Re: [hlds_linux] mp_autokick idle time

2005-02-10 Thread dave
this in the mod server.cfg,.as far as I know you cannot set the actual afk
time any where else
- Original Message -
From: "Chris Jones" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 11, 2005 2:20 AM
Subject: Re: [hlds_linux] mp_autokick idle time

Original message from dave:
mp_afktime 240 in server.cfg, alter to suit your sever this kicks on mine
after 4 mins afk
Is this a setting from a mod, or perhaps hlds?  No such cvar exists on
my srcds server.
I too would like to change this.  It's way too long by default.  It
seems like players can go AFK for half the map before being kicked.
---
mp_afktime
Unknown command "mp_afktime"
cvarlist mp_afktime
cvar list
--
--
 0 convars/concommands for [mp_afktime]
find afk
(no results)
---

--
Chris
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Re: [hlds_linux] mp_autokick idle time

2005-02-10 Thread Chris Jones
Original message from dave:

> mp_afktime 240 in server.cfg, alter to suit your sever this kicks on mine
> after 4 mins afk

Is this a setting from a mod, or perhaps hlds?  No such cvar exists on
my srcds server.

I too would like to change this.  It's way too long by default.  It
seems like players can go AFK for half the map before being kicked.


---
mp_afktime
Unknown command "mp_afktime"
cvarlist mp_afktime
cvar list
--
--
  0 convars/concommands for [mp_afktime]
find afk
(no results)
---



--
Chris

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Re: [hlds_linux] mp_autokick idle time

2005-02-10 Thread Christoph Franke
--
dave - Thu, Feb 10 2005 17:14:37 -:

> mp_afktime 240 in server.cfg, alter to suit your sever this kicks on mine
> after 4 mins afk
>
Sorry, I forgot to mention it: I was talking about the srcds. Does that
affect the accuracy of your answer?

Thanks in advance

Christoph

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Re: [hlds_linux] mp_autokick idle time

2005-02-10 Thread dave
mp_afktime 240 in server.cfg, alter to suit your sever this kicks on mine
after 4 mins afk
- Original Message -
From: "Christoph Franke" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 10, 2005 4:22 PM
Subject: [hlds_linux] mp_autokick idle time

--
Hello there,
just a short question. The mp_autokick cvar is supposed to kick
teamkiller and idle players. Tkers are kicked after 3 tks. But I didn't
find any information about the period of time after which an inactive
player is considered idle and for that kicked by console. Is there a
cvar for that or a fixed time?
Regards
Christoph
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[hlds_linux] Weird Lag on CS:S servers

2005-02-10 Thread Greg Green
Hey people,
Basically im getting "warping" lag on some of my servers
the spec are  a)  P4 2.8 1gig ram  gbit nic
b) Dual Opteron242's 2gig ram dual gb nics
c) Dual Opteron250's   2gig ram dual gbit nic
e)   Dual Opteron258's (i think) 2gig ram dual
gbit nic
f)   Dual Opteron258's (i think) 2gig ram dual
gbit nic
ALL servers are on a major carriers backbone as we provide their gaming
services for their resellers
All machine are running RHE3 (moving to Centos3.4) with latest
performance patches and security updates etc running RHN's latest perf
smp opteron kernel (except a)
b-e run 4gameservers each without issues (also runs other gameservers
not only css) a runs 2.
Pings to the servers ingame are fine and run around the 20-60 mark but i
am just experiencing this warping lag ... i cant figure it out ... are
there any setting i should be aware of that arent reallly common ?
what ticrate do you recommend etc ?
Jammy
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Re: [hlds_linux] Currently available (and working) server mods

2005-02-10 Thread ScratchMonkey
--On Thursday, February 10, 2005 2:19 PM -0600 List Keeper
<[EMAIL PROTECTED]> wrote:
SourceMod is an open-source project, but without a definite time-frame
for anonymous cvs.
BTW, lots of open source projects are moving from CVS to Subversion
. I've got a couple of servers serving
private repositories using Apache 2. It's pretty straightforward to set up,
and Fedora 2 and up bundle it with a sample configuration. View-CVS
includes Subversion support. There's a very good online book explaining how
to use it at .
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Re: [hlds_linux] Currently available (and working) server mods

2005-02-10 Thread List Keeper
Jules (aka Buddha-Pest) <[EMAIL PROTECTED]> wrote:
> "The Fool" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
>> Others may be available at http://www.sourcemod.net.
>
> Great summary Fool.  thanks a ton.  but does ANYONE plan on doing an
> open
> source project the way adminmod was done with anonymous cvs at least?
> i
> refuse to accept binaries from questionable sources.
>
> ~j

Jules,

Did you read the last line in the message you replied to?

http://www.sourcemod.net/

SourceMod is an open-source project, but without a definite time-frame for 
anonymous cvs.

http://www.tcwonline.org/cgi-bin/viewcvs.cgi/sourcemod/
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RE: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-10 Thread Alfred Reynolds
There will be a patch next week for this (hopefully early next week).

- Alfred
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Thursday, February 10, 2005 1:58 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Remote exploit causes Linux server to crash!
Valve, please read

Original message from Alfred Reynolds:

> We have reproduced the problem internally and are working on a fix.

Will there be a patch for srcds soon, or do we have to wait until the
next content update?



--
Chris

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Re: [hlds_linux] CS:Source Logs

2005-02-10 Thread Jules \(aka Buddha-Pest\)
"Clayton Macleod" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]
| why bother clearing them at all, they're not exactly big?

why?  have you seen what a log directory looks like after 2-3 years of 
running a server?  :)

| On Sat, 22 Jan 2005 13:17:03 -0600, List Keeper <[EMAIL PROTECTED]> wrote:
| > I do not believe there is any such thing to prevent that.
| >
| > Why not just wait a day to clear out the previous day's logs?
| >
| > - Original Message -
| > From: "J.Miribel" <[EMAIL PROTECTED]>

<...>

| > > If I remove logs from 01.log to 07.log the server will get back to
| > > L012201.log as log file name, this actually leads to data loss when 
you
| > > generate psychostats..
| > >
| > > Any cvar to fix this issue ?


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Re: [hlds_linux] Currently available (and working) server mods

2005-02-10 Thread Jules \(aka Buddha-Pest\)
"The Fool" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]
|- SAP (Source Admin Plugin): Win DS, works ok, Lin DS: leaks memory,
| development paused... (http://www.sourcemod.net)
|
| - BettleFart: Works fine, but hags up server "1/day" (leak?), not enough
| features, slow development
| http://qoda.net/cssource/minimumadmin/doc/
|
| - AMX Mod: knows only rate normalization (as i saw it last time, months 
ago
| :), will not be developed for CS:S in a short term - they wrote it months
| before as well...
| 
(<>)
|
| - Mani Admin plugin: works fine on both win and linux DS, fast 
development,
| no leaks (actually, it hangs the server up if you use admincexec* several
| times).
| I think this is the best available, i'm using this mod.
| link:
| 
http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_admin_plugin.html
| (doc + win/lin download)
|
| Others may be available at http://www.sourcemod.net.

Great summary Fool.  thanks a ton.  but does ANYONE plan on doing an open 
source project the way adminmod was done with anonymous cvs at least?  i 
refuse to accept binaries from questionable sources.

~j


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[hlds_linux] mp_autokick idle time

2005-02-10 Thread Christoph Franke
--
Hello there,

just a short question. The mp_autokick cvar is supposed to kick
teamkiller and idle players. Tkers are kicked after 3 tks. But I didn't
find any information about the period of time after which an inactive
player is considered idle and for that kicked by console. Is there a
cvar for that or a fixed time?

Regards

Christoph
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Re: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-10 Thread Chris Jones
Original message from Alfred Reynolds:

> We have reproduced the problem internally and are working on a fix.

Will there be a patch for srcds soon, or do we have to wait until the
next content update?



--
Chris

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