Re: [hlds_linux] CS feature request to prevent ghosting
i have a team in pro-gaming and yes the 5sec death-cam can be very helpful. you don't even have to talk, the guy next to you just takes a quick look. so boring as it may seem at first, mp_fadetoblack 1 is a MUST in competition. and i have more good news for you. been playin' with cs1.6beta over steam and tried to make a server.. well.. it has a option to DISABLE death-cam (yep that 5sec camera linking you to the killer). don't know the cvar, but it will surely be there in 1.6. :)) gg valve. and i have another suggestion, if i may: the radar in the corner is not visible at all on bright maps.. verry annoying.. maybe you can add a 3rd fuction - 1st) normaly on (as in 1.5), 2nd) off and 3rd) on with a black background (will greatly improve things) - very usefull on clan matches since radar is used a lot. /mike On Sun, Jul 27, 2003 at 06:57:09AM -0400, Jupiter wrote: Jan Brunner wrote: I don't like the fov showing the position of the killer but removing it removes only a small part of the information available to the killed player. He can still hear what's going on and is able to see for a short time (it's sometimes possible to count the enemy players). Hi Jan, my point was not to emphasize the fov switching itself, but the fact that ghosting is possible in the brief period after death. There's really no need for this delay -- while it makes the pub games better for new players (since they can see from where they died), experienced players need no such brain candy. I for one think, that ghosting (if possible without the fov switch or even with faster fade to black) should be allowed at LANs. One reason is that the rules would be easier and no one could blaim the non-English-speaking teams of having an advantage. Another one is that CS is a game and communication is a good thing so I think it's strange to disallow talking just because one is dead for a minute. It seems that Europeans really love their ghosting. ;) I think Euro teams are just used to playing with it, but North American CS generally frowns on such behavior; the concept of giving privileged information is viewed as a form of cheating (it's privileged because only the dead would know it). I agree with you that we need simple and fair rules across the various CS LAN tournaments, but I strongly disagree that we should let people ghost just to keep things simple. Precisely as you say, because of non-English-speaking teams having a perceived advantage, we should therefore level the playing field to the best of our abilities. The feature request is a small but significant step toward preventing ghosting. Whether or not a tournament allows talking while dead, we can cut away at the problem by removing the extra information the dead player sees. Clearly a player can blurt out B rush in his language (or even in code) after he dies, but if our feature request is granted, he won't be able to say wait, it's a fake because he saw them run back. In other words, the less information a dead player sees the better. Seems like this should be common sense. It would be better for the worldwide competition if the CPL changed this rule. I guess they won't do it because they say they are setting the standards but think about it: Europe still has more good CS teams than America. I disagree. Imagine if players in chess tournaments were allowed to ghost -- Kasparov may not see an esoteric but analyzed variation on the board, yet if one of his coaches does, should he be able to yell it out so Gary can take advantage? Any tournament that allowed such behavior would quickly lose credibility. I believe CPL is working to ensure the integrity of the game, and I believe other tournaments will follow suit. And what's this about Europe having more good CS teams than America? :) If by America you mean all the Americas, including the US, Canada, Central, and South America -- well, you better reassess that statement. Take away two well-known Swedish clans and there isn't much to brag about. ;) Most European online leagues are played with mp_forcechasecam 2 and I think most American ones, too. I like that, because it's much less boring for the dead players and sometimes the dead players tell alive players what's going on at another part of the map and coordinate teamplay. I'm a strong proponent of mp_forcechasecam 2 rather than mp_fadetoblack 1, because like you said, it's quite boring to watch a black screen. But dead players shouldn't be coordinating teamplay! When you die you're out. The game takes on a new dimension when the primary strat caller dies, since now the players are forced to think for themselves. Isn't a crucial 1v1 situation more interesting when the players' wits and not just their aim determine the outcome? I'd much rather watch a player think on his feet for his tactics, rather than know he has Vesslan whispering what to do in his ear.
