[hlds_linux] Losing Team Weapons
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Howdy, is there a way to stop the losing team not being able to have weapons after each map cap? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Cap at 333.44?
Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] FPS Cap at 333.44?
Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Cap at 333.44?
i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Cap at 333.44?
-- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] FPS Cap at 333.44?
Are we starting to see coding targeted at WinX servers and less effort being towards Linux server coding? There has been a slow but steady erosion of Linux server coding. My original CS server was a mere PII 450, I thought I had a dream server when I upgraded to dual P3 800's. We just replaced our Ath 1000 with a P4 2.8 1u rack server. I was not totally impressed with the performance increase. I wonder if there is some little piece of coding that is missing, just a simple 1 or 0 someplace. Crazy_One FaTe's Minions -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Saturday, October 01, 2005 4:14 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S: Clipping on port/assault/inferno
Hi all, I'd like to ask for opinions on clipping problems with the three more recent maps provided by Valve/Turtle Rock for CS:S, these being de_port, cs_assault and de_inferno. Whenever I put these three maps (and ONLY these three maps, others are fine) on my server, odd behaviour is observed - most notably on de_port and cs_assault, in that on port you can walk through the cargo crates (and shoot from inside them, essentially by being invisible), and on assault, you fall through the floors when climbing stairs. I have tried several avenues of thought to try and fix this problem. These are: - Adjusting tickrate from 33 to 66 to 100 and back; - Changing maxplayers to small and large numbers; - Enabling and disabling sv_turbophysics; - Removing all add-ons and adding them back one by one; - Using -verify_all with Steam, in case something was corrupt; And the most extreme was to purchase an entirely new server, reinstall Linux and try again. All these methods resulted in no change - the clipping was still persistent. However, the odd thing is that if I rsync the entire installation to a completely different server (running the exact same OS), the clipping no longer occurs - this includes using the same cfg files (game.cfg, server.cfg, etc) from the main server. Below is what /proc/cpuinfo is on the main server, and also what is in server.cfg. If anyone can provide some clues, I would be most grateful. I'm not convinced it is hardware related... Cheers, Bart --- 8 server.cfg --- 8 --- sv_enableoldqueries 1 sv_rollangle 0 sv_allowdownload 1 sv_allowupload 1 sv_forcepreload 1 sv_region 3 sv_stats 1 sv_gravity 800 mp_allowspectators 1 mp_chattime 10 mp_limitteams 1 mp_roundtime 3.5 mp_friendlyfire 1 mp_timelimit 0 mp_freezetime 5 mp_buytime 0.4 mp_tkpunish 1 mp_hostagepenalty 10 mp_autokick 0 mp_spawnprotectiontime 5 mp_autoteambalance 1 mp_flashlight 1 mp_startmoney 800 mp_falldamage 1 mp_maxrounds 16 mp_c4timer 45 sv_specnoclip 1 sv_consistency 0 sv_minrate 15000 log on // rcon stuff and a few other unrelated things sniped --- 8 /proc/cpuinfo --- 8 --- processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Xeon(TM) CPU 3.60GHz stepping: 3 cpu MHz : 3592.299 cache size : 2048 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmovpat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe lm pni monitor ds_cplest tm2 cid cx16 xtpr bogomips: 7188.37 -- Bart King +44 7812 195654 - http://www.bart666.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Cap at 333.44?
Oh the server starts at 333 just fine. However, get 12 people on it during a scrim and it will go 30-50fps until people start leaving. Again, the CPU never seems to go higher than 80% so I doubt that is a limiting factor. /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Cap at 333.44?
-- [ Picked text/plain from multipart/alternative ] Whats the load out of interest (not cpu %age, the load on top right of top or displayed in uptime) when the server is dropping fps, are there any other processes that show high cpu at the same time or anything in top? Ian On 10/1/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Oh the server starts at 333 just fine. However, get 12 people on it during a scrim and it will go 30-50fps until people start leaving. Again, the CPU never seems to go higher than 80% so I doubt that is a limiting factor. /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] FPS Cap at 333.44?
I would like to know why anyone would really need to play at 333fps? I don't think your monitor can even refresh that fast? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 11:04 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Oh the server starts at 333 just fine. However, get 12 people on it during a scrim and it will go 30-50fps until people start leaving. Again, the CPU never seems to go higher than 80% so I doubt that is a limiting factor. /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS Cap at 333.44?
I don't have the figure offhand but it was nothing abnormal at all. This machine runs no other services so it is strictly just dedicated to running a dods private and that only. In other words, there are no other processes that could be hindering it. Aside from giving you the actual load numbers, there's not much more I can tell you. I've used this box for quite some time, mostly dod 1.3 privates/hltvs without any problems with fps or cpu usage. I'm just at a loss at understanding this... /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Whats the load out of interest (not cpu %age, the load on top right of top or displayed in uptime) when the server is dropping fps, are there any other processes that show high cpu at the same time or anything in top? Ian On 10/1/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Oh the server starts at 333 just fine. However, get 12 people on it during a scrim and it will go 30-50fps until people start leaving. Again, the CPU never seems to go higher than 80% so I doubt that is a limiting factor. /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list
RE: [hlds_linux] FPS Cap at 333.44?
Serverside FPS has nothing to do with the actual refresh rate of the monitor of the server (its headless anyway). Quoting JCHost.net - Support [EMAIL PROTECTED]: I would like to know why anyone would really need to play at 333fps? I don't think your monitor can even refresh that fast? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 11:04 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Oh the server starts at 333 just fine. However, get 12 people on it during a scrim and it will go 30-50fps until people start leaving. Again, the CPU never seems to go higher than 80% so I doubt that is a limiting factor. /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Autogenerate .RES files?
Hi there, I'd like to try out some custom maps on my HL2 DM server but they come in a map pack and I believe I need to create .res files for each map... is there someway I can autogenerate .res files from the map file. BTW, I also have sv_downloadurl set and am hosting the files on another webserver. Any tips / advice greatly appreciated. Thanks in advance, -- Ben (Combatter) Server @ marvin.core.fubra.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S | DoD:S Segmentation Fault.
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Autogenerate .RES files?
How do I start a new thread on this thing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: Saturday, October 01, 2005 12:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Autogenerate .RES files? Hi there, I'd like to try out some custom maps on my HL2 DM server but they come in a map pack and I believe I need to create .res files for each map... is there someway I can autogenerate .res files from the map file. BTW, I also have sv_downloadurl set and am hosting the files on another webserver. Any tips / advice greatly appreciated. Thanks in advance, -- Ben (Combatter) Server @ marvin.core.fubra.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bah it wont allow me to attach images. Basically what is happening is I'm getting a segmentation fault error on a DoD and CSS server on this 'server'. I have mani admin plugin installed on all my servers. Yet it is only affecting some of them. This has gotten to the point where I would allow someone that's willing to help access to a server to look at it. I've been jacking with this for like 3 hours now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 1:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S | DoD:S Segmentation Fault.
-- [ Picked text/plain from multipart/alternative ] Which mani ver are you using, I know the old ones caused seg faults, but recent ones should be ok. On 10/1/05, JCHost.net - Support [EMAIL PROTECTED] wrote: Bah it wont allow me to attach images. Basically what is happening is I'm getting a segmentation fault error on a DoD and CSS server on this 'server'. I have mani admin plugin installed on all my servers. Yet it is only affecting some of them. This has gotten to the point where I would allow someone that's willing to help access to a server to look at it. I've been jacking with this for like 3 hours now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 1:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Actually no that didn't fix it. In fact I'm getting a segmentation fault on a clean installI have no idea what this means or why deleting ClientRegistry.blob seems to have some kind of effect on it. Whats going on? Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Autogenerate .RES files?
-- [ Picked text/plain from multipart/alternative ] There is resgen. This windows commandline software thats pretty cool. You do it on your own computer and just take the rest files to your server's map folder. On 10/1/05, JCHost.net - Support [EMAIL PROTECTED] wrote: How do I start a new thread on this thing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: Saturday, October 01, 2005 12:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Autogenerate .RES files? Hi there, I'd like to try out some custom maps on my HL2 DM server but they come in a map pack and I believe I need to create .res files for each map... is there someway I can autogenerate .res files from the map file. BTW, I also have sv_downloadurl set and am hosting the files on another webserver. Any tips / advice greatly appreciated. Thanks in advance, -- Ben (Combatter) Server @ marvin.core.fubra.net http://marvin.core.fubra.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
That one little dam file has caused more cs, CSS, dod and now dods problems than I can count.. CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 5:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
What command line are you using to bring up dods? CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 6:13 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Actually no that didn't fix it. In fact I'm getting a segmentation fault on a clean installI have no idea what this means or why deleting ClientRegistry.blob seems to have some kind of effect on it. Whats going on? Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
I have no idea im just saying screwing it and redoing the whole freaking server the whole damn box is fucked up now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 6:10 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. What command line are you using to bring up dods? CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 6:13 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Actually no that didn't fix it. In fact I'm getting a segmentation fault on a clean installI have no idea what this means or why deleting ClientRegistry.blob seems to have some kind of effect on it. Whats going on? Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Autogenerate .RES files?
Whereabouts do I find resgen? I found... http://countermap.counter-strike.net/Tutorials/tutorial.php?id=41 but this links to ... http://www.unitedadmins.com/mapRESGEN.asp ...which is invalid. :( Ben Mahmoud Foda wrote: -- [ Picked text/plain from multipart/alternative ] There is resgen. This windows commandline software thats pretty cool. You do it on your own computer and just take the rest files to your server's map folder. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Understood, I am reinstalling dod again as well CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 7:26 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I have no idea im just saying screwing it and redoing the whole freaking server the whole damn box is fucked up now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 6:10 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. What command line are you using to bring up dods? CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 6:13 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Actually no that didn't fix it. In fact I'm getting a segmentation fault on a clean installI have no idea what this means or why deleting ClientRegistry.blob seems to have some kind of effect on it. Whats going on? Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Autogenerate .RES files?
www.thezproject.org Ben Kennish wrote: Whereabouts do I find resgen? I found... http://countermap.counter-strike.net/Tutorials/tutorial.php?id=41 but this links to ... http://www.unitedadmins.com/mapRESGEN.asp ...which is invalid. :( Ben Mahmoud Foda wrote: -- [ Picked text/plain from multipart/alternative ] There is resgen. This windows commandline software thats pretty cool. You do it on your own computer and just take the rest files to your server's map folder. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re:[hlds_linux] Autogenerate .RES files?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Resgen doesnt work for source servers, most of the custom maps about for dod source at the moment dont need res files as everything is in the bsp. I converted dm_runoff and Tower_B2 to DoD by renaming the spawn point entity and they work fine for people... well apart from not being able to climb ladders and the bushes look a bit odd. On the steam forum a guy did write a script which basically lists all the contents of specific folders and enclosed them in the correct {} combinations to use as a res file but afaik you dont need it for any currently available dod source custom map. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Disable SourceTV. The latest update has broken it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux