Re: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Jeremy Brooking
On Wed, 2003-03-19 at 09:19, Andy Hodges wrote:
 RedHat sucks. ;)

 -Andy

Dont get into a distro pissing contest again.


Redhat has its place, and that place it fills well.
Slackware has its place (lack of people working on it has let it down)
and that place it fits well.
Debian has its place and that

You get the point.

Different flavours running the some kernel, the same libs, the same damn
near everything.

If you find major differences between 2 flavours in performance, you
havent setup you benchmark right, because their wont be major
differences.

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RE: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Kevin J. Anderson

-
-
-Have you tried running kernel 2.2.x on any of the other distros?
-
-Tomorrow I will try to install 2.2.x on my gentoo server, since I have had
-nothing but high pings since I swapped away from debian, but I totally in
-love with gentoo, and since I run it on my own machine as well, I
-don't want
-to use debian on the server.

I just tried to install the gentoo vanilla 2.2.22 kernel, but it wont work,
because a) doesnt have ext3 support, and b) doesnt have /dev fs support.  I
dont see any other kernel ebuilds based off of the 2.2.x kernels, so if we
want to try it, it would have to be a custom job.

kev

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Re: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Andy Hodges
Well you don't need EXT3 for a game server. But you're right, it would have
to be a custom job.

-Andy

- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 4:31 PM
Subject: RE: [hlds_linux] Linux Results - Performance



 -
 -
 -Have you tried running kernel 2.2.x on any of the other distros?
 -
 -Tomorrow I will try to install 2.2.x on my gentoo server, since I have
had
 -nothing but high pings since I swapped away from debian, but I totally
in
 -love with gentoo, and since I run it on my own machine as well, I
 -don't want
 -to use debian on the server.

 I just tried to install the gentoo vanilla 2.2.22 kernel, but it wont
work,
 because a) doesnt have ext3 support, and b) doesnt have /dev fs support.
I
 dont see any other kernel ebuilds based off of the 2.2.x kernels, so if we
 want to try it, it would have to be a custom job.

 kev

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Re: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Oscar N aka 'Dreadful'
haha!
And I really need to have a floppy drive because I have it on all my
servers... bah!
Kevin J. Anderson wrote:

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of Andy Hodges
-Sent: Tuesday, March 18, 2003 4:40 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] Linux Results - Performance
-
-
-Well you don't need EXT3 for a game server. But you're right, it
-would have
-to be a custom job.
-
well, i do because I have ext3 on all my servers.  : P

kev
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Re: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Florian Zschocke
Kevin J. Anderson wrote:

 well, i do because I have ext3 on all my servers.  : P

That shouldn't matter. The good thing about Ext3 is that you can mount
it as Ext2.

Florian.

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RE: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Mad Scientist

Kevin J. Anderson said:
 well, i do because I have ext3 on all my servers.  : P

You can mount an ext3 filesystem as ext2. It just won't keep a journal.
Mount it sync and you shouldn't have a problem.

-Mad


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Re: [hlds_linux] Linux Results - Performance

2003-03-18 Thread DLinkOZ
Opinion.  My redhat boxes, 2ghz P4's with a gig of ram and the 2.4.9 kernel
see about 20-30% cpu load with a full 18 player CS or TFC server.  This is
with all the annoying plugins people like to use.


- Original Message -
From: Andy Hodges [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 3:19 PM
Subject: Re: [hlds_linux] Linux Results - Performance


 RedHat sucks. ;)

 -Andy

 - Original Message -
 From: Oscar N aka 'Dreadful' [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, March 18, 2003 4:08 PM
 Subject: Re: [hlds_linux] Linux Results - Performance


  rofl
 
  Install redhat on 2min ;) lol!
 
  Andy Hodges wrote:
 
  They were tested on several..
  
  1.7 GHZ Celeron / 512mb
  1.13 GHZ (non-Celeron) / 512mb
  850 MHZ / 512mb
  
  Just test it yourself. Doesn't take but 2 minutes to run the install
and
  another 5 minutes to setup your game.
  
  -Andy
  
  - Original Message -
  From: Kevin J. Anderson [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, March 18, 2003 3:56 PM
  Subject: RE: [hlds_linux] Linux Results - Performance
  
  
  
  
  --Original Message-
  -From: [EMAIL PROTECTED]
  -[mailto:[EMAIL PROTECTED] Behalf Of Andy
 Hodges
  -Sent: Tuesday, March 18, 2003 3:42 PM
  -To: [EMAIL PROTECTED]
  -Subject: Re: [hlds_linux] Linux Results - Performance
  -
  -
  -All of your questions can be answered by installing Debian 3.0 and
  
  
  kernel
  
  
  -2.2.20. This was not a LAN server, this was on the Internet. The
  -users loved
  -the pings. Just install and run your own test. I'm sure you'll
  -come up with
  -the same findings. :)
  -
  --Andy
  -
  Im sure we would all like to know the system specs of the machines you
 are
  talking about etc.
  
  kev
  
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Re: [hlds_linux] Linux Results - Performance

2003-03-18 Thread DLinkOZ
Yes, as far as serving hlds is concerned (and in my experience).  Anyone
running redhat owes it to themself to at least try the 2.4.9x kernel rpm.
Worst case, they lose 20 minutes and a reboot and can go back to whatever
kernel they were prviously using.


- Original Message -
From: Oscar N aka 'Dreadful' [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 11:54 AM
Subject: Re: [hlds_linux] Linux Results - Performance


Didn't someone discovered that the cpu usage changed very much in the
kernel version above 2.4.9 or something like that?
But there's nothing wrong with using 2.2.0 :)

/Oscar

Andy Hodges wrote:

Debian's TOP works fine. Even the user pings stayed normal with 20 users
compared to RH, etc.

Give Debian a try with Kernel 2.2.20 .. don't take my word for it, find out
for yourself.

-Andy Hodges

- Original Message -
From: Jonas Andrén [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 10:37 AM
Subject: Re: [hlds_linux] Linux Results - Performance




sounds really strange that a 20player server under linux would only take
10-15% cpu id rather think that there is something wrong with top in
debian :)

cs_assault is one of the heaviest maps for my server to run, while aztec


is


one of the least heavy.
which map are the procentages from?

file://Jonas
- Original Message -
From: Andy Hodges [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 4:21 PM
Subject: [hlds_linux] Linux Results - Performance




During the past week I have done some research and ran a few tests using
different platforms. Initially, I asked what Linux flavor everyone was


using


and most people said RedHat, FreeBSD, and Debian. I installed all of


these


flavors on different linux machines. This testing was done on the
Counter-Strike MOD using 20 players.

The maps were cs_assault, and de_aztec.

All Linux flavors performed the same except for Debian. Debian's


performance


was much better than the other machines. I used RedHat v7.2, RedHat v


7.3,


RedHat v8.0, Debian v3.0, and FreeBSD v4.7.

20 player Counter-Strike Tests:

RedHat v7.2, 7.3, and 8.0 = 80-90% CPU usage
FreeBSD = 60-70% CPU usage
Debian = 10-15% CPU usage

The difference I found was the Kernel. RedHat installs the latest Kernel
which is v 2.4.18x. Debian installed v 2.2.20 as the default. I found


this


very interesting. So I installed Kernel 2.4.18x and the CPU usage went


up


to


25%-35%. Still, beating RedHat and FreeBSD.

I'm going to use Debian 3.0, and Kernel 2.2.20 (or 2.2.24) as my kernel.


I'm


not saying that Debian is the best Linux out there, however, my tests


prove


that Debian and Kernel 2.2.x make great harmony.

Just thought I would pass the info.