[hlds_linux] hlds 3.1.1.1 on FreeBSD
I'm having problems running the dedicated server, both with and without cstrike, and both manually installed and from the ports, on a system runnin FreeBSD 4.8-STABLE It is giving an error about reading /proc/hlds process id/stats Upon looking in proc myself, it lists a status, but not a stats. Any ideas? Richard _ On the move? Get Hotmail on your mobile phone http://www.msn.co.uk/msnmobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Fun
These are LAN servers. I thought they were pub. Dave On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote: 216.32.201.69:27015 (FF=OFF) 216.32.201.96:27015 (FF=ON) 216.32.201.107:27015 (24/7 Awp_Map) Welcome to come play. dan - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, July 26, 2003 12:34 AM Subject: Re: [hlds_linux] Kernel Fun What's the ip/port of your servers? I'm in jersey and would love to play with a 15-20 ping. Dave On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have been experimenting with kernels lately in hopes of improving performance even more. This is based on RH 7.2 or higher. The stable kernel I have been using for last the few months is the 2.4.21-rc1-jam1 kernel/patch set. This runs solid, but one can never be completely satisfied. Just for backround, I ICMP ping my servers in Jersey at 50-55ms. In game ping on p3 boxes with 14+ players is 70-100. In game ping on xeon boxes with 14+ is around 70-75..more stable on the newer hardware. This was without pingboost enabled, and on the 2.4.21 kernel. So the first 2.5.X kernel we got up was 2.5.74-mm3. In game latency was reduced solidly by 10ms. 55-65 is now my average ping on the Xeon boxes...with 14+ players present. The players living in the area are no longer 20-30ms but 15-20ms in game. On another box, we put up 2.5.75-mm1 kernel. With the same results, though the .74 kernel, ftp seems to go defunct, but not on the .75 kernel. I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well this performs. This kernel replaces the 2.5.74 kernel, leaving 2.5.75-mm1 still in place. If anyone else is playing with kernels on redhat, I would be interested in hearing your results. I will reply my results with this kernel after a week of testing. dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hlds 3.1.1.1 on FreeBSD
I'm having problems running the dedicated server, both with and without cstrike, and both manually installed and from the ports, on a system runnin FreeBSD 4.8-STABLE It is giving an error about reading /proc/hlds process id/stats Upon looking in proc myself, it lists a status, but not a stats. Any ideas? Try this set sv_stats 0. --- marius ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds 3.1.1.1 on FreeBSD
Marius wrote: I'm having problems running the dedicated server, both with and without cstrike, and both manually installed and from the ports, on a system runnin FreeBSD 4.8-STABLE It is giving an error about reading /proc/hlds process id/stats Upon looking in proc myself, it lists a status, but not a stats. Any ideas? Try this set sv_stats 0. Better : get the latest beta (which has sv_stats disabled by default when running under FreeBSD). Even better : man linprocfs. David. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Starting hlds_run?
Hi I'm having a problem with hlds not dropping back to the command prompt. I'm running red hat 9. Loading hlds from a terminal window with ./hlds -game dmc +exec server.cfg This is a copy of the output.Cursor just flashes. No input possible? If I run just ./hlds I get prompt, but when I type status it says not connected. Any ideas? Console initialized. Protocol version 46 Exe version 3.1.1.1 Exe build: 22:35:19 Apr 29 2003 (2378) WON Auth Server Server IP address 192.168.7.3:27015 Adding master server 65.73.232.251:27010 Adding master server 65.73.232.253:27010 Adding master server 65.73.232.252:27010 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Fun
These are not LAN servers. They are public. Im in florida and I play on my servers all the time. According to stats 15,300 players thru the server in the last 30 days. So definitely not LAN :))) - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 11:55 AM Subject: Re: [hlds_linux] Kernel Fun These are LAN servers. I thought they were pub. Dave On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote: 216.32.201.69:27015 (FF=OFF) 216.32.201.96:27015 (FF=ON) 216.32.201.107:27015 (24/7 Awp_Map) Welcome to come play. dan - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, July 26, 2003 12:34 AM Subject: Re: [hlds_linux] Kernel Fun What's the ip/port of your servers? I'm in jersey and would love to play with a 15-20 ping. Dave On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have been experimenting with kernels lately in hopes of improving performance even more. This is based on RH 7.2 or higher. The stable kernel I have been using for last the few months is the 2.4.21-rc1-jam1 kernel/patch set. This runs solid, but one can never be completely satisfied. Just for backround, I ICMP ping my servers in Jersey at 50-55ms. In game ping on p3 boxes with 14+ players is 70-100. In game ping on xeon boxes with 14+ is around 70-75..more stable on the newer hardware. This was without pingboost enabled, and on the 2.4.21 kernel. So the first 2.5.X kernel we got up was 2.5.74-mm3. In game latency was reduced solidly by 10ms. 55-65 is now my average ping on the Xeon boxes...with 14+ players present. The players living in the area are no longer 20-30ms but 15-20ms in game. On another box, we put up 2.5.75-mm1 kernel. With the same results, though the .74 kernel, ftp seems to go defunct, but not on the .75 kernel. I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well this performs. This kernel replaces the 2.5.74 kernel, leaving 2.5.75-mm1 still in place. If anyone else is playing with kernels on redhat, I would be interested in hearing your results. I will reply my results with this kernel after a week of testing. dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How many servers can this hardware take?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Im planning on setting up some high-quality cs-servers with clanmod/statsme and hlguard. How many servers/slots should/could I set up on this hardware (with quality in focus): Box 1) p4 2.0ghz 1gb ram Box 2) dual P3 1,1ghz 2gb ram Both boxes are located on a T3 connection. Regards, Ronsta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Fun
Oh. When i tried to connect it gave me an error. I've never seen this before: LAN servers are resticted to local clients (class C). Dave On Sun, 2003-07-27 at 14:20, Daniel Stroven wrote: These are not LAN servers. They are public. Im in florida and I play on my servers all the time. According to stats 15,300 players thru the server in the last 30 days. So definitely not LAN :))) - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 11:55 AM Subject: Re: [hlds_linux] Kernel Fun These are LAN servers. I thought they were pub. Dave On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote: 216.32.201.69:27015 (FF=OFF) 216.32.201.96:27015 (FF=ON) 216.32.201.107:27015 (24/7 Awp_Map) Welcome to come play. dan - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, July 26, 2003 12:34 AM Subject: Re: [hlds_linux] Kernel Fun What's the ip/port of your servers? I'm in jersey and would love to play with a 15-20 ping. Dave On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have been experimenting with kernels lately in hopes of improving performance even more. This is based on RH 7.2 or higher. The stable kernel I have been using for last the few months is the 2.4.21-rc1-jam1 kernel/patch set. This runs solid, but one can never be completely satisfied. Just for backround, I ICMP ping my servers in Jersey at 50-55ms. In game ping on p3 boxes with 14+ players is 70-100. In game ping on xeon boxes with 14+ is around 70-75..more stable on the newer hardware. This was without pingboost enabled, and on the 2.4.21 kernel. So the first 2.5.X kernel we got up was 2.5.74-mm3. In game latency was reduced solidly by 10ms. 55-65 is now my average ping on the Xeon boxes...with 14+ players present. The players living in the area are no longer 20-30ms but 15-20ms in game. On another box, we put up 2.5.75-mm1 kernel. With the same results, though the .74 kernel, ftp seems to go defunct, but not on the .75 kernel. I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well this performs. This kernel replaces the 2.5.74 kernel, leaving 2.5.75-mm1 still in place. If anyone else is playing with kernels on redhat, I would be interested in hearing your results. I will reply my results with this kernel after a week of testing. dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Starting hlds_run?
You didn't specify a starting map. ./hlds_run -game dmc +map mapname +maxplayers players Putting it in server.cfg won't work, as that's executed after the map has been loaded. On 27 Jul 2003 19:16:14 +0100, you wrote: Hi I'm having a problem with hlds not dropping back to the command prompt. I'm running red hat 9. Loading hlds from a terminal window with ./hlds -game dmc +exec server.cfg This is a copy of the output.Cursor just flashes. No input possible? If I run just ./hlds I get prompt, but when I type status it says not connected. Any ideas? Console initialized. Protocol version 46 Exe version 3.1.1.1 Exe build: 22:35:19 Apr 29 2003 (2378) WON Auth Server Server IP address 192.168.7.3:27015 Adding master server 65.73.232.251:27010 Adding master server 65.73.232.253:27010 Adding master server 65.73.232.252:27010 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] OT - statsme and bandwidth control
I am sorry for posting this here, but I thought that, for such a simple question, I'd rather not subscribe to another list. Has anyone used the BW control provided by statsme ? I am using an older version and am considering upgrading it. BTW, UA guys... I could not even find out which is the statsme version (curtrent/stable/beta) from the page (except when I was about to download it) and some other features as well. Info like finding out what statsme/logd/metamod version you have would be greatly appreciated. Well. I guess this is beyond the scope of this email. I intend to write a couple of suggestions anyway. regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] How many servers can this hardware take?
The hardware is not whats going to kill ya, it's the connection. T3 = 1.5mbps (if memory servs me correctly). At that rate I doubt you could play more the 40 slots at once without lag. Prolly less then that. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ronsta Sent: Sunday, July 27, 2003 1:37 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] How many servers can this hardware take? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Im planning on setting up some high-quality cs-servers with clanmod/statsme and hlguard. How many servers/slots should/could I set up on this hardware (with quality in focus): Box 1) p4 2.0ghz 1gb ram Box 2) dual P3 1,1ghz 2gb ram Both boxes are located on a T3 connection. Regards, Ronsta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [Hlds Linux] hlds on bi pro
Hello I read here lot of thing about peoples who run many hlds on bi pro box I want to try this configuration, but i don't know how to affect an hlds process to a specific CPU ? What must be change to do that, and is it a good idea ? thx Y4nN1cK ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How many servers can this hardware take?
ah, sorry, I was totaly out of line there.. it is a 10mbit/s line. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 8:43 PM Subject: RE: [hlds_linux] How many servers can this hardware take? The hardware is not whats going to kill ya, it's the connection. T3 = 1.5mbps (if memory servs me correctly). At that rate I doubt you could play more the 40 slots at once without lag. Prolly less then that. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ronsta Sent: Sunday, July 27, 2003 1:37 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] How many servers can this hardware take? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Im planning on setting up some high-quality cs-servers with clanmod/statsme and hlguard. How many servers/slots should/could I set up on this hardware (with quality in focus): Box 1) p4 2.0ghz 1gb ram Box 2) dual P3 1,1ghz 2gb ram Both boxes are located on a T3 connection. Regards, Ronsta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] How many servers can this hardware take?
Now, on that note, there was someone who mentioned - some days ago - that the % of CPU usage grows exponentially according to the number of players in ONE game server, what means, according to my understanding, that if you limit your gamerooms to 10 players you could maximize the number of rooms that would be using that given hardware. Does it make sense to anyone else ? At 03:43 PM 7/27/2003, you wrote: The hardware is not whats going to kill ya, it's the connection. T3 = 1.5mbps (if memory servs me correctly). At that rate I doubt you could play more the 40 slots at once without lag. Prolly less then that. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ronsta Sent: Sunday, July 27, 2003 1:37 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] How many servers can this hardware take? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Im planning on setting up some high-quality cs-servers with clanmod/statsme and hlguard. How many servers/slots should/could I set up on this hardware (with quality in focus): Box 1) p4 2.0ghz 1gb ram Box 2) dual P3 1,1ghz 2gb ram Both boxes are located on a T3 connection. Regards, Ronsta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How many servers can this hardware take?
T-1=1.54mbs T-3=45mbs Personally, I have never seen a T-1 handle 40 player slots. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 2:43 PM Subject: RE: [hlds_linux] How many servers can this hardware take? The hardware is not whats going to kill ya, it's the connection. T3 = 1.5mbps (if memory servs me correctly). At that rate I doubt you could play more the 40 slots at once without lag. Prolly less then that. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ronsta Sent: Sunday, July 27, 2003 1:37 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] How many servers can this hardware take? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Im planning on setting up some high-quality cs-servers with clanmod/statsme and hlguard. How many servers/slots should/could I set up on this hardware (with quality in focus): Box 1) p4 2.0ghz 1gb ram Box 2) dual P3 1,1ghz 2gb ram Both boxes are located on a T3 connection. Regards, Ronsta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kernel Fun
I have heard of this error happening sometimes, but never seen it actually myself. Try again and see what you get. dan - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 2:39 PM Subject: Re: [hlds_linux] Kernel Fun Oh. When i tried to connect it gave me an error. I've never seen this before: LAN servers are resticted to local clients (class C). Dave On Sun, 2003-07-27 at 14:20, Daniel Stroven wrote: These are not LAN servers. They are public. Im in florida and I play on my servers all the time. According to stats 15,300 players thru the server in the last 30 days. So definitely not LAN :))) - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 11:55 AM Subject: Re: [hlds_linux] Kernel Fun These are LAN servers. I thought they were pub. Dave On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote: 216.32.201.69:27015 (FF=OFF) 216.32.201.96:27015 (FF=ON) 216.32.201.107:27015 (24/7 Awp_Map) Welcome to come play. dan - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, July 26, 2003 12:34 AM Subject: Re: [hlds_linux] Kernel Fun What's the ip/port of your servers? I'm in jersey and would love to play with a 15-20 ping. Dave On Fri, 2003-07-25 at 17:19, Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have been experimenting with kernels lately in hopes of improving performance even more. This is based on RH 7.2 or higher. The stable kernel I have been using for last the few months is the 2.4.21-rc1-jam1 kernel/patch set. This runs solid, but one can never be completely satisfied. Just for backround, I ICMP ping my servers in Jersey at 50-55ms. In game ping on p3 boxes with 14+ players is 70-100. In game ping on xeon boxes with 14+ is around 70-75..more stable on the newer hardware. This was without pingboost enabled, and on the 2.4.21 kernel. So the first 2.5.X kernel we got up was 2.5.74-mm3. In game latency was reduced solidly by 10ms. 55-65 is now my average ping on the Xeon boxes...with 14+ players present. The players living in the area are no longer 20-30ms but 15-20ms in game. On another box, we put up 2.5.75-mm1 kernel. With the same results, though the .74 kernel, ftp seems to go defunct, but not on the .75 kernel. I have just rebooted to 2.6.0-test1-mm2 kernel and will see how well this performs. This kernel replaces the 2.5.74 kernel, leaving 2.5.75-mm1 still in place. If anyone else is playing with kernels on redhat, I would be interested in hearing your results. I will reply my results with this kernel after a week of testing. dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux