquired the project in December. With this new release, CD now
supports the Natural Selection MOD (still in beta, so run in optional mode)
and a few additional cheat blocks have been added, which block the latest
OGC and OpenGL cheats. The following is a list of cheats that have been
confirmed to be blocked by this version of CD:

- ak19e
- csx multi hack
- earthquake 1.1
- edge
- esno 1.3
- Joolz 2.0
- lege
- Net-Coders Hack v 2.0
- oc
- ochack 1.0
- ochack 3.0
- ochack 3.1
- ochack 3.2
- rage
- rageogl
- ogc 9
- ogc 10
- ogc 10b
- open gl hack (no name)
- ZHC v1.75 open gl hack

Unfortunately, CD still does not work with VAC supported MODs (e.g.
Counter-Strike and Day of Defeat) irregardless if the servers don't have VAC
enabled. We are currently working with Valve on a possible solution.

http://www.UnitedAdmins.com/News.aspx


HoundDawg

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Re: [hlds_linux] OT: 32 Player cs Maps

2003-01-14 Thread Sebastian
i speak that language too ;)

Sebastian - [BBR] Gaming Clan
http://www.BroadBandReports.com

- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, January 14, 2003 11:05 PM
Subject: Re: [hlds_linux] OT: 32 Player cs Maps


 jezz

 that was ment to read
 yep thanks all i found the list and all is good


 - Original Message -
 From: Kingsley Foreman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, January 15, 2003 2:33 PM
 Subject: Re: [hlds_linux] OT: 32 Player cs Maps


 yep tanks all i fond the list and all is good


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Re: [hlds_linux] [UA] Cheating-Death v2.1.x Released

2003-01-14 Thread Brad Schulteis
HoundDawg, not to be an ass, but irregardless is not a word. Back in
high school my driver education teacher used to say that word all the
time and it drove me nuts! So I will refer to you HoundDawg from now on
as Ms. Medema. :-)

On Tue, 2003-01-14 at 22:39, [EMAIL PROTECTED] wrote:
 irregardless

 http://www.UnitedAdmins.com/News.aspx


 HoundDawg
--
Brad Schulteis [EMAIL PROTECTED]
Lots of campers on your server? Get some Camp Counselors:
admin_monster @ http://www.therealaod.com/

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RE: [hlds_linux] [AM] Admin Mod security update

2003-01-14 Thread Eric (Deacon)
 We have 2 new CVS modules, stable and exp :)
 exp will contain the experimental code (i.e latest stuff, but
 buggy), stable will contain the source code used to generate
 stable releases

I *am* curious as to why you would call it exp instead of
experimental.

--
Eric (the Deacon remix)

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Re: [hlds_linux] [UA] Cheating-Death v2.1.x Released

2003-01-14 Thread James Gurney
Brad Schulteis wrote:

HoundDawg, not to be an ass, but irregardless is not a word. Back in


Depends who you listen to. I happen to agree with your opinion on this
one, but Merriam-Webster says:

Irregardless originated in dialectal American speech in the early 20th
century. Its fairly widespread use in speech called it to the attention
of usage commentators as early as 1927. The most frequently repeated
remark about it is that there is no such word. There is such a word,
however. It is still used primarily in speech, although it can be found
from time to time in edited prose. Its reputation has not risen over the
years, and it is still a long way from general acceptance. Use
regardless instead. 

Although dictionary.com then says:

Usage Note: Irregardless is a word that many mistakenly believe to be
correct usage in formal style, when in fact it is used chiefly in
nonstandard speech or casual writing. Coined in the United States in the
early 20th century, it has met with a blizzard of condemnation for being
an improper yoking of irrespective and regardless and for the logical
absurdity of combining the negative ir- prefix and -less suffix in a
single term. Although one might reasonably argue that it is no different
from words with redundant affixes like debone and unravel, it has been
considered a blunder for decades and will probably continue to be so.

Pick a side :)

Just being devil's advocate 3:-)

James

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Re: [hlds_linux] [UA] Cheating-Death v2.1.x Released

2003-01-14 Thread hounddawg
Well, since online gaming is far from professional commercial writings with
many 1337 slangs and far-casual writing, it's really no big deal.  In fact,
you can find it here:

http://dictionary.reference.com/search?q=irregardless

=P

Irregardless (heh), if someone was going to say something, this is
definately the correct list for it to be said.  So, it's no surprise to me,
really.

-HD-


- Original Message -
From: Brad Schulteis [EMAIL PROTECTED]
To: HLDS [EMAIL PROTECTED]
Sent: Tuesday, January 14, 2003 9:43 PM
Subject: Re: [hlds_linux] [UA] Cheating-Death v2.1.x Released


 HoundDawg, not to be an ass, but irregardless is not a word. Back in
 high school my driver education teacher used to say that word all the
 time and it drove me nuts! So I will refer to you HoundDawg from now on
 as Ms. Medema. :-)

 On Tue, 2003-01-14 at 22:39, [EMAIL PROTECTED] wrote:
  irregardless
 
  http://www.UnitedAdmins.com/News.aspx
 
 
  HoundDawg
 --
 Brad Schulteis [EMAIL PROTECTED]
 Lots of campers on your server? Get some Camp Counselors:
 admin_monster @ http://www.therealaod.com/

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