-Andy Hodges


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Re: [hlds_linux] Server Bandwidth

2003-03-18 Thread Bloodrayne
4Kbytes/users/sec
3600   change  1 sec on 1 h
24   1 day
30  days


4k X  8  = 32 Kbites

32Kbites X 20 Players =  640 Kbites/sec or  80KBytes/sec

640Kb X 3600 = 2304000 Kbites /H
 or
80KB X 3600 = 288000 KBytes /H

2304000 Kb/H  X  24 H   = 55296000 Kbites /24H
or
288000KB/H   X  24 H  =  6912000 KBytes /24H

55296000Kb/24H  X 30 Days  =  165888 Kbites / 30 Days
   or
6912000KB/24H  X  30 Days  =  20736 KBytes /30 Days

resulte

165888 Kbites / 30 Days  = 1.65888 Tbites /30 Days / 20 PLayers
  or
20736 KBytes /30 Days   =  207.36 GoBytes /30 Days /20 Players

OR

165888 Kbites / 30 Days /Divise  8  = 207.36 GoBytes /30 Days
/20 Players

- Original Message -
From: Me [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 3:15 PM
Subject: Re: [hlds_linux] Server Bandwidth


 I don't know where Terabites comes from?

 32kB * 3600 = 115200 kB
 11520 * 24 = 2764800 kB
 2764800 * 30 = 82944000 kB
 82944000 / 1024 = 81000 MB
 81000 /1024 = ~79.1 GB

 I personally like to use more than 4 kB.  I think 5 kB is more accurate.

 5 * 20 = 100 kB
 100 * 60 = 6000 kB
 6000 * 60 = 36 kB
 36 * 24 = 864 kB
 864 * 30 = 25920 kB
 25920 / 1024 = 253125 MB
 253125 / 1024 = 247.19 GB (rounded)

 Now say your server is full 1/2 the time:

 247.19 / 2 = 123.6 GB (rounded)

  32kb * 3600 * 24H * 30d = 82,944 Terabites / month
  - Original Message -
  From: kama [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, March 18, 2003 8:18 AM
  Subject: Re: [hlds_linux] Server Bandwidth
 
 
  On Tue, 18 Mar 2003, DaiTengu wrote:
 
   hey all, just curious ... I'm getting conflicting reports...
  
  
   How much bandwith does a 20 person server use over the course of a
  month?
 
  Simple math:
 
  Say every user takes 4kB/s..
 
  4kB * 60s * 60m * 24h * 30d * 20players = ~210GB/month
 
  /Bjorn
 
  Whoa...she's got a nice set of unary operators!
 
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RE: [hlds_linux] Linux Results - Performance

2003-03-18 Thread Kevin J. Anderson
you have a link to that rpm by chance?  I cant find a dl anywhere. (to try
on my gentoo box)

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of DLinkOZ
-Sent: Tuesday, March 18, 2003 1:14 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] Linux Results - Performance
-
-
-Yes, as far as serving hlds is concerned (and in my experience).  Anyone
-running redhat owes it to themself to at least try the 2.4.9x kernel rpm.
-Worst case, they lose 20 minutes and a reboot and can go back to whatever
-kernel they were prviously using.
-
-
-- Original Message -
-From: Oscar N aka 'Dreadful' [EMAIL PROTECTED]
-To: [EMAIL PROTECTED]
-Sent: Tuesday, March 18, 2003 11:54 AM
-Subject: Re: [hlds_linux] Linux Results - Performance
-
-
-Didn't someone discovered that the cpu usage changed very much in the
-kernel version above 2.4.9 or something like that?
-But there's nothing wrong with using 2.2.0 :)
-
-/Oscar
-
-Andy Hodges wrote:
-
-Debian's TOP works fine. Even the user pings stayed normal with 20 users
-compared to RH, etc.
-
-Give Debian a try with Kernel 2.2.20 .. don't take my word for
-it, find out
-for yourself.
-
--Andy Hodges
-
-- Original Message -
-From: Jonas Andrén [EMAIL PROTECTED]
-To: [EMAIL PROTECTED]
-Sent: Tuesday, March 18, 2003 10:37 AM
-Subject: Re: [hlds_linux] Linux Results - Performance
-
-
-
-
-sounds really strange that a 20player server under linux would only take
-10-15% cpu id rather think that there is something wrong with top in
-debian :)
-
-cs_assault is one of the heaviest maps for my server to run, while aztec
-
-
-is
-
-
-one of the least heavy.
-which map are the procentages from?
-
-file://Jonas
-- Original Message -
-From: Andy Hodges [EMAIL PROTECTED]
-To: [EMAIL PROTECTED]
-Sent: Tuesday, March 18, 2003 4:21 PM
-Subject: [hlds_linux] Linux Results - Performance
-
-
-
-
-During the past week I have done some research and ran a few
-tests using
-different platforms. Initially, I asked what Linux flavor everyone was
-
-
-using
-
-
-and most people said RedHat, FreeBSD, and Debian. I installed all of
-
-
-these
-
-
-flavors on different linux machines. This testing was done on the
-Counter-Strike MOD using 20 players.
-
-The maps were cs_assault, and de_aztec.
-
-All Linux flavors performed the same except for Debian. Debian's
-
-
-performance
-
-
-was much better than the other machines. I used RedHat v7.2, RedHat v
-
-
-7.3,
-
-
-RedHat v8.0, Debian v3.0, and FreeBSD v4.7.
-
-20 player Counter-Strike Tests:
-
-RedHat v7.2, 7.3, and 8.0 = 80-90% CPU usage
-FreeBSD = 60-70% CPU usage
-Debian = 10-15% CPU usage
-
-The difference I found was the Kernel. RedHat installs the
-latest Kernel
-which is v 2.4.18x. Debian installed v 2.2.20 as the default. I found
-
-
-this
-
-
-very interesting. So I installed Kernel 2.4.18x and the CPU usage went
-
-
-up
-
-
-to
-
-
-25%-35%. Still, beating RedHat and FreeBSD.
-
-I'm going to use Debian 3.0, and Kernel 2.2.20 (or 2.2.24) as
-my kernel.
-
-
-I'm
-
-
-not saying that Debian is the best Linux out there, however, my tests
-
-
-prove
-
-
-that Debian and Kernel 2.2.x make great harmony.
-
-Just thought I would pass the info.
-
--Andy Hodges
-
-
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-
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RE: [hlds_linux] What's wrong with my Outlook?

2003-03-18 Thread Tyler \Overkill\ Schwend
Ok, lemme flip a few birds with one email...

1) This is a Linux mailing list.
Right. It's a mailing list. And I have some questions about the
mailing list. More specifically, I have ONE question that I was
hoping the generally knowledgeable users of this list could help
me with.

2) Use client X.
You know, that's great too. Sorry, I know nothing about your
client would have sufficed. My car won't start. Buy a new
one. Not exactly a useful or appreciated answer. I use Outlook
because I do the majority of my work from a Windows box. And I
have a Palm Pilot that works wonderfully with it. Outlook, as a
suite, does wonders for me. But I have this one little problem
that I was hoping for some possible fixes or hints and tips on.
Switching clients for this is not exactly my idea of a logically
sound suggestion.

3) Thankyou Eric and others.
I'm using Outlook 2000, and threading does seem to work for the
most part, but as I discussed like a month ago, there is the
occasional post that does really screwy things. I guess I'll just
have to live with it. Thanks for understanding why I'm asking
here and not being a Sylthe. I mean a dick.

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
---
Server operator of [LCGA]Telefragged:
Counter-Strike: telefragged.lynchburg.edu:27015
http://schwend-t.web.lynchburg.edu

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Re: [hlds_linux] Server Bandwidth OT

2003-03-18 Thread Justin Mitchell
Hahah. Uglycs is great! I used to use mrtg or rrdtool, but uglycs makes it
so easy to add extra servers! You're welcome to put that on there if you
like, but the link will change soon. I'll send you the new link as soon as
our site goes live.

Justin

- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 10:11 PM
Subject: Re: [hlds_linux] Server Bandwidth OT


 that looks a lot like some software i wrote :)

 anyone using uglygs who wants it listed on my site pm me a link and ill
put
 it up
 - Original Message -
 From: Justin Mitchell [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, March 19, 2003 1:38 PM
 Subject: Re: [hlds_linux] Server Bandwidth


  http://cali.modkillers.com/monitor/servers/HLS64.5.44.97%3A27015.html
 
 
   u server not populaire man  my server is full  18h / 24h  per day
   - Original Message -
   From: Justin Mitchell [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Tuesday, March 18, 2003 6:09 PM
   Subject: Re: [hlds_linux] Server Bandwidth
  
  
If you have maxrate set at 8000, the theoretical maximum is about
400GB. My servers (which are fairly popular) average about
 125GB/month.
   Most
servers (i hear) average about 60GB/month. Back when I had a 32 man
  server
it was going about 12GB/day, and it was full 24/7.
   
HTH,
Justin
   
- Original Message -
From: Bloodrayne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 18, 2003 5:08 PM
Subject: Re: [hlds_linux] Server Bandwidth
   
   
 4Kbytes/users/sec
 3600   change  1 sec on 1 h
 24   1 day
 30  days


 4k X  8  = 32 Kbites

 32Kbites X 20 Players =  640 Kbites/sec or  80KBytes/sec

 640Kb X 3600 = 2304000 Kbites /H
  or
 80KB X 3600 = 288000 KBytes /H

 2304000 Kb/H  X  24 H   = 55296000 Kbites /24H
 or
 288000KB/H   X  24 H  =  6912000 KBytes /24H

 55296000Kb/24H  X 30 Days  =  165888 Kbites / 30 Days
or
 6912000KB/24H  X  30 Days  =  20736 KBytes /30 Days

 resulte

 165888 Kbites / 30 Days  = 1.65888 Tbites /30 Days / 20
PLayers
   or
 20736 KBytes /30 Days   =  207.36 GoBytes /30 Days /20 Players

 OR

 165888 Kbites / 30 Days /Divise  8  = 207.36 GoBytes
/30
   Days
 /20 Players

 - Original Message -
 From: Me [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, March 18, 2003 3:15 PM
 Subject: Re: [hlds_linux] Server Bandwidth


  I don't know where Terabites comes from?
 
  32kB * 3600 = 115200 kB
  11520 * 24 = 2764800 kB
  2764800 * 30 = 82944000 kB
  82944000 / 1024 = 81000 MB
  81000 /1024 = ~79.1 GB
 
  I personally like to use more than 4 kB.  I think 5 kB is more
   accurate.
 
  5 * 20 = 100 kB
  100 * 60 = 6000 kB
  6000 * 60 = 36 kB
  36 * 24 = 864 kB
  864 * 30 = 25920 kB
  25920 / 1024 = 253125 MB
  253125 / 1024 = 247.19 GB (rounded)
 
  Now say your server is full 1/2 the time:
 
  247.19 / 2 = 123.6 GB (rounded)
 
   32kb * 3600 * 24H * 30d = 82,944 Terabites / month
   - Original Message -
   From: kama [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Tuesday, March 18, 2003 8:18 AM
   Subject: Re: [hlds_linux] Server Bandwidth
  
  
   On Tue, 18 Mar 2003, DaiTengu wrote:
  
hey all, just curious ... I'm getting conflicting
reports...
   
   
How much bandwith does a 20 person server use over the
course
  of
   a
   month?
  
   Simple math:
  
   Say every user takes 4kB/s..
  
   4kB * 60s * 60m * 24h * 30d * 20players = ~210GB/month
  
   /Bjorn
  
   Whoa...she's got a nice set of unary operators!
  
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