Re: [hlds_linux] CS:S cheats

2004-12-05 Thread sirtom__
In direct cmpetition to HL²/CS:S the 1.6 CS is nearly "bug free". Forget about 
VAC,
while you can have the excellent cheating death on your server. After all, all 
wars
are played on 1.6 and many of them only with cheating death.

CS:S isn't playable in wars right now and won't until - I guess - mid 2005. 
Only noobs
go to play source wars from now on.

If Valve is going to shutdown 1.6 before 2006, they loose a lot of their "real" 
community.
That includes updates (CS and VAC)

And yes, I have seen different cheats for CS:S right now. My decision was right 
not play
Source until VAC starts out here.

[EMAIL PROTECTED] schrieb am 06.12.04 02:37:26:
>
> List Keeper wrote:
> > HL1: CS1.6 should be a dead project.  They should be spending their time on 
> > HL2/Source-based games.
>
>
> As soon as they stop selling it, sure!
>
> But as long as they continue to sell it, they should be
> supporting/updating it, and this includes VAC.
>
>
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Re: [hlds_linux] Server update: details

2004-12-05 Thread David Harrison
Any plans to restore mp_logdetail for CStrike?
-- david
 Original Message 
From: "Eric Smith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 9:45 AM
Subject: [hlds_linux] Server update: details
Here are the details for the server update the other night (below).
-Eric
==
1) Logging
Logging has been updated as follows:
The "log " command now turns on/off *all* logging.  Once
logging
is on, there are three destinations where the information can be
sent: a
file, the server console, and UDP addresses.
You can use "sv_logfile" and "sv_logecho" to toggle logging to a file
and the console (they both default to 1).  If logging is enabled and
there are any addresses in the "logaddress_list", the logging
information will be sent to those addresses.
Typing "log" by itself will give you the current logging status and
where items are being logged to.
Here is a list of the changes:
* Added "sv_logsdir" that determines the folder in the game directory
where server logs will be stored.
* Added "sv_log_onefile" that will log server information to only one
file instead of a new file for every map change.
* Updated the "log" command to support "on/off" as well as "1/0".
* Updated the output for the "log" command to include the current
status (logging or not) and if logging is enabled it outputs where the
information is being sent (file, console, UDP).
* Renamed "mp_logfile" to "sv_logfile" to be more consistent with the
other logging cvars.
* Renamed "mp_logecho" to "sv_logecho" to be more consistent with the
other logging cvars.
* Renamed command "log_addaddress" to "logaddress_add" to be
consistent
with previous versions of this cvar.
* Added "logaddress_del" to delete an entry in the logaddress list.
* Added "logaddress_delall" to delete all entries in the logaddress
list.
* Added "logaddress_list" to list the current entries in the
logaddress
list.
* Added default port "27015" if port is not included in IP given to
"logaddress_add" and "logaddress_del".
* Removed unused "log_level" command.
* Removed unused "log_udp" command (if the logaddress has entries and
logging is enabled, the information is automatically sent to those
addresses).
2) Kick
* Split the "kick" command into two commands: "kick" and "kickid".
"kick" supports kicking by player name.  "kickid" supports kicking by
userid or uniqueid.
3) Ban lists
* Added the ability to load large ban lists.
* Increased max IP bans (addip) to 32768.
* Increased max ID bans (banid) to 32768.


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Re: [hlds_linux] CSS and IP Ban

2004-12-05 Thread 8tImER
Hello hondaman,

IP bans are stored in banned_ip.cfg inside /cfg/.
Mine is executed by server.cfg, like this:

[... stuff ...]
exec banned_ip.cfg
writeip
[... other stuff ...]

banning directly from the server console or via rcon:

--snip--
addip 123.123.123.123
Usage:  addip < minutes > < ipaddress >
Use 0 minutes for permanent
--snap--

results in this:

--snip--
[EMAIL PROTECTED]:~$ cat hl2mp/cfg/banned_ip.cfg
addip 0 123.123.123.123
--snap--

So the format of the file itself is just the command you would use on
the console.

And don't forget the 'writeip' to apply the ban. (Whenever you add a
new one).

--
A fellow [H]'er,
 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 06.12.04 at 05:09:19 you wrote:

> Ive never banned by IP before (ever, not even in 1.6), but an instance
> has come up where its become necessary.  Is it available in CS:S? If
> so, what file do i put the ip in, whats the syntax, and when and how do
> i exec it?


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Re: [hlds_linux] CSS and IP Ban

2004-12-05 Thread cookypuss
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 05, 2004 8:09 PM
Subject: [hlds_linux] CSS and IP Ban


> Ive never banned by IP before (ever, not even in 1.6), but an instance
> has come up where its become necessary.  Is it available in CS:S?  If
> so, what file do i put the ip in, whats the syntax, and when and how do
> i exec it?

addip   

example: addip 1440 12.34.56.78   (will ban for 1 day)

pretty sure it works for CS:S

~cooky


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[hlds_linux] CSS and IP Ban

2004-12-05 Thread hondaman
Ive never banned by IP before (ever, not even in 1.6), but an instance
has come up where its become necessary.  Is it available in CS:S?  If
so, what file do i put the ip in, whats the syntax, and when and how do
i exec it?
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Re: [hlds_linux] CS:S cheats

2004-12-05 Thread Jeremy Brooking
List Keeper wrote:
HL1: CS1.6 should be a dead project.  They should be spending their time on HL2/Source-based games.

As soon as they stop selling it, sure!
But as long as they continue to sell it, they should be
supporting/updating it, and this includes VAC.
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Re: [hlds_linux] CS:S cheats

2004-12-05 Thread List Keeper
HL1: CS1.6 should be a dead project.  They should be spending their time on 
HL2/Source-based games.

- Original Message -
From: "muldy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 05, 2004 04:57 PM
Subject: Re: [hlds_linux] CS:S cheats


I subscribe, cheats are starting to come back to historical levels

I'm talking about Half-Life 1 CS 1.6

wouter v/d Bergh wrote:

> There cheaters all over our servers :(
>
> Speed hacks, wallhacks, aimbot... U name it they've got it!
>
> Time for VAC ?
>
> Argh
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Re: AW: [hlds_linux] Testing Cheats.

2004-12-05 Thread Jeremy Brooking
Patrick Landolt wrote:
So I suggest to let valve check this cheats out!!

He'd like it looked into before mid 2005 though
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Re: [hlds_linux] CS:S cheats

2004-12-05 Thread Ian mu
Don't be crazy, we don't need decent cheat prevention, we need good
quality console rcon!!! Stops them all. Or erm not.

Slowly it will dawn upon all the muppets who have been denying all of
this, or maybe it dawned upon them ages ago and enhances their sense
of self importance as admins rather than actually being effective in
any sense.

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[hlds_linux] Vehicles on custom maps

2004-12-05 Thread Glenn Shannon
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,



Anyone try any custom maps on HL2 Deathmatch that have vehicles on them? On
my linux server the vehicles don't show, on my windows test server I have
here, they do.



Any ideas?

--



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Re: [hlds_linux] CS:S cheats

2004-12-05 Thread muldy
I subscribe, cheats are starting to come back to historical levels
I'm talking about Half-Life 1 CS 1.6
wouter v/d Bergh wrote:
There cheaters all over our servers :(
Speed hacks, wallhacks, aimbot... U name it they've got it!
Time for VAC ?
Argh
_
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Re: AW: [hlds_linux] Testing Cheats.

2004-12-05 Thread 8tImER
Hello Patrick,

he already said he's gonna test them on a separate box altogether that
doesn't matter (which means, he can format or wipe the disk or
whatever without consequence).
Secondly, it wasn't about being safe from the cheats, but about being
safe from Valve.
Which, actually, as there is no VAC vor srcds yet, not really a
concern, but who knows what kind of stuff those cheats would leave
behind that Steam could detect when, if ever, VAC for Source comes.
(Which is why he's using another box ;)).

And finally, seeing that there's been no VAC updates for quite some
time, and no VAC for Source at all, I don't think letting Valve check
out those cheats is going to do anyone any good (or bad).

--
Regards,
 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 05.12.04 at 22:17:41 you wrote:

> No one is save. YOu dont know what these cheats all are doing on your
> system... where to copy and so on... Only format c: is save ;)

> So I suggest to let valve check this cheats out!!



> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER
> Gesendet: Sonntag, 5. Dezember 2004 21:58
> An: hondaman
> Betreff: Re: [hlds_linux] Testing Cheats.

> Hello hondaman,

> offline mode and no internet connection (just to make sure ;)) and
> deleting the whole enchilada afterwards should be safe, I guess.

> --
> A fellow [H]'er,
>  8tImERmailto:[EMAIL PROTECTED]
>PGP Key-ID: 0xADD46137

> Original text:
> On 05.12.04 at 21:22:16 you wrote:

>> A couple cheats have surfaced on some cheat sites that I would like to
>> test and verify (on a box that doesnt matter of course), so that I can
>> see if it works, how it works, ect.  Is there a way to safely install
>> and try these without finding myself banned from steam?

>> hondaman
>> www.hardgaming.com


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Re: AW: [hlds_linux] Testing Cheats.

2004-12-05 Thread ZoMtEc
just keep your hands away from cheats...


On Sun, 05 Dec 2004 15:25:41 -0600, hondaman <[EMAIL PROTECTED]> wrote:
> Thats why I qualified my statement by saying "testing on a box that
> doesnt matter"
>
>
>
> Patrick Landolt wrote:
>
> >No one is save. YOu dont know what these cheats all are doing on your
> >system... where to copy and so on... Only format c: is save ;)
> >
> >So I suggest to let valve check this cheats out!!
> >
> >
> >
> >-Ursprüngliche Nachricht-
> >Von: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER
> >Gesendet: Sonntag, 5. Dezember 2004 21:58
> >An: hondaman
> >Betreff: Re: [hlds_linux] Testing Cheats.
> >
> >Hello hondaman,
> >
> >offline mode and no internet connection (just to make sure ;)) and
> >deleting the whole enchilada afterwards should be safe, I guess.
> >
> >--
> >A fellow [H]'er,
> > 8tImERmailto:[EMAIL PROTECTED]
> >   PGP Key-ID: 0xADD46137
> >
> >Original text:
> >On 05.12.04 at 21:22:16 you wrote:
> >
> >
> >
> >>A couple cheats have surfaced on some cheat sites that I would like to
> >>test and verify (on a box that doesnt matter of course), so that I can
> >>see if it works, how it works, ect.  Is there a way to safely install
> >>and try these without finding myself banned from steam?
> >>
> >>
> >
> >
> >
> >>hondaman
> >>www.hardgaming.com
> >>
> >>
> >
> >
> >
> >
> >>___
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> >>
> >>
> >please visit:
> >
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
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> >
> >
> >
> >
>
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[hlds_linux] CS:S cheats

2004-12-05 Thread wouter v/d Bergh
There cheaters all over our servers :(
Speed hacks, wallhacks, aimbot... U name it they've got it!
Time for VAC ?
Argh
_
Don’t just search. Find. Check out the new MSN Search!
http://search.msn.click-url.com/go/onm00200636ave/direct/01/
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Re: AW: [hlds_linux] Testing Cheats.

2004-12-05 Thread hondaman
Thats why I qualified my statement by saying "testing on a box that
doesnt matter"
Patrick Landolt wrote:
No one is save. YOu dont know what these cheats all are doing on your
system... where to copy and so on... Only format c: is save ;)
So I suggest to let valve check this cheats out!!

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER
Gesendet: Sonntag, 5. Dezember 2004 21:58
An: hondaman
Betreff: Re: [hlds_linux] Testing Cheats.
Hello hondaman,
offline mode and no internet connection (just to make sure ;)) and
deleting the whole enchilada afterwards should be safe, I guess.
--
A fellow [H]'er,
8tImERmailto:[EMAIL PROTECTED]
  PGP Key-ID: 0xADD46137
Original text:
On 05.12.04 at 21:22:16 you wrote:

A couple cheats have surfaced on some cheat sites that I would like to
test and verify (on a box that doesnt matter of course), so that I can
see if it works, how it works, ect.  Is there a way to safely install
and try these without finding myself banned from steam?



hondaman
www.hardgaming.com



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AW: [hlds_linux] Testing Cheats.

2004-12-05 Thread Patrick Landolt
No one is save. YOu dont know what these cheats all are doing on your
system... where to copy and so on... Only format c: is save ;)

So I suggest to let valve check this cheats out!!



-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER
Gesendet: Sonntag, 5. Dezember 2004 21:58
An: hondaman
Betreff: Re: [hlds_linux] Testing Cheats.

Hello hondaman,

offline mode and no internet connection (just to make sure ;)) and
deleting the whole enchilada afterwards should be safe, I guess.

--
A fellow [H]'er,
 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 05.12.04 at 21:22:16 you wrote:

> A couple cheats have surfaced on some cheat sites that I would like to
> test and verify (on a box that doesnt matter of course), so that I can
> see if it works, how it works, ect.  Is there a way to safely install
> and try these without finding myself banned from steam?

> hondaman
> www.hardgaming.com


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please visit:
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Re: [hlds_linux] Is this an RCON hole that needs to be patched?

2004-12-05 Thread m0gely
Gilly Cottle wrote:
You've always been able to use rcon from outside the server.  Ever
heard of HLSW?
Whats you're point?  I was answering his question regarding "why it
matters".
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Testing Cheats.

2004-12-05 Thread List Keeper
Should be able to start the server with -insecure and that will disable Valve 
Anti-Cheat.

- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 05, 2004 02:22 PM
Subject: [hlds_linux] Testing Cheats.


>A couple cheats have surfaced on some cheat sites that I would like to
> test and verify (on a box that doesnt matter of course), so that I can
> see if it works, how it works, ect.  Is there a way to safely install
> and try these without finding myself banned from steam?
>
> hondaman
> www.hardgaming.com
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Re: [hlds_linux] Testing Cheats.

2004-12-05 Thread 8tImER
Hello hondaman,

offline mode and no internet connection (just to make sure ;)) and
deleting the whole enchilada afterwards should be safe, I guess.

--
A fellow [H]'er,
 8tImERmailto:[EMAIL PROTECTED]
   PGP Key-ID: 0xADD46137

Original text:
On 05.12.04 at 21:22:16 you wrote:

> A couple cheats have surfaced on some cheat sites that I would like to
> test and verify (on a box that doesnt matter of course), so that I can
> see if it works, how it works, ect.  Is there a way to safely install
> and try these without finding myself banned from steam?

> hondaman
> www.hardgaming.com


> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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[hlds_linux] Logging.

2004-12-05 Thread hondaman
I was curious about something.  When playing CS:S and you get killed,
you can check the console to see you got hit 3 times for 65 damage or
whatever.  Why isnt this information logged?  Thats some juicy stuff
that stats programs such as psychostats could use to build stats pages.
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[hlds_linux] Testing Cheats.

2004-12-05 Thread hondaman
A couple cheats have surfaced on some cheat sites that I would like to
test and verify (on a box that doesnt matter of course), so that I can
see if it works, how it works, ect.  Is there a way to safely install
and try these without finding myself banned from steam?
hondaman
www.hardgaming.com
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Re: [hlds_linux] Custom Map Question

2004-12-05 Thread InspectorGifts
ohhh...
:)
- Original Message -
From: "Lumpy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 05, 2004 11:27 AM
Subject: Re: [hlds_linux] Custom Map Question

Quoting Alfred from another email about this: "For custom maps that
have new resources (such as models or sounds) you
need a file in the maps directory called .res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The format of the file is:
---
"resources"
{
  "blabla.txt""file"
  "sounds/blabla2.txt""file"
}
--
Note the "file" parameter, the .res file consists of key values pairs
and each value parameter must be "file" for map resource files.
This file is needed for both in game downloading and for the http
external downloader.
- Alfred"
On Sun, 5 Dec 2004 13:22:47 -0600, Tony <[EMAIL PROTECTED]> wrote:
So I have download and put a few custom maps on my CS:S server. The
problem
comes when someone that doesn't have the map joins. The client only
downloads the .bsp and .nav files. It doesn't download any missing
models,
textures or materials. I know normal CS had .res told the client what to
download. Anyone have any clue to go about getting the client to get all
the
files needed for a map??
This goes to Valve: when is sv_downloadurl coming back?
Thank you
Tony
http://www.noob-strike.net
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Re: [hlds_linux] Custom Map Question

2004-12-05 Thread InspectorGifts
till someone updates resgen or similair software, u have to make your own
res file and list all needed files yourself.  Works same as in 1.6.
- Original Message -
From: "Tony" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 05, 2004 11:22 AM
Subject: [hlds_linux] Custom Map Question
So I have download and put a few custom maps on my CS:S server. The problem
comes when someone that doesn’t have the map joins. The client only
downloads the .bsp and .nav files. It doesn’t download any missing models,
textures or materials. I know normal CS had .res told the client what to
download. Anyone have any clue to go about getting the client to get all the
files needed for a map??
This goes to Valve: when is sv_downloadurl coming back?
Thank you
Tony
http://www.noob-strike.net
---
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Version: 6.0.805 / Virus Database: 547 - Release Date: 12/3/2004

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Re: [hlds_linux] Custom Map Question

2004-12-05 Thread Lumpy
Quoting Alfred from another email about this: "For custom maps that
have new resources (such as models or sounds) you
need a file in the maps directory called .res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The format of the file is:
---
"resources"
{
   "blabla.txt""file"
   "sounds/blabla2.txt""file"
}
--
Note the "file" parameter, the .res file consists of key values pairs
and each value parameter must be "file" for map resource files.

This file is needed for both in game downloading and for the http
external downloader.

- Alfred"


On Sun, 5 Dec 2004 13:22:47 -0600, Tony <[EMAIL PROTECTED]> wrote:
> So I have download and put a few custom maps on my CS:S server. The problem
> comes when someone that doesn't have the map joins. The client only
> downloads the .bsp and .nav files. It doesn't download any missing models,
> textures or materials. I know normal CS had .res told the client what to
> download. Anyone have any clue to go about getting the client to get all the
> files needed for a map??
>
> This goes to Valve: when is sv_downloadurl coming back?
>
> Thank you
> Tony
> http://www.noob-strike.net
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.805 / Virus Database: 547 - Release Date: 12/3/2004
>
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[hlds_linux] Custom Map Question

2004-12-05 Thread Tony
So I have download and put a few custom maps on my CS:S server. The problem
comes when someone that doesn’t have the map joins. The client only
downloads the .bsp and .nav files. It doesn’t download any missing models,
textures or materials. I know normal CS had .res told the client what to
download. Anyone have any clue to go about getting the client to get all the
files needed for a map??

This goes to Valve: when is sv_downloadurl coming back?


Thank you
Tony
http://www.noob-strike.net

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.805 / Virus Database: 547 - Release Date: 12/3/2004



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RE: [hlds_linux] Is this an RCON hole that needs to be patched?

2004-12-05 Thread Peter Holcroft
It bans you by IP, not your steam ID if you use the wrong password too many
times. That's why it doesn't matter why you are logged in.

Pete.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of John
> Sent: 05 December 2004 01:56
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Is this an RCON hole that needs to be patched?
>
> HLSW, Phprcon, allseeingeye, hrmm the list goes on.
>
>
> On Sat, 4 Dec 2004 17:12:47 -0800, Gilly Cottle <[EMAIL PROTECTED]> wrote:
> > You've always been able to use rcon from outside the server.  Ever
> > heard of HLSW?
> >
> >
> >
> >
> > On Sat, 04 Dec 2004 16:30:49 -0800, m0gely <[EMAIL PROTECTED]>
> wrote:
> > > Andy Shinn wrote:
> > >
> > > > Is it possible to exploit root from rcon or execute code locally
> from
> > > > rcon? If not then I don't see why an attacker would want to brute
> force
> > > > a game server anyways.
> > >
> > > Because when the past root exploits came out it was only possible if
> you
> > > had rcon.  And who cares, people shouldn't be screwing with other
> > > peoples services.
> > >
> > > --
> > > - m0gely
> > > http://quake2.telestream.com/
> > > Q2 | Q3A | Counter-strike
> > >
> > >
> > >
> > > ___
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> please visit:
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> > >
> >
> >
> > --
> > Gilly Cottle
> >
> >
> >
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> please visit:
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> >
>
>
> --
>
> - John
>
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