Re: [hlds_linux] Re: [hlds_linux][OT] Anyone tried this?

2004-03-16 Thread Eric (Deacon)
[BT]Black V wrote:
But both work and enter is easier for me as ill prolly by typing in that
same window anyway after I have selected
Heh, you're already clicking and dragging to select.  Why not go ahead
and right-click?  ;)
Er.. ill dig up the reg key to turn on tab auto complete (ala linux styles)
in the command line too
[HKEY_CURRENT_USER\Software\Microsoft\Command Processor]
"CompletionChar"=dword:0009
After playing on a linux shell, a lack of auto-complete is frustrating.

--
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Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Mad Scientist
According to the great words of m0gely:
> Basically you mean your server is publicly accessible and users are
> authenticating to Steam to play on it.  Users can still authenticate
> to Steam playing a LAN game.  Thats how you need to do it.  My server
> at work is set up the same way.  sv_lan is set to 0 and people from
> the net connect to it via Internet games, everyone at my connects via
> LAN games.

Is your server running *on* the NAT router? I also have servers on a
private network. Private clients as well as (NATed) public clients have
no problem connecting to them. This case is a little different since
the HLDS box is multi-homed. I think that's where the problem lies. I
know this worked with WON since I've done it before... Another great
STEAM feature, no doubt. :\

Anyhow, thanks for the suggestions. I'll keep trying.

-Mad

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RE: [hlds_linux] HLDS Linux Engine update

2004-03-16 Thread Matt J. Langan
This is a multi-part message in MIME format.
--
Linux CPU usage is horrid :(. I feel that is the main issue that
needs to be fixed!

- Matt
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, March 16, 2004 8:59 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLDS Linux Engine update

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I cannot reproduce the memory leak, I have been running (full :)
playtest servers for the past month without a problem (using stock
debian stable and SuSe 9.0 installs).

The CPU fixes are still in the works, other things have taken
precedence.




From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Moses Tang
Sent: Tuesday, March 16, 2004 12:53 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] HLDS Linux Engine update



[ Converted text/html to text/plain ]

Hey just wondering.. if there is going to be another CPU fix for
the Linux
Binaries how about the mem leak also??



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RE: [hlds_linux] HLDS Linux Engine update

2004-03-16 Thread Alfred Reynolds
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[ Picked text/plain from multipart/alternative ]
Oh, I should add that the servers are not running any addons, only what
the steam update command provides.




From: Alfred Reynolds
Sent: Tuesday, March 16, 2004 5:59 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLDS Linux Engine update


I cannot reproduce the memory leak, I have been running (full :)
playtest servers for the past month without a problem (using stock
debian stable and SuSe 9.0 installs).

The CPU fixes are still in the works, other things have taken
precedence.




From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Moses Tang
Sent: Tuesday, March 16, 2004 12:53 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] HLDS Linux Engine update



[ Converted text/html to text/plain ]

Hey just wondering.. if there is going to be another CPU
fix for the Linux
Binaries how about the mem leak also??



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RE: [hlds_linux] HLDS Linux Engine update

2004-03-16 Thread Alfred Reynolds
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I cannot reproduce the memory leak, I have been running (full :)
playtest servers for the past month without a problem (using stock
debian stable and SuSe 9.0 installs).

The CPU fixes are still in the works, other things have taken
precedence.




From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Moses Tang
Sent: Tuesday, March 16, 2004 12:53 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] HLDS Linux Engine update



[ Converted text/html to text/plain ]

Hey just wondering.. if there is going to be another CPU fix for
the Linux
Binaries how about the mem leak also??



--
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Re: [hlds_linux] hlds czero?

2004-03-16 Thread hondaman
[ Converted text/html to text/plain ]
Really?  So is it going to be like the old CS, but with the new
engine/graphics/ect?  Where can i read more about the MP part of cs:cz
Alfred Reynolds wrote:

CS:CZ includes a multiplayer component. We will be releasing a CS:CZ
server (via the update tool).



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, March 16, 2004 10:34 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] hlds czero?

cs:cz server?  I was under the impression cs:cz was single
player only?
Or am I horribly mistaken.

Fluffy Bunny wrote:



[ Converted text/html to text/plain ]

=)

Trying to setup a CS-CZ server so it will be ready for the


client release the


26..

dowloaded  czero to one of my linux servers using steam


update tool..  but the


files are f.. up?

server.cfg etc..  contains just crap? tryed to donwload it a


diffrent server


and its the same?

Cant find any information on any official homepages.

Does anyone got there czero server running? (10days left and


counting down)


B.Wallin - Sweden




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Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Frank Stollar
Mad Scientist wrote:

According to the great words of Frank Stollar:

Another admin wrote an User-space SNAT Proxy
running on the server, the server will see the clients fake outside
IP and the Steam Ticket is valid for the people now.


Any idea where I can find this?
As this special solution was coded by an admin of our servers and a good
friend of mine. As this is a very special solution because the masq for
2500 clients use dynamical ip allocation per user. Therefor the SNAT
proxy on the server querries the masq via a module which extern IP that
specific client has and maps that IP as SNAT to the pakets send to the
server. The next problem was that this SNAT Proxy has to be implemented
in user-space and not kernel-space. If you wish, I can get you his email
address, he would surely public his code under the GPL.
This may be helpful for other people but surly it must be rewritten to
their personal needs. And if you use a plain NAT that would be overkill,
as iptables has better method of static SNAT translation as Marques
already pointed out.
But he is wrong as POSTROUTING is no solution at all, because the pakets
must be altered _before_ they reach your server. PREROUTING would be the
right chain. But SNAT does not work in the PREROUTING chain :-/
To circumvent that behaviour you must set up another pseudo interface
and route your internal traffic through that interface. Then you can use
POSTROUTING on that pseudo interface and get SNAT working.
Well, indeed that is somehow the same procedure as the user-space SNAT
is working, but without the overkill of dynamic IP NAT.
Hope I enlighted you,
  Frank
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Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Frank Stollar
m0gely wrote:

Mad Scientist wrote:

Hmmm... probably not. It is an Internet server... Anyhow, worth a try,
I will pass that suggestion on.


Basically you mean your server is publicly accessible and users are
authenticating to Steam to play on it.  Users can still authenticate to
Steam playing a LAN game.  Thats how you need to do it.  My server at
work is set up the same way.  sv_lan is set to 0 and people from the net
connect to it via Internet games, everyone at my connects via LAN games.
 Everyone has a steamid, everyone is happy. :)
Interesting, I will try it. Since our SNAT solution was build befor the
LAN game come up. Probably it is now easier with the LAN mode.
Thx any way,
  Frank
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Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread Frank Stollar
[BT]Black V wrote:

I have to disagree with that statement

I have several machines behind a double nat
And they get steam auth fine
Your statement does not colide with my statement. Servers have no
problem with NAT, the client has if the server connecting to is on the
same network.
But what im not too sure on a couple of points

1.is the hlds server and the client on the same network  ?
Yes it is.

2.Is the server in lan mode or inet mode (sv_lan 1/0 nomaster etc)
I would say inet mode like ours, IMHO in lan mode not all people from
the inet could connect to the server otherwise. Afterall it was like
that in cs1.5 and I don't think steam would be that different.
Cheers,
  Frank
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[hlds_linux] HLDS Linux Engine update

2004-03-16 Thread Moses Tang
[ Converted text/html to text/plain ]

Hey just wondering.. if there is going to be another CPU fix for the Linux
Binaries how about the mem leak also??

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Re: [hlds_linux] hlds czero?

2004-03-16 Thread tlpitts
You say there are files out already for the servers?
hmmm...I gotta get out more..
- Original Message -
From: "Fluffy Bunny" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 16, 2004 1:13 PM
Subject: [hlds_linux] hlds czero?


> [ Converted text/html to text/plain ]
>
> =)
>
> Trying to setup a CS-CZ server so it will be ready for the client release
the
> 26..
>
> dowloaded  czero to one of my linux servers using steam update tool..  but
the
> files are f.. up?
>
> server.cfg etc..  contains just crap? tryed to donwload it a diffrent
server
> and its the same?
>
> Cant find any information on any official homepages.
>
> Does anyone got there czero server running? (10days left and counting
down)
>
> B.Wallin - Sweden
>
>
>
>
> --
>
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[hlds_linux] HLTV server

2004-03-16 Thread Thomas Kristensen
Hello

I want to use the hltv server, but then i start the server and it connects
to a game server it says that i need libhlwon.so. I cant find the file
anyway on my system and iam 100% sure that i didnt come with the hlserver i
downloaded.

I downloaded hlds_l_1120_full.tgz, unpacked it and updated it with steam

Why iam i missing that file?

And where can i get it ?

Hilsen Thomas Kristensen



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RE: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread [BT]Black V
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
I have to disagree with that statement



I have several machines behind a double nat

And they get steam auth fine



But what im not too sure on a couple of points

1.is the hlds server and the client on the same network  ?

2.Is the server in lan mode or inet mode (sv_lan 1/0 nomaster etc)



Er.. yeah that's all







It's very simple. The local IP of a Client is somehow encoded in the

steam ID/Ticket. So the IP the client has on the server divers from what

the Steam system outside will see. Ergo the Steam ID will be invalid.

We have a similiar problem with our cs1.6 servers in a 2500 people

dormitory in munich. Another admin wrote an User-space SNAT Proxy

running on the server, the server will see the clients fake outside IP

and the Steam Ticket is valid for the people now.



Some time ago I read in the steam board this will be fixed soon, well a

big steam update came along but no fix on this side :-/

I hope they do not forget this silly behaviour...



cheers,

   Frank



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frank Stollar
Sent: Wednesday, 17 March 2004 6:16 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Multi-homed breaks steam?



Mad Scientist wrote:

> I've got a friend with the following setup:

>

> "Internet" <--> "NAT Router/HLDS Server" <--> "Private Client"

>

> "Internet" clients can connect to "NAT Router/HLDS Server" and play.

> "Private Client" can connect to other pub servers as well as surf the

> net, so the NAT appears to be working. When Private Client attempts to

> connect to "NAT Router/HLDS Server" and play, they connect as shown by

> the following log entry:

>

> L 03/15/2004 - 15:41:29: "Player<180><>" connected,

> address "10.10.1.99:43622"

>

> After that, "Private Client" gets "Invalid STEAM UserID Ticket".

>

> Any ideas what could be breaking the STEAM auth?







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Re: [hlds_linux] Multi-homed breaks steam?

2004-03-16 Thread m0gely
Mad Scientist wrote:
Hmmm... probably not. It is an Internet server... Anyhow, worth a try,
I will pass that suggestion on.
Basically you mean your server is publicly accessible and users are
authenticating to Steam to play on it.  Users can still authenticate to
Steam playing a LAN game.  Thats how you need to do it.  My server at
work is set up the same way.  sv_lan is set to 0 and people from the net
connect to it via Internet games, everyone at my connects via LAN games.
 Everyone has a steamid, everyone is happy. :)
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RE: [hlds_linux] Re: [hlds_linux][OT] Anyone tried this?

2004-03-16 Thread [BT]Black V
Same here :D
But both work and enter is easier for me as ill prolly by typing in that
same window anyway after I have selected

Er.. ill dig up the reg key to turn on tab auto complete (ala linux styles)
in the command line too



Cheers
[BT]Black V
Black Towers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, 16 March 2004 6:26 p.m.
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re: [hlds_linux][OT] Anyone tried this?

Eric (Deacon) wrote:

 >> Clanpubs.net Administrator wrote:
>> Anyways, that doesn't work in the first place (at least for me). All it
>> allows me to do is highlight - no ctrl-c copy.
>>
>> Please make sure what you're telling me to do works before you attempt to
>> question my intelligence.
>
>
> Heh, your angst just makes it funnier.  Highlight.  Right-click.  It is
> now in the clipboard.  Consider your intelligence questioned.
>
> --
> Eric (the Deacon remix)

I feel stupid. I've always hit Enter after selecting. :)

--AgentHH



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RE: [hlds_linux] hlds czero?

2004-03-16 Thread wouter v/d Bergh
j its alive and kickin :D

Can you maybe update us about the memory leak in hlds ?


From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds_linux] hlds czero?
Date: Tue, 16 Mar 2004 10:52:34 -0800
CS:CZ includes a multiplayer component. We will be releasing a CS:CZ
server (via the update tool).
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
> Sent: Tuesday, March 16, 2004 10:34 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] hlds czero?
>
> cs:cz server?  I was under the impression cs:cz was single
> player only?
> Or am I horribly mistaken.
>
> Fluffy Bunny wrote:
>
> >[ Converted text/html to text/plain ]
> >
> >=)
> >
> >Trying to setup a CS-CZ server so it will be ready for the
> client release the
> >26..
> >
> >dowloaded  czero to one of my linux servers using steam
> update tool..  but the
> >files are f.. up?
> >
> >server.cfg etc..  contains just crap? tryed to donwload it a
> diffrent server
> >and its the same?
> >
> >Cant find any information on any official homepages.
> >
> >Does anyone got there czero server running? (10days left and
> counting down)
> >
> >B.Wallin - Sweden
> >
> >
> >
> >
> >--
> >
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Re: [hlds_linux] this is not #noobtechsupport[OT]

2004-03-16 Thread Maarten van der Zwaart
On Tue, Mar 16, 2004 at 03:30:47PM -, McCormack, Chris wrote:
> Forums are threaded for a reason. If you don't like the content of the thread, 
> disregard it (or set your mail client to do so).

Unfortunately, a lot of people and/or mailclients on these lists seem
incapable of replying properly (including you and/or yours). The
threading on these lists is more broken than I've seen anywhere else.

Maarten

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Re: [hlds_linux] this is not #noobtechsupport

2004-03-16 Thread wouter v/d Bergh
yeah i was on the list long time ago when cs was not known so well as now,
and then i stopped a long time hosting servers, and about 8 months ago i
started again and registed again.
From: "Mad Scientist" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds_linux] this is not #noobtechsupport
Date: Tue, 16 Mar 2004 09:57:12 -0800 (PST)
According to the great words of wouter v/d Bergh:
> hlds_l mailing list is for problems, and the only reson i am here is
> cause most of the time the people here are really helpfull and really
> do there best to try fix ur problem, and not like on the forums
> (steampowered etc) just bitching about every little detail! (what you
> are doing now)
heh - obviously new to the list. Although I agree that the steam forums
seem to have taken many of the trolls away from this list, the s/n
ratio has at times been pretty unbearable here.
-Mad

--
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"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."
– Prime Minister Jean Chrétien



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RE: [hlds_linux] hlds czero?

2004-03-16 Thread Alfred Reynolds
CS:CZ includes a multiplayer component. We will be releasing a CS:CZ
server (via the update tool).

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
> Sent: Tuesday, March 16, 2004 10:34 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] hlds czero?
>
> cs:cz server?  I was under the impression cs:cz was single
> player only?
> Or am I horribly mistaken.
>
> Fluffy Bunny wrote:
>
> >[ Converted text/html to text/plain ]
> >
> >=)
> >
> >Trying to setup a CS-CZ server so it will be ready for the
> client release the
> >26..
> >
> >dowloaded  czero to one of my linux servers using steam
> update tool..  but the
> >files are f.. up?
> >
> >server.cfg etc..  contains just crap? tryed to donwload it a
> diffrent server
> >and its the same?
> >
> >Cant find any information on any official homepages.
> >
> >Does anyone got there czero server running? (10days left and
> counting down)
> >
> >B.Wallin - Sweden
> >
> >
> >
> >
> >--
> >
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[hlds_linux] sv_downloadurl not for "third party games"

2004-03-16 Thread Muldy
I posted some days back, that sv_download url was a cstrike feature only
but its not.
But, it's not available for "third party games".
:(
(hope i'm wrong again)

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Re: [hlds_linux] hlds czero?

2004-03-16 Thread hondaman
cs:cz server?  I was under the impression cs:cz was single player only?
Or am I horribly mistaken.
Fluffy Bunny wrote:

[ Converted text/html to text/plain ]

=)

Trying to setup a CS-CZ server so it will be ready for the client release the
26..
dowloaded  czero to one of my linux servers using steam update tool..  but the
files are f.. up?
server.cfg etc..  contains just crap? tryed to donwload it a diffrent server
and its the same?
Cant find any information on any official homepages.

Does anyone got there czero server running? (10days left and counting down)

B.Wallin - Sweden



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RE: [hlds_linux] hlds czero?

2004-03-16 Thread scripted_sequence

all of the czero content is encrypted by valve, looks like we have to
wait ...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fluffy
Bunny
Sent: Dienstag, 16. März 2004 19:14
To: [EMAIL PROTECTED]
Subject: [hlds_linux] hlds czero?


[ Converted text/html to text/plain ]

=)

Trying to setup a CS-CZ server so it will be ready for the client
release the 26..

dowloaded  czero to one of my linux servers using steam update tool..
but the files are f.. up?

server.cfg etc..  contains just crap? tryed to donwload it a diffrent
server and its the same?

Cant find any information on any official homepages.

Does anyone got there czero server running? (10days left and counting
down)

B.Wallin - Sweden




--

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