[hlds_linux] Server Update

2004-09-22 Thread Alfred Reynolds
An update to the server browser was released yesterday that enabled both
Source and HL1 games to be displayed in the same list. This update makes
use of the server updated released 2 months ago. Make sure you have
updated to this version via the hldsupdatetool.

- Alfred

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Re: [hlds_linux] Servers mass dropping again

2004-09-22 Thread m0gely
richy wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi guys, anyone else getting mass player drops from servers?
I have noticed this happening on 3 public servers now (1 CZ and 2 CS)
Not all players drop, usually 12 out of 18 players or summit like that.
Richy
Ask a client to look at their console and see if there is some error
output with svc_bad near the bottom.  If so this is a known issue that
has been around for some time.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Servers mass dropping again

2004-09-22 Thread Jeremy Brooking
richy wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi guys, anyone else getting mass player drops from servers?
I have noticed this happening on 3 public servers now (1 CZ and 2 CS)
Not all players drop, usually 12 out of 18 players or summit like that.
I have noticed this too, it seems to happen pretty much straight after I
ban 1 particular user (who keeps coming back due to his clientregistry
hack) and keeps happening untill such time as I blocked his address space.
Im thinking perhaps theres some kind of exploit?
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RE: [hlds_linux] test of my filters.

2004-09-22 Thread richy
Yeah but then some more useless crap with regards to this useless crap
could be created to send even more useless crap. No doubt spawning even
more useless crap. Gew on I bet ya cant resist.  :p

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd
Sent: 22 September 2004 22:06
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] test of my filters.

lol.
stop clogging the internet with useless crap!

On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers
<[EMAIL PROTECTED]> wrote:
> > Instead of waiting, taking a proactive measure, Please do not reply.
>
> so a few thousand people must get a useless email because you can't
wait a
> few minutes for an email to arrive, so you can test your filters? just
so
> I understand things correctly 
>
>
>
>
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--
Cheers!

-- Elmer Fudd

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RE: [hlds_linux] test of my filters.

2004-09-22 Thread richy
Even more, legit reason may be that this person may have the list email
him a receipt whenever he posts a message. He would need to "Post" a
test message to check if his "Filters" where moving this into the
correct folder. This helps him notice if he is sending out viruses and
other stuff like this.

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd
Sent: 22 September 2004 22:06
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] test of my filters.

lol.
stop clogging the internet with useless crap!

On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers
<[EMAIL PROTECTED]> wrote:
> > Instead of waiting, taking a proactive measure, Please do not reply.
>
> so a few thousand people must get a useless email because you can't
wait a
> few minutes for an email to arrive, so you can test your filters? just
so
> I understand things correctly 
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
Cheers!

-- Elmer Fudd

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[hlds_linux] Servers mass dropping again

2004-09-22 Thread richy
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi guys, anyone else getting mass player drops from servers?
I have noticed this happening on 3 public servers now (1 CZ and 2 CS)
Not all players drop, usually 12 out of 18 players or summit like that.

Richy
--


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Re: [hlds_linux] test of my filters.

2004-09-22 Thread Elmer Fudd
lol.
stop clogging the internet with useless crap!

On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers
<[EMAIL PROTECTED]> wrote:
> > Instead of waiting, taking a proactive measure, Please do not reply.
>
> so a few thousand people must get a useless email because you can't wait a
> few minutes for an email to arrive, so you can test your filters? just so
> I understand things correctly 
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
Cheers!

-- Elmer Fudd

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Re: [hlds_linux] test of my filters.

2004-09-22 Thread fingers
Instead of waiting, taking a proactive measure, Please do not reply.
so a few thousand people must get a useless email because you can't wait a
few minutes for an email to arrive, so you can test your filters? just so
I understand things correctly 

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Re: [hlds_linux] test of my filters.

2004-09-22 Thread Eric (Deacon)
In a bold display of creativity, Adam 'Starblazer' Romberg wrote:
Instead of waiting, taking a proactive measure, Please do not reply.
I don't get it :P
--
Eric (the Deacon remix)
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Re: [hlds_linux] Source DS requests

2004-09-22 Thread Philip Lorenz
My main concern is the readability of the output. First of all I don't
really feel like scrolling for ages when I type status and also does it
take longer to read 4-5 lines per user rather than 1 per client.
Philip
Morten Aarøe wrote:
Yep, I must agree on the status thing, if for a different reason also. I
did my own realtime stats and admin server frontend for hlds. It works
by parsing the log output realtime using the logaddress and a java
server application and it uses rcon status to keep track of the users on
the server (well, actually it just uses it to correct for the fact that
packets containing connects/disconnects might be lost and also it seems
that hlds sometimes forgets to write some disconnect events in the log -
is this a bug other people have noticed or am I just not parsing the log
well enough?). I haven't been able to get srcds running on my Debian
stable servers so I haven't tested it, but I have heard rumors (on this
list as far as I remember) that the new rcon status command doesn't
include the user SteamID. This seems very impractical for many different
reasons. In my own case it's annoying because my whole system is based
on a unique player ID derived from the SteamID. In this way I can avoid
people cheating on their stats by just changing their name etc.
So please, please don’t change the rcon status output info without good
reason to do so. I can understand why you might want to restrict normal
user access to SteamIDs (as earlier with IPs) but server admins can
always find this information in the logs anyway, right? The layout is
not really a big concern as I have no problem with adapting my parser to
a different format if necessary, but the info should not be limited in
the rcon status.
I am a big fan of the old saying "Don't fix it if it ain't broke" - and
I don’t see anything broken here. If you have good reason to change it
there really isn't a lot for us to do about it, but please tell us why.
I'm not trying flame you guys at valve, as I think you do a good job
trying to improve everyone's experience with hlds/srcds - especially on
this mailing list. Hope you will note my input and take it as
constructive feedback in stead of just ranting...
Regards,
Morten Aarøe
[EMAIL PROTECTED]

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[hlds_linux] test of my filters.

2004-09-22 Thread Adam 'Starblazer' Romberg
Instead of waiting, taking a proactive measure, Please do not reply.



Adam 'Starblazer' Romberg Appleton: 920-738-9032
System Administrator   Valley Fair: 920-968-7713
ExtremePC LLC-=-  http://www.extremepcgaming.net

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RE: [hlds_linux] Source DS requests

2004-09-22 Thread Morten Aarøe
Yep, I must agree on the status thing, if for a different reason also. I
did my own realtime stats and admin server frontend for hlds. It works
by parsing the log output realtime using the logaddress and a java
server application and it uses rcon status to keep track of the users on
the server (well, actually it just uses it to correct for the fact that
packets containing connects/disconnects might be lost and also it seems
that hlds sometimes forgets to write some disconnect events in the log -
is this a bug other people have noticed or am I just not parsing the log
well enough?). I haven't been able to get srcds running on my Debian
stable servers so I haven't tested it, but I have heard rumors (on this
list as far as I remember) that the new rcon status command doesn't
include the user SteamID. This seems very impractical for many different
reasons. In my own case it's annoying because my whole system is based
on a unique player ID derived from the SteamID. In this way I can avoid
people cheating on their stats by just changing their name etc.

So please, please don’t change the rcon status output info without good
reason to do so. I can understand why you might want to restrict normal
user access to SteamIDs (as earlier with IPs) but server admins can
always find this information in the logs anyway, right? The layout is
not really a big concern as I have no problem with adapting my parser to
a different format if necessary, but the info should not be limited in
the rcon status.

I am a big fan of the old saying "Don't fix it if it ain't broke" - and
I don’t see anything broken here. If you have good reason to change it
there really isn't a lot for us to do about it, but please tell us why.

I'm not trying flame you guys at valve, as I think you do a good job
trying to improve everyone's experience with hlds/srcds - especially on
this mailing list. Hope you will note my input and take it as
constructive feedback in stead of just ranting...

Regards,
Morten Aarøe
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philip
Lorenz
Sent: 22. september 2004 17:07
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Source DS requests


I just got 2 requests - 1 of them can be considered relatively tiny.
Would it be possible to use relative paths when using dlopen() to load
the dynamic libraries rather than just exiting (i.e. by prefixing ./ to
the dlopen filename)? Would make certain things a whole thing a lot
easier.

Secondly is it possible to bring back the old status command output. In
my opinion it's a lot easier to read (especially when a lot of users are
connected) and it's also easier to be parsed if reading from stdout.

Regards,

Philip

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[hlds_linux] Source DS requests

2004-09-22 Thread Philip Lorenz
I just got 2 requests - 1 of them can be considered relatively tiny.
Would it be possible to use relative paths when using dlopen() to load
the dynamic libraries rather than just exiting (i.e. by prefixing ./ to
the dlopen filename)? Would make certain things a whole thing a lot easier.
Secondly is it possible to bring back the old status command output. In
my opinion it's a lot easier to read (especially when a lot of users are
connected) and it's also easier to be parsed if reading from stdout.
Regards,
Philip
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Re: [hlds_linux] No CS online with App 31 Ver 7

2004-09-22 Thread Elmer Fudd
delete InstallRecord.blob and do it again


On Tue, 21 Sep 2004 20:17:24 -0500, hondaman <[EMAIL PROTECTED]> wrote:
> I have this same problem.
>
> Updating 'Day of Defeat Base Content' from version 7 to version 8
> No CS online with App 31 Ver 7
>
> Any ideas on whats wrong?
>
> Mikkel "Miklos" Georgsen wrote:
>
> > Trying to update DOD through Steam I get this error?
> >
> > Checking bootstrapper version ...
> > Updating Installation
> > Logging in as '...'
> > Updating 'Day of Defeat Base Content' from version 7 to version 8
> > No CS online with App 31 Ver 7
> >
> > And Steam exits.
> >
> > Please advice.
> >
> > --
> > Regards,
> > Mikkel Georgsen
> > Technical Manager
> >
> > Clanhost.dk
> > Phone: +45 3636 8004
> > Fax:   +45 3636 8009
> >
> >
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> >
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--
Cheers!

-- Elmer Fudd

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