Re: [hlds_linux] CS feature request to prevent ghosting

2003-07-27 Thread dx

 i have a team in pro-gaming and yes the 5sec death-cam can be very
helpful. you don't even have to talk, the guy next to you just takes a quick
look.

 so boring as it may seem at first, mp_fadetoblack 1 is a MUST in
competition.

 and i have more good news for you. been playin' with cs1.6beta over steam
and tried to make a server.. well.. it has a option to DISABLE death-cam
(yep that 5sec camera linking you to the killer). don't  know the cvar, but
it will surely be there in 1.6. :))

 gg valve.


 and i have another suggestion, if i may: the radar in the corner
is not visible at all on bright maps.. verry annoying.. maybe you can add a
3rd fuction - 1st) normaly on (as in 1.5), 2nd) off and 3rd) on with a black
background (will greatly improve things) - very usefull on clan matches since
radar is used a lot.


/mike


On Sun, Jul 27, 2003 at 06:57:09AM -0400, Jupiter wrote:
 Jan Brunner wrote:

  I don't like the fov showing the position of the killer but removing
  it removes only a small part of the information available to the
  killed player. He can still hear what's going on and is able to see
  for a short time (it's sometimes possible to count the enemy players).

 Hi Jan, my point was not to emphasize the fov switching itself, but the
 fact that ghosting is possible in the brief period after death.  There's
 really no need for this delay -- while it makes the pub games better for
 new players (since they can see from where they died), experienced
 players need no such brain candy.


  I for one think, that ghosting (if possible without the fov switch or
  even with faster fade to black) should be allowed at LANs. One reason
  is that the rules would be easier and no one could blaim the
  non-English-speaking teams of having an advantage. Another one is that
  CS is a game and communication is a good thing so I think it's strange
  to disallow talking just because one is dead for a minute.

 It seems that Europeans really love their ghosting. ;)  I think Euro
 teams are just used to playing with it, but North American CS generally
 frowns on such behavior; the concept of giving privileged information
 is viewed as a form of cheating (it's privileged because only the dead
 would know it).

 I agree with you that we need simple and fair rules across the various
 CS LAN tournaments, but I strongly disagree that we should let people
 ghost just to keep things simple.  Precisely as you say, because of
 non-English-speaking teams having a perceived advantage, we should
 therefore level the playing field to the best of our abilities.

 The feature request is a small but significant step toward preventing
 ghosting.  Whether or not a tournament allows talking while dead, we can
 cut away at the problem by removing the extra information the dead
 player sees.  Clearly a player can blurt out B rush in his language
 (or even in code) after he dies, but if our feature request is granted,
 he won't be able to say wait, it's a fake because he saw them run
 back.

 In other words, the less information a dead player sees the better.
 Seems like this should be common sense.


  It would be better for the worldwide competition if the CPL changed
  this rule. I guess they won't do it because they say they are setting
  the standards but think about it: Europe still has more good CS teams
  than America.

 I disagree.  Imagine if players in chess tournaments were allowed to
 ghost -- Kasparov may not see an esoteric but analyzed variation on
 the board, yet if one of his coaches does, should he be able to yell it
 out so Gary can take advantage?  Any tournament that allowed such
 behavior would quickly lose credibility.  I believe CPL is working to
 ensure the integrity of the game, and I believe other tournaments will
 follow suit.

 And what's this about Europe having more good CS teams than America? :)
 If by America you mean all the Americas, including the US, Canada,
 Central, and South America -- well, you better reassess that statement.
 Take away two well-known Swedish clans and there isn't much to brag
 about. ;)


  Most European online leagues are played with mp_forcechasecam 2 and I
  think most American ones, too. I like that, because it's much less
  boring for the dead players and sometimes the dead players tell alive
  players what's going on at another part of the map and coordinate
  teamplay.

 I'm a strong proponent of mp_forcechasecam 2 rather than mp_fadetoblack
 1, because like you said, it's quite boring to watch a black screen.
 But dead players shouldn't be coordinating teamplay!  When you die
 you're out.  The game takes on a new dimension when the primary strat
 caller dies, since now the players are forced to think for themselves.
 Isn't a crucial 1v1 situation more interesting when the players' wits
 and not just their aim determine the outcome?  I'd much rather watch a
 player think on his feet for his tactics, rather than know he has
 Vesslan whispering what to do in his ear.

 

[hlds_linux] hlds 3.1.1.1 on FreeBSD

2003-07-27 Thread Tec cy
I'm having problems running the dedicated server, both with and without
cstrike, and both manually installed and from the ports, on a system runnin
FreeBSD 4.8-STABLE
It is giving an error about reading /proc/hlds process id/stats

Upon looking in proc myself, it lists a status, but not a stats.

Any ideas?

Richard

_
On the move? Get Hotmail on your mobile phone http://www.msn.co.uk/msnmobile
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Fun

2003-07-27 Thread antstrength
These are LAN servers.  I thought they were pub.

Dave


On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote:
 216.32.201.69:27015 (FF=OFF)
 216.32.201.96:27015 (FF=ON)
 216.32.201.107:27015 (24/7 Awp_Map)

 Welcome to come play.

 dan
 - Original Message -
 From: antstrength [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, July 26, 2003 12:34 AM
 Subject: Re: [hlds_linux] Kernel Fun


  What's the ip/port of your servers?  I'm in jersey and would love to
  play with a 15-20 ping.
 
  Dave
 
 
  On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote:
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   I have been experimenting with kernels lately in hopes of improving
 performance even more.  This is based on RH 7.2 or higher.
  
   The stable kernel I have been using for last the few months is the
 2.4.21-rc1-jam1 kernel/patch set.  This runs solid, but one can never be
 completely satisfied.
  
   Just for backround, I ICMP ping my servers in Jersey at 50-55ms.  In
 game ping on p3 boxes with 14+ players is 70-100.  In game ping on xeon
 boxes with 14+ is around 70-75..more stable on the newer hardware.  This was
 without pingboost enabled, and on the 2.4.21 kernel.
  
   So the first 2.5.X kernel we got up was 2.5.74-mm3.  In game latency was
 reduced solidly by 10ms.  55-65 is now my average ping on the Xeon
 boxes...with 14+ players present.  The players living in the area are no
 longer 20-30ms but 15-20ms in game.
  
   On another box, we put up 2.5.75-mm1 kernel.  With the same results,
 though the .74 kernel, ftp seems to go defunct, but not on the .75 kernel.
  
   I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well
 this performs.  This kernel replaces the 2.5.74 kernel, leaving 2.5.75-mm1
 still in place.  If anyone else is playing with kernels on redhat, I would
 be interested in hearing your results.  I will reply my results with this
 kernel after a week of testing.
  
   dan
   --
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] hlds 3.1.1.1 on FreeBSD

2003-07-27 Thread Marius

 I'm having problems running the dedicated server, both with and without
 cstrike, and both manually installed and from the ports, on a system
 runnin
 FreeBSD 4.8-STABLE

 It is giving an error about reading /proc/hlds process id/stats

 Upon looking in proc myself, it lists a status, but not a stats.

 Any ideas?


Try this set sv_stats 0.

---
marius

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds 3.1.1.1 on FreeBSD

2003-07-27 Thread David Touitou
Marius wrote:

I'm having problems running the dedicated server, both with and without
cstrike, and both manually installed and from the ports, on a system
runnin
FreeBSD 4.8-STABLE
It is giving an error about reading /proc/hlds process id/stats

Upon looking in proc myself, it lists a status, but not a stats.

Any ideas?



Try this set sv_stats 0.
Better : get the latest beta (which has sv_stats disabled by default
when running under FreeBSD).
Even better : man linprocfs.

David.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Starting hlds_run?

2003-07-27 Thread Simon
Hi

I'm having a problem with hlds not dropping back to the command prompt.
I'm running red hat 9. Loading hlds from a terminal window with ./hlds
-game dmc +exec server.cfg
This is a copy of the output.Cursor just flashes. No input possible?
If I run just ./hlds I get prompt, but when I type status it says not
connected. Any ideas?

Console initialized.
Protocol version 46
Exe version 3.1.1.1
Exe build: 22:35:19 Apr 29 2003 (2378)
WON Auth Server
Server IP address 192.168.7.3:27015
Adding master server 65.73.232.251:27010
Adding master server 65.73.232.253:27010
Adding master server 65.73.232.252:27010

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Fun

2003-07-27 Thread Daniel Stroven
These are not LAN servers.  They are public.  Im in florida and I play on my
servers all the time.  According to stats 15,300 players thru the server in
the last 30 days.  So definitely not LAN :)))


- Original Message -
From: antstrength [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 11:55 AM
Subject: Re: [hlds_linux] Kernel Fun


 These are LAN servers.  I thought they were pub.

 Dave


 On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote:
  216.32.201.69:27015 (FF=OFF)
  216.32.201.96:27015 (FF=ON)
  216.32.201.107:27015 (24/7 Awp_Map)
 
  Welcome to come play.
 
  dan
  - Original Message -
  From: antstrength [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, July 26, 2003 12:34 AM
  Subject: Re: [hlds_linux] Kernel Fun
 
 
   What's the ip/port of your servers?  I'm in jersey and would love to
   play with a 15-20 ping.
  
   Dave
  
  
   On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have been experimenting with kernels lately in hopes of improving
  performance even more.  This is based on RH 7.2 or higher.
   
The stable kernel I have been using for last the few months is the
  2.4.21-rc1-jam1 kernel/patch set.  This runs solid, but one can never be
  completely satisfied.
   
Just for backround, I ICMP ping my servers in Jersey at 50-55ms.  In
  game ping on p3 boxes with 14+ players is 70-100.  In game ping on xeon
  boxes with 14+ is around 70-75..more stable on the newer hardware.  This
was
  without pingboost enabled, and on the 2.4.21 kernel.
   
So the first 2.5.X kernel we got up was 2.5.74-mm3.  In game latency
was
  reduced solidly by 10ms.  55-65 is now my average ping on the Xeon
  boxes...with 14+ players present.  The players living in the area are no
  longer 20-30ms but 15-20ms in game.
   
On another box, we put up 2.5.75-mm1 kernel.  With the same results,
  though the .74 kernel, ftp seems to go defunct, but not on the .75
kernel.
   
I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well
  this performs.  This kernel replaces the 2.5.74 kernel, leaving
2.5.75-mm1
  still in place.  If anyone else is playing with kernels on redhat, I
would
  be interested in hearing your results.  I will reply my results with
this
  kernel after a week of testing.
   
dan
--
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Ronsta
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,


Im planning on setting up some high-quality cs-servers with clanmod/statsme and 
hlguard. How many servers/slots
should/could I set up on this hardware (with quality in focus):

Box 1) p4 2.0ghz 1gb ram

Box 2) dual P3 1,1ghz 2gb ram

Both boxes are located on a T3 connection.

Regards, Ronsta

--

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Fun

2003-07-27 Thread antstrength
Oh.  When i tried to connect it gave me an error.  I've never seen this
before: LAN servers are resticted to local clients (class C).

Dave


  On Sun, 2003-07-27 at 14:20, Daniel Stroven wrote:
 These are not LAN servers.  They are public.  Im in florida and I play on my
 servers all the time.  According to stats 15,300 players thru the server in
 the last 30 days.  So definitely not LAN :)))


 - Original Message -
 From: antstrength [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, July 27, 2003 11:55 AM
 Subject: Re: [hlds_linux] Kernel Fun


  These are LAN servers.  I thought they were pub.
 
  Dave
 
 
  On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote:
   216.32.201.69:27015 (FF=OFF)
   216.32.201.96:27015 (FF=ON)
   216.32.201.107:27015 (24/7 Awp_Map)
  
   Welcome to come play.
  
   dan
   - Original Message -
   From: antstrength [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Saturday, July 26, 2003 12:34 AM
   Subject: Re: [hlds_linux] Kernel Fun
  
  
What's the ip/port of your servers?  I'm in jersey and would love to
play with a 15-20 ping.
   
Dave
   
   
On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have been experimenting with kernels lately in hopes of improving
   performance even more.  This is based on RH 7.2 or higher.

 The stable kernel I have been using for last the few months is the
   2.4.21-rc1-jam1 kernel/patch set.  This runs solid, but one can never be
   completely satisfied.

 Just for backround, I ICMP ping my servers in Jersey at 50-55ms.  In
   game ping on p3 boxes with 14+ players is 70-100.  In game ping on xeon
   boxes with 14+ is around 70-75..more stable on the newer hardware.  This
 was
   without pingboost enabled, and on the 2.4.21 kernel.

 So the first 2.5.X kernel we got up was 2.5.74-mm3.  In game latency
 was
   reduced solidly by 10ms.  55-65 is now my average ping on the Xeon
   boxes...with 14+ players present.  The players living in the area are no
   longer 20-30ms but 15-20ms in game.

