Re: [hlds_linux] CPU Usage

2003-07-03 Thread James Clark
On Fri, Jul 04, 2003 at 01:37:12AM -0400, Daniel Stroven wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> de_aztec with 22/24
>
>   1:27am  up 1 day,  5:33,  2 users,  load average: 2.32, 2.17, 1.91
> 46 processes: 41 sleeping, 5 running, 0 zombie, 0 stopped
> CPU0 states: 26.1% user,  3.3% system,  0.0% nice, 69.4% idle
> CPU1 states: 65.2% user,  1.1% system,  0.0% nice, 33.0% idle
> Mem:  2069800K av, 1636708K used,  433092K free,   0K shrd,  106560K
> buff
> Swap: 2048276K av,   0K used, 2048276K free  867700K
> cached
>
>   PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
>  3076 betatest  25   0  126M 126M  4884 R70.0  6.2  33:39 hlds_i686
>
>
> Oh man.

Not too bad for a 486 DX2 66 Mhz.

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James.

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Re: [hlds_linux] Bots

2003-07-03 Thread Dire Wolf
I've had PLBot running on my server, with bot protection on from Adminmod.
You couldn't kick them manually, but they were kicked automatically just
fine, and didn't have any errors. Ran it for at least a week with no crashes
to my knowledge. Server isn't online atm, and for some reason the waypoint
files can't be accessed since www.plbot.com is down.
- Original Message -
From: "Rick Thompson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 03, 2003 4:36 PM
Subject: RE: [hlds_linux] Bots


> --
> That is a good thing because we have spent literally days and days
> evaluating every nix bot for CS and NONE of them work reliably.
>
> To go down your list...
>
> JoeBot will run but it will also crash your server multiple time daily.
>
> HPB_bot "kind of" works on CS in that it does not crash the server (unless
> you kick the bots manually or autokick them as people join). Although this
> bot works great for TFC (if you don't kick them) you will be disappointed
> or frustrated at best if you try them on CS.
>
> PLBot: That's funny, know anyone running that thing on a nix server?
>
> PODbot: No nix support last time I checked.
>
> BSDBot: Never heard of this one and I can't believe I missed one after
> trying all the above plus half a dozen others. I will look into it and try
> it if there is a nix port.
>
> The ONLY bot I have had any success with on CS is RealBots. This one has
> outstanding AI and you would honestly swear you were playing humans if it
> is configured correctly. The downside is you can't force them to stay in
> the game over mapchanges unless you use the minbots/maxbots (Internet
mode)
> settings. This works great but just like every freaking bot we have ever
> tried, they *will* crash your server occasionally when they are kicked. It
> don't matter if you use the auto kick as people join or if you manually
> kick them, that sz_getspace error will get you.
>
> Another problem with RealBots is you can't name them. Rather you can
> name them but by the end of the day they will all have the same name and
> there is nothing you can do about it but restart your server. The only
> solution is to accept that fact and put one name in your bot names file,
we
> use RealBotAI. That way they are named RealBotAI, RealBotAI(1),
> RealBotAI(2), etc. This looks infinitely better than having them all end
up
> with the same random name like Mom, Mom(1), Mom(2).
>
> They do crash the server anywhere from one to five times a week (because
of
> auto kicking) but that is better than the pub sitting there idle for 60%
of
> the day which is what will happen if you run without bots.
>
> The only stable bot we have seen is HPB_bots on TFC and DMC as well as the
> built in bots in VS (which are also custom HPB_bots). We don't kick them
> and they never crash the server. It takes time to find good waypoint files
> though, don't expect much with the default ones. The bots will be anywhere
> from completely useless to annoying because they get stuck on a ladder or
> in a corner. The bottom line is if you don't have the time to spend making
> your bots work right, don't bother because they will do more harm than
good.
>
> Rick
>
>
> At 10:55 PM 7/2/2003 -0700, you wrote:
> >Message: 11
> >From: Alfred Reynolds <[EMAIL PROTECTED]>
> >To: Half-Life Dedicated Linux Server Mailing List
> ><[EMAIL PROTECTED]>
> >Subject: RE: [hlds_linux] Bots
> >Date: Wed, 2 Jul 2003 22:37:43 -0700
> >Reply-To: [EMAIL PROTECTED]
> >
> >The CS 1.6 beta also contains a bot developed by Valve, details are at:
> >http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=4
> >http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=5
> >
> >:)
> >
> >Tristan wrote:
> > > The following bots are the ones I know about that run on Linux:
> > >
> > > PLBot: http://www.olo.counter-strike.pl/
> > > JoeBot: http://www.joebot.net/index.php
> > > BSDBot: http://gamershomepage.com/csbot/
> > > HPBBot: http://www.planethalflife.com/botman/hpb_bot.shtml
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[hlds_linux] CPU Usage

2003-07-03 Thread Daniel Stroven
This is a multi-part message in MIME format.
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de_aztec with 22/24

  1:27am  up 1 day,  5:33,  2 users,  load average: 2.32, 2.17, 1.91
46 processes: 41 sleeping, 5 running, 0 zombie, 0 stopped
CPU0 states: 26.1% user,  3.3% system,  0.0% nice, 69.4% idle
CPU1 states: 65.2% user,  1.1% system,  0.0% nice, 33.0% idle
Mem:  2069800K av, 1636708K used,  433092K free,   0K shrd,  106560K
buff
Swap: 2048276K av,   0K used, 2048276K free  867700K
cached

  PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
 3076 betatest  25   0  126M 126M  4884 R70.0  6.2  33:39 hlds_i686


Oh man.


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