RE: [hlds_linux] mp_timelimit

2005-03-07 Thread David Fencik
This was on the windows list a while back.  Alfred said that this
behavior is by design, and it is to reduce CPU usage when idle.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Invader
Zim
Sent: Monday, March 07, 2005 11:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] mp_timelimit

Now, this may sound stupid, but why is it that when nobody is on a
server
mp_timelimit is useless? I just ran a test and had mp_timelimit set to
30
minutes, and 8 hours later it's still the same map (and no, the map
cycle
hadn't cycled back to the same map, for the last entry on the console
was
from 8 hours ago).

What gives? Why is mp_timelimit ignored? And along the same line, why is
mp_roundtime also ignored (even when there's just 1 player online).

--

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Invader Zim  | [EMAIL PROTECTED] | Counter Strike and web sites!
Counter Strike at| ICQ: 2548100  | Come & visit!
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-
Ducktape is merely a physical manifestation of regexps.
 It can do anything but is a pain in the arse to use.

-

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[hlds_linux] mp_timelimit

2005-03-07 Thread Invader Zim
Now, this may sound stupid, but why is it that when nobody is on a server
mp_timelimit is useless? I just ran a test and had mp_timelimit set to 30
minutes, and 8 hours later it's still the same map (and no, the map cycle
hadn't cycled back to the same map, for the last entry on the console was
from 8 hours ago).

What gives? Why is mp_timelimit ignored? And along the same line, why is
mp_roundtime also ignored (even when there's just 1 player online).

--
-
Invader Zim  | [EMAIL PROTECTED] | Counter Strike and web sites!
Counter Strike at| ICQ: 2548100  | Come & visit!
source.take13.net| http://portal.take13.net | http://forums.take13.net
-
Ducktape is merely a physical manifestation of regexps.
 It can do anything but is a pain in the arse to use.
-

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