 On another box, we put up 2.5.75-mm1 kernel.  With the same results,
   though the .74 kernel, ftp seems to go defunct, but not on the .75
 kernel.

 I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well
   this performs.  This kernel replaces the 2.5.74 kernel, leaving
 2.5.75-mm1
   still in place.  If anyone else is playing with kernels on redhat, I
 would
   be interested in hearing your results.  I will reply my results with
 this
   kernel after a week of testing.

 dan
 --


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
   
___
To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Starting hlds_run?

2003-07-27 Thread Damian Harouff
You didn't specify a starting map.

./hlds_run -game dmc +map mapname +maxplayers players

Putting it in server.cfg won't work, as that's executed after the map
has been loaded.

On 27 Jul 2003 19:16:14 +0100, you wrote:

Hi

I'm having a problem with hlds not dropping back to the command prompt.
I'm running red hat 9. Loading hlds from a terminal window with ./hlds
-game dmc +exec server.cfg
This is a copy of the output.Cursor just flashes. No input possible?
If I run just ./hlds I get prompt, but when I type status it says not
connected. Any ideas?

Console initialized.
Protocol version 46
Exe version 3.1.1.1
Exe build: 22:35:19 Apr 29 2003 (2378)
WON Auth Server
Server IP address 192.168.7.3:27015
Adding master server 65.73.232.251:27010
Adding master server 65.73.232.253:27010
Adding master server 65.73.232.252:27010

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] OT - statsme and bandwidth control

2003-07-27 Thread Capriotti
I am sorry for posting this here, but I thought that, for such a simple
question, I'd rather not subscribe to another list.
Has anyone used the BW control provided by statsme ? I am using an older
version and am considering upgrading it.
 BTW, UA guys... I could not even find out which is the statsme version
(curtrent/stable/beta) from the page (except when I was about to download
it) and some other features as well. Info like finding out what
statsme/logd/metamod version you have would be greatly appreciated.
Well. I guess this is beyond the scope of this email. I intend to write a
couple of suggestions anyway.
regards.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread jeremy
The hardware is not whats going to kill ya, it's the connection. T3 =
1.5mbps (if memory servs me correctly). At that rate I doubt you could play
more the 40 slots at once without lag. Prolly less then that.

Jeremy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ronsta
Sent: Sunday, July 27, 2003 1:37 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] How many servers can this hardware take?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,


Im planning on setting up some high-quality cs-servers with clanmod/statsme
and hlguard. How many servers/slots
should/could I set up on this hardware (with quality in focus):

Box 1) p4 2.0ghz 1gb ram

Box 2) dual P3 1,1ghz 2gb ram

Both boxes are located on a T3 connection.

Regards, Ronsta

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] [Hlds Linux] hlds on bi pro

2003-07-27 Thread Y4nN1cK
Hello

I read here lot of thing about peoples who run many hlds on bi pro box
I want to try this configuration, but i don't know how to affect an hlds
process to a specific CPU ?
What must be change to do that, and is it a good idea ?

thx

Y4nN1cK


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Ronsta
ah, sorry, I was totaly out of line there.. it is a 10mbit/s line.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 8:43 PM
Subject: RE: [hlds_linux] How many servers can this hardware take?


 The hardware is not whats going to kill ya, it's the connection. T3 =
 1.5mbps (if memory servs me correctly). At that rate I doubt you could
play
 more the 40 slots at once without lag. Prolly less then that.

 Jeremy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Ronsta
 Sent: Sunday, July 27, 2003 1:37 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] How many servers can this hardware take?


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi,


 Im planning on setting up some high-quality cs-servers with
clanmod/statsme
 and hlguard. How many servers/slots
 should/could I set up on this hardware (with quality in focus):

 Box 1) p4 2.0ghz 1gb ram

 Box 2) dual P3 1,1ghz 2gb ram

 Both boxes are located on a T3 connection.

 Regards, Ronsta

 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Capriotti
Now, on that note, there was someone who mentioned - some days ago - that
the % of CPU usage grows exponentially according to the number of players
in ONE game server, what means, according to my understanding, that if you
limit your gamerooms to 10 players you could maximize the number of rooms
that would be using that given hardware.
Does it make sense to anyone else ?



At 03:43 PM 7/27/2003, you wrote:
The hardware is not whats going to kill ya, it's the connection. T3 =
1.5mbps (if memory servs me correctly). At that rate I doubt you could play
more the 40 slots at once without lag. Prolly less then that.
Jeremy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ronsta
Sent: Sunday, July 27, 2003 1:37 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] How many servers can this hardware take?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
Im planning on setting up some high-quality cs-servers with clanmod/statsme
and hlguard. How many servers/slots
should/could I set up on this hardware (with quality in focus):
Box 1) p4 2.0ghz 1gb ram

Box 2) dual P3 1,1ghz 2gb ram

Both boxes are located on a T3 connection.

Regards, Ronsta

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Daniel Stroven
T-1=1.54mbs
T-3=45mbs

Personally, I have never seen a T-1 handle 40 player slots.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 2:43 PM
Subject: RE: [hlds_linux] How many servers can this hardware take?


 The hardware is not whats going to kill ya, it's the connection. T3 =
 1.5mbps (if memory servs me correctly). At that rate I doubt you could
play
 more the 40 slots at once without lag. Prolly less then that.

 Jeremy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Ronsta
 Sent: Sunday, July 27, 2003 1:37 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] How many servers can this hardware take?


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi,


 Im planning on setting up some high-quality cs-servers with
clanmod/statsme
 and hlguard. How many servers/slots
 should/could I set up on this hardware (with quality in focus):

 Box 1) p4 2.0ghz 1gb ram

 Box 2) dual P3 1,1ghz 2gb ram

 Both boxes are located on a T3 connection.

 Regards, Ronsta

 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Kernel Fun

2003-07-27 Thread Daniel Stroven
I have heard of this error happening sometimes, but never seen it actually
myself.  Try again and see what you get.

dan
- Original Message -
From: antstrength [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 2:39 PM
Subject: Re: [hlds_linux] Kernel Fun


 Oh.  When i tried to connect it gave me an error.  I've never seen this
 before: LAN servers are resticted to local clients (class C).

 Dave


   On Sun, 2003-07-27 at 14:20, Daniel Stroven wrote:
  These are not LAN servers.  They are public.  Im in florida and I play
on my
  servers all the time.  According to stats 15,300 players thru the server
in
  the last 30 days.  So definitely not LAN :)))
 
 
  - Original Message -
  From: antstrength [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, July 27, 2003 11:55 AM
  Subject: Re: [hlds_linux] Kernel Fun
 
 
   These are LAN servers.  I thought they were pub.
  
   Dave
  
  
   On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote:
216.32.201.69:27015 (FF=OFF)
216.32.201.96:27015 (FF=ON)
216.32.201.107:27015 (24/7 Awp_Map)
   
Welcome to come play.
   
dan
- Original Message -
From: antstrength [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, July 26, 2003 12:34 AM
Subject: Re: [hlds_linux] Kernel Fun
   
   
 What's the ip/port of your servers?  I'm in jersey and would love
to
 play with a 15-20 ping.

 Dave


 On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I have been experimenting with kernels lately in hopes of
improving
performance even more.  This is based on RH 7.2 or higher.
 
  The stable kernel I have been using for last the few months is
the
2.4.21-rc1-jam1 kernel/patch set.  This runs solid, but one can
never be
completely satisfied.
 
  Just for backround, I ICMP ping my servers in Jersey at 50-55ms.
In
game ping on p3 boxes with 14+ players is 70-100.  In game ping on
xeon
boxes with 14+ is around 70-75..more stable on the newer hardware.
This
  was
without pingboost enabled, and on the 2.4.21 kernel.
 
  So the first 2.5.X kernel we got up was 2.5.74-mm3.  In game
latency
  was
reduced solidly by 10ms.  55-65 is now my average ping on the Xeon
boxes...with 14+ players present.  The players living in the area
are no
longer 20-30ms but 15-20ms in game.
 
  On another box, we put up 2.5.75-mm1 kernel.  With the same
results,
though the .74 kernel, ftp seems to go defunct, but not on the .75
  kernel.
 
  I have just rebooted to 2.6.0-test1-mm2 kernel and will see how
well
this performs.  This kernel replaces the 2.5.74 kernel, leaving
  2.5.75-mm1
still in place.  If anyone else is playing with kernels on redhat, I
  would
be interested in hearing your results.  I will reply my results with
  this
kernel after a week of testing.
 
  dan
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   
   
___
To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux